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Changes

What has changed in League Classic since launch, and what Riot has said is coming.

Last checked for new changes: 2026-09-23.

Coming up

  1. Patch 26.20SystemAnnounced

    Classic Pass Act II.

    Reddit thread

The votes and the champion names behind these dates: the Council & the road ahead.

Already happened

  1. Patch 26.19SystemConfirmed

    Classic's fourth patch shipped four champions, three returning items and the second Council vote.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Fizz, Graves, Nami and Nautilus joined the roster. Cloak and Dagger, Moonflair Spellblade and Zz'Rot Portal came back after the first Council vote. Fiora, Morgana and Twisted Fate were nerfed; Akali, Galio, Kassadin, Poppy and Shyvana were buffed.

  2. Maximum single-target damage 320/660/1000 (+230% bonus AD) → 325/663/1001 (+221% bonus AD); in the 16.19 client, repeat hits on one target rise from 25% to 40% of the first. Cooldown 130/120/110s → 150/130/110s. Damage starts 0.25s later in the animation, unstruck enemies are prioritized, and the maximum return range is 1500 → 2500.

  3. Missile width 60 → 160, range 1100 → 1175. Bugfixes: it no longer deals 15 more damage than it should, and it applies the right visual effect to its target.

  4. The Summoner's Rift range instead of the Dominion one.

  5. Not in Riot's 26.19 notes. The 16.19 record adds the flag to the spell; the 16.18 record did not carry it. Whether it belongs to the Flash fix above is not settled.

  6. All Spellblade damage on the attack is converted to magic damage. The tooltip now spells out crit damage, the damage cap and the Spellblade interaction.

  7. A first Council result. Riot’s notes give 1130 gold in total; the 16.19 client prices it at 1330 (730 + 400 + 200 to combine), and the item page follows the client.

  8. A first Council result. Riot’s notes give 2300 gold in total; the 16.19 client and the Season 3 item data both say 2600 (720 to combine), and the item page follows the client.

  9. A first Council result. Its active places a Void Gate for 150 seconds that sends decaying Voidspawn down the nearest lane, on a 150-second cooldown.

  10. Patch 26.19SystemConfirmed

    Pings use the old-school art, and the loading screen and champion select look more classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Champion select makes team and position more apparent, Council voting is easier to read, the Runes store gained a Recommended sort for new accounts, and more in-game negative behavior is detected. Client bugfixes cover misaligned Classic champion profile tabs, the Royal Guard Fiora chroma, the Imperial chroma name for Xin Zhao and Release Date sorting in the Runes store and Collection.

  11. Patch 26.19SystemConfirmed

    Fizz added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Live with 26.19 on September 23, 2026. Riot's notes give the kit as the version from 2011 until the late-2016 rework, with his W passive's missing-health bleed.

  12. Patch 26.19SystemConfirmed

    Graves added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Live with 26.19 on September 23, 2026. Riot's notes give the kit as the 2011 to 2015 version, a bot lane marksman.

  13. Patch 26.19SystemConfirmed

    Nami added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Live with 26.19 on September 23, 2026. Riot's notes say little has changed since her 2013 release; Tidecaller's Blessing empowers attacks only.

  14. Patch 26.19SystemConfirmed

    Nautilus added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Live with 26.19 on September 23, 2026. Riot's notes date the kit to 2012 and say Depth Charge is much less disruptive to targets its shockwave passes through; the 16.19 client carries the same stun durations as live, so where the difference lies is not settled.

  15. Patch 26.19RosterConfirmed

    Four champions arrived: Fizz, Graves, Nami and Nautilus.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Graves is the third champion from Riot's post-launch roadmap list to arrive, after Akali in 26.16 and Fiora in 26.18. Caitlyn, Irelia, LeBlanc, Mordekaiser and Urgot from that list are still not in the roster.

  16. Patch 26.19SystemConfirmed

    Second Council vote.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-19-notes/

    Open for seven days in The Council tab, on six areas including which champion's kit Riot restores next. Riot publishes the results in the next patch notes. The first vote's three items ship in this patch.

  17. Patch 26.18SystemConfirmed

    Classic's third patch since launch shipped five champions, a smaller balance pass and the first Council results.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Fiora, Galio, Poppy, Shyvana and Xin Zhao joined the roster. Anivia, Malzahar, Nasus and Warwick were nerfed; Gangplank, Heimerdinger and Kayle were buffed.

  18. Manual detonation radius 230 → 210. Minimum delay before the recast 0 → 0.25s.

  19. Active movement speed 8/11/14/17/20% → 10/14/18/22/26%. Allies still gain 50% of Gangplank's bonuses.

  20. Voidling attack cast frame 12 → 9. Gold on kill 2 → 12.

  21. Bugfix: the slow no longer ramps up twice as hard as it should.

  22. Bugfix. In the 16.18 client the range display moved from 550 to 575 (Q) and from 675 to 775 (R); the cast range fields stay 600 and 800.

  23. Not in Riot's 26.18 notes. The client value behind the tooltip changed; whether the regen itself changed or only the tooltip is not settled.

  24. Not in Riot's 26.18 notes. The client value behind the tooltip changed; whether the regen itself changed or only the tooltip is not settled.

  25. Not in Riot's 26.18 notes. The 16.18 record keeps the critical damage modifier (140/160/180/200/220%) and drops BaseDamage, its cooldown refund and its bonus AD ratio. Whether the empowered attack lost that damage in play is not settled.

