League Classic matchup
Fiddlesticks vs Lee Sin
The lane, from both sides
Fiddlesticks’s side
- Weak against Lee Sinfrom the AP Burst Mage build (Jungle)
Sonic Wave into Resonating Strike is a full early clear's worth of health, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. on landing. Fiddlesticks has no answer before
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. scales.
Lee Sin’s side
- Strong against Fiddlesticksfrom the Jungle AD Bruiser build (Jungle)
Fiddlesticks has to finish a camp before
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes him safe; Lee Sin fights at any point in the clear because energy does not run out. Sonic Wave into Resonating Strike is more than
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%.'s duration buys back.
The lane in detail
Lee Sin-favored while Fiddlesticks stands still
Drain reaches 650. Sonic Wave starts at 1100.
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. channels for 1.5 seconds before the blink, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. costs no energy at any rank. Lee Sin holds the kick and spends it on a Fiddlesticks who is already committed.
Who has the lane, level by level
- 1–5
Lee Sin: Sonic Wave threatens the first clear - 6–8
Lee Sin: Dragon's Rage cancels the channel - 9–18Even: Drain rank 5 heals 80% back
2TerrifyLevel 2: One point until level 8: a 1 second fear, 65 mana, back in 15
3Tempest / CrippleLevel 3: First point at 425 units, and 50 energy whatever the rank
6CrowstormLevel 6: 150 mana and 150 seconds, after a 1.5 second channel
6Dragon's RageLevel 6: 90 seconds, no energy, 800 units of knockback
9DrainLevel 9: Maxed at 9: 180 a second with 80% of it healed back
9Sonic Wave / Resonating StrikeLevel 9: Same level, same rank: 7 seconds and 170 on each half
The numbers, head to head
Rank 1 opener, one cast
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. is one second of fleeing; Sonic Wave's mark lasts three.
Maxed main, both at level 9
Lee Sin can restore energy through
Flurry
FlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.; Fiddlesticks needs mana regeneration between expensive
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. casts.
Sustain in a duel, rank 1
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. heals only while the tether holds; Iron Will runs its 5 seconds regardless.
Who can afford to press level 6
The kick returns 60 seconds sooner and never asks for a resource.
First Q, W and E casts at rank 1
Flurry
FlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. restores energy through attacks between casts; this cost excludes the energy spent on follow-up casts.
Reach, from above
Fiddlesticks
Lee Sin
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Fiddlesticks
700gLee Sin invades on energy that refills itself; the 7 mana every 5 seconds is what pays Fiddlesticks' 80 a Drain.
2000gButcher's 30% against monsters is the clear; the 20% spell vamp is the duel.
1100gDread already takes 10 magic resist off anyone inside 800; the shoes take 15 more before Drain starts ticking.
3260gThe kick lands and then his team arrives; 2.5 seconds untargetable is the gap, and 50 armor covers the rest.
Lee Sin
2000gBoth halves of Sonic Wave pay 90% of bonus attack damage, so 35 here is 63 more on one cast.
1000gFiddlesticks deals magic damage, so the 45 movement speed is the buy: 650 of Drain is a walk, not a fight.
3300gLife steal helps Lee Sin recover from the invade; Cleave adds damage when Fiddlesticks is trapped in melee.
Play it as Fiddlesticks
- 1Use
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. on camps when Lee Sin is visible elsewhere; a full first-rank channel deals 300 before modifiers and heals 60% back. - 2Fear Lee Sin before starting
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. when he is in range; his approach gives
Terrify
TerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. a target even if Sonic Wave began farther out. - 3Save
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. for a fight already running; 1.5 seconds of channel in the open is 150 mana wasted.
Play it as Lee Sin
- 1Invade on the first clear.
Flurry
FlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. returns 10 energy a hit at level 1, and the first one pays double. - 2Kick him away from your team, not into it; the crows follow Fiddlesticks for the whole 5 seconds.
- 3Break the
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. tether before returning to trade; Cripple slows Fiddlesticks but does not interrupt his channel.
The catch
Drain
DrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. needs a continuous channel.
Crowstorm
CrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. only channels before the blink; once the crows appear, they follow Fiddlesticks for five seconds.
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt the setup or push the active storm away from allies. Tempest and Cripple deal damage and slow, but neither is a channel interrupt.
The kits at a glance
Fiddlesticks
Full abilities- Dread
- Terrify
- Drain
- Dark Wind
- Crowstorm
Lee Sin
Full abilities- Flurry
- Sonic Wave / Resonating Strike
- Safeguard / Iron Will
- Tempest / Cripple
- Dragon's Rage
Base stats, side by side
| Stat | Fiddlesticks | Lee Sin |
|---|---|---|
| Health | 470 (+80) | 513 (+85) |
| HP regen | 1.04 (+0.12) | 1.39 (+0.14) |
| Mana | 310 (+59) | – |
| Attack damage | 48.575 (+2.625) | 59 (+3.2) |
| Armor | 18.5 (+3.5) | 23.7 (+3.7) |
| Magic resist | 30 | 31.25 (+1.25) |
| Attack speed | 0.625 (+2.11) | 0.651 (+3) |
| Move speed | 335 | 350 |
| Attack range | 480 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Fiddlesticks · Lee Sin









