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League Classic matchup

Olaf vs Teemo

The lane, from both sides

Olaf’s side

  • Weak against Teemofrom the Jungle AD Bruiser build (Jungle)

    Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. turns Olaf's auto-attacks off for the length of the trade, Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. chips him from range, and Noxious TrapNoxious TrapRActive: Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 10 minutes and granting sight of its surroundings. Teemo periodically stocks a Noxious Trap charge, up to 3. The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them. covers the ground he has to cross.

How Olaf plays it

Jungle AD Bruiser
Jungle9/21/0
Max
SmiteGhost
  • Ravenous Hydra
  • Ninja Tabi
  • Sunfire Cape

Teemo’s side

  • Strong against Olaffrom the AP On-Hit build (Top)

    Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. turns off auto-attack-reliant champions like Olaf completely, giving Teemo a free lane against him.

How Teemo plays it

AP On-Hit
Top21/9/0
Max
FlashTeleport
  • Liandry's Torment
  • Sorcerer's Shoes
  • Nashor's Tooth

The lane in detail

OlafTeemo

Teemo-favored: the blind buys the walk back

Teemo attacks from 500. Olaf attacks from 125 and throws from 1000.

Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. returns every 8 seconds at every rank, which is longer than a maxed Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.. The blind is not there to win the trade, it is there to pay for the retreat to 500.

Who has the lane, level by level

1–2
3–5
6–8
9–12
13–15
16–18
  • 1–2Teemo: Toxic Shot poking, Olaf holding 125
  • 3–5Even: Reckless Swing takes no mana, the dart takes 70
  • 6–8Even: Ragnarok is 6 seconds without a blind
  • 9–12Even: Both maxed: 340 true damage, 120 of poison
  • 13–15Teemo: 2.5 seconds of blind, 325 a mushroom
  • 16–18Teemo: 450 a mushroom, and Ragnarok down to 50 mana
Key levels
  • 1Toxic ShotLevel 1: On the first auto: 10 on hit and 24 more over 4 seconds
  • 2UndertowLevel 2: 1000 units of axe, and 4.5 seconds back for picking it up
  • 6RagnarokLevel 6: 100 mana buys 6 seconds of immunity to crowd control
  • 6Noxious TrapLevel 6: 200 a mushroom, 3 charges in stock, 10 minutes on the ground
  • 9Reckless SwingLevel 9: 340 true damage every 5 seconds at rank 5, and still 0 mana
  • 9Toxic ShotLevel 9: Maxed: 50 on hit plus 120 of poison over 4 seconds
  • 13Blinding DartLevel 13: The blind reaches 2.5 seconds, and the cast is now 110 mana
  • 13Vicious StrikesLevel 13: Rank 5: 35 attack damage and 21% life steal, for 6 seconds

The numbers, head to head

OlafTeemo

Attack range, units

125500

Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. closes that to 325, and the blind does not stop a cast.

Reach of the poke

1000680

The axe outranges the dart and then lies on the ground for 8 seconds.

Cooldown at rank 1

8s · 55 mana8s · 70 mana

Both spells recover in 8 seconds before an axe pickup; UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. uses less mana per cast.

Maxed main at level 9

340 · 5s50 + 120 over 4s

Neither one spends mana. One needs an attack to land, the other needs a press.

Rank 1 damage, and what reads it

100 true80 magic

True damage reads past 21.75 base armor; the dart still meets 31.25 magic resist.

Whether level 6 is a window or a stock

100s · 100 mana1s · 75 mana

Teemo holds up to three at once. Olaf gets 6 seconds once every 100.

Reach, from above

1000325125

Olaf

680500230

Teemo

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Olaf

  • Cloth Armor300g

    Armor holds the attack itself. The 10 to 50 riding on it is magic, and so is every mushroom Teemo puts down.

  • Vampiric Scepter800g

    The poison keeps ticking 4 seconds after the trade ends, so the 10% life steal is bought early.

  • Ravenous Hydra3300g

    Life steal supports recovery on the wave. Spirit Visage later increases that healing, not Hydra's attack damage.

  • Spirit Visage2750g

    Magic resistance covers Teemo's poison. Lifeforce improves Vicious Strikes' healing benefits, not its attack damage.

  • Maw of Malmortius3200g

    A situational magic shield against poison damage when Olaf falls below 30% health.

Teemo

  • Doran's Ring400g

    Mana back on every unit killed, 4 a time, on a champion who spends 70 to 110 a dart.

  • Haunting Guise1485g

    Eyes of Pain is 15 penetration into the magic resist Olaf buys, and 200 health is the rest of the buy.

  • Liandry's Torment2900g

    Mana Burn doubles on a slowed target, and a mushroom slows 30% for 4 seconds at rank 1.

  • Sorcerer's Shoes1100g

    Boots bought for the 15 penetration: the dart, the poison and the traps all read Olaf's 31.25 base magic resist.

  • Nashor's Tooth2500g

    Cooldown reduction on a blind that already returns in 8 seconds, and 50 attack speed for the poison.

Play it as Olaf

  1. 1Throw UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. before you walk. It reaches 1000 against a 680 dart, and picking the axe back up returns 4.5 seconds of the cooldown.
  2. 2Clear an active blind with RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. when you can stay in attack range; using it early wastes part of the immunity.
  3. 3Turn Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. on before the step-in. 6 seconds of 21% life steal at rank 5 outlasts the 4 seconds of poison it walks through.

Play it as Teemo

  1. 1Use Blinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. once he threatens basic attacks. It reaches 680, but it cannot stop Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. at 325.
  2. 2Trap the river entrance before an axe chase. The mushroom slows Olaf when triggered, giving you room to retreat.
  3. 3Break stealth into the trade: CamouflageCamouflagePassiveInnate: Teemo gains invisibility after 2 seconds without moving, taking non-over time damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth, but will lose the stealth in this case if he is knocked up. When Teemo breaks the stealth, he gains 40% bonus attack speed for 3 seconds. hands back 40% attack speed for 3 seconds, and Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. pays per hit.

The catch

Olaf can use Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. while blinded because it is a targeted spell. It uses no mana, but that does not mean it is free of a health cost. Teemo's blind mainly denies the attacks that benefit from Berserker RageBerserker RagePassiveInnate: Olaf gains 1% bonus attack speed for every 1% of health he is missing, up to 100%.. UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. remains a threat from outside Teemo's attack range.

The kits at a glance

  • Berserker Rage
  • Undertow
  • Vicious Strikes
  • Reckless Swing
  • Ragnarok
  • Camouflage
  • Blinding Dart
  • Move Quick
  • Toxic Shot
  • Noxious Trap

Base stats, side by side

StatOlafTeemo
Health534 (+93)460 (+82)
HP regen1.58 (+0.18)1.06 (+0.13)
Mana270 (+45)240 (+40)
Attack damage57.6 (+3.5)47.5 (+3)
Armor24 (+3)21.75 (+3.75)
Magic resist31.25 (+1.25)30
Attack speed0.694 (+2.7)0.69 (+3.38)
Move speed350330
Attack range125500

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Olaf · Teemo