  26. Patch 26.18SystemConfirmed

    First Council results published.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Game length: about right (52.80%). A game is too long at 40 minutes (32.68%). All three items return: Zz'Rot Portal, Cloak and Dagger, Moonflair Spellblade (60.67%). Jungle timers: modern, always on the minimap (45.74%, with 69.20% voting yes overall). Base gates stay: yes (55.03%). Snowballing: about right (48.82%). Ward trinkets: liked (69.72%). River critters: turtle top, duck bottom (52.09%). Riot says the items, the timers and the critters ship in an upcoming patch.

  27. Patch 26.18SystemConfirmed

    Classic skin chromas merged into their base skins.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Chromas are no longer sold on their own. Players who bought only a Classic chroma receive its base skin for free.

  28. Patch 26.18SystemConfirmed

    Baron Rammus announced for the vault in 26.20.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Discounted until then.

  29. Patch 26.18SystemConfirmed

    Fiora added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Live with 26.18 on September 9, 2026, first seen on PBE build 16.18.8129395 on September 4. Riot's notes give the kit as the 2012 to 2015 version.

  30. Patch 26.18SystemConfirmed

    Galio added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Live with 26.18 on September 9, 2026, first seen on PBE build 16.18.8129395 on September 4. Riot's notes give the kit as the 2010 to 2017 version.

  31. Patch 26.18SystemConfirmed

    Poppy added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Live with 26.18 on September 9, 2026, first seen on PBE build 16.18.8129395 on September 4. Riot's notes give the kit as the 2010 to 2015 version.

  32. Patch 26.18SystemConfirmed

    Shyvana added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Live with 26.18 on September 9, 2026, first seen on PBE build 16.18.8129395 on September 4. Riot's notes give the kit as the 2011 to 2013 version.

  33. Patch 26.18SystemConfirmed

    Xin Zhao added to Classic.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Live with 26.18 on September 9, 2026, first seen on PBE build 16.18.8129395 on September 4. Riot's notes give the kit as the 2012 to 2017 version.

  34. Patch 26.18RosterConfirmed

    Five champions arrived: Fiora, Galio, Poppy, Shyvana and Xin Zhao.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-18-notes/

    Predicted by Riot's Classic roadmap for September 9, and it landed on that date. The roadmap had named eight champions for after launch: Akali, Caitlyn, Fiora, Graves, Irelia, LeBlanc, Mordekaiser and Urgot. Akali came with 26.16 and Fiora with 26.18; Kennen, Shen, Galio, Poppy, Shyvana and Xin Zhao were on no list. Caitlyn is not in the roster, so any site already showing a Caitlyn ranking is inventing it.

  35. PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

    After

    Pantheon gains protection from the next basic attack or turret attack after several attacks or Ability casts.

  36. PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Passive: Spear Shot, Heartseeker Strike, and Pantheon's basic attacks gain 100% critical strike chance against targets below 15% health. Active: Pantheon channels and deals 3 swift strikes in front of him for 26 / 46 / 66 / 86 / 106 physical damage per strike (total 78 / 138 / 198 / 258 / 318).

    After

    Passive: Spear Shot, Heartseeker Strike, and Pantheon's basic attacks critically strike against targets below 15% health. Active: Pantheon channels and deals 3 swift strikes to the area in front of him for 26 / 46 / 66 / 86 / 106 physical damage per strike (total 78 / 138 / 198 / 258 / 318).

  37. Patch 26.18ChampionPBE, provisional

    Q Rammus Powerball description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100 / 150 / 200 / 250 / 300 magic damage to nearby enemies on impact and Slowing them by 20 / 25 / 30 / 35 / 40% for 3 seconds. Recast to remove this effect.

    After

    Rammus accelerates in a ball over 7s towards his enemies, dealing 100 / 150 / 200 / 250 / 300 magic damage to nearby enemies on impact and Slowing them by 20 / 25 / 30 / 35 / 40% for 3s. Recast to remove this effect.

  38. PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40 / 60 / 80 / 100 / 120 and returning 15 / 25 / 35 / 45 / 55 magic damage to attackers. Recast to remove this effect.

    After

    Rammus goes into a defensive formation for 6s, increasing his Armor and Magic Resist by 40 / 60 / 80 / 100 / 120 and returning 15 / 25 / 35 / 45 / 55 magic damage to attackers. Recast to remove this effect.

  39. Patch 26.18ChampionPBE, provisional

    R Rammus Tremors description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Rammus creates tremors beneath him, dealing 65 / 130 / 195 magic damage every second to nearby units and structures for 8 seconds.

    After

    Rammus creates tremors beneath him, dealing 65 / 130 / 195 magic damage every second to nearby units and structures for 8s.

  40. Patch 26.18ChampionPBE, provisional

    P Shaco Backstab description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Shaco deals 20% bonus damage when attacking from behind.

    After

    Shaco's Attacks and abilities deal 20% bonus damage from behind.

  41. Patch 26.18ChampionPBE, provisional

    P Shen Ki Strike description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Every 9 seconds, Shen's next basic attack restores 10 / 20 / 30 Energy and deals an addtional 8 magic damage. Each time Shen attacks a minion or champion, Shen's passive Cooldown is reduced by 1 second.

    After

    Every 9 seconds, Shen's next basic attack restores 10 / 20 / 30 Energy and deals an addtional 8 magic damage. Each time Shen attacks a minion, monster, or champion, Shen's passive Cooldown is reduced by 1 second.

