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League Classic matchup

Lee Sin vs Warwick

The lane, from both sides

Lee Sin’s side

  • Strong against Warwickfrom the Jungle AD Bruiser build (Jungle)

    Lee Sin can contest Warwick's early camps with Sonic Wave and the attack-speed cripple from Cripple. Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. on an ally; Tempest has no interrupt, and Lee cannot cast while he is the suppressed target.

How Lee Sin plays it

Jungle AD Bruiser
Jungle21/9/0
Max
SmiteFlash
  • Spirit of the Elder Lizard
  • Ninja Tabi
  • Ravenous Hydra

Warwick’s side

  • Weak against Lee Sinfrom the Jungle On-Hit Bruiser build (Jungle)

    Lee Sin fights at any point in his clear and Warwick at none of it. Sonic Wave gives the vision Blood ScentBlood ScentEToggle: Warwick gains sight of all nearby enemy champions below 50% their maximum health, alerting them to his presence. Warwick gains bonus movement speed when revealing enemies with Blood Scent. was supposed to, and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts the suppression.

How Warwick plays it

Jungle On-Hit Bruiser
Jungle21/0/9
Max
SmiteFlash
  • Blade of the Ruined King
  • Ninja Tabi
  • Spirit of the Ancient Golem

The lane in detail

Lee SinWarwick

Lee Sin-favored while the fight is short

50 energy a cast against 70 mana a bite.

Warwick recovers health by attacking and using Hungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health.. Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt his channel and knock him back up to 800 units, ending the close fight he wants.

Who has the lane, level by level

1–3
4–5
6–10
11–18
  • 1–3Lee Sin: Energy fights, mana counts casts
  • 4–5Lee Sin: Missing health damage before either ultimate
  • 6–10Even: A kick against a suppression
  • 11–18Warwick: Percent health and lifesteal out-scale energy
Key levels
  • 1FlurryLevel 1: Two attacks after every cast: 20 energy back, then 10
  • 6Dragon's RageLevel 6: The kick displaces its target and can interrupt Infinite Duress on an ally
  • 6Infinite DuressLevel 6: Warwick can suppress a champion from 650 units away for 1.8 seconds
  • 7FlurryLevel 7: The refund rises to 15 an attack, and 30 on the first
  • 9Sonic Wave / Resonating StrikeLevel 9: Rank 5 at 7 seconds: 170 on the throw and 170 on the dash
  • 9Hungering StrikeLevel 9: The bite now compares 275 damage against 16% of the target's maximum health
  • 13Blood ScentLevel 13: 40% movement speed toward anything under half health

The numbers, head to head

Lee SinWarwick

What one cast costs, rank 1

50 energy70 mana

FlurryFlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. returns 20 on the first attack after the cast; nothing returns Warwick's.

Maxed main, both at level 9

7s · 50 energy6s · 110 mana

The bite comes back a second sooner and charges 110 to do it.

Damage on a full bar, rank 1

50 + 5075, or 8% max HP

Resonating Strike adds 8% of what is already missing; the bite reads the whole bar.

Disrupting a rank 1 channel

90s · free90s · 100 mana

The kick can interrupt Warwick while he channels on someone other than Lee Sin.

Sustain inside a duel, rank 1

40 shield · 5% vamp3–16 an attack

Iron Will runs 5 seconds and stops. Eternal ThirstEternal ThirstPassiveInnate: Warwick's basic attacks deal 3–16 bonus magic damage, healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds). never has to be cast.

Attack speed swing, rank 1

40% for 2 attacks40% for 10 seconds

The shout also hands 20% to every ally standing near him.

Reach, from above

1100425375125

Lee Sin

650400125

Warwick

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Lee Sin

  • Hunter's Machete300g

    300 gold and five potions is the whole invade kit, and both junglers open with it.

  • Spirit Stone700g

    Health regeneration supports the clear. Its mana regeneration does nothing for Lee Sin's energy.

  • Spirit of the Elder Lizard2000g

    True damage on hit over 3 seconds, and 10% cooldown reduction against a 7 second Q.

  • Ravenous Hydra3300g

    Cleave helps Lee Sin finish camps and return to fighting Warwick; life steal restores health between duels.

Warwick

  • Hunter's Machete300g

    Warwick uses the camp damage to work toward Cutlass before contesting Lee Sin in an extended duel.

  • Bilgewater Cutlass1400g

    The active slows Lee Sin for 2 seconds, giving Warwick time to reach him with Hungering Strike.

  • Blade of the Ruined King3200g

    Stealing movement speed helps Warwick stay in bite range after Lee Sin tries to disengage.

  • Spirit of the Ancient Golem2000g

    500 health and 35% off the slow half of Cripple. The knock-up is not on that list.

Play it as Lee Sin

  1. 1Weave both FlurryFlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. attacks between casts when safe. At level 1 they return 20 energy and then 10.
  2. 2Move into kick range when Warwick suppresses your carry; Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can displace him up to 800 units.
  3. 3Use Cripple before his attack chain develops. Reducing attack speed reduces the hits that trigger Eternal ThirstEternal ThirstPassiveInnate: Warwick's basic attacks deal 3–16 bonus magic damage, healing him for the same amount (stacks up to 3 times per target and persists for 4 seconds)..

Play it as Warwick

  1. 1Skip the level one invade and take the far camps; Hungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. is 70 mana out of a 220 pool.
  2. 2Bite at 400 for the heal: 80% of the damage returns, and champions pay 8% of maximum health at rank 1.
  3. 3Hold Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. until the kick is spent, since 1.8 seconds only holds if nothing interrupts it.

The catch

A rank 1 bite and suppression cost 170 mana together. Warwick has 370 base mana at level 6, before items. Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. through displacement when Warwick channels on an ally. Tempest deals damage and applies its slow through Cripple; it is not the interrupt to save.

The kits at a glance

  • Flurry
  • Sonic Wave / Resonating Strike
  • Safeguard / Iron Will
  • Tempest / Cripple
  • Dragon's Rage
  • Eternal Thirst
  • Hungering Strike
  • Hunter's Call
  • Blood Scent
  • Infinite Duress

Base stats, side by side

StatLee SinWarwick
Health513 (+85)526 (+98)
HP regen1.39 (+0.14)1.57 (+0.16)
Mana–220 (+30)
Attack damage59 (+3.2)60.135 (+3.375)
Armor23.7 (+3.7)23.5 (+3.5)
Magic resist31.25 (+1.25)31.25 (+1.25)
Attack speed0.651 (+3)0.625 (+2.88)
Move speed350345
Attack range125125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Lee Sin · Warwick