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Sion

The Undead Champion

CClassic SRMidTopMage · Tank · FighterPre-rework kit

Quick build

AP Burst Mage

Full build
MidClassic SR21/0/9 masteries
Max
1–3
FlashIgnite

First buy

  1. Doran's Ring
  2. Health Potion, 2 of them

Health-first lane. 470g.

Core

  • Deathfire Grasp
  • Rabadon's Deathcap

Loadout

Mid · AP Burst Mid · 21/0/9 masteries

Overview

Difficulty
Difficulty 5 of 10
Class
Mage, Tank, Fighter
Released
· original roster

Base stats

Health
507+104
HP regen
1.77+0.19
Mana
240+40
Mana regen
1.34+0.08
Attack
58.7075+3.1875
Armor
25+3.25
MR
31.25+1.25
Move speed
345
Range
125
Attack speed
0.625+1.63%

Abilities

P, Feel No Pain

Pre-rework

Description

Sion has a 40% chance to reduce incoming physical attack damage by 30/40/50 at levels 1/7/13.

Build

Each build as its own page: AP Burst Mage (Mid) · AD Tank (Top)

MidClassic SR
Max
1–3
FlashIgnite
  1. First buy

    1. Doran's Ring
    2. Health Potion, 2 of them

    Health-first lane. 470g.

    Alternative start:
    1. Doran's Ring
    2. Health Potion
    3. Mana Potion

    Balanced sustain. 470g.

    Alternative start:
    1. Doran's Ring
    2. Mana Potion, 2 of them

    Mana-first shove plan. 470g.

  2. Early

    • Deathfire Grasp

    Current specialist sources disagree on the first major purchase; choose the job, not a fake fixed order.

  3. Core

    • Rabadon's Deathcap

    DFG creates the pick window; Deathcap raises both halves of Death's Caress.

  4. Late

    • Lich Bane
    • Void Staff

    Lich Bane adds a reachable-target auto after enough AP; Void Staff answers visible Magic Resist.

  5. Full build

    • Deathfire Grasp
    • Rabadon's Deathcap
    • Lich Bane
    • Void Staff
    • Boots of Mobility

Situationalswap into the late slots

  • Zhonya's Hourglass
  • Abyssal Scepter
  • Morellonomicon

Runes & masteries

21/0/9 · Mid

AP Burst Mid

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +8 Health
Glyphs
  • 9× 0.1% Cooldown Reduction per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Cooldown Reduction per level
+0.9%
Health
+72
Magic Penetration
+9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificer (1 of 2 ranks)Artificer1 / 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Burst Mage
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W1W at level 13W at level 35W at level 57W at level 79W at level 9
E4E at level 414E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Feel No Pain

Sion has a 40% chance to reduce incoming physical attack damage by 30/40/50 at levels 1/7/13.

Current League

Glory in Death

After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Coming from current LeagueSecond life, charged Q and global charge all belong to the modern kit, not this one.

AP Sion must pre-arm Death's Caress, walk into 550 range and protect the shield long enough to detonate; Enrage and Cannibalism are separate auto-attack tools rather than extra AP burst.

Remembering Sion in 2013Q and W both carry +90% AP ratios (an AP-burst build) while E and R are pure attack-damage/lifesteal, and Enrage's health cost per attack fights against the AP build's lack of sustain.

The two builds pull in opposite directions.

Base-stat shifts14
Base health
Classic: 507Current League: 655
Health per level
Classic: 104Current League: 87
Health regen
Classic: 1.77Current League: 9
Base mana
Classic: 240Current League: 400
Mana per level
Classic: 40Current League: 52
Base attack damage
Classic: 58.7075Current League: 68
Attack damage per level
Classic: 3.1875Current League: 0
Base armor
Classic: 25Current League: 36
Armor per level
Classic: 3.25Current League: 4.2
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Attack range
Classic: 125Current League: 175
Base attack speed
Classic: 0.625Current League: 0.679
Attack speed per level
Classic: 1.63%Current League: 1.3%

Skins

  • Sion

  • Lumberjack Sion

  • Mecha Zero Sion

  • Blackfrost Sion

  • High Noon Sion

Sion has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.5
    • Stats, Armor increased to 21.75 from 17.75.
  2. V4.18
    • Full Relaunch, Title changed to the Undead Juggernaut from the Undead Champion
    • Full Relaunch, Complete visual upgrade across all skins.
    • Full Relaunch, Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by Death Surge, which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
    • Full Relaunch, Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
    • Full Relaunch, Passive: Sion earns bonus max health every time he kills a unit.
    • Full Relaunch, Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by 20px|link= reactivating the ability.
  3. V4.19
    • Stats, Health per level increased to 73 from 70.
    • Glory in Death, Health decay changed to 2;4;6;8;10;12;14;16;18;20;22;24;26;28;30;32;34;36 from 0.5% maximum health.
    • Glory in Death, Per-tick health decay changed to 1.4;2.8;4.2;5.6;7;8.4;9.8;11.2;12.6;14;15.4;16.8;18.2;19.6;21;22.4;23.8;25.2 from 0.4% maximum health.
    • Glory in Death, Bug Fix: Sunfire Cape's Immolate now persists past his original death.
    • Decimating Smash, Mana cost reduced to 45/50/55/60/65 from 50/55/60/65/70.
    • Decimating Smash, Bug Fix: Some crowd control effects not reducing cooldown to 2 seconds when they interrupt charge-up.

Guide that covers this champion: AP Sion Mid in League Classic

Contributors
dennis