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Twisted Fate

the Card Master

AClassic SRMidMagePre-rework kit

Quick build

AP Burst Mage

Full build
MidClassic SR21/0/9 masteries
Max
FlashIgnite

First buy

  1. Doran's Ring
  2. Health Potion, 2 of them

Twisted Fate starts with 240 mana and Wild Cards costs 60; four casts empty him, which is what the regen is for.

Core

  • Lich Bane
  • Sorcerer's Shoes
  • Rabadon's Deathcap

Loadout

Mid · AP Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 6 of 10
Class
Mage
Released
· original roster

Base stats

Health
466+82
HP regen
1.02+0.12
Mana
240+38
Mana regen
1.4+0.1
Attack
49.71+3.3
Armor
18.4+3.15
MR
30
Move speed
330
Range
525
Attack speed
0.651+3.22%

Abilities

P, Loaded Dice

Description

Twisted Fate and allied champions gain 2 additional gold for each unit they kill. The bonus stops while Twisted Fate is dead.

Build

This build as its own page: AP Burst Mage (Mid)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Doran's Ring
    2. Health Potion, 2 of them

    Twisted Fate starts with 240 mana and Wild Cards costs 60; four casts empty him, which is what the regen is for.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    No dash and a 330 base leaves Twisted Fate one way to miss a skillshot, which is on foot.

    Alternative start:
    1. Null-Magic Mantle
    2. Health Potion, 2 of them

    Take this over the ring when the mid laner is a mage; 60 health is not the stat that saves you.

  2. Early

    • Sheen

    Sheen into Lich Bane.

  3. Core

    • Lich Bane
    • Sorcerer's Shoes
    • Rabadon's Deathcap
  4. Late

    • Zhonya's Hourglass
    • Void Staff
    • Morellonomicon
  5. Full build

    • Lich Bane
    • Sorcerer's Shoes
    • Rabadon's Deathcap
    • Zhonya's Hourglass
    • Void Staff
    • Morellonomicon

Runes & masteries

21/0/9 · Mid

AP Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Armor
+9
Attack Damage
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Burst Mage
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W1W at level 14W at level 45W at level 57W at level 79W at level 9
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • SionSionGold Card is a point-and-click stun on a champion whose only answer is a 550-range skillshot, and GateGateEActive: After channeling for 3 seconds, Twisted Fate teleports to the target location. means Twisted Fate is in that lane only when he chooses to be.Full matchup page
  • NasusNasusNasus needs a long uninterrupted farm phase, and GateGateEActive: After channeling for 3 seconds, Twisted Fate teleports to the target location. is what ends it. Wild CardsWild CardsQActive: Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit. Enemies can be damaged only once per pass. clears the wave he stacks on, and WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. does nothing to a champion who teleports away.Full matchup page
  • VeigarVeigarBoth scale, but only one decides where the game is played. Gold Card into Wild CardsWild CardsQActive: Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit. Enemies can be damaged only once per pass. is a full rotation before Event HorizonEvent HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. lands, and DestinyDestinyRActive: Twisted Fate reveals all enemy champions and slows them by 30% for a duration. While active, the channel time for Gate is reduced to 1.5 seconds. finds the farm Veigar's stacks need.Full matchup page

Weak against

  • KassadinKassadinRiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. punishes every GateGateEActive: After channeling for 3 seconds, Twisted Fate teleports to the target location. channel and Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the card pick. 466 base health does not survive two RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost.s.Full matchup page
  • AhriAhriCharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the GateGateEActive: After channeling for 3 seconds, Twisted Fate teleports to the target location. channel, and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. covers the distance a six-second cast was supposed to buy. Blue Card mana does not keep him alive.Full matchup page
  • ShacoShacoGateGateEActive: After channeling for 3 seconds, Twisted Fate teleports to the target location. is a channel and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is what interrupts it. BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. damage on a stationary casting mage ends the lane there.Full matchup page
  • KatarinaKatarinaShunpoShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. closes on the 525-range mage the moment Pick a CardPick a CardWActive: Twisted Fate cycles through three cards for 6 seconds, hovering each for 0.5 seconds at a time. Pick a Card can be recast within the duration, which selects the current card hovered. Recast: Twisted Fate empowers his next basic attack within 6 seconds to have a 0.25-second cast time, deal modified magic damage, and apply an additional effect based on the card selected. This attack cannot critically strike. Blue Card Bonus: Deals magic damage and restores mana. is telegraphed, and Death LotusDeath LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. finishes through anything but a pre-charged Gold Card.Full matchup page
  • GragasGragasHappy HourHappy HourPassiveInnate: Whenever Gragas casts an ability, he heals himself for 2% of his maximum health over 4 seconds. sustains through the Wild CardsWild CardsQActive: Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit. Enemies can be damaged only once per pass. poke, and Body SlamBody SlamEActive: Gragas charges in the target direction and stops upon colliding with an enemy, splitting magic damage among nearby enemies and slowing them by 35% for 2.5 seconds. Enemies take a minimum of 50 (+50% AP) magic damage. punishes every Pick a CardPick a CardWActive: Twisted Fate cycles through three cards for 6 seconds, hovering each for 0.5 seconds at a time. Pick a Card can be recast within the duration, which selects the current card hovered. Recast: Twisted Fate empowers his next basic attack within 6 seconds to have a 0.25-second cast time, deal modified magic damage, and apply an additional effect based on the card selected. This attack cannot critically strike. Blue Card Bonus: Deals magic damage and restores mana. wind-up; the all-in beats the utility mid.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Loaded Dice

Twisted Fate and his allies receive an additional 2 gold per kill.

Current League

Loaded Dice

Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

Classic-specific behavior

Classic is the pre-V3.10 version overall, V3.10 removed the flat +2 gold to allies and replaced it with the random 1-6 gold roll, making Classic an early-2013-or-earlier snapshot at best.

Coming from current LeagueThe ultimate is not the teleport, R reveals and slows while the teleport lives on E and is available (slowly) from level 1 without R; there is also no attack speed from the kit, so auto-attack builds are far weaker than modern.
Remembering Twisted Fate in 2013This is a pre-V3.10 kit with the flat team-gold passive and the Gate-on-E structural layout, which does not match the Season 3 most veterans remember (Stacked Deck on E, random gold roll).
Base-stat shifts11
Base health
Classic: 466Current League: 604
Health per level
Classic: 82Current League: 108
Health regen
Classic: 1.02Current League: 5.5
Base mana
Classic: 240Current League: 333
Mana per level
Classic: 38Current League: 39
Base attack damage
Classic: 49.71Current League: 52
Attack damage per level
Classic: 3.3Current League: 0
Base armor
Classic: 18.4Current League: 24
Armor per level
Classic: 3.15Current League: 4.35
Base attack speed
Classic: 0.651Current League: 0.625
Attack speed per level
Classic: 3.22%Current League: 2.5%

Skins

  • Twisted Fate

  • PAX Twisted Fate

  • Tango Twisted Fate

  • Pulsefire Twisted Fate

  • Crime City Nightmare Twisted Fate

  • Space Groove Twisted Fate

Twisted Fate has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.1
    • Wild Cards, Targeting indicator updated to show each individual targeting lines.
  2. V4.3
    • Pick a Card, New selection particle.
  3. V4.4
    • Pick a Card, AP ratio increased to 50% AP from 40% AP.
    • Stacked Deck, AP ratio increased to 50% AP from 40% AP.
Contributors
Reio