  42. Patch 26.18ChampionPBE, provisional

    W Singed Mega Adhesive description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Leaves a sticky area on the ground for 5 seconds, Slowing enemies in the area by 35 / 45 / 55 / 65 / 75% (lasts 1 second after leaving).

    After

    Leaves a sticky area on the ground for 5 seconds, Slowing enemies in the area by 35 / 45 / 55 / 65 / 75% (lasts 1 seconds after leaving).

  43. Patch 26.18ChampionPBE, provisional

    P Skarner Energize description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.

    After

    Basic attacks lower all ability cooldowns by 0.5 seconds. The reduction is 1 seconds when attacking champions.

  44. Patch 26.18ChampionPBE, provisional

    Q Taric Imbue description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Taric brings forth earthen energy, restoring 60 / 100 / 140 / 180 / 220 health to an ally and himself. If he targets himself, the heal increases by 40% restoring 84 / 140 / 196 / 252 / 308 health. Taric's basic attacks reduce Imbue's cooldown by 1 second (3 seconds if attacking an enemy champion).

    After

    Taric brings forth earthen energy, restoring 60 / 100 / 140 / 180 / 220 health to an ally and himself. If he targets himself, the heal increases, restoring 84 / 140 / 196 / 252 / 308 health. Taric's basic attacks reduce Imbue's cooldown by 1 second (3 seconds if attacking an enemy champion).

  45. Patch 26.18ChampionPBE, provisional

    E Taric Dazzle description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Taric fires a prismatic sphere at a target enemy, dealing between 35 / 65 / 95 / 125 / 155 and 70 / 130 / 190 / 250 / 310 magic damage and Stunning for between 1 and 2 seconds. Dazzle's damage increases the closer Taric is to the target, and the stun length increases the further from the target.

    After

    Taric fires a prismatic sphere at a target enemy, dealing between 35 / 65 / 95 / 125 / 155 and 70 / 130 / 190 / 250 / 310 magic damage and Stunning for between 1 and 2 seconds. Dazzle's damage increases the closer Taric is to the target, while the stun length increases the farther from the target.

  46. Patch 26.18ChampionPBE, provisional

    R Teemo Noxious Trap description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that Slows by 30 / 40 / 50% and deals 200 / 325 / 450 magic damage over 4 seconds. This Ability has 3 charges (35 / 31 / 27 second refresh).

    After

    Teemo plants a mushroom trap that detonates when stepped on. The traps Slow by 30 / 40 / 50% and deal 200 / 325 / 450 magic damage over 4 seconds. Enemies are revealed for the same duration. Traps last 10 minutes and are stealthed. This Ability has 3 charges (35 / 31 / 27 second refresh).

  47. Patch 26.18ChampionPBE, provisional

    R Vayne Final Hour description changed.

    Classic Wiki change log

    PBE 16.18.8129395+branch.main.content.beta (upcoming - not on live).

    Before

    Gains 25 / 40 / 55 Bonus Attack Damage for 8 / 10 / 12 seconds. While active, Tumble grants Invisibility for 1 second, and Night Hunter's bonus Movement Speed is increased to 90.

    After

    Readying herself for an epic confrontation, Vayne gains 25 / 40 / 55 Bonus Attack Damage for 8 / 10 / 12 seconds. While active, Tumble grants Invisibility for 1 seconds, and Night Hunter's bonus Movement Speed is increased to 90.

  48. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    430 Health, 450 Mana | Recipe: Philosopher's Stone + Catalyst (Total 2650) | Heals 50 HP / 20 Mana

    After

    500 Health, 450 Mana, 10% CDR | Recipe: Catalyst + Mana Manipulator (Total 2250) | Heals 60 HP / 25 Mana

  49. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    25 AD, 25 Armor, 15% Life Steal | Recipe: Madred's Razors + Vampiric Scepter (Combine 500)

    After

    30% Attack Speed, 25 Armor, 15% Life Steal | Recipe: Madred's Razors + Recurve Bow (Combine 400)

  50. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    25 Attack Damage, 25 Armor, 15% Life Steal

    After

    30% Attack Speed, 25 Armor, 15% Life Steal

  51. Patch 26.17RuneConfirmed

    Glyph of Cooldown Reduction: 0.8% Cooldown Reduction → 0.83% Cooldown Reduction.

    Classic Wiki change log

    Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    0.8% Cooldown Reduction

    After

    0.83% Cooldown Reduction

  52. Patch 26.17RuneConfirmed

    Quintessence of Health Regeneration: +1.3 Health Regen / 5 sec. → +3 Health Regen / 5 sec..

    Classic Wiki change log

    Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    +1.3 Health Regen / 5 sec.

    After

    +3 Health Regen / 5 sec.

  53. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    A massive chunk of ice flies toward target location, dealing 60 / 90 / 120 / 150 / 180 magic damage and chilling targets, Slowing their Movement Speed by 20%. At the end of its range or if Anivia recasts the spell, the missile detonates, doing 60 / 90 / 120 / 150 / 180 magic damage in a small area and Stunning units for 1 second.

    After

    A massive chunk of ice flies toward target location, dealing 60 / 90 / 120 / 150 / 180 magic damage and chilling targets, Slowing their Movement Speed by 20% for 3 seconds. At the end of its range or if Anivia recasts the spell, the missile detonates, doing 60 / 90 / 120 / 150 / 180 magic damage in a small area and Stunning units for 1 second.

