Ahri
the Nine-Tailed Fox
Quick build
AP Assassin
First buy
The regen keeps an aggressive start castable, and the 60 health keeps it standing.
Loadout
Mid · Standard AP Assassin · 21/0/9 masteries
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Mage, Assassin
- Released
- · later addition
Base stats
- Health
- 440+80
- HP regen
- 0.9+0.09
- Mana
- 280+50
- Mana regen
- 1.37+0.12
- Attack
- 53+3
- Armor
- 18.5+3.5
- MR
- 30
- Move speed
- 330
- Range
- 550
- Attack speed
- 0.668+2%
Abilities
P, Essence Theft
Description
Each enemy hit by an ability grants a charge, up to 3 per cast. At 9 charges, her next ability heals her for 3–20 Health based on level plus 9% of her ability power for each enemy hit.
Q, Orb of Deception
Description
Active: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. Damage Per Pass: 40/65/90/115/140 (+32.5% AP). Total Mixed Damage: 80/130/180/230/280 (+65% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 40 | 65 | 90 | 115 | 140 |
| Cooldown (s) | 7 | 7 | 7 | 7 | 7 |
| Cost | 70 | 75 | 80 | 85 | 90 |
W, Fox-fire
Description
Active: Ahri releases 3 fox-fires that lock on to nearby enemies, dealing magic damage, with subsequent fox-fires against a target dealing 30% damage. Primary Magic Damage: 40/65/90/115/140 (+40% AP). Subsequent Magic Damage: 12/19.5/27/34.5/42 (+12% AP). Total Single-Target Damage: 64/104/144/184/224 (+64% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 40 | 65 | 90 | 115 | 140 |
| Cooldown (s) | 9 | 8 | 7 | 6 | 5 |
| Cost | 50 | 50 | 50 | 50 | 50 |
E, Charm
Description
Active: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. Magic Damage: 60/90/120/150/180 (+35% AP). Disable Duration: 1/1.25/1.5/1.75/2 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 90 | 120 | 150 | 180 |
| Cooldown (s) | 12 | 12 | 12 | 12 | 12 |
| Cost | 50 | 65 | 80 | 95 | 110 |
R, Spirit Rush
Description
Active: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. Magic Damage: 70/110/150 (+35% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 70 | 110 | 150 |
| Cooldown (s) | 120 | 100 | 80 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: AP Assassin (Mid)
First buy
The regen keeps an aggressive start castable, and the 60 health keeps it standing.
Alternative start:Ahri moves at 330 and Spirit Rush only arrives at six; the boots cover the levels before it.
Alternative start:Trading the ring's stats for 20 magic resist is the call when the lane is a mage.
Runes & masteries
21/0/9 · Mid
Standard AP Assassin
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +1.4 Magic Resist
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Armor
- +9
- Magic Penetration
- +9
- Magic Resist
- +12.6
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (2 of 3 ranks)Havoc2 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Annie
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. decides the matchup: mages who must stand still to cast, like Annie, lose to it, especially once Ahri hits level 3 and can chain
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. into Fox-Fire and
Orb of Deception
Orb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through..Full matchup page
KarthusKarthus's lack of mobility makes him vulnerable to Ahri's
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds.-into-burst combo.Full matchup page
VeigarVeigar's immobility lets Ahri land
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. reliably and burst him down, though her own mana is limited before level 6.Full matchup page
Weak against
KassadinKassadin is the only champion that out-mobiles Ahri, beating her once he can
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. in and out of range.Full matchup page
Lee SinMobile assassins like Lee Sin can wait out
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. and then punish Ahri, especially before she hits level 6
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects..Full matchup page
ShacoShaco's mobility lets him avoid or outlast
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. and punish Ahri's limited mobility before level 6.Full matchup page
Classic vs modern9 base-stat shifts
Base-stat shifts9
- Base health
- Classic: 440Current League: 590
- Health per level
- Classic: 80Current League: 104
- Health regen
- Classic: 0.9Current League: 2.5
- Base mana
- Classic: 280Current League: 418
- Mana per level
- Classic: 50Current League: 25
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 18.5Current League: 21
- Armor per level
- Classic: 3.5Current League: 4.2
- Attack speed per level
- Classic: 2%Current League: 2.2%
Skins
Ahri
Dynasty Ahri
Midnight Ahri
Spirit Blossom Ahri
K/DA ALL OUT Ahri
Spirit Blossom Springs Ahri
After Hours Spirit Blossom Springs Ahri
Classic Ahri
History & Notes
Released 2011-12-14, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.15
- Stats, Base mana increased to 250 from 230.
- Stats, Base mana regeneration increased to 7 from 6.25.
- V4.5
- Stats, Base armor increased to 15 from 11.
Orb of Deception, Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
- V4.12
Orb of Deception, Mana cost reduced to 55/60/65/70/75 from 70/75/80/85/90.
Orb of Deception, Ability power ratio on each path increased to (+ 35% AP) from (+ 32.5% AP). Total AP ratio increased to (+ 70% AP) from (+ 65% AP).









