Sion
The Undead Champion
Quick build
AP Burst Mage
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Mage, Tank, Fighter
- Released
- · original roster
Base stats
- Health
- 507+104
- HP regen
- 1.77+0.19
- Mana
- 240+40
- Mana regen
- 1.34+0.08
- Attack
- 58.7075+3.1875
- Armor
- 25+3.25
- MR
- 31.25+1.25
- Move speed
- 345
- Range
- 125
- Attack speed
- 0.625+1.63%
Abilities
P, Feel No Pain
Description
Sion has a 40% chance to reduce incoming physical attack damage by 30/40/50 at levels 1/7/13.
Q, Cryptic Gaze
Description
Blasts a single enemy, dealing 70/125/180/240/300 magic damage and Stunning for 1.5 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 70 | 125 | 180 | 240 | 300 |
| Cooldown (s) | 12 | 11 | 10 | 9 | 8 |
| Cost | 100 | 100 | 100 | 100 | 100 |
W, Death's Caress
Description
Sion gains a 100/150/200/250/300 (+90% AP) shield. If it survives, it deals 100/150/200/250/300 (+90% AP) magic damage after 10 seconds or on a manual recast after 4 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Shield | 100 | 150 | 200 | 250 | 300 |
| Damage | 100 | 150 | 200 | 250 | 300 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 70 | 80 | 90 | 100 | 110 |
E, Enrage
Description
While active, Sion gains 25/35/45/55/65 Attack Damage and spends 6/8/10/12/14 Health per basic attack. Unit kills grant 1/1.5/2/2.5/3 permanent maximum Health, doubled for champions and large minions or monsters.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Bonus damage | 25 | 35 | 45 | 55 | 65 |
R, Cannibalism
Description
For 20 seconds, Sion gains 50/75/100% Lifesteal and 50% Attack Speed. His basic attacks heal nearby allies for 25/37.5/50% of the damage dealt.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 90 | 90 | 90 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: AP Burst Mage (Mid) · AD Tank (Top)
First buy
Health-first lane. 470g.
Alternative start:Mana-first shove plan. 470g.
Runes & masteries
21/0/9 · Mid
AP Burst Mid
- 9× +1 Magic Penetration
- 9× +8 Health
- 9× 0.1% Cooldown Reduction per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Cooldown Reduction per level
- +0.9%
- Health
- +72
- Magic Penetration
- +9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
Artificer (1 of 2 ranks)Artificer1 / 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 1W at level 1 | 3W at level 3 | 5W at level 5 | 7W at level 7 | 9W at level 9 | |||||||||||||
| E | 4E at level 4 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Feel No Pain
Sion has a 40% chance to reduce incoming physical attack damage by 30/40/50 at levels 1/7/13.
Current League
Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Coming from current LeagueSecond life, charged Q and global charge all belong to the modern kit, not this one.
AP Sion must pre-arm Death's Caress, walk into 550 range and protect the shield long enough to detonate; Enrage and Cannibalism are separate auto-attack tools rather than extra AP burst.
Remembering Sion in 2013Q and W both carry +90% AP ratios (an AP-burst build) while E and R are pure attack-damage/lifesteal, and Enrage's health cost per attack fights against the AP build's lack of sustain.
The two builds pull in opposite directions.
Base-stat shifts14
- Base health
- Classic: 507Current League: 655
- Health per level
- Classic: 104Current League: 87
- Health regen
- Classic: 1.77Current League: 9
- Base mana
- Classic: 240Current League: 400
- Mana per level
- Classic: 40Current League: 52
- Base attack damage
- Classic: 58.7075Current League: 68
- Attack damage per level
- Classic: 3.1875Current League: 0
- Base armor
- Classic: 25Current League: 36
- Armor per level
- Classic: 3.25Current League: 4.2
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Attack range
- Classic: 125Current League: 175
- Base attack speed
- Classic: 0.625Current League: 0.679
- Attack speed per level
- Classic: 1.63%Current League: 1.3%
Skins
Sion
Lumberjack Sion
Mecha Zero Sion
Blackfrost Sion
High Noon Sion
Sion has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.5
- Stats, Armor increased to 21.75 from 17.75.
- V4.18
- Full Relaunch, Title changed to the Undead Juggernaut from the Undead Champion
- Full Relaunch, Complete visual upgrade across all skins.
- Full Relaunch, Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by Death Surge, which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
- Full Relaunch, Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
- Full Relaunch, Passive: Sion earns bonus max health every time he kills a unit.
- Full Relaunch, Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by 20px|link= reactivating the ability.
- V4.19
- Stats, Health per level increased to 73 from 70.
- Glory in Death, Health decay changed to 2;4;6;8;10;12;14;16;18;20;22;24;26;28;30;32;34;36 from 0.5% maximum health.
- Glory in Death, Per-tick health decay changed to 1.4;2.8;4.2;5.6;7;8.4;9.8;11.2;12.6;14;15.4;16.8;18.2;19.6;21;22.4;23.8;25.2 from 0.4% maximum health.
- Glory in Death, Bug Fix: Sunfire Cape's Immolate now persists past his original death.
- Decimating Smash, Mana cost reduced to 45/50/55/60/65 from 50/55/60/65/70.
- Decimating Smash, Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.
Guide that covers this champion: AP Sion Mid in League Classic
- Contributors
- dennis












