Fizz
the Tidal Trickster
Quick build
AP Assassin
Overview
- Difficulty
- Not rated yet
- Class
- Assassin, Fighter
- Released
- · later addition
Base stats
- Health
- 500+86
- HP regen
- 1.54+0.14
- Mana
- 240+40
- Mana regen
- 1.31+0.09
- Attack
- 56+3
- Armor
- 20.1+3.4
- MR
- 31.25+1.25
- Move speed
- 335
- Range
- 175
- Attack speed
- 0.658+3.1%
Abilities
P, Nimble Fighter
Description
Innate: Fizz is perpetually ghosted and takes 4–14 less physical damage from basic attacks, calculated before armor.
Q, Urchin Strike
Description
Active: Fizz dashes a fixed distance towards the target enemy unit, dealing 100% AD physical damage plus bonus magic damage. The physical damage applies on-hit effects and the magic damage applies spell effects. Bonus Magic Damage: 10/40/70/100/130 (+60% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 10 | 40 | 70 | 100 | 130 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 50 | 55 | 60 | 65 | 70 |
W, Seastone Trident
Description
Passive: Fizz's basic attacks rend his target, dealing magic damage over 3 seconds, capped at 300 against minions. Active: For 5 seconds, Fizz's basic attacks deal bonus magic damage on-hit and apply 50% Grievous Wounds. Total Magic Damage: 30/40/50/60/70 (+35% AP) (+4/5/6/7/8% of the target's missing health). Bonus Magic damage: 10/15/20/25/30 (+35% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 10 | 15 | 20 | 25 | 30 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 40 | 40 | 40 | 40 | 40 |
E, Playful / Trickster
Description
First Cast - Playful: Fizz hops onto his trident towards the target location, becoming untargetable for 0.75 seconds, before splashing onto the ground below him, dealing magic damage to nearby enemies and slowing them for 2 seconds. Second Cast - Trickster: Fizz immediately hops off his trident towards the target location, dealing the same damage in a smaller area to enemies nearby without applying the slow, instead of slamming the ground. Magic Damage: 70/120/170/220/270 (+75% AP). Slow: 40/45/50/55/60%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 70 | 120 | 170 | 220 | 270 |
| Cooldown (s) | 16 | 14 | 12 | 10 | 8 |
| Cost | 90 | 100 | 110 | 120 | 130 |
R, Chum the Waters
Description
Active: Fizz throws a fish in a line that binds itself onto the first enemy champion it hits, slowing them for 1.5 seconds. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it. After 1.5 seconds, a shark comes out from the earth to eat the fish, regardless of its position. Enemies hit are dealt magic damage and are slowed for 1.5 seconds afterwards. If a champion has the fish attached to them, the shark knocks them up for 1 second. Other nearby enemies are knocked away instead. The fish provides true sight of its area of effect, and stays at the location it was thrown to until it binds to an enemy champion or is eaten. Slow: 50/60/70%. Magic Damage: 200/325/450 (+100% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 200 | 325 | 450 |
| Cooldown (s) | 100 | 85 | 70 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: AP Assassin (Mid)
First buy
Alternative start:Urchin Strike and Playful cost 140 mana together at rank 1, from a base pool of 240. The ring adds 3 mana per 5 seconds.
Runes & masteries
21/0/9 · Mid
AP Assassin
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (1 of 3 ranks)Mastermind1 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (3 of 3 ranks)Expanded Mind3 / 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 7Q at level 7 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 1W at level 1 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 3E at level 3 | 4E at level 4 | 5E at level 5 | 8E at level 8 | 9E at level 9 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Classic vs modern2 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Nimble Fighter
Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Current League
Nimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
Coming from current LeagueNimble Fighter reduces only basic-attack damage, by 4 to 14 per hit.
Seastone Trident's bleed grows with the target's missing health, and the active gives 5 seconds of on-hit damage with 50% Grievous Wounds.
Base-stat shifts11
- Base health
- Classic: 500Current League: 640
- Health per level
- Classic: 86Current League: 106
- Health regen
- Classic: 1.54Current League: 8
- Base mana
- Classic: 240Current League: 317
- Mana per level
- Classic: 40Current League: 52
- Base attack damage
- Classic: 56Current League: 58
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 20.1Current League: 26
- Armor per level
- Classic: 3.4Current League: 4.6
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
Skins
Fizz
Tundra Fizz
Fisherman Fizz
Void Fizz
Omega Squad Fizz
Fuzz Fizz
Prestige Fuzz Fizz
Little Devil Fizz
Prestige Fuzz Fizz (2022)
History & Notes
Released 2011-11-15, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”.












