Fiddlesticks
the Ancient Fear
Quick build
AP Burst Mage
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Mage, Support
- Released
- · original roster
Base stats
- Health
- 470+80
- HP regen
- 1.04+0.12
- Mana
- 310+59
- Mana regen
- 1.51+0.13
- Attack
- 48.575+2.625
- Armor
- 18.5+3.5
- MR
- 30
- Move speed
- 335
- Range
- 480
- Attack speed
- 0.625+2.11%
Abilities
P, Dread
Description
Innate: Enemy units within 800 range have their magic resistance reduced by 10.
Q, Terrify
Description
Active: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. Duration: 1/1.5/2/2.5/3.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 15 | 14 | 13 | 12 | 11 |
| Cost | 65 | 75 | 85 | 95 | 105 |
W, Drain
Description
Active: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. Magic Damage per Second: 60/90/120/150/180 (+45% AP). Total Magic Damage: 300/450/600/750/900 (+225% AP). Heal Ratio: 60/65/70/75/80%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage per second | 60 | 90 | 120 | 150 | 180 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 80 | 90 | 100 | 110 | 120 |
E, Dark Wind
Description
Active: Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, dealing magic damage with each bounce and silencing them for 1.2 seconds once. Dark Wind deals 150% against minions and monsters. Magic Damage per Bounce: 65/85/105/125/145 (+45% AP). Total Single-Target Damage: 195/255/315/375/435 (+135% AP). Increased Damage per Bounce: 97.5/127.5/157.5/187.5/217.5 (+67.5% AP). Increased Total Single-Target Damage: 292.5/382.5/472.5/562.5/652.5 (+202.5% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 65 | 85 | 105 | 125 | 145 |
| Cooldown (s) | 15 | 14 | 13 | 12 | 11 |
| Cost | 50 | 70 | 90 | 110 | 130 |
R, Crowstorm
Description
Active: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. Magic Damage per Second: 125/225/325 (+45% AP). Total Magic Damage: 625/1125/1625 (+225% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage per second | 125 | 225 | 325 |
| Cooldown (s) | 150 | 140 | 130 |
| Cost | 150 | 200 | 250 |
Build
Each build as its own page: AP Burst Mage (Jungle) · Utility Support (Support)
First buy
Runes & masteries
21/0/9 · Jungle
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 1W at level 1 | 4W at level 4 | 5W at level 5 | 7W at level 7 | 9W at level 9 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
KarthusKarthus fights standing still inside
Defile
DefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost., which is the shape
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. is drawn for.
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. holds him where the channel lands and
Requiem
RequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. does not answer it.Full matchup page
VeigarVeigar has to stand in
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast.'s centre to use it.
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. lands on that spot, and
Dark Wind
Dark WindEActive: Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, dealing magic damage with each bounce and silencing them for 1.2 seconds once. Dark Wind deals 150% against minions and monsters. bounces between a mage and everything he brought with him.Full matchup page
HeimerdingerTurrets group a fight in one place and cannot follow it.
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. arrives on top of the cluster, and Heimerdinger has no interrupt for the channel.Full matchup page
Weak against
ShacoShaco invades before
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes Fiddlesticks self-sufficient, and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. into
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. beats a jungler whose clear depends on standing still and channelling.Full matchup page
Lee SinSonic Wave into Resonating Strike is a full early clear's worth of health, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. on landing. Fiddlesticks has no answer before
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. scales.Full matchup page
Master Yi
Meditate
MeditateWMaster Yi channels, restoring health over the duration and gaining Armor and Magic Resist while he channels. lets Yi out-sustain the early invade Fiddlesticks cannot win, and
Alpha Strike
Alpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. goes through
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%.'s cast time to kill him before
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. is even learned.Full matchup page
Janna
Howling Gale
Howling GaleQActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. or a
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. knock-back interrupts
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. mid-channel; Janna turns the teamfight ultimate into a wasted Flash.Full matchup page
Alistar
Pulverize
PulverizeQActive: Alistar slams the ground beneath him, knocking up nearby enemies for 1 second, stunning them for 0.5 seconds upon landing and dealing magic damage. and
Headbutt
HeadbuttWActive: Alistar dashes to the target enemy location. If the target is still in range on arrival, he deals them magic damage and stuns them for 1 second while also knocking them back 650 units. both interrupt
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. and
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately.; with Alistar sitting on the carry, Fiddlesticks never completes a channel.Full matchup page
Fiddlesticks buff clear
- Blue buff · Smite
- Wolves
- Wraiths
- Red buff · Smite
- Golems
Smite Blue first and Red second; the small camps sit between the two casts.
Fiddlesticks buff clear, red side
- Blue buff · Smite
- Wolves
- Wraiths
- Red buff · Smite
- Golems
Both Smites land on buffs, Blue then Red, with two small camps in between.
Classic vs modern4 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Dread
Innate: Enemy units within 800 range have their magic resistance reduced by 10.
Current League
A Harmless Scarecrow
Fiddlesticks' trinket is replaced by scarecrow effigies.
Base-stat shifts9
- Base health
- Classic: 470Current League: 650
- Health per level
- Classic: 80Current League: 106
- Health regen
- Classic: 1.04Current League: 5.5
- Base mana
- Classic: 310Current League: 500
- Mana per level
- Classic: 59Current League: 28
- Base attack damage
- Classic: 48.575Current League: 55
- Attack damage per level
- Classic: 2.625Current League: 0
- Base armor
- Classic: 18.5Current League: 34
- Armor per level
- Classic: 3.5Current League: 4.7
Skins
Fiddlesticks
Bandito Fiddlesticks
Surprise Party Fiddlesticks
Star Nemesis Fiddlesticks
Flora Fatalis Fiddlesticks
Classic Fiddlesticks
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.15
Terrify, Mana cost reduced to 65 at all ranks from 65/75/85/95/105
Terrify, Duration reduced to 1.25/1.5/1.75/2/2.25 from 1/1.5/2/2.5/3.
Crowstorm, Mana cost reduced to 100 at all ranks from 150/200/250.
- V4.3
Terrify, Removed: Feared targets run around randomly.
Terrify, New Effect: Feared targets flee away from Fiddlesticks at reduced movement speed.
Drain, Cast range increased to 575 from 475.
- V4.5
- Stats, Base armor increased to 15 from 11.
Dread, No longer applies to targets who can't see Fiddlesticks.
Terrify, Movement speed reduction increased.
- Contributors
- Reio







