Amumu
the Sad Mummy
Quick build
AP Tank
First buy
Standard Season 3 jungle start: Hunter's Machete plus five Health Potions, enough for a full first clear.
Loadout
Jungle · Standard Amumu Jungle Runes · 9/21/0 masteries
Overview
- Difficulty
- Difficulty 3 of 10
- Class
- Tank, Mage
- Released
- · original roster
Base stats
- Health
- 556+84
- HP regen
- 1.66+0.17
- Mana
- 260+40
- Mana regen
- 1.4+0.1
- Attack
- 50.8+3.8
- Armor
- 25.3+3.3
- MR
- 31.25+1.25
- Move speed
- 335
- Range
- 125
- Attack speed
- 0.638+2.18%
Abilities
P, Cursed Touch
Description
Innate: Amumu's basic attacks reduce the target's magic resistance by 15–35 for 4 seconds.
Q, Bandage Toss
Description
Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80/140/200/260/320 magic damage
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 140 | 200 | 260 | 320 |
| Cooldown (s) | 16 | 14 | 12 | 10 | 8 |
| Cost | 80 | 90 | 100 | 110 | 120 |
W, Despair
Description
Toggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. Magic Damage Per Second: 8/12/16/20/24 (+1.5/1.8/2.1/2.4/2.7% (+1% per 100 AP) of target's maximum health).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 8 | 12 | 16 | 20 | 24 |
| Damage (% of maximum health) | 1.5 | 1.8 | 2.1 | 2.4 | 2.7 |
| Cooldown (s) | 1 | 1 | 1 | 1 | 1 |
| Cost | 8 | 8 | 8 | 8 | 8 |
E, Tantrum
Description
Passive: Amumu reduces every instance of pre-mitigation physical damage taken. Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's current cooldown is reduced by 0.5 seconds whenever Amumu is hit by a basic attack on-hit. Physical Damage Reduction: 2/4/6/8/10. Magic Damage: 75/100/125/150/175 (+50% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 75 | 100 | 125 | 150 | 175 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 35 | 35 | 35 | 35 | 35 |
R, Curse of the Sad Mummy
Description
Active: Amumu entangles nearby enemies in bandages, dealing magic damage and rooting them for 2 seconds. Magic Damage: 150/250/350 (+80% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 150 | 130 | 110 |
| Cost | 100 | 150 | 200 |
Build
This build as its own page: AP Tank (Jungle)
First buy
Standard Season 3 jungle start: Hunter's Machete plus five Health Potions, enough for a full first clear.
Runes & masteries
9/21/0 · Jungle
Standard Amumu Jungle Runes
- 9× +1 Magic Penetration
- 9× +1.3 Health per level
- 9× +0.2 Magic Resist per level
- 3× +26 Health
Page total
- Health
- +78
- Health per level
- +11.7
- Magic Penetration
- +9
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense9
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
Tenacious (1 of 3 ranks)Tenacious1 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
Juggernaut (3 of 3 ranks)Juggernaut3 / 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary Armor (3 of 3 ranks)Legendary Armor3 / 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%defense21
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 3Q at level 3 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 4E at level 4 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Katarina
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. is a channel, and Katarina has to
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. into the middle of a team to cast it, which is where
Curse of the Sad Mummy
Curse of the Sad MummyRActive: Amumu entangles nearby enemies in bandages, dealing magic damage and rooting them for 2 seconds. is waiting.
Despair
DespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. ticks through the whole reset window.Full matchup page
Master Yi
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. needs Yi to keep killing to keep going; one
Curse of the Sad Mummy
Curse of the Sad MummyRActive: Amumu entangles nearby enemies in bandages, dealing magic damage and rooting them for 2 seconds. ends the chain, and
Despair
DespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. burns the health
Meditate
MeditateWMaster Yi channels, restoring health over the duration and gaining Armor and Magic Resist while he channels. was going to restore.Full matchup page
Tryndamere
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. buys five seconds.
Bandage Toss
Bandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. into
Curse of the Sad Mummy
Curse of the Sad MummyRActive: Amumu entangles nearby enemies in bandages, dealing magic damage and rooting them for 2 seconds. takes most of them away, and
Despair
DespairWToggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies. Despair is toggled off automatically if Amumu becomes unable to pay its mana cost. keeps ticking while Tryndamere stands there unable to act.Full matchup page
Weak against
ShacoShaco boxes the wraith-camp bushes on Amumu's predictable Wolves-to-Wraiths path and takes over the early jungle from there.Full matchup page
Classic vs modern11 base-stat shifts
Base-stat shifts11
- Base health
- Classic: 556Current League: 685
- Health per level
- Classic: 84Current League: 94
- Health regen
- Classic: 1.66Current League: 9
- Base mana
- Classic: 260Current League: 285
- Base attack damage
- Classic: 50.8Current League: 57
- Attack damage per level
- Classic: 3.8Current League: 0
- Base armor
- Classic: 25.3Current League: 33
- Armor per level
- Classic: 3.3Current League: 4
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Base attack speed
- Classic: 0.638Current League: 0.736
Skins
Amumu
Emumu
Little Knight Amumu
Infernal Amumu
Hextech Amumu
Porcelain Amumu
Dumpling Darlings Amumu
History & Notes
Released 2009-06-26, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.5
- Stats, Base armor increased to 22 from 18.
- V4.20
- Base armor reduced to 23.544 from 27.544
Despair, Damage changed to 1/1.5/2/2.5/3% of enemies' maximum health from 1.5/1.8/2.1/2.4/2.7% of enemies' maximum health.
- V5.6
Despair, Fixed a bug where Despair would not toggle off when Amumu ran out of mana.