  54. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Annie hurls a ball of fire dealing 85 / 125 / 165 / 205 / 245 magic damage. Mana cost is refunded if Disintegrate kills the target.

    After

    Annie hurls a ball of fire dealing 90 / 130 / 170 / 210 / 250 magic damage. Mana cost is refunded if Disintegrate kills the target.

  55. Patch 26.17ChampionConfirmed

    W Annie Incinerate values changed.

    Classic Wiki change log

    Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Annie casts a cone of fire dealing 80 / 130 / 180 / 230 / 280 magic damage to all enemies in the area.

    After

    Annie casts a cone of fire dealing 85 / 135 / 185 / 235 / 285 magic damage to all enemies in the area.

  56. Patch 26.17ChampionConfirmed

    W Ashe Volley values changed.

    Classic Wiki change log

    Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Fires arrows in a cone, dealing 40 / 50 / 60 / 70 / 80 physical damage. Volley applies Frost Shot's Slow effect.

    After

    Fires arrows in a cone, dealing 40 / 55 / 70 / 85 / 100 physical damage. Volley applies Frost Shot's Slow effect.

  57. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Ashe launches a crystal arrow of ice in a line that Stuns an enemy Champion dealing 250 / 425 / 600 magic damage. Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies are Slowed by 50% for 3 seconds and take 125 / 212.5 / 300 damage.

    After

    Ashe launches a crystal arrow of ice in a line that Stuns an enemy Champion dealing 250 / 425 / 600 magic damage. Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies are Slowed by 50% for 3 seconds and take 125 / 212.5 / 300 magic damage.

  58. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.

    After

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 150 / 275 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds. The passive is disabled while Static Field is on cooldown.

  59. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Deals 80 / 130 / 180 / 230 / 280 magic damage to enemies in a target area. In addition, the blast Reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).

    After

    Corki fires a bomb, dealing 80 / 130 / 180 / 230 / 280 magic damage. The area and champions hit are revealed for 6 seconds.

  60. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Dr. Mundo hurls his cleaver, dealing magic damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and Slowing them by 40% for 2 seconds. Half of the health cost is refunded if the cleaver hits a target.

    After

    Dr. Mundo hurls his cleaver, dealing magic damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and Slowing them by 40% for 2 seconds. 25 / 30 / 35 / 40 / 45 Health is refunded if the cleaver hits a target.

  61. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Evelynn fires a line of spikes through a nearby enemy dealing 40 / 60 / 80 / 100 / 120 magic damage to all enemies in its path. Hate Spike prioritizes targets Evelynn has recently attacked.

    After

    Evelynn fires a line of spikes through a nearby enemy dealing 40 / 55 / 70 / 85 / 100 magic damage to all enemies in its path. Hate Spike prioritizes targets Evelynn has recently attacked.

  62. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).

    After

    Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds, stacking up to 5 times.

  63. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    +120% AD

    After

    +110% AD

  64. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reducing their Attack Speed by 5 / 10 / 15 / 20 / 25% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 5 / 10 / 15 / 20 / 25% for 5 seconds.

    After

    Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reduces their Attack Speed by 5 / 10 / 15 / 20 / 25% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 5 / 10 / 15 / 20 / 25% for 5 seconds.

  65. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Ezreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (minimum 30%)

    After

    Ezreal fires a barrage of missiles dealing 350 / 500 / 650 magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (minimum 30%)

  66. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.

    After

    Passive: Garen's gains an additional 30% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.

  67. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Gragas rolls a barrel that explodes after 5 seconds, dealing 85 / 135 / 185 / 235 / 285 magic damage and Slowing Attack Speed by 20 / 25 / 30 / 35 / 40% for 4 seconds. Recast: Detonate the barrel early.

    After

    Gragas rolls a barrel that explodes after 5 seconds, dealing 75 / 125 / 175 / 225 / 275 magic damage and Slowing Attack Speed by 20 / 25 / 30 / 35 / 40% for 4 seconds. Recast: Detonate the barrel early.

  68. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Passive: 10 / 15 / 20% Cooldown Reduction. Active: Empower all abilities and turrets for the duration. Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack applies a 20 / 25 / 30% Slow. Hextech Micro-Rockets: Fire 5 rockets instead of 3. CH-1 Concussion Grenade: Travels 33% faster.

    After

    Passive: 10 / 15 / 20% Cooldown Reduction. Active: Empower all abilities and turrets for the duration. Evolution Turrets: All turrets are fully healed. Each attack applies a 20 / 25 / 30% Slow. Hextech Micro-Rockets: Fire 5 rockets. CH-1 Concussion Grenade: Travels 33% faster.

  69. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Jax leaps to a target unit, dealing 50 / 75 / 100 / 125 / 150 physical damage if it is an enemy.

    After

    Jax leaps to a target unit, dealing 50 / 75 / 100 / 125 / 150 magic damage if it is an enemy.

  70. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Creates a delayed blast, after 0.5 seconds, deals 40 / 60 / 80 / 100 / 120 magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

    After

    Creates a delayed blast that deals 40 / 60 / 80 / 100 / 120 magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

  71. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Kassadin gains bonus Attack Speed equal to 15% of magic damage taken.

    After

    Kassadin takes 15% reduced magic damage and converts 15% of incoming magic damage into Attack Speed for 4 seconds.

  72. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Passive: Kassadin's basic attacks draw energy from the void, restoring 8 / 11 / 14 / 17 / 20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24 / 33 / 42 / 51 / 60. Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30 / 45 / 60 / 75 / 90 magic damage.

