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Riftback

Classic pre-game reference

Runes

53 runes

Classic rules: 9 marks, 9 seals, 9 glyphs, 3 quintessences. The other half of the pre-game screen is the mastery trees.

Marks11 runes

9 slots per page
  • Mark of Attack Damage

    +1 Attack Damage

  • Mark of Attack Speed

    +1.7% Attack Speed

  • Mark of Critical Chance

    +1% Critical Chance

  • Mark of Critical Damage

    +2% Critical Damage

  • Mark of Lethality

    +1.25 Lethality

  • Mark of Magic Penetration

    +1 Magic Penetration

  • Mark of Scaling Attack Damage

    +0.15 Attack Damage per level (+2.7 at champion level 18)

  • Minor Mark of Armor

    +0.8 Armor

  • Minor Mark of Cooldown Reduction

    0.3% Cooldown Reduction

  • Minor Mark of Health

    +3 Health

  • Minor Mark of Ability Power

    +0.7 Ability Power

Seals12 runes

9 slots per page
  • Minor Seal of Attack Speed

    +0.8% Attack Speed

  • Minor Seal of Critical Chance

    +0.45% Critical Chance

  • Minor Seal of Critical Damage

    +0.7% Critical Damage

  • Minor Seal of Magic Resist

    +0.75 Magic Resist

  • Seal of Armor

    +1 Armor

  • Seal of Gold

    +0.25 Gold / 10 sec.

  • Seal of Health

    +8 Health

  • Seal of Health Regeneration

    +0.5 Health Regen / 5 sec.

  • Seal of Mana Regeneration

    +0.4 Mana Regen / 5 sec.

  • Seal of Scaling Armor

    +0.17 Armor per level (+3.06 at champion level 18)

  • Seal of Scaling Health

    +1.3 Health per level (+23.4 at champion level 18)

  • Seal of Energy Regeneration

    +0.7 Energy Regeneration / 5 sec.

Glyphs13 runes

9 slots per page
  • Glyph of Ability Power

    +1.2 Ability Power

  • Glyph of Cooldown Reduction

    0.83% Cooldown Reduction

  • Glyph of Magic Resist

    +1.4 Magic Resist

  • Glyph of Mana

    +12 Mana

  • Glyph of Scaling Ability Power

    +0.2 Ability Power per level (+3.6 at champion level 18)

  • Glyph of Scaling Cooldown Reduction

    0.1% Cooldown Reduction per level (1.8% at champion level 18)

  • Glyph of Scaling Magic Resist

    +0.2 Magic Resist per level (+3.6 at champion level 18)

  • Minor Glyph of Armor

    +0.8 Armor

  • Minor Glyph of Attack Speed

    +0.8% Attack Speed

  • Minor Glyph of Critical Damage

    +0.7% Critical Damage

  • Minor Glyph of Health

    +3 Health

  • Glyph of Energy

    +2.3 Energy

  • Minor Glyph of Mana Regeneration

    +0.33 Mana Regen / 5 sec.

Quintessences17 runes

3 slots per page
  • Quintessence of Ability Power

    +5 Ability Power

  • Quintessence of Armor

    +4.3 Armor

  • Quintessence of Attack Damage

    +2.25 Attack Damage

  • Quintessence of Attack Speed

    +4.5% Attack Speed

  • Quintessence of Critical Damage

    +4.5% Critical Damage

  • Quintessence of Experience

    +2% Experience Gained

  • Quintessence of Gold

    +1 Gold / 10 sec.

  • Quintessence of Health

    +26 Health

  • Quintessence of Life Steal

    +1.5% Life Steal

  • Quintessence of Movement Speed

    +1.5% Movement Speed

  • Quintessence of Percent Health

    +1.5% Percent Health

  • Quintessence of Spell Vamp

    +2% Spell Vamp

  • Quintessence of Energy Regeneration

    +1.8 Energy Regeneration / 5 sec.

  • Quintessence of Energy

    +6 Energy

  • Quintessence of Cooldown Reduction

    2.5% Cooldown Reduction

  • Quintessence of Health Regeneration

    +3 Health Regen / 5 sec.

  • Quintessence of Mana

    +38 Mana

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