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Olaf

the Berserker

CClassic SRJungleTopFighterPre-rework kit

Quick build

Jungle AD Bruiser

Full build
JungleClassic SR9/21/0 masteries
Max
SmiteGhost

First buy

Core

  • Ravenous Hydra
  • Ninja Tabi
  • Sunfire Cape

Loadout

Jungle · AD Standard · 9/21/0 masteries

Overview

Difficulty
Difficulty 4 of 10
Class
Fighter
Released
· later addition

Base stats

Health
534+93
HP regen
1.58+0.18
Mana
270+45
Mana regen
1.415+0.115
Attack
57.6+3.5
Armor
24+3
MR
31.25+1.25
Move speed
350
Range
125
Attack speed
0.694+2.7%

Abilities

P, Berserker Rage

Description

Innate: Olaf gains 1% bonus attack speed for every 1% of health he is missing, up to 100%.

Build

Each build as its own page: Jungle AD Bruiser (Jungle) · Top AD Bruiser (Top)

JungleClassic SR
Max
SmiteGhost
  1. First buy

  2. Early

    • Tiamat
    • Vampiric Scepter

    Toward Ravenous Hydra.

  3. Core

    • Ravenous Hydra
    • Ninja Tabi
    • Sunfire Cape
  4. Late

    • Spirit Visage
    • Randuin's Omen
    • Warmog's Armor
  5. Full build

    • Ravenous Hydra
    • Ninja Tabi
    • Sunfire Cape
    • Spirit Visage
    • Randuin's Omen
    • Warmog's Armor

Runes & masteries

9/21/0 · Jungle

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× 0.1% Cooldown Reduction per level
Quintessences
  • 3× +26 Health

Page total

Armor
+9
Attack Damage
+9
Cooldown Reduction per level
+0.9%
Health
+78
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense9

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverance (3 of 3 ranks)Perseverance3 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3Tenacious (3 of 3 ranks)Tenacious3 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good Hands (1 of 1 ranks)Good Hands1 / 1 ranksReduce time spent dead by 10%Reinforced Armor (1 of 1 ranks)Reinforced Armor1 / 1 ranksReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%

defense21

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Jungle AD Bruiser
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • JaxJaxRagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. strips armor at the moment Grandmaster's MightGrandmaster's MightRPassive: Jax's basic attacks grant bonus attack speed, stacking up to 10 times. Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit consumes all stacks to deal additional magic damage. needs it most, and Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage is not something Counter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. can dodge.Full matchup page
  • NasusNasusWitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is crowd control and RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. is the answer to crowd control. Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. ignores the armor Nasus stacks, and Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. out-sustains Soul EaterSoul EaterPassiveInnate: Nasus gains 10/15/20% life steal at levels 1/6/11..Full matchup page
  • Dr. MundoDr. MundoSadismSadismRActive: Dr. Mundo regenerates health over 12 seconds and gains bonus movement speed for the duration. restores a percentage; Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. removes a flat lump of true damage on a short cooldown. Infected CleaverInfected CleaverQActive: Dr. Mundo hurls a cleaver in the target direction, dealing magic damage to the first enemy it hits and slowing them by 40% for 2 seconds. Infected Cleaver has a minimum damage threshold. If Infected Cleaver hits an enemy, Dr. Mundo heals for 50% of the health cost.'s slow does nothing through RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality..Full matchup page

Weak against

  • TeemoTeemoBlinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. turns Olaf's auto-attacks off for the length of the trade, Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. chips him from range, and Noxious TrapNoxious TrapRActive: Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 10 minutes and granting sight of its surroundings. Teemo periodically stocks a Noxious Trap charge, up to 3. The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them. covers the ground he has to cross.Full matchup page
  • VayneVayneSilver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters.' true damage beats the health Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. restores, and TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. keeps Vayne at a range where UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. is the only thing Olaf can answer with.Full matchup page
  • Kog'MawKog'MawLiving ArtilleryLiving ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. and Bio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. both out-range UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds., and Void OozeVoid OozeEActive: Kog'Maw spews a ball of ooze in the target direction, dealing magic damage and slowing enemies for 1 second. The ooze lingers for 3 seconds, slowing enemies who stand in it as well as for 0.25 seconds after they leave the affected area. slows Olaf back out of the gap he spent the whole fight closing.Full matchup page
  • KayleKayleRighteous FuryRighteous FuryEActive: For the next 10 seconds, Kayle becomes a ranged champion with 525 range and her basic attacks deal bonus magic damage on-hit. Nearby enemies also take magic damage. kites the axe-chasing bruiser from range, and InterventionInterventionRActive: Kayle bathes the target allied champion or herself in holy light, rendering them invulnerable for 2.5 seconds. blanks RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality.'s all-in for its whole duration.Full matchup page
  • NidaleeNidaleeJavelin Toss pokes from outside axe range and Pounce disengages the RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. all-in until it times out.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Berserker Rage

Innate: Olaf gains 1% bonus attack speed for every 1% of health he is missing, up to 100%.

Current League

Berserker Rage

Olaf gains Attack Speed and Life Steal based on his missing Health.

Coming from current LeagueThe ultimate is a 6-second unstoppable window with defensive stats rather than a 3-second offensive one, and it does not extend with hits; W also gives no attack-speed cushion against kiting, only lifesteal.
Remembering Olaf in 2013This is the pre-V3.12 Olaf: V3.12 (mid-Season-3) reduced Undertow's base damage, raised its slow, and changed its duration/decay, so anyone remembering 'late Season 3 Olaf' is remembering the wrong kit.
Base-stat shifts12
Base health
Classic: 534Current League: 645
Health per level
Classic: 93Current League: 119
Health regen
Classic: 1.58Current League: 6.5
Base mana
Classic: 270Current League: 316
Mana per level
Classic: 45Current League: 50
Base attack damage
Classic: 57.6Current League: 68
Attack damage per level
Classic: 3.5Current League: 0
Base armor
Classic: 24Current League: 35
Armor per level
Classic: 3Current League: 4.2
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Base attack speed
Classic: 0.694Current League: 0.72

Skins

  • Olaf

  • Glacial Olaf

  • Brolaf

  • Butcher Olaf

  • Dragonslayer Olaf

History & Notes

Released 2010-06-09, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.1
    • Undertow, Slow reduced to 29/33/37/41/45% from 35/40/45/50/55%.
    • Undertow, Bugfix: Fixed a bug where dropping a Totem Ward after using Undertow would create new axes that would both do damage and reduce Undertow’s cooldown.
  2. V4.5
    • Base armor increased to 21 from 17.
  3. V4.13
    • Undertow, Cooldown reduced to 7 seconds from 8.
    • Vicious Strikes, Healing amplification increased to +1% per 2% missing health from +1% per 2.5% missing health.
    • Ragnarok, Cooldown reduced to 100/90/80 seconds from 120/100/80.
Contributors
Reio