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Lee Sin

the Blind Monk

BClassic SRJungleTopFighter · Assassin

Quick build

Jungle AD Bruiser

Full build
JungleClassic SR21/9/0 masteries
Max
SmiteFlash

First buy

  1. Hunter's Machete
  2. Health Potion, 5 of them

jungle item plus sustain; source lists this as the jungle early-game item for ward-active utility and safer clears

Core

  • Spirit of the Elder Lizard
  • Ninja Tabi
  • Ravenous Hydra

Loadout

Jungle · Standard Jungle AD/Energy · 21/9/0 masteries

Overview

Difficulty
Difficulty 8 of 10
Class
Fighter, Assassin
Released
· later addition

Base stats

Health
513+85
HP regen
1.39+0.14
Attack
59+3.2
Armor
23.7+3.7
MR
31.25+1.25
Move speed
350
Range
125
Attack speed
0.651+3%

Abilities

P, Flurry

Description

After casting an ability, Lee Sin's next 2 basic attacks gain 40% Attack Speed. They restore 10/15/20 Energy at levels 1/7/13, with the first hit restoring twice that amount.

Build

Each build as its own page: Jungle AD Bruiser (Jungle) · Top AD Bruiser (Top)

JungleClassic SR
Max
SmiteFlash
  1. First buy

    1. Hunter's Machete
    2. Health Potion, 5 of them

    jungle item plus sustain; source lists this as the jungle early-game item for ward-active utility and safer clears

  2. Early

    • Spirit Stone
    • Long Sword

    Toward Spirit of the Elder Lizard.

  3. Core

    • Spirit of the Elder Lizard
    • Ninja Tabi
    • Ravenous Hydra
  4. Late

    • Ruby Sightstone
    • Randuin's Omen
    • Guardian Angel
  5. Full build

    • Spirit of the Elder Lizard
    • Ninja Tabi
    • Ravenous Hydra
    • Ruby Sightstone
    • Randuin's Omen
    • Guardian Angel

Situationalswap into the late slots

  • The Bloodthirster
  • Wriggle's Lantern

Runes & masteries

21/9/0 · Jungle

Standard Jungle AD/Energy

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Magic Resist per level
+1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestruction (1 of 1 ranks)Destruction1 / 1 ranksIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Jungle AD Bruiser
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W2W at level 28W at level 810W at level 1012W at level 1213W at level 13
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • AmumuAmumuAmumu needs full camps and levels before he matters; Lee Sin fights from the first camp on energy and wins every early skirmish. One caveat: never kick Amumu into your own team - Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. on a tank hands him a free initiate.Full matchup page
  • FiddlesticksFiddlesticksFiddlesticks has to finish a camp before DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes him safe; Lee Sin fights at any point in the clear because energy does not run out. Sonic Wave into Resonating Strike is more than TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%.'s duration buys back.Full matchup page
  • WarwickWarwickLee Sin can contest Warwick's early camps with Sonic Wave and the attack-speed cripple from Cripple. Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. on an ally; Tempest has no interrupt, and Lee cannot cast while he is the suppressed target.Full matchup page

Weak against

  • RammusRammusSpiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. turns Lee Sin's on-hit damage back on him, Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. blanks the rest, and Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. holds him inside both. Energy does not help against a champion who wins by standing still.Full matchup page
  • OlafOlafRagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second., Cripple and every slow Lee Sin owns, and Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. is true damage into a champion built out of shields and armor.Full matchup page
  • NasusNasusLee Sin's window closes as the Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. stacks open; by then WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. ramps his attack speed cut toward 47.5% at rank 5, just as Fury of the SandsFury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD makes Nasus unkillable.Full matchup page
  • GarenGarenCourageCourageWPassive: Garen's bonus armor and bonus magic resistance are increased by 20%. Active: Garen reduces incoming damage and the duration of incoming crowd control effects by 30% for a few seconds. plus early armor blunts the Sonic Wave trades, Decisive StrikeDecisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer.'s silence cuts combos short, and JudgmentJudgmentEActive: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to basic attack but dealing physical damage each second to enemies within range for the duration. Judgment deals 75% damage to minions and monsters. Garen is ghosted while spinning but moves 20% slower when traveling through units. Judgment can critically strike. wins the extended fights Lee Sin's energy cannot sustain.Full matchup page

Classic vs modern10 base-stat shifts

Base-stat shifts10
Base health
Classic: 513Current League: 645
Health per level
Classic: 85Current League: 108
Health regen
Classic: 1.39Current League: 7.5
Base attack damage
Classic: 59Current League: 66
Attack damage per level
Classic: 3.2Current League: 0
Base armor
Classic: 23.7Current League: 36
Armor per level
Classic: 3.7Current League: 4.5
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 350Current League: 345

Skins

  • Lee Sin

  • Muay Thai Lee Sin

  • God Fist Lee Sin

  • Nightbringer Lee Sin

  • Prestige Nightbringer Lee Sin

  • Prestige Nightbringer Lee Sin (2022)

Lee Sin has 2 more skins in Classic with no English name, not shown here.

History & Notes

Released 2011-04-01, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.15
    • Safeguard, Allied shielding changed to champions only from all allied units.
  2. V4.5
    • Stats, Base armor increased to 20 from 16.
    • Safeguard, Cooldown increased to 14 seconds from 9.
    • Safeguard, New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
    • Safeguard, Shield duration reduced to 4 seconds from 5.
    • Safeguard, Self shielding changed to allied champions only from all allied units (targeting unchanged).
    • Iron Will, Bonus sustain duration reduced to 4 seconds from 5.
  3. V4.13
    • Stats, Base health regen increased to 8.95 from 6.95.
    • Safeguard, Shield duration reduced to 2 seconds from 4.
    • Cripple, Removed: 20/30/40/50/60% attack speed slow.