League Classic matchup
Amumu vs Shaco
The lane, from both sides
Amumu’s side
- Weak against Shacofrom the AP Tank build (Jungle)
Shaco boxes the wraith-camp bushes on Amumu's predictable Wolves-to-Wraiths path and takes over the early jungle from there.
Shaco’s side
- Strong against Amumufrom the Crit Assassin build (Jungle)
Amumu's pathing is fixed and his clear is slow. Jack In The Box holds him at the camp he needs, and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. plus
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is a kill
Bandage Toss
Bandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. cannot answer.
The lane in detail
Shaco-favored on a jungle he gets to choose
A box can wait 60 seconds on the path between camps; Amumu needs vision before taking that path.
Jack in the Box
Jack in the BoxWActive: Shaco summons a box at the target location that becomes invisible after a 2-second delay and lasts for up to 60 seconds. If an enemy springs the trap, it opens and causes surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. goes down at 425 units, turns invisible after 2 seconds and holds for 60. Amumu clears by standing inside the camp, so the box is placed where he will be rather than where he is.
Who has the lane, level by level
- 1–2
Shaco: Boxes are down before the camps are - 3–5
Shaco: Deceive arrives at 400, from behind - 6–8Even: One ultimate each, and a 150 second wait
- 9–18
Amumu: Teamfights happen inside 550 units
1Jack in the BoxLevel 1: One box now, and it costs 50 of a 270 pool
4TantrumLevel 4: 2 off every physical hit he takes, before mitigation
6HallucinateLevel 6: 100 mana for a clone that lives 18 seconds
6Curse of the Sad MummyLevel 6: A root he does not have to aim, out to 550
9Two-Shiv PoisonLevel 9: 210 damage now, and the slow on it reaches 30%
14DeceiveLevel 14: Its second point at last, and 80 mana instead of 90
The numbers, head to head
Maxed main, jungle
Off cooldown,
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. also slows every basic attack he lands by 30%.
Crowd control at rank 1
The stun drags Amumu in; the fear turns the target around for
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind..
Opening damage, rank 1
The blink covers 400 units and the critical strike stays loaded for 6 seconds.
Damage that holds a camp, rank 1
Despair
DespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. needs Amumu inside 300 units; the box does its 5 seconds without him.
What 100 mana buys at six
The root gets more expensive at each rank;
Hallucinate
HallucinateRActive: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2]. is 100 mana at all three.
Basic attacks taken
Every attack that lands on Amumu also takes 0.5 seconds off
Tantrum
TantrumEPassive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit..
Reach, from above
Amumu
Shaco
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Amumu
300gThe clear is the race here, and this is 10% more damage to everything in the camp.
700gThe regeneration supports repeated Despair casts while Amumu moves between camps Shaco might contest.
2000gSpell vamp adds recovery to the clear, and Butcher helps finish camps before Shaco can contest them.
1000gDeceive's critical strike is physical, and Ninja Footwork blocks 10% of the damage from the attacks after it.
2650gBackstab puts Shaco behind Amumu, which is inside the 40 magic damage a second Searing Heat deals.
Shaco
300gThe same 300 gold opener, on a clear the boxes are already doing.
700gBought for the camps: Amumu answers armor with a bandage, a toggle and a root that are all magic.
2000gThe ward is the point: 180 seconds of vision on whichever camp Amumu is walking to.
900gAttack speed is Backstab uptime: each hit from behind carries a flat 20% bonus.
2500gThe charged hit adds magic damage against Amumu, whose Tantrum passive only reduces physical hits.
Play it as Amumu
- 1Cast
Tantrum
TantrumEPassive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit. during the camp fight, then let incoming basic attacks shorten its next cooldown by 0.5 seconds each. - 2Break the Wolves-to-Wraiths habit; that walk is the one a 425 range box gets placed on.
- 3Start ganks with
Bandage Toss
Bandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. from 1100 rather than the walk-up, because the walk-up is what
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. punishes.
Play it as Shaco
- 1Set the box before you take the camp, not when he arrives: it needs 2 seconds to disappear.
- 2Trade at 625 with
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. and stay out of the 300 units where
Despair
DespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. ticks. - 3Spend
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. to arrive behind him; it still costs 90 mana until level 14.
The catch
Madred's Razors gives Shaco 25 armor, and Wriggle's Lantern keeps that total rather than adding another 25. Amumu's spells deal magic damage through those purchases.
Tantrum
TantrumEPassive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit. reduces physical hits in the other direction, while Shaco's boxes and dagger inflict magic damage outside that protection.
The kits at a glance
Amumu
Full abilities- Cursed Touch
- Bandage Toss
- Despair
- Tantrum
- Curse of the Sad Mummy
Shaco
Full abilities- Backstab
- Deceive
- Jack in the Box
- Two-Shiv Poison
- Hallucinate
Base stats, side by side
| Stat | Amumu | Shaco |
|---|---|---|
| Health | 556 (+84) | 525 (+84) |
| HP regen | 1.66 (+0.17) | 1.6 (+0.11) |
| Mana | 260 (+40) | 270 (+40) |
| Attack damage | 50.8 (+3.8) | 55.2 (+3.5) |
| Armor | 25.3 (+3.3) | 22.5 (+3.5) |
| Magic resist | 31.25 (+1.25) | 31.25 (+1.25) |
| Attack speed | 0.638 (+2.18) | 0.694 (+3) |
| Move speed | 335 | 350 |
| Attack range | 125 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Amumu · Shaco









