Malphite
Shard of the Monolith
Quick build
Armor Tank
Overview
- Difficulty
- Difficulty 3 of 10
- Class
- Tank, Fighter
- Released
- · original roster
Base stats
- Health
- 513+90
- HP regen
- 1.6+0.11
- Mana
- 255+40
- Mana regen
- 1.39+0.11
- Attack
- 59.675+3.375
- Armor
- 25.75+3.75
- MR
- 31.25+1.25
- Move speed
- 335
- Range
- 125
- Attack speed
- 0.638+3.4%
Abilities
P, Granite Shield
Description
Innate: Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and replenishes to full strength after a few seconds of not taking damage.
Q, Seismic Shard
Description
Active: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. Magic Damage: 70/120/170/220/270 (+60% AP). Slow: 14/17/20/23/26%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 70 | 120 | 170 | 220 | 270 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 70 | 75 | 80 | 85 | 90 |
W, Brutal Strikes
Description
Passive: Malphite's basic attacks hit units near his target for 30/38/46/54/62% of his Attack Damage; the splash critically strikes when the main attack does. Active: Malphite's Armor and Attack Damage increase by 20/25/30/35/40% for 6 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 14 | 14 | 14 | 14 | 14 |
| Cost | 50 | 55 | 60 | 65 | 70 |
E, Ground Slam
Description
Active: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. Magic Damage: 60/100/140/180/220 (+20% AP) (+30% armor). Cripple Strength: 30/35/40/45/50%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 100 | 140 | 180 | 220 |
| Cooldown (s) | 7 | 7 | 7 | 7 | 7 |
| Cost | 50 | 55 | 60 | 65 | 70 |
R, Unstoppable Force
Description
Active: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and knocks them up for 1.5 seconds. Magic Damage: 200/300/400 (+100% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 200 | 300 | 400 |
| Cooldown (s) | 130 | 115 | 100 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: Armor Tank (Top) · AP Burst Mage (Mid) · Tank (Jungle)
First buy
Alternative start:Cloth Armor is not wasted here: Ninja Tabi takes it later, so the 300 gold stays in the build.
Runes & masteries
9/21/0 · Top
Standard Malphite AP Tank Runes
- 9× +1 Magic Penetration
- 9× +1.3 Health per level
- 9× +0.2 Magic Resist per level
- 3× +26 Health
Page total
- Health
- +78
- Health per level
- +11.7
- Magic Penetration
- +9
- Magic Resist per level
- +1.8
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense9
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
Resistance (1 of 3 ranks)Resistance1 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
Safeguard (1 of 1 ranks)Safeguard1 / 1 ranksReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
Tenacious (3 of 3 ranks)Tenacious3 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
Juggernaut (1 of 3 ranks)Juggernaut1 / 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good Hands (1 of 1 ranks)Good Hands1 / 1 ranksReduce time spent dead by 10%
Reinforced Armor (1 of 1 ranks)Reinforced Armor1 / 1 ranksReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%defense21
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 3Q at level 3 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 4W at level 4 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Tryndamere
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. reduces Tryndamere's attack speed for 3 seconds, while
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. lasts 5. Malphite's armor still reduces the physical attacks that land during the remaining window.Full matchup page
Master Yi
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. makes Master Yi immune to slows and attack-speed cripples. Save
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.'s cripple for after it expires; Malphite's armor still helps against Yi's physical attacks.Full matchup page
Jax
Seismic Shard
Seismic ShardQActive: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. gives Malphite ranged poke against Jax.
Counter Strike
Counter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. reduces
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.'s area damage, but the slam also cripples Jax's attack speed for 3 seconds.Full matchup page
Weak against
Vayne
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. bypasses Malphite's armor with true damage.
Unstoppable Force
Unstoppable ForceRActive: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and knocks them up for 1.5 seconds. has displacement immunity during the dash;
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. can push him away after he lands.Full matchup page
Kog'Maw
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. takes a percentage of Malphite's health per attack from further away than he can close, and
Caustic Spittle
Caustic SpittleQPassive: Kog'Maw gains bonus attack speed. Active: Kog'Maw vomits a corrosive projectile that deals magic damage to the first enemy it hits as well as reducing their armor and magic resistance for 4 seconds. shreds what armor is left.Full matchup page
Olaf
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. bypasses armor, and
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. lets Olaf ignore
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.'s cripple for 6 seconds. Its lethality improves Olaf's physical damage without removing armor from Malphite's stats.Full matchup page
Cho'Gath
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health.'s true damage ignores every point of armor Malphite stacks, and
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.-
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. trades do not care about
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds..Full matchup page
Warwick
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health.'s percent-health magic damage bypasses the armor stacking entirely, and Warwick sustains through everything Malphite deals back.Full matchup page
Classic vs modern1 recorded kit change
Source kit
League Classic
Compared with
Current League
Classic
Brutal Strikes
Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.
Current League
Thunderclap
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Base-stat shifts12
- Base health
- Classic: 513Current League: 665
- Health per level
- Classic: 90Current League: 104
- Health regen
- Classic: 1.6Current League: 7
- Base mana
- Classic: 255Current League: 280
- Mana per level
- Classic: 40Current League: 60
- Base attack damage
- Classic: 59.675Current League: 62
- Attack damage per level
- Classic: 3.375Current League: 0
- Base armor
- Classic: 25.75Current League: 40
- Armor per level
- Classic: 3.75Current League: 4.95
- Base magic resist
- Classic: 31.25Current League: 28
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Base attack speed
- Classic: 0.638Current League: 0.736
Skins
Malphite
Shamrock Malphite
Glacial Malphite
Dark Star Malphite
Prestige Dark Star Malphite
Old God Malphite
Pool Party Malphite
History & Notes
Released 2009-09-02, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.5
- Stats, Base armor increased to 22 from 18.
- V4.7
Granite Shield, Cooldown reduced to 10;8;6 seconds from 10 at all ranks.
Brutal Strikes, Mana cost reduced to 25 at all ranks from 50/55/60/65/70.
- V5.11
- Brutal Strikes reworked, Removed: Passive splash damage, bonus armor and bonus attack damage upon activation.
- Brutal Strikes reworked, New Passive: Grants 10/15/20/25/30% bonus armor.
- Brutal Strikes reworked, New Active: For the next 6 seconds, Malphite's basic attacks deal 25/40/55/70/85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
- Brutal Strikes reworked, New Effect: Enhanced attacks display the area of effect radius.
- Brutal Strikes reworked, New Effect: Enhanced attacks use Malphite's critical strike animation.







