Lee Sin
the Blind Monk
Quick build
Jungle AD Bruiser
First buy
jungle item plus sustain; source lists this as the jungle early-game item for ward-active utility and safer clears
Loadout
Jungle · Standard Jungle AD/Energy · 21/9/0 masteries
Overview
- Difficulty
- Difficulty 8 of 10
- Class
- Fighter, Assassin
- Released
- · later addition
Base stats
- Health
- 513+85
- HP regen
- 1.39+0.14
- Attack
- 59+3.2
- Armor
- 23.7+3.7
- MR
- 31.25+1.25
- Move speed
- 350
- Range
- 125
- Attack speed
- 0.651+3%
Abilities
P, Flurry
Description
After casting an ability, Lee Sin's next 2 basic attacks gain 40% Attack Speed. They restore 10/15/20 Energy at levels 1/7/13, with the first hit restoring twice that amount.
Q, Sonic Wave / Resonating Strike
Description
Sonic Wave: Active: Lee Sin fires a sonic blast in the target direction that deals physical damage to the first enemy hit and marks them for 3 seconds, during which they are revealed. While the target is marked, Lee Sin can cast Resonating Strike. Physical Damage: 50/80/110/140/170 (+90% bonus AD). Resonating Strike: Active: Lee Sin dashes to the nearby enemy marked by Sonic Wave. Upon arrival, he consumes the mark and deals physical damage. The marked enemy must be within range in order to cast this ability. Iron Will and Cripple can be cast during the dash. Physical Damage: 50/80/110/140/170 (+90% bonus AD) (+8% of target's missing health).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 50 | 80 | 110 | 140 | 170 |
| Cooldown (s) | 11 | 10 | 9 | 8 | 7 |
| Cost | 50 | 50 | 50 | 50 | 50 |
W, Safeguard / Iron Will
Description
Safeguard: Active: Lee Sin dashes to the target allied unit's location. Both they and Lee Sin gain a shield for 5 seconds. Lee Sin can self-cast Safeguard to shield himself. After Safeguard is cast, Lee Sin can cast Iron Will within the next 3 seconds. Iron Will and Cripple can be cast during the dash. Shield Strength: 40/80/120/160/200 (+80% AP). Iron Will: Active: For 5 seconds, Lee Sin gains life steal, spell vamp, and bonus armor. Life Steal & Spell Vamp: 5/9/13/17/21%. Bonus Armor: 10/15/20/25/30.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 9 | 9 | 9 | 9 | 9 |
| Cost | 50 | 50 | 50 | 50 | 50 |
E, Tempest / Cripple
Description
Tempest: Active: Lee Sin smashes the ground beneath him, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not invisible when struck, revealing them for the same duration. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay. Magic Damage: 60/95/130/165/200 (+100% bonus AD). Cripple: Active: Lee Sin slows and cripples the attack speed of nearby enemies marked by Tempest, decaying in strength over 4 seconds. A nearby marked enemy is required to cast this ability. Slow: 30/37.5/45/52.5/60%. Attack Speed Cripple: 30/37.5/45/52.5/60%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 50 | 50 | 50 | 50 | 50 |
R, Dragon's Rage
Description
Active: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. Physical Damage: 200/400/600 (+200% bonus AD).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 200 | 400 | 600 |
| Cooldown (s) | 90 | 75 | 60 |
| Cost | 0 | 0 | 0 |
Build
Each build as its own page: Jungle AD Bruiser (Jungle) · Top AD Bruiser (Top)
First buy
jungle item plus sustain; source lists this as the jungle early-game item for ward-active utility and safer clears
Runes & masteries
21/9/0 · Jungle
Standard Jungle AD/Energy
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 3× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +15.75
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
Destruction (1 of 1 ranks)Destruction1 / 1 ranksIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
AmumuAmumu needs full camps and levels before he matters; Lee Sin fights from the first camp on energy and wins every early skirmish. One caveat: never kick Amumu into your own team -
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. on a tank hands him a free initiate.Full matchup page
FiddlesticksFiddlesticks has to finish a camp before
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes him safe; Lee Sin fights at any point in the clear because energy does not run out. Sonic Wave into Resonating Strike is more than
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%.'s duration buys back.Full matchup page
WarwickLee Sin can contest Warwick's early camps with Sonic Wave and the attack-speed cripple from Cripple.
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. on an ally; Tempest has no interrupt, and Lee cannot cast while he is the suppressed target.Full matchup page
Weak against
Rammus
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. turns Lee Sin's on-hit damage back on him,
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. blanks the rest, and
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. holds him inside both. Energy does not help against a champion who wins by standing still.Full matchup page
Olaf
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second., Cripple and every slow Lee Sin owns, and
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. is true damage into a champion built out of shields and armor.Full matchup page
NasusLee Sin's window closes as the
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. stacks open; by then
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. ramps his attack speed cut toward 47.5% at rank 5, just as
Fury of the Sands
Fury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD makes Nasus unkillable.Full matchup page
Garen
Courage
CourageWPassive: Garen's bonus armor and bonus magic resistance are increased by 20%. Active: Garen reduces incoming damage and the duration of incoming crowd control effects by 30% for a few seconds. plus early armor blunts the Sonic Wave trades,
Decisive Strike
Decisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer.'s silence cuts combos short, and
Judgment
JudgmentEActive: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to basic attack but dealing physical damage each second to enemies within range for the duration. Judgment deals 75% damage to minions and monsters. Garen is ghosted while spinning but moves 20% slower when traveling through units. Judgment can critically strike. wins the extended fights Lee Sin's energy cannot sustain.Full matchup page
Classic vs modern10 base-stat shifts
Base-stat shifts10
- Base health
- Classic: 513Current League: 645
- Health per level
- Classic: 85Current League: 108
- Health regen
- Classic: 1.39Current League: 7.5
- Base attack damage
- Classic: 59Current League: 66
- Attack damage per level
- Classic: 3.2Current League: 0
- Base armor
- Classic: 23.7Current League: 36
- Armor per level
- Classic: 3.7Current League: 4.5
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 350Current League: 345
Skins
Lee Sin
Muay Thai Lee Sin
God Fist Lee Sin
Nightbringer Lee Sin
Prestige Nightbringer Lee Sin
Prestige Nightbringer Lee Sin (2022)
Lee Sin has 2 more skins in Classic with no English name, not shown here.
History & Notes
Released 2011-04-01, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.15
- Safeguard, Allied shielding changed to champions only from all allied units.
- V4.5
- Stats, Base armor increased to 20 from 16.
- Safeguard, Cooldown increased to 14 seconds from 9.
- Safeguard, New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
- Safeguard, Shield duration reduced to 4 seconds from 5.
- Safeguard, Self shielding changed to allied champions only from all allied units (targeting unchanged).
- Iron Will, Bonus sustain duration reduced to 4 seconds from 5.
- V4.13
- Stats, Base health regen increased to 8.95 from 6.95.
- Safeguard, Shield duration reduced to 2 seconds from 4.
- Cripple, Removed: 20/30/40/50/60% attack speed slow.











