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League Classic matchup

Amumu vs Shaco

The lane, from both sides

Amumu’s side

  • Weak against Shacofrom the AP Tank build (Jungle)

    Shaco boxes the wraith-camp bushes on Amumu's predictable Wolves-to-Wraiths path and takes over the early jungle from there.

How Amumu plays it

AP Tank
Jungle9/21/0
Max
1–3
FlashSmite
  • Spirit of the Spectral Wraith
  • Ninja Tabi
  • Sunfire Cape

Shaco’s side

  • Strong against Amumufrom the Crit Assassin build (Jungle)

    Amumu's pathing is fixed and his clear is slow. Jack In The Box holds him at the camp he needs, and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. plus BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is a kill Bandage TossBandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. cannot answer.

How Shaco plays it

Crit Assassin
Jungle24/6/0
Max
1–3
SmiteIgnite
  • Wriggle's Lantern
  • Berserker's Greaves
  • Statikk Shiv

The lane in detail

AmumuShaco

Shaco-favored on a jungle he gets to choose

A box can wait 60 seconds on the path between camps; Amumu needs vision before taking that path.

Jack in the BoxJack in the BoxWActive: Shaco summons a box at the target location that becomes invisible after a 2-second delay and lasts for up to 60 seconds. If an enemy springs the trap, it opens and causes surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. goes down at 425 units, turns invisible after 2 seconds and holds for 60. Amumu clears by standing inside the camp, so the box is placed where he will be rather than where he is.

Who has the lane, level by level

1–2
3–5
6–8
9–18
  • 1–2Shaco: Boxes are down before the camps are
  • 3–5Shaco: Deceive arrives at 400, from behind
  • 6–8Even: One ultimate each, and a 150 second wait
  • 9–18Amumu: Teamfights happen inside 550 units
Key levels
  • 1Jack in the BoxLevel 1: One box now, and it costs 50 of a 270 pool
  • 4TantrumLevel 4: 2 off every physical hit he takes, before mitigation
  • 6HallucinateLevel 6: 100 mana for a clone that lives 18 seconds
  • 6Curse of the Sad MummyLevel 6: A root he does not have to aim, out to 550
  • 9Two-Shiv PoisonLevel 9: 210 damage now, and the slow on it reaches 30%
  • 14DeceiveLevel 14: Its second point at last, and 80 mana instead of 90

The numbers, head to head

AmumuShaco

Maxed main, jungle

8s · 120 mana8s · 70 mana

Off cooldown, Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. also slows every basic attack he lands by 30%.

Crowd control at rank 1

1s stun0.5s flee

The stun drags Amumu in; the fear turns the target around for BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind..

Opening damage, rank 1

8025 · 140% crit

The blink covers 400 units and the critical strike stays loaded for 6 seconds.

Damage that holds a camp, rank 1

8 a second · 8 mana35 an attack · 5s

DespairDespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. needs Amumu inside 300 units; the box does its 5 seconds without him.

What 100 mana buys at six

150s · 100 mana100s · 100 mana

The root gets more expensive at each rank; HallucinateHallucinateRActive: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2]. is 100 mana at all three.

Basic attacks taken

2 blocked, rank 120% from behind

Every attack that lands on Amumu also takes 0.5 seconds off TantrumTantrumEPassive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit..

Reach, from above

1100550350300125

Amumu

625425400125

Shaco

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Amumu

  • Hunter's Machete300g

    The clear is the race here, and this is 10% more damage to everything in the camp.

  • Spirit Stone700g

    The regeneration supports repeated Despair casts while Amumu moves between camps Shaco might contest.

  • Spirit of the Spectral Wraith2000g

    Spell vamp adds recovery to the clear, and Butcher helps finish camps before Shaco can contest them.

  • Ninja Tabi1000g

    Deceive's critical strike is physical, and Ninja Footwork blocks 10% of the damage from the attacks after it.

  • Sunfire Cape2650g

    Backstab puts Shaco behind Amumu, which is inside the 40 magic damage a second Searing Heat deals.

Shaco

  • Hunter's Machete300g

    The same 300 gold opener, on a clear the boxes are already doing.

  • Madred's Razors700g

    Bought for the camps: Amumu answers armor with a bandage, a toggle and a root that are all magic.

  • Wriggle's Lantern2000g

    The ward is the point: 180 seconds of vision on whichever camp Amumu is walking to.

  • Berserker's Greaves900g

    Attack speed is Backstab uptime: each hit from behind carries a flat 20% bonus.

  • Statikk Shiv2500g

    The charged hit adds magic damage against Amumu, whose Tantrum passive only reduces physical hits.

Play it as Amumu

  1. 1Cast TantrumTantrumEPassive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit. during the camp fight, then let incoming basic attacks shorten its next cooldown by 0.5 seconds each.
  2. 2Break the Wolves-to-Wraiths habit; that walk is the one a 425 range box gets placed on.
  3. 3Start ganks with Bandage TossBandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. from 1100 rather than the walk-up, because the walk-up is what DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. punishes.

Play it as Shaco

  1. 1Set the box before you take the camp, not when he arrives: it needs 2 seconds to disappear.
  2. 2Trade at 625 with Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. and stay out of the 300 units where DespairDespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. ticks.
  3. 3Spend DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. to arrive behind him; it still costs 90 mana until level 14.

The catch

Madred's Razors gives Shaco 25 armor, and Wriggle's Lantern keeps that total rather than adding another 25. Amumu's spells deal magic damage through those purchases. TantrumTantrumEPassive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit. reduces physical hits in the other direction, while Shaco's boxes and dagger inflict magic damage outside that protection.

The kits at a glance

  • Cursed Touch
  • Bandage Toss
  • Despair
  • Tantrum
  • Curse of the Sad Mummy
  • Backstab
  • Deceive
  • Jack in the Box
  • Two-Shiv Poison
  • Hallucinate

Base stats, side by side

StatAmumuShaco
Health556 (+84)525 (+84)
HP regen1.66 (+0.17)1.6 (+0.11)
Mana260 (+40)270 (+40)
Attack damage50.8 (+3.8)55.2 (+3.5)
Armor25.3 (+3.3)22.5 (+3.5)
Magic resist31.25 (+1.25)31.25 (+1.25)
Attack speed0.638 (+2.18)0.694 (+3)
Move speed335350
Attack range125125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Amumu · Shaco