    After

    Passive: Kassadin's basic attacks draw energy from the void, restoring 8 / 11 / 14 / 17 / 20 Mana each hit, increased to 24 / 33 / 42 / 51 / 60 Mana against Champions. Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30 / 45 / 60 / 75 / 90 magic damage.

  73. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Kassadin draws energy from spells cast in his vicinity (1800 range), gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 120 / 180 / 240 / 300 magic damage and Slow enemies by 20 / 30 / 40 / 50 / 60% for 3 seconds in a cone in front of him.

    After

    Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 120 / 180 / 240 / 300 magic damage and Slow enemies by 20 / 30 / 40 / 50 / 60% for 3 seconds in a cone in front of him.

  74. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Kassadin teleports to a nearby location dealing 60 / 70 / 80 magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60 / 70 / 80 additional damage, stacks up to 10 times.

    After

    Kassadin teleports to a nearby location dealing 60 / 70 / 80 magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60 / 70 / 80 additional damage.

  75. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Champion takedowns and assists reduce Katarina's cooldowns by 15 seconds.

    After

    Champion takedowns reduce Katarina's cooldowns by 15 seconds.

  76. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    The next basic attack deals an additional 40 / 70 / 100 / 130 / 160 magic damage and Stuns an enemy for 1.25 seconds.

    After

    The next basic attack deals an additional 40 / 70 / 100 / 130 / 160 magic damage and Stuns an enemy for 1 seconds.

  77. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Gains 30 / 40 / 50 / 60 / 70 bonus Armor and Magic Resist for 3 seconds. When the effect ends, nearby enemies struck take 60 / 110 / 160 / 210 / 260 magic damage and Leona retains her bonus Armor and Magic Resist for 3 seconds.

    After

    Leona gains 30 / 40 / 50 / 60 / 70 Armor and Magic Resist for 3 seconds. When the effect ends, nearby enemies struck take 60 / 110 / 160 / 210 / 260 magic damage and Leona retains her bonus Armor and Magic Resist for another 3 seconds.

  78. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Lulu enlarges her ally, Knocking Up nearby enemies into the air. For 7 seconds, her ally gains 300 / 450 / 600 bonus health and nearby enemies are Slowed by 30 / 45 / 60% for 1 second.

    After

    Lulu enlarges her ally, Knocking Up nearby enemies into the air. For 7 seconds, her ally gains 300 / 450 / 600 bonus health and nearby enemies are Slowed by 30 / 45 / 60%.

  79. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Create a zone that Slows enemies by 20 / 24 / 28 / 32 / 36%. After 5 seconds the zone detonates dealing 60 / 105 / 150 / 195 / 240 magic damage. Recast to detonate early.

    After

    Lux creates a light zone that Slows by 20 / 24 / 28 / 32 / 36% and reveals the area. After 5 seconds, it detonates, dealing 60 / 105 / 150 / 195 / 240 magic damage. Recast to detonate early.

  80. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Miss Fortune has increased Movement Speed until she is hit in combat.

    After

    After 5 seconds of not being attacked, Miss Fortune gains an additional 25 Movement Speed. This bonus increases each second up to a maximum bonus of 70.

  81. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Miss Fortune fires hundreds of bullets into the air that rain down at a location after 0.5 seconds, dealing 90 / 145 / 200 / 255 / 310 magic damage over 2 seconds and Slowing enemies hit by 20 / 28 / 36 / 44 / 52% for 1 second.

    After

    Miss Fortune fires hundreds of bullets into the air that rain down, dealing 95 / 155 / 215 / 275 / 335 magic damage over 2 seconds and Slowing enemies by 20 / 28 / 36 / 44 / 52%.

  82. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Dark chains latch onto nearby enemy Champions dealing 175 / 250 / 325 magic damage and Slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional 175 / 250 / 325 magic damage and are stunned for 1.5 seconds. Enemy Champions can break the chains by moving away from Morgana.

    After

    Dark chains latch onto nearby enemy Champions dealing 175 / 250 / 325 magic damage and Slowing them by 20%. After 3 seconds, they are dealt an additional 175 / 250 / 325 magic damage and are stunned for 1.5 seconds. Enemy Champions can break the chains by moving away from Morgana.

  83. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 magic damage and Stunning for 1.5 seconds.

    After

    Sion blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 magic damage and Stunning for 1.5 seconds.

  84. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Grants Sion 50 / 75 / 100% Lifesteal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25 / 37.5 / 50% of the damage dealt.

    After

    Sion gains 50 / 75 / 100% Lifesteal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25 / 37.5 / 50% of the damage dealt.

  85. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Sivir's basic attack will bounce to 1 / 2 / 3 / 4 / 5 additional targets, dealing 25% less damage with each bounce.

    After

    Sivir's basic attack will bounce to 1 / 2 / 3 / 4 / 5 additional targets, dealing 22% less damage with each bounce.

  86. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Soraka increases the Magic Resist of herself and nearby allied champions by 16.

    After

    Soraka grants herself and nearby allied Champions 16 Magic Resist.

  87. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 3 seconds.

    After

    Soraka restores 70 / 140 / 210 / 280 / 350 Health to an ally and grants them 25 / 50 / 75 / 100 / 125 Armor for 5 seconds.

  88. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Increases Tristana's Attack Speed by 30 / 45 / 60 / 75 / 90% for 7 seconds.

