Alistar
the Minotaur
Quick build
Engage Tank
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Tank, Support
- Released
- · original roster
Base stats
- Health
- 544+102
- HP regen
- 1.62+0.17
- Mana
- 255+40
- Mana regen
- 1.38+0.09
- Attack
- 58.65+3.62
- Armor
- 22+3.5
- MR
- 31.25+1.25
- Move speed
- 330
- Range
- 125
- Attack speed
- 0.625+2.125%
Abilities
P, Trample
Description
After using an ability, Alistar becomes ghosted and tramples the ground around him for 3 seconds, dealing 7–24 (+10% AP) magic damage per second to nearby enemies and enemy structures,doubledagainst minions and monsters.
Q, Pulverize
Description
Active: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. Magic Damage: 60/105/150/195/240 (+80% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 105 | 150 | 195 | 240 |
| Cooldown (s) | 17 | 16 | 15 | 14 | 13 |
| Cost | 70 | 80 | 90 | 100 | 110 |
W, Headbutt
Description
Active: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units. Magic Damage: 55/110/165/220/275 (+100% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 55 | 110 | 165 | 220 | 275 |
| Cooldown (s) | 14 | 13 | 12 | 11 | 10 |
| Cost | 70 | 80 | 90 | 100 | 110 |
E, Triumphant Roar
Description
Active: Alistar roars, healing himself. All nearby allies are also healed for 75% of the amount. Triumphant Roar's cooldown is reduced by 2 seconds whenever an enemy dies near Alistar. Self Heal: 60/90/120/150/180 (+25% AP). Ally Heal: 45/67.5/90/112.5/135 (+18.75% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Heal | 60 | 90 | 120 | 150 | 180 |
| Cooldown (s) | 12 | 12 | 12 | 12 | 12 |
| Cost | 40 | 50 | 60 | 70 | 80 |
R, Unbreakable Will
Description
Active: Alistar cleanses himself of all crowd control. For the next 7 seconds, Alistar gains bonus attack damage and reduces all incoming damage dealt. Bonus Attack Damage: 60/75/90. Damage Reduction: 50/60/70%.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Bonus damage | 60 | 75 | 90 |
| Cooldown (s) | 120 | 100 | 80 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: Engage Tank (Support)
First buy
Alternative start:470 gold, and 150 of it is Sight Wards: Alistar's income is Heart of Gold, and that waits for the first back.
Alternative start:
Runes & masteries
1/13/16 · Support
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× 0.83% Cooldown Reduction
- 3× +26 Health
Page total
- Armor
- +9
- Cooldown Reduction
- +7.47%
- Health
- +78
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense1
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
Resistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense13
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (2 of 3 ranks)Wanderer2 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
Greed (4 of 4 ranks)Greed4 / 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
Biscuiteer (1 of 1 ranks)Biscuiteer1 / 1 ranksStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Wealth (2 of 2 ranks)Wealth2 / 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
Explorer (1 of 1 ranks)Explorer1 / 1 ranksStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility16
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Blitzcrank
Headbutt
HeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units.-
Pulverize
PulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. is point-and-click where
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. can miss; in the straight 2v2 brawl the tankier engage wins.Full matchup page
Soraka
Headbutt
HeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units.-
Pulverize
PulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. goes straight through a sustain support: Soraka cannot heal a carry that is airborne, and she dies to the combo herself.Full matchup page
Weak against
Morgana
Black Shield
Black ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. blanks the
Pulverize
PulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. knock-up entirely - with the combo gone, Alistar has no lane.Full matchup page
Janna
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. undoes the engage: Alistar goes in, the carry gets blown back out, and nothing dies.Full matchup page
LeonaLeona matches the engage and her chain CC lasts longer than the
Headbutt
HeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units.-
Pulverize
PulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. combo; her carry swings first in every exchange.Full matchup page
Vayne
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. pins the engage to a wall: Alistar
Headbutt
HeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units.s in and gets stunned out of his own combo, while
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters.' true damage melts his tank stats.Full matchup page
Cho'Gath
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. knocks the engage up before it lands and
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration.'s silence cuts the combo in half; Cho'Gath is also far too big to burst down.Full matchup page
Classic vs modern3 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Trample
After using an ability, Alistar becomes ghosted and tramples the ground around him for 3 seconds, dealing 7–24 (+10% AP) magic damage per second to nearby enemies and enemy structures,doubledagainst minions and monsters.
Current League
Triumphant Roar
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Base-stat shifts11
- Base health
- Classic: 544Current League: 685
- Health per level
- Classic: 102Current League: 120
- Health regen
- Classic: 1.62Current League: 8.5
- Base mana
- Classic: 255Current League: 350
- Base attack damage
- Classic: 58.65Current League: 62
- Attack damage per level
- Classic: 3.62Current League: 0
- Base armor
- Classic: 22Current League: 40
- Armor per level
- Classic: 3.5Current League: 4.7
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 330Current League: 335
Skins
Alistar
Black Alistar
Marauder Alistar
Moo Cow Alistar
Hextech Alistar
Blackfrost Alistar
Elderwood Alistar
Black Alistar Modern
Classic Alistar
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.5
- Stats, Base armor increased to 18.5 from 14.5.
- V4.12
Trample, Removed: Double damage to monsters.
Pulverize, Clarity: Now correctly matches its visuals by applying a 1 second knockup followed by a 0.5 seconds stun, rather than a 1.5 seconds knockup.
Pulverize, Mana cost reduced to 65/70/75/80/85 from 70/80/90/100/110.
Headbutt, Mana cost reduced to 65/70/75/80/85 from 70/80/90/100/110.
Unbreakable Will, New Effect: Damage reduction now applies instantly, rather than after the spell animation.
Unbreakable Will, Damage reduction increased to 70% at all ranks from 50/60/70%.
- V4.15
Headbutt, Removed: Alistar landing an extra basic attack on target while they are being displaced.
- Contributors
- Reio








