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League Classic matchup

Teemo vs Tryndamere

The lane, from both sides

Teemo’s side

  • Strong against Tryndamerefrom the AP On-Hit build (Top)

    Tryndamere's auto-attack-dependent kit is neutralized by Teemo's blind, favoring Teemo in lane.

How Teemo plays it

AP On-Hit
Top21/9/0
Max
FlashTeleport
  • Liandry's Torment
  • Sorcerer's Shoes
  • Nashor's Tooth

Tryndamere’s side

  • Weak against Teemofrom the Crit Duelist build (Top)

    Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. blanks the crit autos entirely and Move QuickMove QuickWPassive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare. kites Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.; Tryndamere never lands the hits his rage bar needs.

How Tryndamere plays it

Crit Duelist
Top21/9/0
Max
FlashTeleport
  • Statikk Shiv
  • Berserker's Greaves
  • Blade of the Ruined King

The lane in detail

TeemoTryndamere

Teemo-favored: no critical strike, no Fury

Spinning Slash drops 2 seconds per critical strike, and the blind is how you get none.

Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. prevents Tryndamere's basic attacks from landing. That denies the critical strikes that would shorten Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes., but the spin itself still deals magic damage through the blind.

Who has the lane, level by level

1–2
3–8
9–12
13–18
  • 1–2Teemo: Teemo attacks at 500, Tryndamere at 125
  • 3–8Teemo: Blind denies attacks after the spin
  • 9–12Teemo: Toxic Shot maxed at 120 of poison a trade
  • 13–18Even: 2.5 seconds of blind against 5 of immunity
Key levels
  • 1Spinning SlashLevel 1: Rank 1 at 40 magic damage, 9 seconds, and no cost at all
  • 2Blinding DartLevel 2: Rank 1 blinds 1.5 seconds and costs 70 mana
  • 6Noxious TrapLevel 6: Teemo can keep 3 trap charges ready; a triggered rank 1 mushroom deals 200 damage
  • 6Undying RageLevel 6: Tryndamere gains 4 Fury and cannot die for 5 seconds after casting
  • 9Toxic ShotLevel 9: Rank 5 pays 50 a hit and poisons for 120 over 4 seconds
  • 9Spinning SlashLevel 9: Rank 5: 240 magic damage across a 650 unit line
  • 13Blinding DartLevel 13: Rank 5 holds the blind for a full 2.5 seconds
  • 13BloodlustLevel 13: Eight Fury becomes 400 health, on a timer down to 8 seconds

The numbers, head to head

TeemoTryndamere

Attack range, units

500125

Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. closes distance; Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. can also slow Teemo from 800 if his back is turned.

Crowd control at rank 5

2.5s blind60% slow · 4s

Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. strips 100 attack damage, and Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration.'s 50 on hit is magic.

Both maxed at level 9

50 + 120 over 4s240 · 9s

Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. needs attacks landing. The spin needs one press and no resource.

One cast at rank 1

70 mana0 mana

Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. spends no resource. BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. is the spell that consumes Tryndamere's stored Fury.

Mana cost of the first ultimate rank

75 mana0 mana

Teemo stocks three charges. Tryndamere gets one window every 130 seconds.

Reach, from above

680500230

Teemo

800650125

Tryndamere

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Teemo

  • Doran's Shield440g

    The attack block limits crit harass. It does not block the magic damage from Spinning Slash.

  • Haunting Guise1485g

    15 magic penetration, and 200 health that Battle Fury has to chew through first.

  • Liandry's Torment2900g

    300 health, and 2% of current health a second stacked onto a poison that already refreshes.

  • Sorcerer's Shoes1100g

    15 magic penetration and 45 movement speed, which is the kiting half of the build.

  • Rabadon's Deathcap3300g

    Ability power increases the damage Teemo leaves behind in poison and traps while retreating.

Tryndamere

  • Doran's Blade475g

    Recover health through attacks on the wave after Teemo spends his blind; the item does not remove poison.

  • Avarice Blade800g

    10 critical strike and 3 gold per 10 seconds, for a lane spent farming out of range.

  • Statikk Shiv2500g

    20 critical strike and 40 attack speed, both of them idle for 2.5 seconds at a time.

  • Berserker's Greaves900g

    Movement speed helps reach Teemo after a spin, and attack speed matters once the blind has ended.

  • Infinity Edge3800g

    Critical strikes at 250% instead of 200%, on the condition that one lands at all.

Play it as Teemo

  1. 1Blind Tryndamere as he reaches attack range. Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. still hits, but missed attacks cannot supply critical-strike refunds.
  2. 2Stand behind a mushroom, never on top of it. The 4 second slow only helps if he reaches it before he reaches you.
  3. 3Trade with Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. and walk away. The poison ticks for 4 seconds whether Teemo is inside 500 or not.

Play it as Tryndamere

  1. 1Disengage during Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. if you cannot finish with Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.. Resume basic attacks after the blind expires.
  2. 2Bank Fury before committing. BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. holds 8 stacks for nothing and cashes them for 400 health at rank 5.
  3. 3Keep Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. available for the chase after Teemo uses Move QuickMove QuickWPassive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare., or for leaving a mushroom path.

The catch

A blind stops the attacks Tryndamere needs for critical strikes, but does not stop him casting Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. or BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed.. He can spend stored Fury to heal while waiting. Teemo must still avoid the spin and Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration.; blinding Tryndamere does not make the retreat safe by itself.

The kits at a glance

  • Camouflage
  • Blinding Dart
  • Move Quick
  • Toxic Shot
  • Noxious Trap

Tryndamere

Full abilities
  • Battle Fury
  • Bloodlust
  • Mocking Shout
  • Spinning Slash
  • Undying Rage

Base stats, side by side

StatTeemoTryndamere
Health460 (+82)559 (+95)
HP regen1.06 (+0.13)1.5 (+0.15)
Mana240 (+40)–
Attack damage47.5 (+3)60 (+3.2)
Armor21.75 (+3.75)22 (+3.1)
Magic resist3031.25 (+1.25)
Attack speed0.69 (+3.38)0.67 (+2.9)
Move speed330345
Attack range500125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Teemo · Tryndamere