Warwick
the Blood Hunter
Quick build
Jungle On-Hit Bruiser
Overview
- Difficulty
- Difficulty 2 of 10
- Class
- Fighter, Tank
- Released
- · original roster
Base stats
- Health
- 526+98
- HP regen
- 1.57+0.16
- Mana
- 220+30
- Mana regen
- 1.54+0.12
- Attack
- 60.135+3.375
- Armor
- 23.5+3.5
- MR
- 31.25+1.25
- Move speed
- 345
- Range
- 125
- Attack speed
- 0.625+2.88%
Abilities
P, Eternal Thirst
Description
Innate: Warwick's basic attacks deal 3–16 bonus magic damage (3 at level 1, then +0.5 per level through level 9 and +1 per level after that), healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds).
Q, Hungering Strike
Description
Active: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. Minimum Magic Damage: 75/125/175/225/275 (+100% AP). Magic Damage To Champions: 8/10/12/14/16% of target's maximum health (+100% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 75 | 125 | 175 | 225 | 275 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 70 | 80 | 90 | 100 | 110 |
W, Hunter's Call
Description
Active: For 10 seconds, Warwick gains bonus attack speed, granting 50% of that bonus to all nearby allies. Attack Speed: 40/50/60/70/80%. Ally Attack Speed: 20/25/30/35/40%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 30 | 27 | 24 | 21 | 18 |
| Cost | 35 | 35 | 35 | 35 | 35 |
E, Blood Scent
Description
Toggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. Movement Speed: 20/25/30/35/40%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cost | 0 | 0 | 0 | 0 | 0 |
R, Infinite Duress
Description
Active: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. Magic Damage Per Hit: 36/60/84 (+40% bonus AD). Total Magic Damage: 180/300/420 (+200% bonus AD).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 180 | 300 | 420 |
| Cooldown (s) | 90 | 80 | 70 |
| Cost | 100 | 125 | 150 |
Build
Each build as its own page: Jungle On-Hit Bruiser (Jungle) · Top On-Hit Bruiser (Top)
First buy
Runes & masteries
21/0/9 · Jungle
AD Standard
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 3× +1.5% Life Steal
Page total
- Armor
- +9
- Attack Damage
- +9
- Life Steal
- +4.5%
- Magic Resist per level
- +1.8
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (1 of 3 ranks)Sunder1 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (2 of 3 ranks)Wanderer2 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Tryndamere
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. is a full suppression, and the five seconds of
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. run out while Tryndamere is held in it.
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. restores what
Bloodlust
BloodlustQPassive: Tryndamere thrists for blood, gaining Fury every time he kills an enemy or deals a critical strike. Fury is capped at 8 total. Tryndamere gains double Fury if he currently has none. Tryndamere gain 3 bonus attack damage and critical strike damage per 1 Fury, up to 24 bonus attack damage maximum. Active: Tryndamere consumes his Fury, healing him for 150% AP plus an amount of health per Fury consumed. was going to trade for.Full matchup page
Master Yi
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half.'s resets need a target Yi can finish, and
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. holds him through the whole window.
Blood Scent
Blood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. means Warwick sees the gank coming first.Full matchup page
Katarina
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. is a channel
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. ends, and Katarina has to
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. into range to start it.
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. out-sustains the
Voracity
VoracityPassiveInnate: Champion takedowns and assists reduce Katarina's cooldowns by 15 seconds. resets.Full matchup page
Weak against
ShacoWarwick's level one is the weakest in the jungle and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. is what punishes it; Jack In The Box fears him out of
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. mid-channel.Full matchup page
Lee SinLee Sin fights at any point in his clear and Warwick at none of it. Sonic Wave gives the vision
Blood Scent
Blood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. was supposed to, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts the suppression.Full matchup page
Olaf
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. and
Vicious Strikes
Vicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. win the early invade outright, and
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers the suppression Warwick's whole fight is built on.Full matchup page
KayleKayle pokes from a range
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. can never answer, and
Intervention
InterventionRActive: Kayle bathes the target allied champion or herself in holy light, rendering them invulnerable for 2.5 seconds. blanks
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. the one time it matters.Full matchup page
Teemo
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. and
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. poke beat a melee sustain champion with no gap closer until six; Teemo kites the slowest engage in the game.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Eternal Thirst
Innate: Warwick's basic attacks deal 3–16 bonus magic damage, healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds).
Current League
Eternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Base-stat shifts14
- Base health
- Classic: 526Current League: 620
- Health per level
- Classic: 98Current League: 99
- Health regen
- Classic: 1.57Current League: 4
- Base mana
- Classic: 220Current League: 280
- Mana per level
- Classic: 30Current League: 35
- Base attack damage
- Classic: 60.135Current League: 65
- Attack damage per level
- Classic: 3.375Current League: 0
- Base armor
- Classic: 23.5Current League: 33
- Armor per level
- Classic: 3.5Current League: 4.4
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 345Current League: 335
- Base attack speed
- Classic: 0.625Current League: 0.638
- Attack speed per level
- Classic: 2.88%Current League: 2%
Skins
Warwick
Urf the Manatee
Firefang Warwick
Urfwick
Lunar Guardian Warwick
PROJECT: Warwick
Old God Warwick
Warwick has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.19
Infinite Duress, Bug Fix: Spamming a basic ability at the very end of channel sometimes caused said basic ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
- V4.20
Infinite Duress, Cooldown increased to 110/90/70 seconds from 90/80/70.
- V4.21
Hunter's Call, Duration reduced to 6 seconds from 10.
Infinite Duress, Base damage reduced to 150/250/350 from 250/325/420.
- Contributors
- Reio








