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League Classic matchup

Nasus vs Teemo

The lane, from both sides

Nasus’s side

  • Weak against Teemofrom the Top AD Juggernaut build (Top)

    Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. blanks the Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. trades and Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. poke denies the farm the stacks come from; Teemo starves Nasus from range.

How Nasus plays it

Top AD Juggernaut
Top9/21/0
Max
1–3
FlashTeleport
  • Mercury's Treads
  • Spirit Visage
  • Frozen Heart

Teemo’s side

  • Strong against Nasusfrom the AP On-Hit build (Top)

    Teemo is the standout problem for Nasus, zoning him with free harass under tower since Nasus is melee with no gap closer.

How Teemo plays it

AP On-Hit
Top21/9/0
Max
FlashTeleport
  • Liandry's Torment
  • Sorcerer's Shoes
  • Nashor's Tooth

The lane in detail

NasusTeemo

Teemo-favored: the blind lands on the stacks

Blinding Dart and Siphoning Strike both come back in 8 seconds.

The base attack ranges are 500 for Teemo and 125 for Nasus. Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. adds four seconds of poison without spending mana, so Teemo can pressure last hits while saving Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration..

Who has the lane, level by level

1–5
6–12
13–18
  • 1–5Teemo: Blinding Dart on Siphoning Strike's clock
  • 6–12Teemo: Trap charges cover the route to the wave
  • 13–18Even: More stacks punish a caught Teemo
Key levels
  • 1Toxic ShotLevel 1: 10 on hit and 24 poison over 4 seconds, from 500 units
  • 2Blinding DartLevel 2: 1.5 seconds of blind, on the same 8 seconds as the Q it blanks
  • 6Noxious TrapLevel 6: A stored mushroom deals 200 damage and slows an enemy who steps on it
  • 6Fury of the SandsLevel 6: 15 seconds of 300 bonus health, and 1.5% of maximum health a tick
  • 9Siphoning StrikeLevel 9: Rank 5: a 4 second cooldown, and the stack count has no cap
  • 11Soul EaterLevel 11: 20% life steal, provided Nasus can reach a target and connect his attack

The numbers, head to head

NasusTeemo

Base attack range

125500

Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. poisons for 4 seconds from there and refreshes on the next attack.

Base speed and the buff

350330 · +10%

Move QuickMove QuickWPassive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare. doubles to 20% for 3 seconds, for 40 mana.

Both first spells, rank 1

8s · 20 mana8s · 70 mana

The same eight seconds, and Teemo's decides whether Nasus's lands.

Unstacked strike against rank 1 dart

30 + stacks80 magic

Nasus starts smaller and never caps; Teemo's dart stops at 260.

The ultimate button

120s · 100 mana1s · 75 mana

Teemo holds three charges and each mushroom sits for 10 minutes.

Cost of the main at rank 5

20 mana110 mana

The dart becomes more expensive as it ranks up; Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. keeps its 20 mana cost.

Reach, from above

700650125

Nasus

680500230

Teemo

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Nasus

  • Mercury's Treads1200g

    35% off the blind's duration, which is the only stat in the shop that answers it.

  • Spectre's Cowl1400g

    45 magic resist, and 3 health regen per 5 for 10 seconds after Teemo's poison lands.

  • Spirit Visage2750g

    55 magic resist against the poison, and 20% added to everything Soul Eater returns.

  • Trinity Force3628g

    Spellblade adds 200% base attack damage to the next attack after a cast, complementing Siphoning Strike.

Teemo

  • Doran's Ring400g

    60 health, 15 ability power, and 4 mana back per unit killed against a 70 mana dart.

  • Haunting Guise1485g

    Penetration strengthens Toxic Shot against Nasus, though his early Mercury's Treads already add magic resistance.

  • Liandry's Torment2900g

    2% of current health a second while the burn runs, doubled on anything a mushroom slowed.

  • Sorcerer's Shoes1100g

    15 more magic penetration, aimed at the Spectre's Cowl that arrived to stop the poison.

  • Nashor's Tooth2500g

    50 attack speed and 65 ability power, which is Toxic Shot applied more often.

Play it as Nasus

  1. 1Use Fury of the SandsFury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD before a committed fight; its bonus health helps you survive while a blind prevents attacks.
  2. 2Use plain attacks for last hits while Teemo still holds Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration.. Save Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. for after the blind expires.
  3. 3WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. the escape, not the trade. Move QuickMove QuickWPassive: Teemo gains bonus movement speed after 5 seconds without taking non-over time damage from enemy champions or turrets. Active: Teemo doubles the bonus movement speed for 3 seconds, preventing it from being removed for the duration. Casting Move Quick does not interrupt Guerrilla Warfare. is 20% for 3 seconds and WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. reaches 700.

Play it as Teemo

  1. 1Dart the Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer., not the walk-up; both spells return on the same 8 seconds.
  2. 2Place a mushroom along his return to the wave so he must change route or take its damage and slow.
  3. 3Stand at 500 and let the poison run. Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. costs nothing and refreshes on every attack.

The catch

Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. needs a basic attack to connect. A blind can deny both its damage and the kill that would add stacks. WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. can keep Teemo close while Nasus waits for sight to return; it does not remove the blind.

The kits at a glance

  • Soul Eater
  • Siphoning Strike
  • Wither
  • Spirit Fire
  • Fury of the Sands
  • Camouflage
  • Blinding Dart
  • Move Quick
  • Toxic Shot
  • Noxious Trap

Base stats, side by side

StatNasusTeemo
Health500 (+90)460 (+82)
HP regen1.68 (+0.18)1.06 (+0.13)
Mana245 (+45)240 (+40)
Attack damage56.8 (+3.5)47.5 (+3)
Armor22.5 (+3.5)21.75 (+3.75)
Magic resist31.25 (+1.25)30
Attack speed0.638 (+3.48)0.69 (+3.38)
Move speed350330
Attack range125500

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Nasus · Teemo