    After

    Tristana gains 30 / 45 / 60 / 75 / 90% Attack Speed for 7 seconds.

  89. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 magic damage and Slows by 60% for 2.5 seconds when she lands. On a champion kill or assist, the Cooldown is refreshed.

    After

    Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 magic damage and Slows by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's Cooldown is refreshed.

  90. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Tryndamere gains 10% - 50% Critical Strike chance, scaling with his missing Health.

    After

    Tryndamere gains 10% - 30% Critical Strike chance, scaling with his missing Health.

  91. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Veigar's mana regeneration increases by 1% for each 1% of mana missing.

    After

    Veigar gains up to 100% bonus mana regeneration based on his missing mana.

  92. Live 16.17.8104348+branch.releases-16-17.content.release.

    Before

    Blasts an enemy champion, dealing 250 / 375 / 500 plus 80% of his target's Ability Power in magic damage.

    After

    Veigar blasts an enemy champion, dealing 250 / 375 / 500 plus 80% of his target's Ability Power in magic damage.

  93. Patch 26.17SystemConfirmed

    Classic's second balance patch shipped with progression updates and the first Council vote.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-17-notes/

    Riot increased Classic XP and IP gains, lowered rune costs, granted two additional rune pages, added champion and role swaps, fixed mode-specific bugs, and opened the first Council vote alongside roughly 20 champion balance changes.

  94. SystemConfirmed

    The Council's first community vote opens.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-17-notes/

    Riot’s 26.17 notes confirm it is live: “We’ve also got our first Council vote, so be sure to log in and make your voice heard. Remember that the more Classic you play, the more voting power you can earn!” Predicted by Riot's Classic roadmap.

  95. Patch 26.17RuneConfirmed

    Two additional Rune Pages arrive, XP and IP gains increase, and about one third of runes get cheaper.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-17-notes/

    Riot’s 26.17 notes state what shipped: “We’re giving everyone two additional Rune Pages, increasing Influence Points and Classic XP gains across the board, and reducing the cost of about one third of the runes.” The roadmap said “additional rune options”; what arrived is more rune pages and cheaper runes, not new rune types. Predicted by Riot's Classic roadmap.

  96. Read from a diff of the champion record between client 16.16 and 16.17. The change tracker did not record this one.

  97. Read from a diff of the champion record between client 16.16 and 16.17. The change tracker did not record this one.

  98. Read from a diff of the champion record between client 16.16 and 16.17. The change tracker did not record this one.

  99. Patch 26.16ChampionConfirmed

    Kennen added to Classic.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Not in the Classic roster

    After

    Kennen is playable - jade character data ships in this build

  100. Patch 26.16ChampionConfirmed

    Akali added to Classic.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Not in the Classic roster

    After

    Akali is playable - jade character data ships in this build

  101. Patch 26.16ChampionConfirmed

    Shen added to Classic.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Not in the Classic roster

    After

    Shen is playable - jade character data ships in this build

  102. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 130 / 180 / 230 / 280 magic damage.

    After

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 140 / 200 / 260 / 320 magic damage.

  103. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Amumu entangles surrounding enemy units, Stunning for 2 seconds and dealing 150 / 250 / 350 magic damage.

    After

    Amumu entangles surrounding enemy units, dealing 150 / 250 / 350 Magic Damage and preventing attacks and movement for 2 seconds.

  104. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Blitzcrank fires their right hand, dealing 80 / 135 / 190 / 245 / 300 magic damage, Stuns the target and Pulling them to themself.

    After

    Blitzcrank fires their right hand, dealing 60 / 120 / 180 / 240 / 300 magic damage, Stuns the target and Pulling them to themself.

  105. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 magic damage and Silences surrounding enemy units for 0.5 seconds.

    After

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.

  106. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Toggle: Dr. Mundo deals 35 / 50 / 65 / 80 / 95 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 10 / 15 / 20 / 25 / 30%.

    After

    Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 15 / 20 / 25 / 30 / 35%.

  107. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 85 / 135 / 185 / 235 / 285 magic damage.

    After

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage.

  108. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 30 / 40 / 50 / 60 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

    After

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

  109. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +80% AP

    After

    +70% AP

  110. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +75% AP

    After

    +85% AP

  111. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +35% bonus AD, +20% AP

    After

    +40% bonus AD, +20% AP

  112. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 physical damage to units it passes through and Slowing them by 24 / 28 / 32 / 36 / 40% decaying over 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

    After

    Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 physical damage to units it passes through and Slowing them by 24 / 28 / 32 / 36 / 40% over 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

  113. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +40% bonus AD

    After

    -

  114. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them the next 6 seconds. During this time, Olaf gains 30 / 45 / 60 Armor, 30 / 45 / 60 Magic Resist, and 10 / 20 / 30 Lethality.

    After

    Active: Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them the next 6 seconds. During this time, Olaf gains 30 / 45 / 60 Armor and 30 / 45 / 60 Magic Resist. Passive: Olaf gains an additional 10 / 20 / 30 Lethality.

  115. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    After every 4 attacks or spell casts, Pantheon gains protection from the next attack.

    After

    After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

  116. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash and basic attacks deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 20 / 25 / 30 / 35 / 40% for 2 seconds.

    After

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.

  117. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 45 / 65 / 85 / 105 Armor to an ally for 3 seconds.

    After

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 3 seconds.

  118. Patch 26.16ChampionConfirmed

    R Taric Radiance values changed.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 15 / 25 / 35 Attack Damage and Ability Power.

