League Classic matchup
Malphite vs Tryndamere
The lane, from both sides
Malphite’s side
- Strong against Tryndamerefrom the Armor Tank build (Top)
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. reduces Tryndamere's attack speed for 3 seconds, while
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. lasts 5. Malphite's armor still reduces the physical attacks that land during the remaining window.
Tryndamere’s side
- Weak against Malphitefrom the Crit Duelist build (Top)
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. halves his attack speed and armor blunts the crits;
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. only delays a death Malphite's trades already decided.
The lane in detail
Malphite-favored: the cripple lands on the crits
Ground Slam limits the attacks Tryndamere can make during Undying Rage.
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. cripples attack speed by 30% at rank 1 and 50% at rank 5, for 3 seconds, every 7.
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. lasts 5 seconds and returns every 130, so most of that window is spent swinging slowly.
Who has the lane, level by level
- 1–2
Tryndamere: Spinning Slash costs nothing at all - 3–8
Malphite: Seismic Shard ranks up; Granite Shield refills - 9–13
Malphite: The cripple grows while the crits do - 14–18
Malphite: Mocking Shout and Brutal Strikes rank up
2Ground SlamLevel 2: Rank 1 already: 30% attack speed off for 3 seconds
6Undying RageLevel 6: Five seconds of immunity to death, at no cost, every 130
6Unstoppable ForceLevel 6: 1000 units of dash and 1.5 seconds of knockup, also every 130
9Seismic ShardLevel 9: Rank 5: 270 damage, and 26% of Tryndamere's speed changes hands
9Spinning SlashLevel 9: Rank 5: 240 magic damage, and every crit takes 2 seconds off
13Ground SlamLevel 13: Rank 5: the cripple reaches 50%, still on 7 seconds
The numbers, head to head
Debuff at rank 1
Mocking Shout
Mocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. only slows a target with its back turned.
Healing per cast, rank 1
Bloodlust
BloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. needs all eight Fury banked before it pays the full 80.
What their maxed spells scale with
Malphite's number grows with the armor he was buying anyway.
Maxed first ability
Each critical strike refunds 2 seconds of
Spinning Slash
Spinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes., helping Tryndamere chase after the slow.
Ultimate cost and clock
Tryndamere needs no mana for his ultimate; Malphite must reserve 100 for an escape or follow-up.
Reach, from above
Malphite
Tryndamere
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Malphite
300g15 armor in a start that also carries five Health Potions, against a lane of basic attacks.
2650gGranite Shield is 10% of maximum health, so 450 more health is a bigger free shield too.
1000gNinja Footwork limits damage from the crit attacks. Spinning Slash still applies its magic damage.
2200g30% of every basic attack comes back as magic damage, counted before armor reduces it.
Tryndamere
1175g18 attack speed and 10% critical strike, the cheapest step Battle Fury can build on.
2500gThe charged magic hit adds damage that Malphite's armor purchases do not directly reduce.
900g20 attack speed bought into a debuff that removes 30 to 50% of it every 7 seconds.
2300g40 attack damage and 35% of the armor ignored, aimed at everything Malphite bought.
Play it as Malphite
- 1Slam when the crit chain starts, not when it ends; the cripple runs 3 seconds and the cooldown is 7.
- 2Use
Seismic Shard
Seismic ShardQActive: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. as he pursues. It slows Tryndamere and gives Malphite the movement speed removed for 4 seconds. - 3Wait out
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. before you ult. Both ultimates sit on 130 seconds at rank 1.
Play it as Tryndamere
- 1Track
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. before extending a crit trade. Its attack-speed reduction lasts 3 seconds. - 2Cast
Mocking Shout
Mocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. head-on anyway: the 20 attack damage cut lands, only the 30% slow needs him running. - 3Build 8 Fury before committing. Spending
Bloodlust
BloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. heals 80 at rank 1 but gives up its stored damage bonuses.
The catch
Malphite can use
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. during
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. to limit Tryndamere's attacks. Tryndamere still has
Spinning Slash
Spinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. for magic damage and
Mocking Shout
Mocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. to reduce Malphite's attack damage. Spending
Bloodlust
BloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. heals him, but consumes the Fury that boosts his attacks.
The kits at a glance
Malphite
Full abilities- Granite Shield
- Seismic Shard
- Brutal Strikes
- Ground Slam
- Unstoppable Force
Tryndamere
Full abilities- Battle Fury
- Bloodlust
- Mocking Shout
- Spinning Slash
- Undying Rage
Base stats, side by side
| Stat | Malphite | Tryndamere |
|---|---|---|
| Health | 513 (+90) | 559 (+95) |
| HP regen | 1.6 (+0.11) | 1.5 (+0.15) |
| Mana | 255 (+40) | – |
| Attack damage | 59.675 (+3.375) | 60 (+3.2) |
| Armor | 25.75 (+3.75) | 22 (+3.1) |
| Magic resist | 31.25 (+1.25) | 31.25 (+1.25) |
| Attack speed | 0.638 (+3.4) | 0.67 (+2.9) |
| Move speed | 335 | 345 |
| Attack range | 125 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Malphite · Tryndamere









