Teemo
the Swift Scout
Quick build
AP On-Hit
Overview
- Difficulty
- Difficulty 3 of 10
- Class
- Marksman, Mage
- Released
- · original roster
Base stats
- Health
- 460+82
- HP regen
- 1.06+0.13
- Mana
- 240+40
- Mana regen
- 1.38+0.09
- Attack
- 47.5+3
- Armor
- 21.75+3.75
- MR
- 30
- Move speed
- 330
- Range
- 500
- Attack speed
- 0.69+3.38%
Abilities
P, Camouflage
Description
Innate: Teemo gains invisibility after 2 seconds without moving, taking non-over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up. When Teemo breaks the stealth, he gains 40% bonus attack speed for 3 seconds.
Q, Blinding Dart
Description
Active: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. Magic Damage: 80/125/170/215/260 (+70% AP). Blind Duration: 1.5/1.75/2/2.25/2.5 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 125 | 170 | 215 | 260 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 70 | 80 | 90 | 100 | 110 |
W, Move Quick
Description
Passive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare. Passive Bonus Movement Speed: 10/14/18/22/26%. Active Bonus Movement Speed: 20/28/36/44/52%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 17 | 17 | 17 | 17 | 17 |
| Cost | 40 | 40 | 40 | 40 | 40 |
E, Toxic Shot
Description
Passive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. Magic Damage On-Hit: 10/20/30/40/50 (+30% AP). Magic Damage per Tick: 6/12/18/24/30 (+10% AP). Total Poison Damage: 24/48/72/96/120 (+40% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 0 | 0 | 0 | 0 | 0 |
| Cost | 0 | 0 | 0 | 0 | 0 |
R, Noxious Trap
Description
Active: Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 10 minutes and granting sight of its surroundings. Teemo periodically stocks a Noxious Trap charge, up to 3. The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them. Magic Damage: 200/325/450. Slow: 30/40/50%.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 200 | 325 | 450 |
| Cooldown (s) | 1 | 1 | 1 |
| Cost | 75 | 100 | 125 |
Build
This build as its own page: AP On-Hit (Top)
First buy
Alternative start:Teemo attacks from 500 units, so this start is for the melee top who closes anyway and then trades.
Runes & masteries
21/9/0 · Top
AP Standard
- 9× +1.7% Attack Speed
- 9× +1 Armor
- 9× +1.2 Ability Power
- 3× +2.25 Attack Damage
Page total
- Ability Power
- +10.8
- Armor
- +9
- Attack Damage
- +6.75
- Attack Speed
- +15.3%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (3 of 4 ranks)Fury3 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
Perseverance (3 of 3 ranks)Perseverance3 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 1E at level 1 | 4E at level 4 | 5E at level 5 | 7E at level 7 | 9E at level 9 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Olaf
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. turns off auto-attack-reliant champions like Olaf completely, giving Teemo a free lane against him.Full matchup page
TryndamereTryndamere's auto-attack-dependent kit is neutralized by Teemo's blind, favoring Teemo in lane.Full matchup page
Master YiTeemo's blind shuts down Yi's auto-attack-reliant
Alpha Strike
Alpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. and
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. pattern, favoring Teemo.Full matchup page
NasusTeemo is the standout problem for Nasus, zoning him with free harass under tower since Nasus is melee with no gap closer.Full matchup page
Weak against
KassadinMages and assassins with burst like Kassadin ignore the blind entirely, beating Teemo.Full matchup page
AhriAhri's burst combo ignores Teemo's blind, making this a weak matchup for Teemo.Full matchup page
ShacoShaco's burst and mobility ignore the blind's value, beating Teemo.Full matchup page
Classic vs modern4 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Camouflage
Innate: Teemo gains invisibility after 2 seconds without moving, taking non-over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up. When Teemo breaks the stealth, he gains 40% bonus attack speed for 3 seconds.
Current League
Guerrilla Warfare
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Base-stat shifts9
- Base health
- Classic: 460Current League: 615
- Health per level
- Classic: 82Current League: 104
- Health regen
- Classic: 1.06Current League: 5.5
- Base mana
- Classic: 240Current League: 334
- Mana per level
- Classic: 40Current League: 25
- Base attack damage
- Classic: 47.5Current League: 54
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 21.75Current League: 24
- Armor per level
- Classic: 3.75Current League: 4.5
Skins
Teemo
Astronaut Teemo
Cottontail Teemo
Omega Squad Teemo
Little Devil Teemo
Beemo
Spirit Blossom Teemo
Prestige Spirit Blossom Teemo
Teemo has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.2
Toxic Shot, Bug Fix: Applying Spellthief's Edge's Tribute and Spell Weaving.
- V4.3
Noxious Trap, Total AP ratio reduced to (+ 50% AP) from (+ 80% AP).
- V4.5
- Stats, Armor increased to 18 from 14.
- Contributors
- Reio