    After

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power.

  119. Before

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 130 / 180 / 230 / 280 magic damage.

    After

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 140 / 200 / 260 / 320 magic damage.

  120. Before

    Blitzcrank fires their right hand, dealing 80 / 135 / 190 / 245 / 300 magic damage, Stuns the target and Pulling them to themself.

    After

    Blitzcrank fires their right hand, dealing 60 / 120 / 180 / 240 / 300 magic damage, Stuns the target and Pulling them to themself.

  121. Before

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 magic damage and Silences surrounding enemy units for 0.5 seconds.

    After

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.

  122. Before

    Toggle: Dr. Mundo deals 35 / 50 / 65 / 80 / 95 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 10 / 15 / 20 / 25 / 30%.

    After

    Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 15 / 20 / 25 / 30 / 35%.

  123. Before

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 85 / 135 / 185 / 235 / 285 magic damage.

    After

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage.

  124. Before

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 30 / 40 / 50 / 60 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

    After

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

  125. Before

    +35% bonus AD, +20% AP

    After

    +40% bonus AD, +20% AP

  126. Before

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 20 / 25 / 30 / 35 / 40% for 2 seconds.

    After

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.

  127. Before

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 45 / 65 / 85 / 105 Armor to an ally for 3 seconds.

    After

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 5 seconds. The PBE build carried the armor values but still showed 3 seconds; the duration moved too.

  128. Patch 26.16RosterConfirmed

    Akali, Kennen and Shen joined the roster, taking it from 60 champions to 63.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Akali keeps the old Mark of the Assassin kit and Twilight Shroud. Kennen carries Marks of the Storm through the whole kit, three on one target stun for a second. Shen taunts with his dash and pulls himself to an ally with Stand United. Only Akali was among the eight champions named for the Council vote; Kennen and Shen were not on that list. Riot's roadmap card dated the patch 2026-08-12 and named nobody, the patch notes are stamped 2026-08-11.

  129. Patch 26.16RuneConfirmed

    Nine rune options were added, five of them Energy, and Scaling Armor Seals went 0.15 → 0.17 armor per level.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Added: Minor Mark of Ability Power (+0.7 Ability Power), Seal of Energy Regeneration (+0.7 Energy Regeneration), Glyph of Energy (+2.3 Energy), Minor Glyph of Mana Regeneration (+0.33 Mana Regen / 5 sec.), Quintessence of Energy (+6 Energy), Quintessence of Energy Regeneration (+1.8 Energy Regeneration / 5 sec.), Quintessence of Health Regeneration (+1.3 Health Regen / 5 sec.), Quintessence of Mana (+38 Mana) and Quintessence of Cooldown Reduction (2.5% Cooldown Reduction). Energy runes arriving in the same patch as Akali, Kennen and Shen is the point: none of the launch 60 used Energy. Two of the nine are not in Riot's patch notes as written: the Cooldown Reduction quintessence is missing from the list entirely, and Quintessence of Mana is printed there as granting "38 Maximum Health", where the client gives +38 Mana. Scaling Armor Seals now read +3.06 at level 18, up from +2.7. Default Placeholder Rune Power also went 66% → 80%. The roadmap put new runes on 26.17, they arrived a patch early.

  130. Riot did not publish the broken pre-fix values. The current JADE display calculation gives 25/23/21/19/17 seconds and a 40-mana cost; those intended values replace the lower legacy cooldown array in the local champion record.

  131. Patch 26.16MasteryConfirmed

    Spellsword now scales its basic-attack magic damage with Ability Power.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    The mastery describes 5% of Ability Power as bonus magic damage on basic attacks; Patch 26.16 fixed that AP scaling instead of changing the printed value.

  132. Patch 26.16SystemConfirmed

    Every turret got tougher and ability power stopped mattering against them.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Outer 3000 → 3500, inner 3250 → 3750, inhibitor 3500 → 4000, nexus 2600 → 2750. Champion damage to turrets goes from 100% total Attack Damage + 40% Ability Power to 100% total Attack Damage + 20% Ability Power. The two together price mages out of taking towers: an AP carry needs far longer on a turret that also has several hundred more health than it did.

  133. Patch 26.16SystemConfirmed

    Gold starts later and minions are worth less.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Ambient gold starts at 90 seconds instead of 65. Passive gold per 5 seconds goes from 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes to 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes, so the opening rate is higher and the 10-minute step is gone. Melee minions drop to 19 gold from 20, ranged to 14 from 15.

  134. Patch 26.16SystemConfirmed

    Homeguards are gone until 15 minutes, and early deaths cost less time.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Homeguard activation moves from 0 minutes to 15. Death timers at levels 1 to 8 drop from 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 to 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29. Dying early costs less, and walking back costs more for the first quarter of an hour.

  135. Patch 26.16SystemConfirmed

    Jungle camps scale their maximum health far harder: 250% → 315%.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Camp health scales with game time and the ceiling moved. A late clear is meaningfully slower than it was, which lengthens every rotation a jungler makes after the mid-game.

  136. Magic resist shred 15 / 20 / 25 → 15 / 25 / 35, and it lasts 4 seconds instead of 3. Amumu's own magic damage lands harder for a longer window after every autoattack.

  137. Q cooldown 20 / 19 / 18 / 17 / 16 → 22 / 21 / 20 / 19 / 18. W cooldown 15 → 20. A missed grab now costs two seconds more at every rank, on top of the damage cut.

