Olaf
the Berserker
Quick build
Jungle AD Bruiser
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Fighter
- Released
- · later addition
Base stats
- Health
- 534+93
- HP regen
- 1.58+0.18
- Mana
- 270+45
- Mana regen
- 1.415+0.115
- Attack
- 57.6+3.5
- Armor
- 24+3
- MR
- 31.25+1.25
- Move speed
- 350
- Range
- 125
- Attack speed
- 0.694+2.7%
Abilities
P, Berserker Rage
Description
Innate: Olaf gains 1% bonus attack speed for every 1% of health he is missing, up to 100%.
Q, Undertow
Description
Active: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. Physical Damage: 80/125/170/215/260 (+100% bonus AD). Slow: 24/28/32/36/40%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 125 | 170 | 215 | 260 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 55 | 60 | 65 | 70 | 75 |
W, Vicious Strikes
Description
Active: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. Bonus Attack Damage: 7/14/21/28/35 (+1% maximum health). Life Steal & Spell Vamp: 9/12/15/18/21%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 12 | 12 | 12 | 12 | 12 |
| Cost | 40 | 45 | 50 | 55 | 60 |
E, Reckless Swing
Description
Active: Olaf strikes thunder onto the target enemy, dealing true damage. True Damage: 100/160/220/280/340.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 100 | 160 | 220 | 280 | 340 |
| Cooldown (s) | 9 | 8 | 7 | 6 | 5 |
| Cost | 0 | 0 | 0 | 0 | 0 |
R, Ragnarok
Description
Active: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. Bonus Resistances: 30/45/60. Lethality: 10/20/30.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 100 | 100 | 100 |
| Cost | 100 | 75 | 50 |
Build
Each build as its own page: Jungle AD Bruiser (Jungle) · Top AD Bruiser (Top)
First buy
Runes & masteries
9/21/0 · Jungle
AD Standard
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× 0.1% Cooldown Reduction per level
- 3× +26 Health
Page total
- Armor
- +9
- Attack Damage
- +9
- Cooldown Reduction per level
- +0.9%
- Health
- +78
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense9
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
Perseverance (3 of 3 ranks)Perseverance3 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
Tenacious (3 of 3 ranks)Tenacious3 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good Hands (1 of 1 ranks)Good Hands1 / 1 ranksReduce time spent dead by 10%
Reinforced Armor (1 of 1 ranks)Reinforced Armor1 / 1 ranksReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%defense21
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Jax
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. strips armor at the moment
Grandmaster's Might
Grandmaster's MightRPassive: Jax's basic attacks grant bonus attack speed, stacking up to 10 times. Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit consumes all stacks to deal additional magic damage. needs it most, and
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage is not something
Counter Strike
Counter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. can dodge.Full matchup page
Nasus
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is crowd control and
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. is the answer to crowd control.
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. ignores the armor Nasus stacks, and
Vicious Strikes
Vicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. out-sustains
Soul Eater
Soul EaterPassiveInnate: Nasus gains 10/15/20% life steal at levels 1/6/11..Full matchup page
Dr. Mundo
Sadism
SadismRActive: Dr. Mundo regenerates health over 12 seconds and gains bonus movement speed for the duration. restores a percentage;
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. removes a flat lump of true damage on a short cooldown.
Infected Cleaver
Infected CleaverQActive: Dr. Mundo hurls a cleaver in the target direction, dealing magic damage to the first enemy it hits and slowing them by 40% for 2 seconds. Infected Cleaver has a minimum damage threshold. If Infected Cleaver hits an enemy, Dr. Mundo heals for 50% of the health cost.'s slow does nothing through
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality..Full matchup page
Weak against
Teemo
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. turns Olaf's auto-attacks off for the length of the trade,
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. chips him from range, and
Noxious Trap
Noxious TrapRActive: Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 10 minutes and granting sight of its surroundings. Teemo periodically stocks a Noxious Trap charge, up to 3. The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them. covers the ground he has to cross.Full matchup page
Vayne
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters.' true damage beats the health
Vicious Strikes
Vicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. restores, and
Tumble
TumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. keeps Vayne at a range where
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. is the only thing Olaf can answer with.Full matchup page
Kog'Maw
Living Artillery
Living ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. and
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. both out-range
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds., and
Void Ooze
Void OozeEActive: Kog'Maw spews a ball of ooze in the target direction, dealing magic damage and slowing enemies for 1 second. The ooze lingers for 3 seconds, slowing enemies who stand in it as well as for 0.25 seconds after they leave the affected area. slows Olaf back out of the gap he spent the whole fight closing.Full matchup page
Kayle
Righteous Fury
Righteous FuryEActive: For the next 10 seconds, Kayle becomes a ranged champion with 525 range and her basic attacks deal bonus magic damage on-hit. Nearby enemies also take magic damage. kites the axe-chasing bruiser from range, and
Intervention
InterventionRActive: Kayle bathes the target allied champion or herself in holy light, rendering them invulnerable for 2.5 seconds. blanks
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality.'s all-in for its whole duration.Full matchup page
NidaleeJavelin Toss pokes from outside axe range and Pounce disengages the
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. all-in until it times out.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Berserker Rage
Innate: Olaf gains 1% bonus attack speed for every 1% of health he is missing, up to 100%.
Current League
Berserker Rage
Olaf gains Attack Speed and Life Steal based on his missing Health.
Base-stat shifts12
- Base health
- Classic: 534Current League: 645
- Health per level
- Classic: 93Current League: 119
- Health regen
- Classic: 1.58Current League: 6.5
- Base mana
- Classic: 270Current League: 316
- Mana per level
- Classic: 45Current League: 50
- Base attack damage
- Classic: 57.6Current League: 68
- Attack damage per level
- Classic: 3.5Current League: 0
- Base armor
- Classic: 24Current League: 35
- Armor per level
- Classic: 3Current League: 4.2
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Base attack speed
- Classic: 0.694Current League: 0.72
Skins
Olaf
Glacial Olaf
Brolaf
Butcher Olaf
Dragonslayer Olaf
History & Notes
Released 2010-06-09, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.1
Undertow, Slow reduced to 29/33/37/41/45% from 35/40/45/50/55%.
Undertow, Bugfix: Fixed a bug where dropping a Totem Ward after using Undertow would create new axes that would both do damage and reduce Undertow’s cooldown.
- V4.5
- Base armor increased to 21 from 17.
- V4.13
Undertow, Cooldown reduced to 7 seconds from 8.
Vicious Strikes, Healing amplification increased to +1% per 2% missing health from +1% per 2.5% missing health.
Ragnarok, Cooldown reduced to 100/90/80 seconds from 120/100/80.
- Contributors
- Reio








