League Classic matchup
Shaco vs Warwick
The lane, from both sides
Shaco’s side
- Strong against Warwickfrom the Crit Assassin build (Jungle)
Warwick's level one is the weakest in the jungle, and
Blood Scent
Blood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. shows Shaco where he is rather than the other way round. Boxes fear him out of
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. mid-channel.
Warwick’s side
- Weak against Shacofrom the Jungle On-Hit Bruiser build (Jungle)
Warwick's level one is the weakest in the jungle and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is what punishes it; Jack In The Box fears him out of
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. mid-channel.
The lane in detail
Shaco-favored while the boxes hold the camps
Infinite Duress channels for 1.5 seconds. A rank 5 box fears for the same 1.5.
A prepared
Jack in the Box
Jack in the BoxWActive: Shaco summons a box at the target location that becomes invisible after a 2-second delay and lasts for up to 60 seconds. If an enemy springs the trap, it opens and causes surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. can fear Warwick during
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds.. Shaco has to place it before the fight: the box takes 2 seconds to become invisible, and Warwick's channel lasts 1.5.
Who has the lane, level by level
- 1–2
Shaco: A box on the camp, a bite on the timer - 3–8
Shaco: Two-Shiv Poison from 625 against a 400 reach - 9–13Even: Both maxed: 210 of poison, 16% of health
- 14–18
Warwick: Hunter's Call gains ranks for longer attack trades
1Jack in the BoxLevel 1: The first box needs its arming delay before it can guard the camp unseen
1Hungering StrikeLevel 1: Rank 1 is 75 damage and 80% of it returned as health
6HallucinateLevel 6: 100 mana for a clone that takes 50% more damage than he does
6Infinite DuressLevel 6: 1.8 seconds of suppression, blinked in from 650 units
9Two-Shiv PoisonLevel 9: The dagger reaches 210 damage, with the active slow lasting 3 seconds
9Hungering StrikeLevel 9: Hungering Strike reaches its highest health percentage, with 80% of damage healing Warwick
13Jack in the BoxLevel 13: Rank 5 fears 1.5 seconds, the length of a whole channel
The numbers, head to head
Reach of the opener
One arrives invisible. The other arrives announced and then stands still for 1.5 seconds.
Maxed box fear versus channel duration
Fear can interrupt the channel; matching its full duration is not required.
Maxed main, rank 5
Warwick's bite comes back sooner and pays him 80% of it as health.
One cast at rank 1
There is no healing anywhere in Shaco's kit to answer the 80% coming back.
The ultimate, rank 1
The clone stays 18 seconds. The suppression holds for 1.8.
Reach, from above
Shaco
Warwick
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Shaco
700g25 armor and a one in four chance of 300 to a monster: a camp cleared without a bite.
800gLife steal gives Shaco a way to recover on camps between encounters with Warwick.
2000g15% life steal and a free Sight Ward every 180 seconds, dropped before the invade rather than after.
900g20 attack speed on a passive that only pays its 20% from behind the target.
2500g20 critical strike stacked under a Deceive strike that already lands at 220% at rank 5.
Warwick
1400g12% life steal and an active worth 100 magic damage and a 25% slow, for the second Shaco is visible again.
3200gUse the active while Shaco is visible to damage him and reduce the speed available for his retreat.
1000g25 armor and 10% blocked off every basic attack, and the Deceive opener is a basic attack.
2000gThe fear ends sooner with tenacity. An interrupted Infinite Duress does not resume when fear wears off.
2150g42 magic damage on hit and 5 magic resist a stack up to four, all of it built for the long fight.
Play it as Shaco
- 1Prepare the next contested camp with
Jack in the Box
Jack in the BoxWActive: Shaco summons a box at the target location that becomes invisible after a 2-second delay and lasts for up to 60 seconds. If an enemy springs the trap, it opens and causes surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. before Warwick enters, keeping its fear available for his ultimate. - 2Aim at the channel, not the health bar. A rank 5 box fears 1.5 seconds and
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. needs exactly that long. - 3Open with
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. from 625. The 30% slow at rank 5 decides whether a 400 unit blink is enough to finish.
Play it as Warwick
- 1Use
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. to recover between fights. It heals Warwick for 80% of the damage the bite deals. - 2Check for prepared boxes before suppressing Shaco. A box still arming is not the only trap he may have placed.
- 3Choose a clear approach to
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds.. Tenacity helps recover from fear afterward but cannot protect the channel.
The kits at a glance
Shaco
Full abilities- Backstab
- Deceive
- Jack in the Box
- Two-Shiv Poison
- Hallucinate
Warwick
Full abilities- Eternal Thirst
- Hungering Strike
- Hunter's Call
- Blood Scent
- Infinite Duress
Base stats, side by side
| Stat | Shaco | Warwick |
|---|---|---|
| Health | 525 (+84) | 526 (+98) |
| HP regen | 1.6 (+0.11) | 1.57 (+0.16) |
| Mana | 270 (+40) | 220 (+30) |
| Attack damage | 55.2 (+3.5) | 60.135 (+3.375) |
| Armor | 22.5 (+3.5) | 23.5 (+3.5) |
| Magic resist | 31.25 (+1.25) | 31.25 (+1.25) |
| Attack speed | 0.694 (+3) | 0.625 (+2.88) |
| Move speed | 350 | 345 |
| Attack range | 125 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Shaco · Warwick









