Brand
the Burning Vengeance
Quick build
AP Burn Mage
First buy
Sear is 50 mana flat at every rank, so Brand's problem is volume, and the ring's regen pays for it.
Loadout
Mid · AP Standard · 21/0/9 masteries
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Mage
- Released
- · later addition
Base stats
- Health
- 456+76
- HP regen
- 1.01+0.11
- Mana
- 295+45
- Mana regen
- 1.52+0.12
- Attack
- 55+3
- Armor
- 19.5+3.5
- MR
- 30
- Move speed
- 340
- Range
- 550
- Attack speed
- 0.625+1.36%
Abilities
P, Blaze
Description
Innate: Brand's abilities set his targets ablaze upon damaging them, dealing 8% of target's maximum health over 4 seconds as magic damage and empowering his abilities against them. The damage is capped at 80 per second against monsters.
Q, Sear
Description
Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. Magic Damage: 80/120/160/200/240 (+65% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 120 | 160 | 200 | 240 |
| Cooldown (s) | 8 | 7.5 | 7 | 6.5 | 6 |
| Cost | 50 | 50 | 50 | 50 | 50 |
W, Pillar of Flame
Description
Active: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. Magic Damage: 75/120/165/210/255 (+60% AP). Increased Magic Damage: 93.75/150/206.25/262.5/318.75 (+75% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 75 | 120 | 165 | 210 | 255 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 70 | 75 | 80 | 85 | 90 |
E, Conflagration
Description
Active: Brand sets the target enemy aflame, dealing magic damage. Blaze old.png Blaze: Conflagration also spreads to enemies around the target. Magic Damage: 70/105/140/175/210 (+55% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 70 | 105 | 140 | 175 | 210 |
| Cooldown (s) | 12 | 11 | 10 | 9 | 8 |
| Cost | 70 | 75 | 80 | 85 | 90 |
R, Pyroclasm
Description
Active: Brand launches a fireball at the target enemy that bounces between nearby enemies up to four times, dealing magic damage each time. If Pyroclasm's current target becomes invalid, it selects a new enemy at no cost to its remaining bounces. If its initial target becomes invalid and there are no other valid targets, Pyroclasm refunds its cost and resets its cooldown. Blaze old.png Blaze: Pyroclasm's next bounce prioritizes enemy champions. Magic Damage: 150/250/350 (+50% AP). Total Single-Target Damage: 450/750/1050 (+150% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 150 | 250 | 350 |
| Cooldown (s) | 105 | 90 | 75 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: AP Burn Mage (Mid) · AP Poke Support (Support)
First buy
Sear is 50 mana flat at every rank, so Brand's problem is volume, and the ring's regen pays for it.
Alternative start:Pillar of Flame lands after a 0.625 second delay. Boots are what makes the enemy version of that miss.
Alternative start:Doran's Ring carries 15 ability power and no resistances, which is the wrong 400 gold against a mage.
Runes & masteries
21/0/9 · Mid
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (1 of 3 ranks)Wanderer1 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 1W at level 1 | 4W at level 4 | 5W at level 5 | 7W at level 7 | 9W at level 9 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
KarthusKarthus has to stand in
Defile
DefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost. to deal damage, which is exactly where
Pillar of Flame
Pillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. lands. Neither can dodge, and Brand's burst arrives first.Full matchup page
Veigar
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. is the only defence Veigar has, and it is a stun Brand can walk around.
Sear
SearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. on a stunned target detonates Ablaze before
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. is charged.Full matchup page
Sion
Cryptic Gaze
Cryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is Sion's one answer and it is on a long cooldown; miss it and
Conflagration
ConflagrationEActive: Brand sets the target enemy aflame, dealing magic damage. Blaze old.png Blaze: Conflagration also spreads to enemies around the target. into
Pillar of Flame
Pillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage. chains through a champion with no dash and no range.Full matchup page
Weak against
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. brings Kassadin inside Brand's spell ranges.
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. can silence the follow-up before Brand completes the rotation, so keep
Sear
SearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. available for his arrival.Full matchup page
Lee SinSonic Wave into Resonating Strike arrives faster than
Sear
SearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. can be set up, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. kicks Brand out of the fight he was about to win from range.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind Brand with
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. already applied. Brand has no dash and no stun he can land at that range, and
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. slows the walk away.Full matchup page
KatarinaBrand has no escape:
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. puts Katarina on top of him and
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. finishes before a full
Blaze
BlazePassiveInnate: Brand's abilities set his targets ablaze upon damaging them, dealing 8% of target's maximum health over 4 seconds as magic damage and empowering his abilities against them. The damage is capped at 80 per second against monsters. rotation pays out - only a perfectly timed
Sear
SearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds. stops her.Full matchup page
Ahri
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts Brand's rotation and
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. sidesteps
Pillar of Flame
Pillar of FlameWActive: After a 0.625-second delay, Brand erupts the target area in flames, dealing magic damage to enemies within. Blaze old.png Blaze: Pillar of Flame deals 25% additional damage.; the immobile mage loses to the mobile one.Full matchup page
Classic vs modern11 base-stat shifts
Base-stat shifts11
- Base health
- Classic: 456Current League: 570
- Health per level
- Classic: 76Current League: 105
- Health regen
- Classic: 1.01Current League: 5.5
- Base mana
- Classic: 295Current League: 469
- Mana per level
- Classic: 45Current League: 21
- Base attack damage
- Classic: 55Current League: 57
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 19.5Current League: 24
- Armor per level
- Classic: 3.5Current League: 4.2
- Base attack speed
- Classic: 0.625Current League: 0.681
- Attack speed per level
- Classic: 1.36%Current League: 2%
Skins
Brand
Cryocore Brand
Zombie Brand
Debonair Brand
Prestige Debonair Brand
Empyrean Brand
History & Notes
Released 2011-04-12, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.15
Conflagration, Range reduced to 625 from 650.
- V4.5
- Stats, Base armor increased to 16 from 12.
- V4.16
Pyroclasm, Now has a secondary targeting indicator that shows bounce radius.
- Contributors
- Reio







