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Malphite

Shard of the Monolith

BClassic SRTopMidJungleTank · FighterPre-rework kit

Quick build

Armor Tank

Full build
TopClassic SR9/21/0 masteries
Max
1–3
FlashTeleport

First buy

Core

  • Sunfire Cape
  • Ninja Tabi
  • Frozen Heart

Loadout

Top · Standard Malphite AP Tank Runes · 9/21/0 masteries

Overview

Difficulty
Difficulty 3 of 10
Class
Tank, Fighter
Released
· original roster

Base stats

Health
513+90
HP regen
1.6+0.11
Mana
255+40
Mana regen
1.39+0.11
Attack
59.675+3.375
Armor
25.75+3.75
MR
31.25+1.25
Move speed
335
Range
125
Attack speed
0.638+3.4%

Abilities

P, Granite Shield

Description

Innate: Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and replenishes to full strength after a few seconds of not taking damage.

Build

Each build as its own page: Armor Tank (Top) · AP Burst Mage (Mid) · Tank (Jungle)

TopClassic SR
Max
1–3
FlashTeleport
  1. First buy

    Alternative start:
    1. Cloth Armor
    2. Health Potion, 5 of them

    Cloth Armor is not wasted here: Ninja Tabi takes it later, so the 300 gold stays in the build.

    Alternative start:
    1. Doran's Shield
    2. Health Potion

    Against auto-attack harass.

  2. Early

    • Chain Vest
    • Giant's Belt

    Toward Sunfire Cape.

  3. Core

    • Sunfire Cape
    • Ninja Tabi
    • Frozen Heart
  4. Late

    • Randuin's Omen
    • Iceborn Gauntlet
    • Thornmail
  5. Full build

    • Sunfire Cape
    • Ninja Tabi
    • Frozen Heart
    • Randuin's Omen
    • Iceborn Gauntlet
    • Thornmail

Runes & masteries

9/21/0 · Top

Standard Malphite AP Tank Runes

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1.3 Health per level
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +26 Health

Page total

Health
+78
Health per level
+11.7
Magic Penetration
+9
Magic Resist per level
+1.8
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense9

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistance (1 of 3 ranks)Resistance1 / 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguard (1 of 1 ranks)Safeguard1 / 1 ranksReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3Tenacious (3 of 3 ranks)Tenacious3 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%Juggernaut (1 of 3 ranks)Juggernaut1 / 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good Hands (1 of 1 ranks)Good Hands1 / 1 ranksReduce time spent dead by 10%Reinforced Armor (1 of 1 ranks)Reinforced Armor1 / 1 ranksReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%

defense21

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Armor Tank
Lv123456789101112131415161718
Q1Q at level 13Q at level 35Q at level 57Q at level 79Q at level 9
W4W at level 414W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • TryndamereTryndamereGround SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. reduces Tryndamere's attack speed for 3 seconds, while Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. lasts 5. Malphite's armor still reduces the physical attacks that land during the remaining window.Full matchup page
  • Master YiMaster YiHighlanderHighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. makes Master Yi immune to slows and attack-speed cripples. Save Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.'s cripple for after it expires; Malphite's armor still helps against Yi's physical attacks.Full matchup page
  • JaxJaxSeismic ShardSeismic ShardQActive: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. gives Malphite ranged poke against Jax. Counter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. reduces Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.'s area damage, but the slam also cripples Jax's attack speed for 3 seconds.Full matchup page

Weak against

  • VayneVayneSilver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. bypasses Malphite's armor with true damage. Unstoppable ForceUnstoppable ForceRActive: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and knocks them up for 1.5 seconds. has displacement immunity during the dash; CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. can push him away after he lands.Full matchup page
  • Kog'MawKog'MawBio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. takes a percentage of Malphite's health per attack from further away than he can close, and Caustic SpittleCaustic SpittleQPassive: Kog'Maw gains bonus attack speed. Active: Kog'Maw vomits a corrosive projectile that deals magic damage to the first enemy it hits as well as reducing their armor and magic resistance for 4 seconds. shreds what armor is left.Full matchup page
  • OlafOlafReckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage. bypasses armor, and RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. lets Olaf ignore Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.'s cripple for 6 seconds. Its lethality improves Olaf's physical damage without removing armor from Malphite's stats.Full matchup page
  • Cho'GathCho'GathFeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health.'s true damage ignores every point of armor Malphite stacks, and RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.-Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. trades do not care about Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds..Full matchup page
  • WarwickWarwickHungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health.'s percent-health magic damage bypasses the armor stacking entirely, and Warwick sustains through everything Malphite deals back.Full matchup page

Classic vs modern1 recorded kit change

Source kit

League Classic

1 change

Compared with

Current League

Classic

Brutal Strikes

Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.

Current League

Thunderclap

Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

Coming from current LeagueW is not an attack-reset cleave window: it is a defensive-offensive stat button that can be held up nearly permanently, making AD Malphite a real, unthinkable-on-live build.
Remembering Malphite in 2013Base armor was raised from 21.75 to 25.75 pre-launch, and since W scales off armor, the early bully pattern is not the 2013 one.
Base-stat shifts12
Base health
Classic: 513Current League: 665
Health per level
Classic: 90Current League: 104
Health regen
Classic: 1.6Current League: 7
Base mana
Classic: 255Current League: 280
Mana per level
Classic: 40Current League: 60
Base attack damage
Classic: 59.675Current League: 62
Attack damage per level
Classic: 3.375Current League: 0
Base armor
Classic: 25.75Current League: 40
Armor per level
Classic: 3.75Current League: 4.95
Base magic resist
Classic: 31.25Current League: 28
Magic resist per level
Classic: 1.25Current League: 2.05
Base attack speed
Classic: 0.638Current League: 0.736

Skins

  • Malphite

  • Shamrock Malphite

  • Glacial Malphite

  • Dark Star Malphite

  • Prestige Dark Star Malphite

  • Old God Malphite

  • Pool Party Malphite

History & Notes

Released 2009-09-02, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.5
    • Stats, Base armor increased to 22 from 18.
  2. V4.7
    • Granite Shield, Cooldown reduced to 10;8;6 seconds from 10 at all ranks.
    • Brutal Strikes, Mana cost reduced to 25 at all ranks from 50/55/60/65/70.
  3. V5.11
    • Brutal Strikes reworked, Removed: Passive splash damage, bonus armor and bonus attack damage upon activation.
    • Brutal Strikes reworked, New Passive: Grants 10/15/20/25/30% bonus armor.
    • Brutal Strikes reworked, New Active: For the next 6 seconds, Malphite's basic attacks deal 25/40/55/70/85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
    • Brutal Strikes reworked, New Effect: Enhanced attacks display the area of effect radius.
    • Brutal Strikes reworked, New Effect: Enhanced attacks use Malphite's critical strike animation.