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Annie

the Dark Child

AClassic SRMidSupportMage

Quick build

AP Burst Mage

Full build
MidClassic SR21/0/9 masteries
Max
FlashIgnite

First buy

  1. Doran's Ring
  2. Health Potion, 2 of them

Annie can keep casting on this: 60 health, 15 ability power and 3 mana regen per 5 seconds.

Core

  • Deathfire Grasp
  • Sorcerer's Shoes
  • Rabadon's Deathcap

Loadout

Mid · Standard AP Burst · 21/0/9 masteries

Overview

Difficulty
Difficulty 2 of 10
Class
Mage
Released
· original roster

Base stats

Health
460+76
HP regen
1.01+0.11
Mana
300+50
Mana regen
1.5+0.12
Attack
50.625+2.625
Armor
16.5+4
MR
30
Move speed
335
Range
625
Attack speed
0.579+1.36%

Abilities

P, Pyromania

Description

Innate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds.

Build

Each build as its own page: AP Burst Mage (Mid) · AP Burst Support (Support)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Doran's Ring
    2. Health Potion, 2 of them

    Annie can keep casting on this: 60 health, 15 ability power and 3 mana regen per 5 seconds.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    Annie's damage is point and click, so 325 gold spent on stepping aside costs her nothing in return.

    Alternative start:
    1. Null-Magic Mantle
    2. Health Potion, 2 of them

    Against a mage, spend the 400 gold on magic resist instead of the sustain start.

  2. Early

    • Needlessly Large Rod
    • Fiendish Codex

    Needlessly Large Rod into Deathfire Grasp.

  3. Core

    • Deathfire Grasp
    • Sorcerer's Shoes
    • Rabadon's Deathcap
  4. Late

    • Zhonya's Hourglass
    • Void Staff
    • Liandry's Torment
  5. Full build

    • Deathfire Grasp
    • Sorcerer's Shoes
    • Rabadon's Deathcap
    • Zhonya's Hourglass
    • Void Staff
    • Liandry's Torment

Situationalswap into the late slots

  • Abyssal Scepter
  • Banshee's Veil

Runes & masteries

21/0/9 · Mid

Standard AP Burst

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +0.4 Mana Regen / 5 sec.
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Magic Penetration
+9
Mana Regen / 5 sec.
+3.6
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Burst Mage
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W2W at level 28W at level 810W at level 1012W at level 1213W at level 13
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • RyzeRyzeRyze has to stand still and cast to do anything, and a PyromaniaPyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. stun into Tibbers is over before Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. matters. Nothing in his kit moves him out of 625 range.Full matchup page
  • VeigarVeigarTwo immobile mages, and only one has a guaranteed stun. Event HorizonEvent HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. protects the ground Veigar is standing on; Annie walks up, stuns, and Tibbers finishes before Primordial BurstPrimordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. is charged.Full matchup page
  • HeimerdingerHeimerdingerTurrets do not stop a stun. Annie kills Heimerdinger inside his own nest with PyromaniaPyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. into Tibbers, and CH-1 Concussion GrenadeCH-1 Concussion GrenadeEActive: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds. only answers what is already next to him.Full matchup page

Weak against

  • KassadinKassadinRiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. leaves after the combo lands, so Annie spends the whole rotation for nothing, and Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the next one before PyromaniaPyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. has recharged.Full matchup page
  • AhriAhriSpirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. is three dashes out of a 625-range combo, and CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. turns Annie's walk-up into the trade Ahri wanted. Annie cannot make her stand still.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind her with BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. already applied. Annie has one stun and no answer to being the one who gets surprised.Full matchup page
  • BrandBrandBrand's longer spell rotation wins the poke war: Pillar of FlamePillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. hits from beyond DisintegrateDisintegrateQActive: Annie hurls a fireball at the target enemy that deals magic damage. If this kills the target, Disintegrate's mana cost is refunded. range and his burst arrives whether or not Annie holds her stun.Full matchup page
  • MorganaMorganaBlack ShieldBlack ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. blanks the stun Annie's whole combo hangs on; without a Flash-Tibbers threat she has no lane.Full matchup page

Classic vs modern9 base-stat shifts

Base-stat shifts9
Base health
Classic: 460Current League: 560
Health per level
Classic: 76Current League: 96
Health regen
Classic: 1.01Current League: 5.5
Base mana
Classic: 300Current League: 418
Mana per level
Classic: 50Current League: 25
Base attack damage
Classic: 50.625Current League: 50
Attack damage per level
Classic: 2.625Current League: 0
Base armor
Classic: 16.5Current League: 23
Base attack speed
Classic: 0.579Current League: 0.61

Skins

  • Annie

  • Goth Annie

  • Frostfire Annie

  • Panda Annie

  • Sweetheart Annie

  • Super Galaxy Annie

  • Annie-Versary

  • Cafe Cuties Annie

  • Goth Annie Modern

  • Classic Annie

History & Notes

Released 2009-02-21, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.1
    • Pyromania, Stun duration reduced to 1.25;1.5;1.75 seconds from 1.75 at all levels.
    • Summon, Tibbers: Cooldown reduced to 120/100/80 seconds from 120.
  2. V4.4
    • Disintegrate, Base damage reduced to 80/115/150/185/220 from 85/125/165/205/245.
    • Disintegrate, Ability power scaling increased to (+ 80% AP) from (+ 70% AP).
    • Disintegrate, If Disintegrate kills its target, the cooldown is reduced by half (in addition to refunding the mana).
    • Incinerate, Base damage decreased to 70/115/160/205/250 from 80/130/180/230/280.
    • Incinerate, Ability power ratio increased to (+ 85% AP) from (+ 75% AP).
    • Summon, Tibbers: Base damage decreased to 175/300/425 from 200/325/450.
  3. V4.5
    • Stats, Base armor increased to 12.5 from 8.5.