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Teemo

the Swift Scout

BClassic SRTopMarksman · MagePre-rework kit

Quick build

AP On-Hit

Full build
TopClassic SR21/9/0 masteries
Max
FlashTeleport

First buy

Core

  • Liandry's Torment
  • Sorcerer's Shoes
  • Nashor's Tooth

Loadout

Top · AP Standard · 21/9/0 masteries

Overview

Difficulty
Difficulty 3 of 10
Class
Marksman, Mage
Released
· original roster

Base stats

Health
460+82
HP regen
1.06+0.13
Mana
240+40
Mana regen
1.38+0.09
Attack
47.5+3
Armor
21.75+3.75
MR
30
Move speed
330
Range
500
Attack speed
0.69+3.38%

Abilities

P, Camouflage

Pre-rework

Description

Innate: Teemo gains invisibility after 2 seconds without moving, taking non-over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up. When Teemo breaks the stealth, he gains 40% bonus attack speed for 3 seconds.

Build

This build as its own page: AP On-Hit (Top)

TopClassic SR
Max
FlashTeleport
  1. First buy

    Alternative start:
    1. Cloth Armor
    2. Health Potion, 5 of them

    Teemo attacks from 500 units, so this start is for the melee top who closes anyway and then trades.

    Alternative start:
    1. Doran's Shield
    2. Health Potion

    Against auto-attack harass.

  2. Early

    • Haunting Guise
    • Amplifying Tome

    Toward Liandry's Torment.

  3. Core

    • Liandry's Torment
    • Sorcerer's Shoes
    • Nashor's Tooth
  4. Late

    • Rabadon's Deathcap
    • Runaan's Hurricane
    • Void Staff
  5. Full build

    • Liandry's Torment
    • Sorcerer's Shoes
    • Nashor's Tooth
    • Rabadon's Deathcap
    • Runaan's Hurricane
    • Void Staff

Runes & masteries

21/9/0 · Top

AP Standard

Marks
  • 9× +1.7% Attack Speed
Seals
  • 9× +1 Armor
Glyphs
  • 9× +1.2 Ability Power
Quintessences
  • 3× +2.25 Attack Damage

Page total

Ability Power
+10.8
Armor
+9
Attack Damage
+6.75
Attack Speed
+15.3%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (3 of 4 ranks)Fury3 / 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverance (3 of 3 ranks)Perseverance3 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for AP On-Hit
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E1E at level 14E at level 45E at level 57E at level 79E at level 9
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • OlafOlafBlinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. turns off auto-attack-reliant champions like Olaf completely, giving Teemo a free lane against him.Full matchup page
  • TryndamereTryndamereTryndamere's auto-attack-dependent kit is neutralized by Teemo's blind, favoring Teemo in lane.Full matchup page
  • Master YiMaster YiTeemo's blind shuts down Yi's auto-attack-reliant Alpha StrikeAlpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. and HighlanderHighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. pattern, favoring Teemo.Full matchup page
  • NasusNasusTeemo is the standout problem for Nasus, zoning him with free harass under tower since Nasus is melee with no gap closer.Full matchup page

Weak against

Classic vs modern4 recorded kit changes

Source kit

League Classic

4 changes

Compared with

Current League

Classic

Camouflage

Innate: Teemo gains invisibility after 2 seconds without moving, taking non-over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up. When Teemo breaks the stealth, he gains 40% bonus attack speed for 3 seconds.

Current League

Guerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Coming from current LeagueMushrooms cost 125 mana at rank 3 on a roughly 244-mana pool, so mushroom-spamming the map requires heavy mana investment, and there is no bounce mechanic to place them at range by stacking.
Remembering Teemo in 2013Stealth needs a full 2 seconds of standing still (modern is 1.5s), and Q's blind does not last longer on minions/monsters, so the old jungle-camp blind trick is weaker than the modern equivalent.
Base-stat shifts9
Base health
Classic: 460Current League: 615
Health per level
Classic: 82Current League: 104
Health regen
Classic: 1.06Current League: 5.5
Base mana
Classic: 240Current League: 334
Mana per level
Classic: 40Current League: 25
Base attack damage
Classic: 47.5Current League: 54
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 21.75Current League: 24
Armor per level
Classic: 3.75Current League: 4.5

Skins

  • Teemo

  • Astronaut Teemo

  • Cottontail Teemo

  • Omega Squad Teemo

  • Little Devil Teemo

  • Beemo

  • Spirit Blossom Teemo

  • Prestige Spirit Blossom Teemo

Teemo has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.2
    • Toxic Shot, Bug Fix: Applying Spellthief's Edge's Tribute and Spell Weaving.
  2. V4.3
    • Noxious Trap, Total AP ratio reduced to (+ 50% AP) from (+ 80% AP).
  3. V4.5
    • Stats, Armor increased to 18 from 14.
Contributors
Reio