Master Yi
The Wuju Bladesman
Quick build
Crit Duelist
Overview
- Difficulty
- Difficulty 2 of 10
- Class
- Assassin, Fighter
- Released
- · original roster
Base stats
- Health
- 530+86
- HP regen
- 1.48+0.13
- Mana
- 235+36
- Mana regen
- 1.39+0.09
- Attack
- 58+3.1
- Armor
- 24+3.7
- MR
- 31.25+1.25
- Move speed
- 355
- Range
- 125
- Attack speed
- 0.679+2.98%
Abilities
P, Double Strike
Description
Basic attacks have a 15% chance to strike twice.
Q, Alpha Strike
Description
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+100% AP) magic damage to each enemy with a 50% chance to deal 260/320/380/440/500 bonus magic damage to minions and monsters.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 100 | 150 | 200 | 250 | 300 |
| Cooldown (s) | 18 | 16 | 14 | 12 | 10 |
| Cost | 60 | 70 | 80 | 90 | 100 |
W, Meditate
Description
Master Yi channels, restoring 200/350/500/650/800 (+200% AP) Health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 Armor and Magic Resist.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Heal | 200 | 350 | 500 | 650 | 800 |
| Cooldown (s) | 35 | 35 | 35 | 35 | 35 |
| Cost | 50 | 65 | 80 | 95 | 110 |
E, Wuju Style
Description
Passive: Master Yi gains 15/20/25/30/35 Attack Damage. Active: Master Yi gains 30/40/50/60/70 Attack Damage for 10 seconds but loses the passive bonus until it comes off of cooldown.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 25 | 23 | 21 | 19 | 17 |
| Cost | 40 | 40 | 40 | 40 | 40 |
R, Highlander
Description
Master Yi cleanses himself of all slows and cripples, increases his Movement Speed by 40% and Attack Speed by 40/60/80%, and becomes immune to slows and cripples for 8/10/12 seconds. While active, killing a champion refreshes all of Master Yi's cooldowns (assists reduce half of the base cooldown amount).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 75 | 75 | 75 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: Crit Duelist (Jungle) · AP Assassin (Mid)
First buy
Runes & masteries
21/9/0 · Jungle
AS Jungle
- 5× +1.7% Attack Speed
- 4× +1 Attack Damage
- 9× +1 Armor
- 5× +0.2 Magic Resist per level
- 4× 0.1% Cooldown Reduction per level
- 2× +4.5% Attack Speed
- 1× +1.5% Life Steal
Page total
- Armor
- +9
- Attack Damage
- +4
- Attack Speed
- +17.5%
- Cooldown Reduction per level
- +0.4%
- Life Steal
- +1.5%
- Magic Resist per level
- +1
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 3Q at level 3 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 4W at level 4 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Double Strike
Master Yi has a 15% chance to strike twice.
Current League
Double Strike
Every few consecutive basic attack, Master Yi strikes twice.
Coming from current LeagueAlpha Strike does not repeatedly hit one isolated target, and basic attacks do not reliably reduce its cooldown in this Classic kit.
A kill and an assist also produce different Highlander refunds.
Remembering Master Yi in 2013League Classic combines the old AP-focused spell package with a random Double Strike passive.
Treat the live Classic values as their own kit rather than assuming every remembered Season 3 number carried over.
Base-stat shifts13
- Base health
- Classic: 530Current League: 640
- Health per level
- Classic: 86Current League: 105
- Health regen
- Classic: 1.48Current League: 7.5
- Base mana
- Classic: 235Current League: 251
- Mana per level
- Classic: 36Current League: 42
- Base attack damage
- Classic: 58Current League: 65
- Attack damage per level
- Classic: 3.1Current League: 0
- Base armor
- Classic: 24Current League: 33
- Armor per level
- Classic: 3.7Current League: 5
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Attack range
- Classic: 125Current League: 175
- Attack speed per level
- Classic: 2.98%Current League: 2.5%
Skins
Master Yi
Samurai Yi
PROJECT: Yi
Cosmic Blade Master Yi
Eternal Sword Yi
Spirit Blossom Master Yi
Prestige Spirit Blossom Master Yi
Master Yi has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.5
- Stats, Armor increased to 19 from 15
- V5.17
- New Effect, Master Yi dances faster the more total movement speed he has.
Alpha Strike, Bug Fix: Cooldown not being reduced by Double Strike or Sated Devourer's Phantom Hit.
- V5.24
Meditate, Tooltip updated to display correct per-second (+ 15% AP) ratio instead of (+ 30% AP).
Guide that covers this champion: AP Master Yi Mid in League Classic
- Contributors
- dennis













