Shaco
the Demon Jester
Quick build
Crit Assassin
Overview
- Difficulty
- Difficulty 7 of 10
- Class
- Assassin, Mage
- Released
- · original roster
Base stats
- Health
- 525+84
- HP regen
- 1.6+0.11
- Mana
- 270+40
- Mana regen
- 1.37+0.09
- Attack
- 55.2+3.5
- Armor
- 22.5+3.5
- MR
- 31.25+1.25
- Move speed
- 350
- Range
- 125
- Attack speed
- 0.694+3%
Abilities
P, Backstab
Description
Innate: Shaco deals 20% bonus damage when attacking an enemy from behind.
Q, Deceive
Description
Active: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. Modified Critical Damage: 140/160/180/200/220%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 11 | 11 | 11 | 11 | 11 |
| Cost | 90 | 80 | 70 | 60 | 50 |
W, Jack in the Box
Description
Active: Shaco summons a box at the target location that becomes invisible after a 2-second delay and lasts for up to 60 seconds. If an enemy springs the trap, it opens and causes surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. Flee Duration: 0.5/0.75/1/1.25/1.5 seconds. Magic Damage Per Attack: 35/50/65/80/95 (+20% AP). Total Magic Damage: 315/450/585/720/855 (+180% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 16 | 16 | 16 | 16 | 16 |
| Cost | 50 | 55 | 60 | 65 | 70 |
E, Two-Shiv Poison
Description
Passive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. Passive Slow: 10/15/20/25/30%. Minion Miss Chance: 20/22.5/25/27.5/30%. Magic Damage: 50/90/130/170/210 (+100% bonus AD) (+100% AP). Backstab-Enhanced Magic Damage: 60/108/156/204/252 (+120% bonus AD) (+120% AP). Active Slow: 10/15/20/25/30%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 50 | 90 | 130 | 170 | 210 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 50 | 55 | 60 | 65 | 70 |
R, Hallucinate
Description
Active: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2].
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 100 | 90 | 80 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: Crit Assassin (Jungle) · AP Assassin (Jungle)
First buy
Runes & masteries
24/6/0 · Jungle
AD Jungle
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 3× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +15.75
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rank
Sorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense24
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (1 of 4 ranks)Durability1 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (2 of 3 ranks)Hardiness2 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense6
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 3Q at level 3 | 14Q at level 14 | 15Q at level 15 | 17Q at level 17 | 18Q at level 18 | |||||||||||||
| W | 1W at level 1 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 2E at level 2 | 4E at level 4 | 5E at level 5 | 7E at level 7 | 9E at level 9 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
AmumuAmumu's pathing is fixed and his clear is slow. Jack In The Box holds him at the camp he needs, and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. plus
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is a kill
Bandage Toss
Bandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. cannot answer.Full matchup page
WarwickWarwick's level one is the weakest in the jungle, and
Blood Scent
Blood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. shows Shaco where he is rather than the other way round. Boxes fear him out of
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. mid-channel.Full matchup page
FiddlesticksFiddlesticks is helpless until
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. is up and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. arrives before that.
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. is one cast against a champion who opens from stealth and leaves with
Hallucinate
HallucinateRActive: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2]..Full matchup page
Weak against
Rammus
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is physical damage into
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. and
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball., and
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. holds Shaco there while it comes back at him.
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is an opener, not an escape from a taunt.Full matchup page
OlafOlaf fights at the camp and wins.
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. answers the
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. reposition, and
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage kills a champion built entirely out of burst.Full matchup page
Nunu & Willump
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. takes the camp Shaco was clearing and
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. slows the escape;
Blood Boil
Blood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. means Nunu is simply somewhere else first, which is the whole of Shaco's early game.Full matchup page
Lee SinLee Sin meets him at the first invade and simply wins it: energy means full combos from level two, and one ward turns
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. into a walk into death.Full matchup page
Shaco level-2 invade
- Own first buff
- Enemy second buff
- Look for first blood
The adopted route does not document a precise Smite step for Shaco.
Shaco level-2 invade, red side
- Own first buff
- Enemy second buff
- Look for first blood
This side inherits the same gap: no Smite timing is written down for Shaco.
Classic vs modern11 base-stat shifts
Base-stat shifts11
- Base health
- Classic: 525Current League: 630
- Health per level
- Classic: 84Current League: 99
- Health regen
- Classic: 1.6Current League: 8.5
- Base mana
- Classic: 270Current League: 297
- Base attack damage
- Classic: 55.2Current League: 63
- Attack damage per level
- Classic: 3.5Current League: 0
- Base armor
- Classic: 22.5Current League: 30
- Armor per level
- Classic: 3.5Current League: 4
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 350Current League: 345
Skins
Shaco
Mad Hatter Shaco
Masked Shaco
Soul Fighter Shaco
Prestige Soul Fighter Shaco
Cat-in-the-Box Shaco
History & Notes
Released 2009-10-10, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.3
Jack in the Box, Removed: Feared targets run around randomly.
Jack in the Box, New Effect: Feared targets flee away from boxes at reduced movement speed.
- V4.5
- Stats, Base armor increased to 19 from 15.
Jack in the Box, Movement speed reduction increased.
- V5.22
Two-Shiv Poison, Removed: Passive miss chance on minions and monsters.
Two-Shiv Poison, New Effect: Passive slows minion and monster attack speed by 20/22.5/25/27.5/30%.
Hallucinate, New Effect: Shaco can see his clone's remaining duration.
Hallucinate, New Effect: Clone spawns facing in a random direction.
Hallucinate, New Effect: Clone gains copies of Crest of Cinders, Crest of Insight, and Hand of Baron.
- Contributors
- Reio







