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League Classic matchup

Fiddlesticks vs Shaco

The lane, from both sides

Fiddlesticks’s side

  • Weak against Shacofrom the AP Burst Mage build (Jungle)

    Shaco invades before DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes Fiddlesticks self-sufficient, and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. into Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. beats a jungler whose clear depends on standing still and channelling.

How Fiddlesticks plays it

AP Burst Mage
Jungle21/0/9
Max
SmiteFlash
  • Spirit of the Spectral Wraith
  • Sorcerer's Shoes
  • Zhonya's Hourglass

Shaco’s side

  • Strong against Fiddlesticksfrom the Crit Assassin build (Jungle)

    Fiddlesticks is helpless until DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. is up and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. arrives before that. TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. is one cast against a champion who opens from stealth and leaves with HallucinateHallucinateRActive: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2]..

How Shaco plays it

Crit Assassin
Jungle24/6/0
Max
1–3
SmiteIgnite
  • Wriggle's Lantern
  • Berserker's Greaves
  • Statikk Shiv

The lane in detail

FiddlesticksShaco

Shaco-favored: the boxes are already there

A box waits 60 seconds; Terrify comes back every 15.

DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. costs 90 mana on its first point and 50 on its last, so the invade Shaco can least afford is the early one. That is also the one where DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. is 80 mana for 300 over five seconds.

Who has the lane, level by level

1–2
3–5
6–8
9–18
  • 1–2Shaco: Boxes prepare the camp before it spawns
  • 3–5Shaco: Deceive opens the fight from stealth
  • 6–8Shaco: Crowstorm channels; Hallucinate simply leaves
  • 9–18Even: Rank 5 Drain outlasts one burst
Key levels
  • 1Jack in the BoxLevel 1: One point from the first camp: 50 mana, back in 16, and it waits 60
  • 3DeceiveLevel 3: Its first point is its dearest: 90 mana, and 11 seconds either way
  • 6CrowstormLevel 6: 1.5 seconds of channel, then a blink of up to 800 units
  • 6HallucinateLevel 6: 100 mana for an 18 second clone and a blink out
  • 9DrainLevel 9: Maxed at last, and the heal ratio reaches 80%
  • 9Two-Shiv PoisonLevel 9: Maxed on the same level: 210 from 625 units, with the slow at 30%

The numbers, head to head

FiddlesticksShaco

Level 1 button

60 a second · 80 mana35 a hit · 50 mana

DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. needs him beside the camp; the box was placed before it spawned.

Both mains at rank 5, level 9

6s · 120 mana8s · 70 mana

DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. wants five seconds held; Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. is one throw from 625.

Fear per cast, rank 1

1s · 575 units0.5s · 425 units

A 1 second fear needs him in range; the box was already where he was going.

What crowd control does to level 6

150s · 150 mana100s · 100 mana

HallucinateHallucinateRActive: Shaco vanishes for 0.5 seconds and blinks in the target direction while creating a clone of himself that is summoned in the opposite direction, remaining within control range of him as a controllable clone for up to 18 seconds. Hallucinate can be recast at any time while the clone is alive, and can be used while affected by cast-inhibiting crowd control. The clone deals 75% of Shaco's damage and receives 50% increased damage. Recast: Shaco commands the clone to move to the target location. Can also recast with [Alt + RM2]. casts through crowd control. Nothing in TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. stops it.

Attack range, units

480125

DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind him, which is where BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. adds 20%.

Reach, from above

800750650575480

Fiddlesticks

625425400125

Shaco

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Fiddlesticks

  • Spirit Stone700g

    Clear speed with no channel: 10 magic damage a hit on monsters, and Butcher adds 20% on top.

  • Spirit of the Spectral Wraith2000g

    The camp race is the lane here, and Haunting Memories takes 20% off Smite.

  • Sorcerer's Shoes1100g

    Two-Shiv Poison slows 10% to 30%, so the 45 movement speed matters more here than the 15 penetration.

  • Zhonya's Hourglass3260g

    Backstab pays on basic attacks, so 50 armor is the buy; the 2.5 seconds are for the clone behind him.

Shaco

  • Madred's Razors700g

    The 25% proc is 300 magic damage to a camp, which is how Shaco reaches the blue buff first.

  • Wriggle's Lantern2000g

    A ward near the next contested camp gives Shaco warning before Fiddlesticks can channel an unseen Crowstorm.

  • Berserker's Greaves900g

    Extra attack speed helps use the time Fiddlesticks spends fleeing, if Shaco can stay behind him for Backstab.

  • Statikk Shiv2500g

    Statikk Shank pays 100 magic damage every hundred charges, and moving between camps is what builds them.

Play it as Fiddlesticks

  1. 1Spend TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. the moment he is visible; 3.5 seconds of DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is his whole opener.
  2. 2Do not chase the clone. It deals 75% of his damage, takes 50% more, and lives 18 seconds.
  3. 3Check likely box positions before channeling. A triggered fear can interrupt DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. even when Shaco is outside TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. range.

Play it as Shaco

  1. 1Place the box before the camp spawns; it takes two seconds to vanish and then sits for 60.
  2. 2Open DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. from behind. BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. adds 20% and the stored hit crits for 140% at rank 1.
  3. 3Keep him slowed and keep moving; Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. is 8 seconds flat and 625 units of reach.

The catch

Jack in the BoxJack in the BoxWActive: Shaco summons a box at the target location that becomes invisible after a 2-second delay and lasts for up to 60 seconds. If an enemy springs the trap, it opens and causes surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. can interrupt a channel with fear. Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds.'s slow cannot, but it helps Shaco reposition around the drain. CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. is vulnerable during its 1.5-second setup; after the blink, its damage continues for five seconds. Do not treat every slow or blink as an interrupt.

The kits at a glance

Fiddlesticks

Full abilities
  • Dread
  • Terrify
  • Drain
  • Dark Wind
  • Crowstorm
  • Backstab
  • Deceive
  • Jack in the Box
  • Two-Shiv Poison
  • Hallucinate

Base stats, side by side

StatFiddlesticksShaco
Health470 (+80)525 (+84)
HP regen1.04 (+0.12)1.6 (+0.11)
Mana310 (+59)270 (+40)
Attack damage48.575 (+2.625)55.2 (+3.5)
Armor18.5 (+3.5)22.5 (+3.5)
Magic resist3031.25 (+1.25)
Attack speed0.625 (+2.11)0.694 (+3)
Move speed335350
Attack range480125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Fiddlesticks · Shaco