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Fiddlesticks

the Ancient Fear

AClassic SRJungleSupportMage · SupportPre-rework kit

Quick build

AP Burst Mage

Full build
JungleClassic SR21/0/9 masteries
Max
SmiteFlash

First buy

Core

  • Spirit of the Spectral Wraith
  • Sorcerer's Shoes
  • Zhonya's Hourglass

Loadout

Jungle · AP Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 5 of 10
Class
Mage, Support
Released
· original roster

Base stats

Health
470+80
HP regen
1.04+0.12
Mana
310+59
Mana regen
1.51+0.13
Attack
48.575+2.625
Armor
18.5+3.5
MR
30
Move speed
335
Range
480
Attack speed
0.625+2.11%

Abilities

P, Dread

Pre-rework

Description

Innate: Enemy units within 800 range have their magic resistance reduced by 10.

Build

Each build as its own page: AP Burst Mage (Jungle) · Utility Support (Support)

JungleClassic SR
Max
SmiteFlash
  1. First buy

  2. Early

    • Spirit Stone
    • Hextech Revolver

    Toward Spirit of the Spectral Wraith.

  3. Core

    • Spirit of the Spectral Wraith
    • Sorcerer's Shoes
    • Zhonya's Hourglass
  4. Late

    • Rabadon's Deathcap
    • Abyssal Scepter
    • Void Staff
  5. Full build

    • Spirit of the Spectral Wraith
    • Sorcerer's Shoes
    • Zhonya's Hourglass
    • Rabadon's Deathcap
    • Abyssal Scepter
    • Void Staff

Runes & masteries

21/0/9 · Jungle

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Armor
+9
Magic Penetration
+9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Burst Mage
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W1W at level 14W at level 45W at level 57W at level 79W at level 9
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • KarthusKarthusKarthus fights standing still inside DefileDefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost., which is the shape CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. is drawn for. TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. holds him where the channel lands and RequiemRequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. does not answer it.Full matchup page
  • VeigarVeigarVeigar has to stand in Event HorizonEvent HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast.'s centre to use it. CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. lands on that spot, and Dark WindDark WindEActive: Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, dealing magic damage with each bounce and silencing them for 1.2 seconds once. Dark Wind deals 150% against minions and monsters. bounces between a mage and everything he brought with him.Full matchup page
  • HeimerdingerHeimerdingerTurrets group a fight in one place and cannot follow it. CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. arrives on top of the cluster, and Heimerdinger has no interrupt for the channel.Full matchup page

Weak against

  • ShacoShacoShaco invades before DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes Fiddlesticks self-sufficient, and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. into Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. beats a jungler whose clear depends on standing still and channelling.Full matchup page
  • Lee SinLee SinSonic Wave into Resonating Strike is a full early clear's worth of health, and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. on landing. Fiddlesticks has no answer before DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. scales.Full matchup page
  • Master YiMaster YiMeditateMeditateWMaster Yi channels, restoring health over the duration and gaining Armor and Magic Resist while he channels. lets Yi out-sustain the early invade Fiddlesticks cannot win, and Alpha StrikeAlpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. goes through TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%.'s cast time to kill him before CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. is even learned.Full matchup page
  • JannaJannaHowling GaleHowling GaleQActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. or a MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. knock-back interrupts CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. mid-channel; Janna turns the teamfight ultimate into a wasted Flash.Full matchup page
  • AlistarAlistarPulverizePulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. and HeadbuttHeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units. both interrupt CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. and DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately.; with Alistar sitting on the carry, Fiddlesticks never completes a channel.Full matchup page

Fiddlesticks buff clear

  1. Blue buff · Smite
  2. Wolves
  3. Wraiths
  4. Red buff · Smite
  5. Golems

Smite Blue first and Red second; the small camps sit between the two casts.

Fiddlesticks buff clear, red side

  1. Blue buff · Smite
  2. Wolves
  3. Wraiths
  4. Red buff · Smite
  5. Golems

Both Smites land on buffs, Blue then Red, with two small camps in between.

Classic vs modern4 recorded kit changes

Source kit

League Classic

4 changes

Compared with

Current League

Classic

Dread

Innate: Enemy units within 800 range have their magic resistance reduced by 10.

Current League

A Harmless Scarecrow

Fiddlesticks' trinket is replaced by scarecrow effigies.

Coming from current LeagueThe scarecrow/effigy and the zone-fear are both missing; the fear is a reliable point-and-click, so the combo is fear into channel rather than fear into reposition, and W is a hard channel that can be interrupted.
Remembering Fiddlesticks in 2013The E bounce count is fixed at 5 rather than scaling 2/4/6/8/10 with rank (the V1.0.0.116 change), so maxing E for more bounces does nothing.
Base-stat shifts9
Base health
Classic: 470Current League: 650
Health per level
Classic: 80Current League: 106
Health regen
Classic: 1.04Current League: 5.5
Base mana
Classic: 310Current League: 500
Mana per level
Classic: 59Current League: 28
Base attack damage
Classic: 48.575Current League: 55
Attack damage per level
Classic: 2.625Current League: 0
Base armor
Classic: 18.5Current League: 34
Armor per level
Classic: 3.5Current League: 4.7

Skins

  • Fiddlesticks

  • Bandito Fiddlesticks

  • Surprise Party Fiddlesticks

  • Star Nemesis Fiddlesticks

  • Flora Fatalis Fiddlesticks

  • Classic Fiddlesticks

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.15
    • Terrify, Mana cost reduced to 65 at all ranks from 65/75/85/95/105
    • Terrify, Duration reduced to 1.25/1.5/1.75/2/2.25 from 1/1.5/2/2.5/3.
    • Crowstorm, Mana cost reduced to 100 at all ranks from 150/200/250.
  2. V4.3
    • Terrify, Removed: Feared targets run around randomly.
    • Terrify, New Effect: Feared targets flee away from Fiddlesticks at reduced movement speed.
    • Drain, Cast range increased to 575 from 475.
  3. V4.5
    • Stats, Base armor increased to 15 from 11.
    • Dread, No longer applies to targets who can't see Fiddlesticks.
    • Terrify, Movement speed reduction increased.
Contributors
Reio