  138. Base health regeneration 8.2 → 9.0. Passive regeneration 0.4% → 0.5% maximum health per second. R Demacian Justice cooldown 160 / 120 / 80 → 140 / 110 / 80.

  139. Q H-28G Evolution Turret attack damage 30 / 38 / 46 / 54 / 62 → 28 / 36 / 44 / 52 / 60. E CH-1 Concussion Grenade cooldown 13 / 12 / 11 / 10 / 9 → 14 / 13 / 12 / 11 / 10.

  140. Attack damage 51.95 (+2.95 per level) → 49 (+3 per level). R Monsoon mana cost 100 / 150 / 200 → 200 / 275 / 350, which is up to 175 more mana on the ability she is picked for.

  141. Armor per level 3.6 → 3. E Demacian Standard mana cost 55 at every rank → 55 / 60 / 65 / 70 / 75.

  142. Move speed 330 → 340. R Finales Funkeln cooldown 80 / 65 / 50 → 80 / 60 / 40, so a rank-3 ultimate is back ten seconds earlier.

  143. Bonus damage per stack 4 / 6 / 8 / 10 / 12 → 6 / 8 / 10 / 12 / 14, maximum stacks 5 → 4, maximum bonus damage 20 / 30 / 40 / 50 / 60 → 24 / 32 / 40 / 48 / 56. She reaches a higher ceiling in one fewer autoattack.

  144. P Soul Eater life steal 14 / 17 / 20% → 10 / 15 / 20%, so only rank 3 is unchanged. W Wither mana cost 80 → 100.

  145. P Energize now works on structures. W Crystalline Exoskeleton cooldown 18 → 14. E Fracture missile width 70 → 120, which is nearly double the area the skillshot covers.

  146. Q cooldown 12 / 11 / 10 / 9 / 8 → 14 / 12.5 / 11 / 9.5 / 8, bonus attack damage per fury 5 → 3, maximum bonus attack damage 40 → 24. E Spinning Slash cooldown 8 → 9.

  147. Attack damage 52 → 50. W Venom Cask projectile speed 1400 → 1300. E Expunge mana cost 50 / 60 / 70 / 80 / 90 → 70 / 75 / 80 / 85 / 90. R Spray and Pray missile speed 5000 → 4000.

  148. Mana cost 60 / 65 / 70 / 75 / 80 → 50 / 55 / 60 / 65 / 70. Base damage is unchanged at 80 / 125 / 170 / 215 / 260.

  149. Patch 26.15SystemConfirmed

    No balance change has shipped since launch.

    Classic Wiki change log

    A confirmed absence, not a gap in our records: live has moved on to build 16.15.8024387 (recorded Aug 4), still with zero champion/item balance diffs. Riot's roadmap promises balance updates every patch, so the first is expected with 26.16.

  150. PBE 16.16.8021054 (upcoming - not on live).

    Before

    Amumu entangles surrounding enemy units, Stunning for 2 seconds and dealing 150 / 250 / 350 magic damage.

    After

    Amumu entangles surrounding enemy units, dealing 150 / 250 / 350 Magic Damage and preventing attacks and movement for 2 seconds.

  151. PBE 16.16.8016381 (upcoming - not on live).

    Before

    Attack Damage 49 (+3 per level)

    After

    Attack Damage 49.15 (+2.85 per level)

  152. Patch 26.16ChampionPBE, provisional

    P Pantheon Aegis Protection tooltip changed.

    Classic Wiki change log

    PBE 16.16.8016381 (upcoming - not on live).

    Before

    After every 4 attacks or spell casts, Pantheon gains protection from the next attack.

    After

    After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

  153. Patch 26.16ChampionPBE, provisional

    R Kassadin Riftwalk: +80% AP → +70% AP.

    Classic Wiki change log

    PBE 16.16.8011843 (upcoming - not on live).

    Before

    +80% AP

    After

    +70% AP

  154. Patch 26.16ChampionPBE, provisional

    R Taric Radiance values changed.

    Classic Wiki change log

    PBE 16.16.8011843 (upcoming - not on live).

    Before

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 15 / 25 / 35 Attack Damage and Ability Power.

    After

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power.

  155. Patch 26.16ItemPBE, provisional

    Eleisa's Miracle: 25% → 30%.

    Classic Wiki change log

    PBE 16.16.8011843 (upcoming - not on live).

    Before

    25%

    After

    30%

  156. Patch 26.15SystemConfirmed

    League Classic launched. Riot withheld the mode from the Match API the same day.

    Reddit thread

    "League Classic match history data will not be available via the Riot API and to preserve the spirit of the mode, we ask that League Classic data not be aggregated or displayed to users in any form." Riftback therefore publishes no win, pick or ban rates for League Classic.

  157. This sits awkwardly against Riot's own account: Phreak said on 2026-07-24 that Kassadin was one of two champions changed pre-emptively because he was overpowered, and that internal data then showed him balanced. A late ratio increase is the opposite direction. Both can be true across different builds.

  158. On the live build the pre-launch nerf appears to have been rolled back.

  159. SystemPBE, provisional

    Every champion gained 4 base armor.

    www.youtube.com/watch?v=-wLj550BezE

    Phreak: "Runes aren't really seasonal as far as I'm concerned, but we basically took a season 4 balance point. Season 4 is when we gave every champion four base armor." The PBE diff shows it applied uniformly: Ahri 14.5 → 18.5, Rammus 24.8 → 28.8, Sona 11.3 → 15.3.