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Shaco

the Demon Jester

BClassic SRJungleAssassin · Mage

Quick build

Crit Assassin

Full build
JungleClassic SR24/6/0 masteries
Max
1–3
SmiteIgnite

First buy

Core

  • Wriggle's Lantern
  • Berserker's Greaves
  • Statikk Shiv

Loadout

Jungle · AD Jungle · 24/6/0 masteries

Overview

Difficulty
Difficulty 7 of 10
Class
Assassin, Mage
Released
· original roster

Base stats

Health
525+84
HP regen
1.6+0.11
Mana
270+40
Mana regen
1.37+0.09
Attack
55.2+3.5
Armor
22.5+3.5
MR
31.25+1.25
Move speed
350
Range
125
Attack speed
0.694+3%

Abilities

P, Backstab

Description

Innate: Shaco deals 20% bonus damage when attacking an enemy from behind.

Build

Each build as its own page: Crit Assassin (Jungle) · AP Assassin (Jungle)

JungleClassic SR
Max
1–3
SmiteIgnite
  1. First buy

  2. Early

    • Madred's Razors
    • Vampiric Scepter

    Toward Wriggle's Lantern.

  3. Core

    • Wriggle's Lantern
    • Berserker's Greaves
    • Statikk Shiv
  4. Late

    • Ravenous Hydra
    • Blade of the Ruined King
    • Infinity Edge
  5. Full build

    • Wriggle's Lantern
    • Berserker's Greaves
    • Statikk Shiv
    • Ravenous Hydra
    • Blade of the Ruined King
    • Infinity Edge

Situationalswap into the late slots

  • Wit's End
  • Frozen Mallet
  • Guardian Angel

Runes & masteries

24/6/0 · Jungle

AD Jungle

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Magic Resist per level
+1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rankSorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense24

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (1 of 4 ranks)Durability1 / 4 ranks+1.5/3/4.5/6 Health per levelTough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (2 of 3 ranks)Hardiness2 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense6

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Crit Assassin
Lv123456789101112131415161718
Q3Q at level 314Q at level 1415Q at level 1517Q at level 1718Q at level 18
W1W at level 18W at level 810W at level 1012W at level 1213W at level 13
E2E at level 24E at level 45E at level 57E at level 79E at level 9
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • AmumuAmumuAmumu's pathing is fixed and his clear is slow. Jack In The Box holds him at the camp he needs, and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. plus BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is a kill Bandage TossBandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. cannot answer.Full matchup page
  • WarwickWarwickWarwick's level one is the weakest in the jungle, and Blood ScentBlood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. shows Shaco where he is rather than the other way round. Boxes fear him out of Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. mid-channel.Full matchup page
  • FiddlesticksFiddlesticksFiddlesticks is helpless until DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. is up and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. arrives before that. TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. is one cast against a champion who opens from stealth and leaves with HallucinateHallucinateRActive: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2]..Full matchup page

Weak against

  • RammusRammusBackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is physical damage into Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. and Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball., and Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. holds Shaco there while it comes back at him. DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is an opener, not an escape from a taunt.Full matchup page
  • OlafOlafOlaf fights at the camp and wins. UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. answers the DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. reposition, and Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage kills a champion built entirely out of burst.Full matchup page
  • Nunu & WillumpNunu & WillumpConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. takes the camp Shaco was clearing and Ice BlastIce BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. slows the escape; Blood BoilBlood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. means Nunu is simply somewhere else first, which is the whole of Shaco's early game.Full matchup page
  • Lee SinLee SinLee Sin meets him at the first invade and simply wins it: energy means full combos from level two, and one ward turns DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. into a walk into death.Full matchup page

Shaco level-2 invade

  1. Own first buff
  2. Enemy second buff
  3. Look for first blood

The adopted route does not document a precise Smite step for Shaco.

Shaco level-2 invade, red side

  1. Own first buff
  2. Enemy second buff
  3. Look for first blood

This side inherits the same gap: no Smite timing is written down for Shaco.

Classic vs modern11 base-stat shifts

Base-stat shifts11
Base health
Classic: 525Current League: 630
Health per level
Classic: 84Current League: 99
Health regen
Classic: 1.6Current League: 8.5
Base mana
Classic: 270Current League: 297
Base attack damage
Classic: 55.2Current League: 63
Attack damage per level
Classic: 3.5Current League: 0
Base armor
Classic: 22.5Current League: 30
Armor per level
Classic: 3.5Current League: 4
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 350Current League: 345

Skins

  • Shaco

  • Mad Hatter Shaco

  • Masked Shaco

  • Soul Fighter Shaco

  • Prestige Soul Fighter Shaco

  • Cat-in-the-Box Shaco

History & Notes

Released 2009-10-10, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.3
    • Jack in the Box, Removed: Feared targets run around randomly.
    • Jack in the Box, New Effect: Feared targets flee away from boxes at reduced movement speed.
  2. V4.5
    • Stats, Base armor increased to 19 from 15.
    • Jack in the Box, Movement speed reduction increased.
  3. V5.22
    • Two-Shiv Poison, Removed: Passive miss chance on minions and monsters.
    • Two-Shiv Poison, New Effect: Passive slows minion and monster attack speed by 20/22.5/25/27.5/30%.
    • Hallucinate, New Effect: Shaco can see his clone's remaining duration.
    • Hallucinate, New Effect: Clone spawns facing in a random direction.
    • Hallucinate, New Effect: Clone gains copies of Crest of Cinders, Crest of Insight, and Hand of Baron.
Contributors
Reio