Annie
the Dark Child
Quick build
AP Burst Mage
First buy
Annie can keep casting on this: 60 health, 15 ability power and 3 mana regen per 5 seconds.
Loadout
Mid · Standard AP Burst · 21/0/9 masteries
Overview
- Difficulty
- Difficulty 2 of 10
- Class
- Mage
- Released
- · original roster
Base stats
- Health
- 460+76
- HP regen
- 1.01+0.11
- Mana
- 300+50
- Mana regen
- 1.5+0.12
- Attack
- 50.625+2.625
- Armor
- 16.5+4
- MR
- 30
- Move speed
- 335
- Range
- 625
- Attack speed
- 0.579+1.36%
Abilities
P, Pyromania
Description
Innate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds.
Q, Disintegrate
Description
Active: Annie hurls a fireball at the target enemy that deals magic damage. If this kills the target, Disintegrate's mana cost is refunded. Magic Damage: 90/130/170/210/250 (+75% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 90 | 130 | 170 | 210 | 250 |
| Cooldown (s) | 4 | 4 | 4 | 4 | 4 |
| Cost | 60 | 65 | 70 | 75 | 80 |
W, Incinerate
Description
Active: Annie releases fire in a cone in the target direction, dealing magic damage to enemies hit. Magic Damage: 85/135/185/235/285 (+80% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 85 | 135 | 185 | 235 | 285 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 70 | 80 | 90 | 100 | 110 |
E, Molten Shield
Description
Active: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage. Bonus Resistances: 20/30/40/50/60. Magic Damage: 20/30/40/50/60 (+20% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 20 | 20 | 20 | 20 | 20 |
R, Summon: Tibbers
Description
Active: Annie summons Tibbers to the target location in a burst of flame, dealing magic damage to enemies near him. Summon: Tibbers can be recast at any time while Tibbers is alive. Tibbers then remains on the field as a controllable pet for up to 45 seconds. Tibbers deals 35 magic damage to all enemies within a 350 unit radius every second. Recast: Annie directs Tibbers to the target location. Initial Magic Damage: 200/325/450 (+70% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Initial damage | 200 | 325 | 450 |
| Cooldown (s) | 120 | 120 | 120 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: AP Burst Mage (Mid) · AP Burst Support (Support)
First buy
Annie can keep casting on this: 60 health, 15 ability power and 3 mana regen per 5 seconds.
Alternative start:Annie's damage is point and click, so 325 gold spent on stepping aside costs her nothing in return.
Alternative start:Against a mage, spend the 400 gold on magic resist instead of the sustain start.
Runes & masteries
21/0/9 · Mid
Standard AP Burst
- 9× +1 Magic Penetration
- 9× +0.4 Mana Regen / 5 sec.
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Magic Penetration
- +9
- Mana Regen / 5 sec.
- +3.6
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
RyzeRyze has to stand still and cast to do anything, and a
Pyromania
PyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. stun into Tibbers is over before
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. matters. Nothing in his kit moves him out of 625 range.Full matchup page
VeigarTwo immobile mages, and only one has a guaranteed stun.
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. protects the ground Veigar is standing on; Annie walks up, stuns, and Tibbers finishes before
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. is charged.Full matchup page
HeimerdingerTurrets do not stop a stun. Annie kills Heimerdinger inside his own nest with
Pyromania
PyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. into Tibbers, and
CH-1 Concussion Grenade
CH-1 Concussion GrenadeEActive: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds. only answers what is already next to him.Full matchup page
Weak against
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. leaves after the combo lands, so Annie spends the whole rotation for nothing, and
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the next one before
Pyromania
PyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. has recharged.Full matchup page
Ahri
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. is three dashes out of a 625-range combo, and
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. turns Annie's walk-up into the trade Ahri wanted. Annie cannot make her stand still.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind her with
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. already applied. Annie has one stun and no answer to being the one who gets surprised.Full matchup page
BrandBrand's longer spell rotation wins the poke war:
Pillar of Flame
Pillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. hits from beyond
Disintegrate
DisintegrateQActive: Annie hurls a fireball at the target enemy that deals magic damage. If this kills the target, Disintegrate's mana cost is refunded. range and his burst arrives whether or not Annie holds her stun.Full matchup page
Morgana
Black Shield
Black ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. blanks the stun Annie's whole combo hangs on; without a Flash-Tibbers threat she has no lane.Full matchup page
Classic vs modern9 base-stat shifts
Base-stat shifts9
- Base health
- Classic: 460Current League: 560
- Health per level
- Classic: 76Current League: 96
- Health regen
- Classic: 1.01Current League: 5.5
- Base mana
- Classic: 300Current League: 418
- Mana per level
- Classic: 50Current League: 25
- Base attack damage
- Classic: 50.625Current League: 50
- Attack damage per level
- Classic: 2.625Current League: 0
- Base armor
- Classic: 16.5Current League: 23
- Base attack speed
- Classic: 0.579Current League: 0.61
Skins
Annie
Goth Annie
Frostfire Annie
Panda Annie
Sweetheart Annie
Super Galaxy Annie
Annie-Versary
Cafe Cuties Annie
Goth Annie Modern
Classic Annie
History & Notes
Released 2009-02-21, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.1
Pyromania, Stun duration reduced to 1.25;1.5;1.75 seconds from 1.75 at all levels.- Summon, Tibbers: Cooldown reduced to 120/100/80 seconds from 120.
- V4.4
Disintegrate, Base damage reduced to 80/115/150/185/220 from 85/125/165/205/245.
Disintegrate, Ability power scaling increased to (+ 80% AP) from (+ 70% AP).
Disintegrate, If Disintegrate kills its target, the cooldown is reduced by half (in addition to refunding the mana).
Incinerate, Base damage decreased to 70/115/160/205/250 from 80/130/180/230/280.
Incinerate, Ability power ratio increased to (+ 85% AP) from (+ 75% AP).- Summon, Tibbers: Base damage decreased to 175/300/425 from 200/325/450.
- V4.5
- Stats, Base armor increased to 12.5 from 8.5.









