League Classic matchup
Nasus vs Teemo
The lane, from both sides
Nasus’s side
- Weak against Teemofrom the Top AD Juggernaut build (Top)
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. blanks the
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. trades and
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. poke denies the farm the stacks come from; Teemo starves Nasus from range.
Teemo’s side
- Strong against Nasusfrom the AP On-Hit build (Top)
Teemo is the standout problem for Nasus, zoning him with free harass under tower since Nasus is melee with no gap closer.
The lane in detail
Teemo-favored: the blind lands on the stacks
Blinding Dart and Siphoning Strike both come back in 8 seconds.
The base attack ranges are 500 for Teemo and 125 for Nasus.
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. adds four seconds of poison without spending mana, so Teemo can pressure last hits while saving
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration..
Who has the lane, level by level
- 1–5
Teemo: Blinding Dart on Siphoning Strike's clock - 6–12
Teemo: Trap charges cover the route to the wave - 13–18Even: More stacks punish a caught Teemo
1Toxic ShotLevel 1: 10 on hit and 24 poison over 4 seconds, from 500 units
2Blinding DartLevel 2: 1.5 seconds of blind, on the same 8 seconds as the Q it blanks
6Noxious TrapLevel 6: A stored mushroom deals 200 damage and slows an enemy who steps on it
6Fury of the SandsLevel 6: 15 seconds of 300 bonus health, and 1.5% of maximum health a tick
9Siphoning StrikeLevel 9: Rank 5: a 4 second cooldown, and the stack count has no cap
11Soul EaterLevel 11: 20% life steal, provided Nasus can reach a target and connect his attack
The numbers, head to head
Base attack range
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. poisons for 4 seconds from there and refreshes on the next attack.
Base speed and the buff
Move Quick
Move QuickWPassive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare. doubles to 20% for 3 seconds, for 40 mana.
Both first spells, rank 1
The same eight seconds, and Teemo's decides whether Nasus's lands.
Unstacked strike against rank 1 dart
Nasus starts smaller and never caps; Teemo's dart stops at 260.
The ultimate button
Teemo holds three charges and each mushroom sits for 10 minutes.
Cost of the main at rank 5
The dart becomes more expensive as it ranks up;
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. keeps its 20 mana cost.
Reach, from above
Nasus
Teemo
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Nasus
1200g35% off the blind's duration, which is the only stat in the shop that answers it.
1400g45 magic resist, and 3 health regen per 5 for 10 seconds after Teemo's poison lands.
2750g55 magic resist against the poison, and 20% added to everything Soul Eater returns.
3628gSpellblade adds 200% base attack damage to the next attack after a cast, complementing Siphoning Strike.
Teemo
400g60 health, 15 ability power, and 4 mana back per unit killed against a 70 mana dart.
1485gPenetration strengthens Toxic Shot against Nasus, though his early Mercury's Treads already add magic resistance.
2900g2% of current health a second while the burn runs, doubled on anything a mushroom slowed.
1100g15 more magic penetration, aimed at the Spectre's Cowl that arrived to stop the poison.
2500g50 attack speed and 65 ability power, which is Toxic Shot applied more often.
Play it as Nasus
- 1Use
Fury of the Sands
Fury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD before a committed fight; its bonus health helps you survive while a blind prevents attacks. - 2Use plain attacks for last hits while Teemo still holds
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration.. Save
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. for after the blind expires. - 3
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. the escape, not the trade.
Move Quick
Move QuickWPassive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare. is 20% for 3 seconds and
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. reaches 700.
Play it as Teemo
- 1Dart the
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer., not the walk-up; both spells return on the same 8 seconds. - 2Place a mushroom along his return to the wave so he must change route or take its damage and slow.
- 3Stand at 500 and let the poison run.
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. costs nothing and refreshes on every attack.
The catch
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. needs a basic attack to connect. A blind can deny both its damage and the kill that would add stacks.
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. can keep Teemo close while Nasus waits for sight to return; it does not remove the blind.
The kits at a glance
Nasus
Full abilities- Soul Eater
- Siphoning Strike
- Wither
- Spirit Fire
- Fury of the Sands
Teemo
Full abilities- Camouflage
- Blinding Dart
- Move Quick
- Toxic Shot
- Noxious Trap
Base stats, side by side
| Stat | Nasus | Teemo |
|---|---|---|
| Health | 500 (+90) | 460 (+82) |
| HP regen | 1.68 (+0.18) | 1.06 (+0.13) |
| Mana | 245 (+45) | 240 (+40) |
| Attack damage | 56.8 (+3.5) | 47.5 (+3) |
| Armor | 22.5 (+3.5) | 21.75 (+3.75) |
| Magic resist | 31.25 (+1.25) | 30 |
| Attack speed | 0.638 (+3.48) | 0.69 (+3.38) |
| Move speed | 350 | 330 |
| Attack range | 125 | 500 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Nasus · Teemo








