Karthus
the Deathsinger
Quick build
AP Control Mage
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Mage
- Released
- · original roster
Base stats
- Health
- 465+75
- HP regen
- 1.21+0.11
- Mana
- 331+61
- Mana regen
- 1.42+0.12
- Attack
- 45.45+3.25
- Armor
- 18.5+3.5
- MR
- 30
- Move speed
- 335
- Range
- 450
- Attack speed
- 0.625+2.11%
Abilities
P, Death Defied
Description
Innate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items.
Q, Lay Waste
Description
Active: Karthus conjures a blast at the target location that detonates after 0.5 seconds, granting sight of the area and dealing magic damage to all enemies within, doubled when only one target is struck. Magic Damage: 40/60/80/100/120 (+30% AP). Isolated Enhanced Damage: 80/120/160/200/240 (+60% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 40 | 60 | 80 | 100 | 120 |
| Cooldown (s) | 1 | 1 | 1 | 1 | 1 |
| Cost | 20 | 26 | 32 | 38 | 44 |
W, Wall of Pain
Description
Active: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. Wall Length: 800/900/1000/1100/1200 units. Slow: 40/50/60/70/80%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 18 | 18 | 18 | 18 | 18 |
| Cost | 100 | 100 | 100 | 100 | 100 |
E, Defile
Description
Passive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost. Mana Restored: 20/27/34/41/48. Magic Damage Per Second: 30/50/70/90/110 (+20% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage per second | 30 | 50 | 70 | 90 | 110 |
| Cooldown (s) | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 |
| Cost | 30 | 42 | 54 | 66 | 78 |
R, Requiem
Description
Active: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. Magic Damage: 250/400/550 (+60% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 250 | 400 | 550 |
| Cooldown (s) | 200 | 180 | 160 |
| Cost | 150 | 175 | 200 |
Build
Each build as its own page: AP Control Mage (Mid) · AP Burst Mage (Jungle)
First buy
Alternative start:The ring gives 4 mana back per last hit; that stretches the early pool without ever paying for a full Lay Waste.
Alternative start:Karthus has no dash at any level, which makes 465 gold of boots and potions his only dodge.
Runes & masteries
21/0/9 · Mid
Standard Karthus AP Runes
- 9× +1 Magic Penetration
- 9× +1.3 Health per level
- 9× 0.1% Cooldown Reduction per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Cooldown Reduction per level
- +0.9%
- Health per level
- +11.7
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 3Q at level 3 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 4W at level 4 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 8E at level 8 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
SionSion has to cross the lane to do anything, and
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. is the length of the corridor he has to cross it in.
Defile
DefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost. out-damages
Enrage
EnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills.'s health growth the whole way.Full matchup page
Nasus
Lay Waste
Lay WasteQActive: Karthus conjures a blast at the target location that detonates after 0.5 seconds, granting sight of the area and dealing magic damage to all enemies within, doubled when only one target is struck. farms from outside auto range while Nasus has to stand in the minions for
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer..
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is a slow on a champion who was never going to move.Full matchup page
Weak against
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco on top of Karthus before
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. matters, and the burst is done before
Defile
DefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost. pays out.Full matchup page
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. crosses
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast., which slows and nothing else, and
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them.'s silence stops
Requiem
RequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. mid-cast, including the one
Death Defied
Death DefiedPassiveInnate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items. was meant to guarantee.Full matchup page
Ahri
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the
Requiem
RequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. channel, and
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. covers three times the ground
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. can slow. Karthus's only defence is a wall Ahri dashes past.Full matchup page
Katarina
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. jumps the
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. and
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. finishes Karthus inside his own
Defile
DefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost.; his damage needs time she never gives him.Full matchup page
Veigar
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. cages the immobile Karthus and
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. one-shots him; the scaling AP duel goes to the one holding a stun.Full matchup page
Classic vs modern9 base-stat shifts
Base-stat shifts9
- Base health
- Classic: 465Current League: 620
- Health per level
- Classic: 75Current League: 110
- Health regen
- Classic: 1.21Current League: 6.5
- Base mana
- Classic: 331Current League: 467
- Mana per level
- Classic: 61Current League: 31
- Base attack damage
- Classic: 45.45Current League: 46
- Attack damage per level
- Classic: 3.25Current League: 0
- Base armor
- Classic: 18.5Current League: 21
- Armor per level
- Classic: 3.5Current League: 4.7
Skins
Karthus
Phantom Karthus
Grim Reaper Karthus
Pentakill Karthus
Karthus Lightsbane
Pentakill III: Lost Chapter Karthus
Elderwood Karthus
Karthus has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-06-12, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.4
Death Defied, Bug Fix: Karthus not benefiting from damage modifiers (Rabadon's Deathcap, Void Staff) while active.
- V4.5
- Stats, Base armor increased to 15 from 11.
- V4.9
- Visual upgrade across all skins.
Lay Waste, Added a new indicator that shows the full area of effect.
Lay Waste, Added crit-style combat text and a unique sound effect for double-damage Qs.
Wall of Pain, Added a visual debuff effect that marks affected enemy champions.
- Contributors
- Reio







