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League Classic matchup

Malphite vs Tryndamere

The lane, from both sides

Malphite’s side

  • Strong against Tryndamerefrom the Armor Tank build (Top)

    Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. reduces Tryndamere's attack speed for 3 seconds, while Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. lasts 5. Malphite's armor still reduces the physical attacks that land during the remaining window.

How Malphite plays it

Armor Tank
Top9/21/0
Max
1–3
FlashTeleport
  • Sunfire Cape
  • Ninja Tabi
  • Frozen Heart

Tryndamere’s side

  • Weak against Malphitefrom the Crit Duelist build (Top)

    Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. halves his attack speed and armor blunts the crits; Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. only delays a death Malphite's trades already decided.

How Tryndamere plays it

Crit Duelist
Top21/9/0
Max
FlashTeleport
  • Statikk Shiv
  • Berserker's Greaves
  • Blade of the Ruined King

The lane in detail

MalphiteTryndamere

Malphite-favored: the cripple lands on the crits

Ground Slam limits the attacks Tryndamere can make during Undying Rage.

Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. cripples attack speed by 30% at rank 1 and 50% at rank 5, for 3 seconds, every 7. Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. lasts 5 seconds and returns every 130, so most of that window is spent swinging slowly.

Who has the lane, level by level

1–2
3–8
9–13
14–18
  • 1–2Tryndamere: Spinning Slash costs nothing at all
  • 3–8Malphite: Seismic Shard ranks up; Granite Shield refills
  • 9–13Malphite: The cripple grows while the crits do
  • 14–18Malphite: Mocking Shout and Brutal Strikes rank up
Key levels
  • 2Ground SlamLevel 2: Rank 1 already: 30% attack speed off for 3 seconds
  • 6Undying RageLevel 6: Five seconds of immunity to death, at no cost, every 130
  • 6Unstoppable ForceLevel 6: 1000 units of dash and 1.5 seconds of knockup, also every 130
  • 9Seismic ShardLevel 9: Rank 5: 270 damage, and 26% of Tryndamere's speed changes hands
  • 9Spinning SlashLevel 9: Rank 5: 240 magic damage, and every crit takes 2 seconds off
  • 13Ground SlamLevel 13: Rank 5: the cripple reaches 50%, still on 7 seconds

The numbers, head to head

MalphiteTryndamere

Debuff at rank 1

30% cripple · 3s30% slow · 4s

Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. only slows a target with its back turned.

Healing per cast, rank 1

0 healing80 at 8 Fury

BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. needs all eight Fury banked before it pays the full 80.

What their maxed spells scale with

220 + 30% armor240 + 50% bonus AD

Malphite's number grows with the armor he was buying anyway.

Maxed first ability

8s · 90 mana9s · free

Each critical strike refunds 2 seconds of Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes., helping Tryndamere chase after the slow.

Ultimate cost and clock

130s · 100 mana130s · free

Tryndamere needs no mana for his ultimate; Malphite must reserve 100 for an escape or follow-up.

Reach, from above

1000625400125

Malphite

800650125

Tryndamere

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Malphite

  • Cloth Armor300g

    15 armor in a start that also carries five Health Potions, against a lane of basic attacks.

  • Sunfire Cape2650g

    Granite Shield is 10% of maximum health, so 450 more health is a bigger free shield too.

  • Ninja Tabi1000g

    Ninja Footwork limits damage from the crit attacks. Spinning Slash still applies its magic damage.

  • Thornmail2200g

    30% of every basic attack comes back as magic damage, counted before armor reduces it.

Tryndamere

  • Zeal1175g

    18 attack speed and 10% critical strike, the cheapest step Battle Fury can build on.

  • Statikk Shiv2500g

    The charged magic hit adds damage that Malphite's armor purchases do not directly reduce.

  • Berserker's Greaves900g

    20 attack speed bought into a debuff that removes 30 to 50% of it every 7 seconds.

  • Last Whisper2300g

    40 attack damage and 35% of the armor ignored, aimed at everything Malphite bought.

Play it as Malphite

  1. 1Slam when the crit chain starts, not when it ends; the cripple runs 3 seconds and the cooldown is 7.
  2. 2Use Seismic ShardSeismic ShardQActive: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. as he pursues. It slows Tryndamere and gives Malphite the movement speed removed for 4 seconds.
  3. 3Wait out Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. before you ult. Both ultimates sit on 130 seconds at rank 1.

Play it as Tryndamere

  1. 1Track Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. before extending a crit trade. Its attack-speed reduction lasts 3 seconds.
  2. 2Cast Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. head-on anyway: the 20 attack damage cut lands, only the 30% slow needs him running.
  3. 3Build 8 Fury before committing. Spending BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. heals 80 at rank 1 but gives up its stored damage bonuses.

The catch

Malphite can use Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. during Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. to limit Tryndamere's attacks. Tryndamere still has Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. for magic damage and Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. to reduce Malphite's attack damage. Spending BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. heals him, but consumes the Fury that boosts his attacks.

The kits at a glance

  • Granite Shield
  • Seismic Shard
  • Brutal Strikes
  • Ground Slam
  • Unstoppable Force

Tryndamere

Full abilities
  • Battle Fury
  • Bloodlust
  • Mocking Shout
  • Spinning Slash
  • Undying Rage

Base stats, side by side

StatMalphiteTryndamere
Health513 (+90)559 (+95)
HP regen1.6 (+0.11)1.5 (+0.15)
Mana255 (+40)–
Attack damage59.675 (+3.375)60 (+3.2)
Armor25.75 (+3.75)22 (+3.1)
Magic resist31.25 (+1.25)31.25 (+1.25)
Attack speed0.638 (+3.4)0.67 (+2.9)
Move speed335345
Attack range125125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Malphite · Tryndamere