Janna
the Storm's Fury
Quick build
Enchanter Support
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Support, Mage
- Released
- · original roster
Base stats
- Health
- 434+78
- HP regen
- 1.01+0.11
- Mana
- 366+64
- Mana regen
- 1.5+0.12
- Attack
- 49+3
- Armor
- 16.8+3.8
- MR
- 30
- Move speed
- 335
- Range
- 475
- Attack speed
- 0.625+2.61%
Abilities
P, Tailwind
Description
Innate: Increases the movement speed of herself and all allied champions by 3%. This bonus is lost while Janna is dead.
Q, Howling Gale
Description
Active: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. Minimum Magic Damage: 60/85/110/135/160 (+75% AP). Bonus Damage Per Second: 20/30/40/50/60. Maximum Magic Damage: 120/175/230/285/340 (+75% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 85 | 110 | 135 | 160 |
| Cooldown (s) | 14 | 13 | 12 | 11 | 10 |
| Cost | 90 | 105 | 120 | 135 | 150 |
W, Zephyr
Description
Passive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds. Bonus Movement Speed: 4/7/10/13/16%. Magic Damage: 60/115/170/225/280 (+60% AP). Slow: 24/30/36/42/48%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 115 | 170 | 225 | 280 |
| Cooldown (s) | 12 | 11 | 10 | 9 | 8 |
| Cost | 40 | 50 | 60 | 70 | 80 |
E, Eye of the Storm
Description
Active: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. Shield Strength: 80/120/160/200/240 (+90% AP). Bonus Attack Damage: 14/23/32/41/50.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Shield | 80 | 120 | 160 | 200 | 240 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 70 | 80 | 90 | 100 | 110 |
R, Monsoon
Description
Active: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. Heal Per Second: 70/110/150 (+35% AP). Total Heal: 280/440/600 (+140% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 150 | 135 | 120 |
| Cost | 200 | 275 | 350 |
Build
This build as its own page: Enchanter Support (Support)
First buy
Alternative start:The bead's 5 health per 5 seconds is the only item regen in this start; Heart of Gold later adds income, not more.
Alternative start:
Runes & masteries
0/9/21 · Support
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense0
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
Resistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
Scout (1 of 1 ranks)Scout1 / 1 ranksWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (3 of 3 ranks)Expanded Mind3 / 3 ranks+4/7/10 mana per level
Artificer (2 of 2 ranks)Artificer2 / 2 ranksReduces the cooldown of activated items by 7.5%/15%
Greed (3 of 4 ranks)Greed3 / 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
Nimble (1 of 1 ranks)Nimble1 / 1 ranks · CapstoneGrants 3% increased Movement Speedutility21
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 1W at level 1 | 4W at level 4 | 5W at level 5 | 7W at level 7 | 9W at level 9 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
LeonaJanna's buffed Season 3 E (50 bonus AD at max rank) and
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. counter Leona's engage directly.Full matchup page
AlistarJanna also counters Alistar the same way, using
Eye of the Storm
Eye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. and
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. to answer his engage.Full matchup page
Weak against
SonaSustain and poke lanes like Sona beat Janna because she cannot trade back effectively.Full matchup page
SorakaSoraka's sustain and poke also beat Janna for the same reason she loses to other sustain lanes.Full matchup page
Classic vs modern12 base-stat shifts
Base-stat shifts12
- Base health
- Classic: 434Current League: 570
- Health per level
- Classic: 78Current League: 90
- Health regen
- Classic: 1.01Current League: 5.5
- Base mana
- Classic: 366Current League: 360
- Mana per level
- Classic: 64Current League: 50
- Base attack damage
- Classic: 49Current League: 47
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 16.8Current League: 28
- Armor per level
- Classic: 3.8Current League: 4.5
- Move speed
- Classic: 335Current League: 325
- Attack range
- Classic: 475Current League: 550
- Attack speed per level
- Classic: 2.61%Current League: 3%
Skins
Janna
Tempest Janna
Forecast Janna
Sacred Sword Janna
Crystal Rose Janna
Cyber Halo Janna
Prestige Cyber Halo Janna
History & Notes
Released 2009-09-02, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.14
Tailwind, Range reduced to 800 from global.
Tailwind, Bonus movement speed increased to 5% from 3%.
Howling Gale, AP ratio reduced to (+35% AP) from (+75% AP)
Howling Gale, Charge damage reduced to 15/20/25/30/35 (+10% AP) from 25/30/40/50/60.
Zephyr, Base passive bonus movement speed increased to 4/6/8/10/12% from 4/7/10/13/16%.
Zephyr, New Effect: Bonus movement speed increases at 2% per 100 AP
- V3.15
Monsoon, Mana cost reduced to 100 at all ranks from 100/150/200.
- V4.1
Monsoon, Removed: 0.25 seconds delay before channel start.
Monsoon, Total duration reduced to 3 seconds from 4.
Monsoon, Base heal increased to 100/150/200 per second from 70/110/150.
Monsoon, Heal AP scaling increased to 60% AP per second from 35% AP.
Monsoon, Total heal increased to 300/450/600 180% AP) from 280/440/600 140% AP
- Contributors
- Reio







