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Warwick

the Blood Hunter

AClassic SRJungleTopFighter · TankPre-rework kit

Quick build

Jungle On-Hit Bruiser

Full build
JungleClassic SR21/0/9 masteries
Max
SmiteFlash

First buy

Core

  • Blade of the Ruined King
  • Ninja Tabi
  • Spirit of the Ancient Golem

Loadout

Jungle · AD Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 2 of 10
Class
Fighter, Tank
Released
· original roster

Base stats

Health
526+98
HP regen
1.57+0.16
Mana
220+30
Mana regen
1.54+0.12
Attack
60.135+3.375
Armor
23.5+3.5
MR
31.25+1.25
Move speed
345
Range
125
Attack speed
0.625+2.88%

Abilities

P, Eternal Thirst

Pre-rework

Description

Innate: Warwick's basic attacks deal 3–16 bonus magic damage (3 at level 1, then +0.5 per level through level 9 and +1 per level after that), healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds).

Build

Each build as its own page: Jungle On-Hit Bruiser (Jungle) · Top On-Hit Bruiser (Top)

JungleClassic SR
Max
SmiteFlash
  1. First buy

  2. Early

    • Bilgewater Cutlass

    Toward Blade of the Ruined King.

  3. Core

    • Blade of the Ruined King
    • Ninja Tabi
    • Spirit of the Ancient Golem
  4. Late

    • Wit's End
    • Sunfire Cape
    • Spirit Visage
  5. Full build

    • Blade of the Ruined King
    • Ninja Tabi
    • Spirit of the Ancient Golem
    • Wit's End
    • Sunfire Cape
    • Spirit Visage

Runes & masteries

21/0/9 · Jungle

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +1.5% Life Steal

Page total

Armor
+9
Attack Damage
+9
Life Steal
+4.5%
Magic Resist per level
+1.8
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunder (1 of 3 ranks)Sunder1 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.Wanderer (2 of 3 ranks)Wanderer2 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for Jungle On-Hit Bruiser
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • TryndamereTryndamereInfinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. is a full suppression, and the five seconds of Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. run out while Tryndamere is held in it. Hungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. restores what BloodlustBloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. was going to trade for.Full matchup page
  • Master YiMaster YiHighlanderHighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half.'s resets need a target Yi can finish, and Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. holds him through the whole window. Blood ScentBlood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. means Warwick sees the gank coming first.Full matchup page
  • KatarinaKatarinaDeath LotusDeath LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. is a channel Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. ends, and Katarina has to ShunpoShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. into range to start it. Hungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. out-sustains the VoracityVoracityPassiveInnate: Champion takedowns and assists reduce Katarina's cooldowns by 15 seconds. resets.Full matchup page

Weak against

  • ShacoShacoWarwick's level one is the weakest in the jungle and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is what punishes it; Jack In The Box fears him out of Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. mid-channel.Full matchup page
  • Lee SinLee SinLee Sin fights at any point in his clear and Warwick at none of it. Sonic Wave gives the vision Blood ScentBlood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. was supposed to, and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts the suppression.Full matchup page
  • OlafOlafUndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. and Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. win the early invade outright, and RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers the suppression Warwick's whole fight is built on.Full matchup page
  • KayleKayleKayle pokes from a range Hungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. can never answer, and InterventionInterventionRActive: Kayle bathes the target allied champion or herself in holy light, rendering them invulnerable for 2.5 seconds. blanks Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. the one time it matters.Full matchup page
  • TeemoTeemoBlinding DartBlinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. and Toxic ShotToxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. poke beat a melee sustain champion with no gap closer until six; Teemo kites the slowest engage in the game.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Eternal Thirst

Innate: Warwick's basic attacks deal 3–16 bonus magic damage, healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds).

Current League

Eternal Hunger

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Coming from current LeagueQ is point-and-click and R is target-locked, but there is no damage reduction or fear for follow-up defense once committed to the ult; W is also a team-wide attack-speed shout worth casting purely for allies, not a hunt marker.
Remembering Warwick in 2013Blood Scent is a passive in this build with no toggle, unlike the historical pre-rework toggled version, so the movement-speed uptime is automatic rather than a resource decision.
Base-stat shifts14
Base health
Classic: 526Current League: 620
Health per level
Classic: 98Current League: 99
Health regen
Classic: 1.57Current League: 4
Base mana
Classic: 220Current League: 280
Mana per level
Classic: 30Current League: 35
Base attack damage
Classic: 60.135Current League: 65
Attack damage per level
Classic: 3.375Current League: 0
Base armor
Classic: 23.5Current League: 33
Armor per level
Classic: 3.5Current League: 4.4
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 345Current League: 335
Base attack speed
Classic: 0.625Current League: 0.638
Attack speed per level
Classic: 2.88%Current League: 2%

Skins

  • Warwick

  • Urf the Manatee

  • Firefang Warwick

  • Urfwick

  • Lunar Guardian Warwick

  • PROJECT: Warwick

  • Old God Warwick

Warwick has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.19
    • Infinite Duress, Bug Fix: Spamming a basic ability at the very end of channel sometimes caused said basic ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
  2. V4.20
    • Infinite Duress, Cooldown increased to 110/90/70 seconds from 90/80/70.
  3. V4.21
    • Hunter's Call, Duration reduced to 6 seconds from 10.
    • Infinite Duress, Base damage reduced to 150/250/350 from 250/325/420.
Contributors
Reio