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Morgana

the Fallen

AClassic SRSupportMidMage · SupportPre-rework kit

Quick build

AP Control Support

Full build
SupportClassic SR21/0/9 masteries
Max
FlashExhaust

First buy

  1. Sapphire Crystal
  2. Health Potion
  3. Mana Potion

Morgana's support build goes Catalyst first, so 400 gold of Sapphire Crystal at level one is already on that path.

Core

  • Rod of Ages
  • Sorcerer's Shoes
  • Zhonya's Hourglass

Loadout

Support · AP Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 4 of 10
Class
Mage, Support
Released
· original roster

Base stats

Health
489+86
HP regen
1.06+0.12
Mana
300+60
Mana regen
1.49+0.13
Attack
55.08+3.5
Armor
22.8+3.8
MR
30
Move speed
335
Range
425
Attack speed
0.579+1.53%

Abilities

P, Soul Siphon

Description

Morgana gains 10/15/20% spell vamp at levels 1/7/13.

Build

Each build as its own page: AP Control Support (Support) · AP Control Mage (Mid)

SupportClassic SR
Max
FlashExhaust
  1. First buy

    1. Sapphire Crystal
    2. Health Potion
    3. Mana Potion

    Morgana's support build goes Catalyst first, so 400 gold of Sapphire Crystal at level one is already on that path.

    Alternative start:
    1. Doran's Ring
    2. Health Potion, 2 of them

    Black Shield costs 50 at every rank, so what Morgana needs from 400 gold is regen, not a bigger pool.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them
  2. Early

    • Catalyst the Protector

    On support income Catalyst takes real saving, and every minute it waits is a Rod of Ages stack arriving later.

  3. Core

    • Rod of Ages
    • Sorcerer's Shoes
    • Zhonya's Hourglass
  4. Late

    • Rabadon's Deathcap
    • Liandry's Torment
    • Morellonomicon
  5. Full build

    • Rod of Ages
    • Sorcerer's Shoes
    • Zhonya's Hourglass
    • Rabadon's Deathcap
    • Liandry's Torment
    • Morellonomicon

Runes & masteries

21/0/9 · Support

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Armor
+9
Magic Penetration
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Control Support
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W1W at level 14W at level 45W at level 57W at level 79W at level 9
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • LeonaLeonaZenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash., Shield of DaybreakShield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. and Solar FlareSolar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. are all magic crowd control, which is the one thing Black ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. is built to blank. Dark BindingDark BindingQActive: Morgana throws a sphere of dark magic in the target direction that deals magic damage to the first enemy hit and roots them for a duration. then punishes the walk back.Full matchup page
  • BlitzcrankBlitzcrankBlack ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. gives the carry crowd-control immunity against Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. and Power FistPower FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. while it holds. Tormented SoilTormented SoilWActive: Morgana torments the soil at the target location, causing the area to become desecrated for 5 seconds. Enemies within take magic damage and have their magic resistance reduced every second. can damage Blitzcrank during the approach.Full matchup page
  • AlistarAlistarMorgana's Black ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. negates the HeadbuttHeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units.-PulverizePulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. combo entirely, and Dark BindingDark BindingQActive: Morgana throws a sphere of dark magic in the target direction that deals magic damage to the first enemy hit and roots them for a duration. punishes him for walking up.Full matchup page

Weak against

  • KassadinKassadinMorgana can Black ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. herself before Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. arrives to protect against its silence. Kassadin can wait for the shield to expire, then RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. into range; keep Dark BindingDark BindingQActive: Morgana throws a sphere of dark magic in the target direction that deals magic damage to the first enemy hit and roots them for a duration. for his landing.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens behind the shield and BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is physical damage. Two skillshots and a channel are no answer to a champion who picks the angle.Full matchup page
  • AhriAhriSpirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. helps Ahri dodge Dark BindingDark BindingQActive: Morgana throws a sphere of dark magic in the target direction that deals magic damage to the first enemy hit and roots them for a duration.. Black ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. can absorb Orb of DeceptionOrb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through.'s outward magic damage, but its returning true damage bypasses that shield.Full matchup page
  • KatarinaKatarinaKatarina waits out Black ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds.'s cooldown and then ShunpoShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. puts her on an immobile mage; one gap is all Death LotusDeath LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. needs.Full matchup page
  • GragasGragasHappy HourHappy HourPassiveInnate: Whenever Gragas casts an ability, he heals himself for 2% of his maximum health over 4 seconds. sustain outlasts the Tormented SoilTormented SoilWActive: Morgana torments the soil at the target location, causing the area to become desecrated for 5 seconds. Enemies within take magic damage and have their magic resistance reduced every second. poke, and Body SlamBody SlamEActive: Gragas charges in the target direction and stops upon colliding with an enemy, splitting magic damage among nearby enemies and slowing them by 35% for 2.5 seconds. Enemies take a minimum of 50 (+50% AP) magic damage. punishes the immobile mage the moment Black ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. is down.Full matchup page

Classic vs modern2 recorded kit changes

Source kit

League Classic

2 changes

Compared with

Current League

Classic

Soul Siphon

Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.

Current League

Soul Siphon

Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.

Coming from current LeagueW is an MR-shred setup tool for R, not an execute-scaling zone: standing in it does not get disproportionately punishing as health drops, so correct sequencing is W first, then burst.
Remembering Morgana in 2013Attack range is 425, not the 450 she later received, and base armor moved from 18.8 to 22.8 pre-launch.
Base-stat shifts10
Base health
Classic: 489Current League: 630
Health per level
Classic: 86Current League: 104
Health regen
Classic: 1.06Current League: 5.5
Base mana
Classic: 300Current League: 340
Base attack damage
Classic: 55.08Current League: 56
Attack damage per level
Classic: 3.5Current League: 0
Base armor
Classic: 22.8Current League: 25
Armor per level
Classic: 3.8Current League: 4.2
Attack range
Classic: 425Current League: 450
Base attack speed
Classic: 0.579Current League: 0.625

Skins

  • Morgana

  • Ghost Bride Morgana

  • Bewitching Morgana

  • Majestic Empress Morgana

  • Coven Morgana

  • Prestige Bewitching Morgana

  • Star Nemesis Morgana

Morgana has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.14
    • Soul Shackles, New Effect: Tether radius is visible to both Morgana and targets affected for the duration.
  2. V4.5
    • Stats, Armor increased to 19 from 15.
  3. V4.14
    • Black Shield, Shield reduced to 70/140/210/280/350 from 95/160/225/290/355.
    • Soul Shackles, Initial damage reduced to 150/225/300 from 175/250/325.
    • Soul Shackles, Secondary damage reduced to 150/225/300 from 175/250/325.
Contributors
Reio