League Classic matchup
Lee Sin vs Warwick
The lane, from both sides
Lee Sin’s side
- Strong against Warwickfrom the Jungle AD Bruiser build (Jungle)
Lee Sin can contest Warwick's early camps with Sonic Wave and the attack-speed cripple from Cripple.
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. on an ally; Tempest has no interrupt, and Lee cannot cast while he is the suppressed target.
Warwick’s side
- Weak against Lee Sinfrom the Jungle On-Hit Bruiser build (Jungle)
Lee Sin fights at any point in his clear and Warwick at none of it. Sonic Wave gives the vision
Blood Scent
Blood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. was supposed to, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts the suppression.
The lane in detail
Lee Sin-favored while the fight is short
50 energy a cast against 70 mana a bite.
Warwick recovers health by attacking and using
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health..
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt his channel and knock him back up to 800 units, ending the close fight he wants.
Who has the lane, level by level
- 1–3
Lee Sin: Energy fights, mana counts casts - 4–5
Lee Sin: Missing health damage before either ultimate - 6–10Even: A kick against a suppression
- 11–18
Warwick: Percent health and lifesteal out-scale energy
1FlurryLevel 1: Two attacks after every cast: 20 energy back, then 10
6Dragon's RageLevel 6: The kick displaces its target and can interrupt Infinite Duress on an ally
6Infinite DuressLevel 6: Warwick can suppress a champion from 650 units away for 1.8 seconds
7FlurryLevel 7: The refund rises to 15 an attack, and 30 on the first
9Sonic Wave / Resonating StrikeLevel 9: Rank 5 at 7 seconds: 170 on the throw and 170 on the dash
9Hungering StrikeLevel 9: The bite now compares 275 damage against 16% of the target's maximum health
13Blood ScentLevel 13: 40% movement speed toward anything under half health
The numbers, head to head
What one cast costs, rank 1
Flurry
FlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. returns 20 on the first attack after the cast; nothing returns Warwick's.
Maxed main, both at level 9
The bite comes back a second sooner and charges 110 to do it.
Damage on a full bar, rank 1
Resonating Strike adds 8% of what is already missing; the bite reads the whole bar.
Disrupting a rank 1 channel
The kick can interrupt Warwick while he channels on someone other than Lee Sin.
Sustain inside a duel, rank 1
Iron Will runs 5 seconds and stops.
Eternal Thirst
Eternal ThirstPassiveInnate: Warwick's basic attacks deal 3–16 bonus magic damage, healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds). never has to be cast.
Attack speed swing, rank 1
The shout also hands 20% to every ally standing near him.
Reach, from above
Lee Sin
Warwick
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Lee Sin
300g300 gold and five potions is the whole invade kit, and both junglers open with it.
700gHealth regeneration supports the clear. Its mana regeneration does nothing for Lee Sin's energy.
2000gTrue damage on hit over 3 seconds, and 10% cooldown reduction against a 7 second Q.
3300gCleave helps Lee Sin finish camps and return to fighting Warwick; life steal restores health between duels.
Warwick
300gWarwick uses the camp damage to work toward Cutlass before contesting Lee Sin in an extended duel.
1400gThe active slows Lee Sin for 2 seconds, giving Warwick time to reach him with Hungering Strike.
3200gStealing movement speed helps Warwick stay in bite range after Lee Sin tries to disengage.
2000g500 health and 35% off the slow half of Cripple. The knock-up is not on that list.
Play it as Lee Sin
- 1Weave both
Flurry
FlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. attacks between casts when safe. At level 1 they return 20 energy and then 10. - 2Move into kick range when Warwick suppresses your carry;
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can displace him up to 800 units. - 3Use Cripple before his attack chain develops. Reducing attack speed reduces the hits that trigger
Eternal Thirst
Eternal ThirstPassiveInnate: Warwick's basic attacks deal 3–16 bonus magic damage, healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds)..
Play it as Warwick
- 1Skip the level one invade and take the far camps;
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. is 70 mana out of a 220 pool. - 2Bite at 400 for the heal: 80% of the damage returns, and champions pay 8% of maximum health at rank 1.
- 3Hold
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. until the kick is spent, since 1.8 seconds only holds if nothing interrupts it.
The catch
A rank 1 bite and suppression cost 170 mana together. Warwick has 370 base mana at level 6, before items.
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. through displacement when Warwick channels on an ally. Tempest deals damage and applies its slow through Cripple; it is not the interrupt to save.
The kits at a glance
Lee Sin
Full abilities- Flurry
- Sonic Wave / Resonating Strike
- Safeguard / Iron Will
- Tempest / Cripple
- Dragon's Rage
Warwick
Full abilities- Eternal Thirst
- Hungering Strike
- Hunter's Call
- Blood Scent
- Infinite Duress
Base stats, side by side
| Stat | Lee Sin | Warwick |
|---|---|---|
| Health | 513 (+85) | 526 (+98) |
| HP regen | 1.39 (+0.14) | 1.57 (+0.16) |
| Mana | – | 220 (+30) |
| Attack damage | 59 (+3.2) | 60.135 (+3.375) |
| Armor | 23.7 (+3.7) | 23.5 (+3.5) |
| Magic resist | 31.25 (+1.25) | 31.25 (+1.25) |
| Attack speed | 0.651 (+3) | 0.625 (+2.88) |
| Move speed | 350 | 345 |
| Attack range | 125 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Lee Sin · Warwick








