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Brand

the Burning Vengeance

BClassic SRMidSupportMage

Quick build

AP Burn Mage

Full build
MidClassic SR21/0/9 masteries
Max
FlashIgnite

First buy

  1. Doran's Ring
  2. Health Potion, 2 of them

Sear is 50 mana flat at every rank, so Brand's problem is volume, and the ring's regen pays for it.

Core

  • Liandry's Torment
  • Sorcerer's Shoes
  • Rabadon's Deathcap

Loadout

Mid · AP Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 5 of 10
Class
Mage
Released
· later addition

Base stats

Health
456+76
HP regen
1.01+0.11
Mana
295+45
Mana regen
1.52+0.12
Attack
55+3
Armor
19.5+3.5
MR
30
Move speed
340
Range
550
Attack speed
0.625+1.36%

Abilities

P, Blaze

Description

Innate: Brand's abilities set his targets ablaze upon damaging them, dealing 8% of target's maximum health over 4 seconds as magic damage and empowering his abilities against them. The damage is capped at 80 per second against monsters.

Build

Each build as its own page: AP Burn Mage (Mid) · AP Poke Support (Support)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Doran's Ring
    2. Health Potion, 2 of them

    Sear is 50 mana flat at every rank, so Brand's problem is volume, and the ring's regen pays for it.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    Pillar of Flame lands after a 0.625 second delay. Boots are what makes the enemy version of that miss.

    Alternative start:
    1. Null-Magic Mantle
    2. Health Potion, 2 of them

    Doran's Ring carries 15 ability power and no resistances, which is the wrong 400 gold against a mage.

  2. Early

    • Haunting Guise
    • Amplifying Tome

    Toward Liandry's Torment.

  3. Core

    • Liandry's Torment
    • Sorcerer's Shoes
    • Rabadon's Deathcap
  4. Late

    • Rylai's Crystal Scepter
    • Zhonya's Hourglass
    • Void Staff
  5. Full build

    • Liandry's Torment
    • Sorcerer's Shoes
    • Rabadon's Deathcap
    • Rylai's Crystal Scepter
    • Zhonya's Hourglass
    • Void Staff

Runes & masteries

21/0/9 · Mid

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Armor
+9
Magic Penetration
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.Wanderer (1 of 3 ranks)Wanderer1 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Burn Mage
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W1W at level 14W at level 45W at level 57W at level 79W at level 9
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • KarthusKarthusKarthus has to stand in DefileDefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost. to deal damage, which is exactly where Pillar of FlamePillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. lands. Neither can dodge, and Brand's burst arrives first.Full matchup page
  • VeigarVeigarEvent HorizonEvent HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. is the only defence Veigar has, and it is a stun Brand can walk around. SearSearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. on a stunned target detonates Ablaze before Primordial BurstPrimordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. is charged.Full matchup page
  • SionSionCryptic GazeCryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is Sion's one answer and it is on a long cooldown; miss it and ConflagrationConflagrationEActive: Brand sets the target enemy aflame, dealing magic damage. Blaze old.png Blaze: Conflagration also spreads to enemies around the target. into Pillar of FlamePillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. chains through a champion with no dash and no range.Full matchup page

Weak against

  • KassadinKassadinRiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. brings Kassadin inside Brand's spell ranges. Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. can silence the follow-up before Brand completes the rotation, so keep SearSearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. available for his arrival.Full matchup page
  • Lee SinLee SinSonic Wave into Resonating Strike arrives faster than SearSearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. can be set up, and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. kicks Brand out of the fight he was about to win from range.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind Brand with BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. already applied. Brand has no dash and no stun he can land at that range, and Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. slows the walk away.Full matchup page
  • KatarinaKatarinaBrand has no escape: ShunpoShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. puts Katarina on top of him and Death LotusDeath LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. finishes before a full BlazeBlazePassiveInnate: Brand's abilities set his targets ablaze upon damaging them, dealing 8% of target's maximum health over 4 seconds as magic damage and empowering his abilities against them. The damage is capped at 80 per second against monsters. rotation pays out - only a perfectly timed SearSearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. stops her.Full matchup page
  • AhriAhriCharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts Brand's rotation and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. sidesteps Pillar of FlamePillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage.; the immobile mage loses to the mobile one.Full matchup page

Classic vs modern11 base-stat shifts

Base-stat shifts11
Base health
Classic: 456Current League: 570
Health per level
Classic: 76Current League: 105
Health regen
Classic: 1.01Current League: 5.5
Base mana
Classic: 295Current League: 469
Mana per level
Classic: 45Current League: 21
Base attack damage
Classic: 55Current League: 57
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 19.5Current League: 24
Armor per level
Classic: 3.5Current League: 4.2
Base attack speed
Classic: 0.625Current League: 0.681
Attack speed per level
Classic: 1.36%Current League: 2%

Skins

  • Brand

  • Cryocore Brand

  • Zombie Brand

  • Debonair Brand

  • Prestige Debonair Brand

  • Empyrean Brand

History & Notes

Released 2011-04-12, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.15
    • Conflagration, Range reduced to 625 from 650.
  2. V4.5
    • Stats, Base armor increased to 16 from 12.
  3. V4.16
    • Pyroclasm, Now has a secondary targeting indicator that shows bounce radius.
Contributors
Reio