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League Classic matchup

Fiddlesticks vs Lee Sin

The lane, from both sides

Fiddlesticks’s side

  • Weak against Lee Sinfrom the AP Burst Mage build (Jungle)

    Sonic Wave into Resonating Strike is a full early clear's worth of health, and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. interrupts CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. on landing. Fiddlesticks has no answer before DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. scales.

How Fiddlesticks plays it

AP Burst Mage
Jungle21/0/9
Max
SmiteFlash
  • Spirit of the Spectral Wraith
  • Sorcerer's Shoes
  • Zhonya's Hourglass

Lee Sin’s side

  • Strong against Fiddlesticksfrom the Jungle AD Bruiser build (Jungle)

    Fiddlesticks has to finish a camp before DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. makes him safe; Lee Sin fights at any point in the clear because energy does not run out. Sonic Wave into Resonating Strike is more than TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%.'s duration buys back.

How Lee Sin plays it

Jungle AD Bruiser
Jungle21/9/0
Max
SmiteFlash
  • Spirit of the Elder Lizard
  • Ninja Tabi
  • Ravenous Hydra

The lane in detail

FiddlesticksLee Sin

Lee Sin-favored while Fiddlesticks stands still

Drain reaches 650. Sonic Wave starts at 1100.

CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. channels for 1.5 seconds before the blink, and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. costs no energy at any rank. Lee Sin holds the kick and spends it on a Fiddlesticks who is already committed.

Who has the lane, level by level

1–5
6–8
9–18
  • 1–5Lee Sin: Sonic Wave threatens the first clear
  • 6–8Lee Sin: Dragon's Rage cancels the channel
  • 9–18Even: Drain rank 5 heals 80% back
Key levels
  • 2TerrifyLevel 2: One point until level 8: a 1 second fear, 65 mana, back in 15
  • 3Tempest / CrippleLevel 3: First point at 425 units, and 50 energy whatever the rank
  • 6CrowstormLevel 6: 150 mana and 150 seconds, after a 1.5 second channel
  • 6Dragon's RageLevel 6: 90 seconds, no energy, 800 units of knockback
  • 9DrainLevel 9: Maxed at 9: 180 a second with 80% of it healed back
  • 9Sonic Wave / Resonating StrikeLevel 9: Same level, same rank: 7 seconds and 170 on each half

The numbers, head to head

FiddlesticksLee Sin

Rank 1 opener, one cast

1s fear · 65 mana50 physical · 50 energy

TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. is one second of fleeing; Sonic Wave's mark lasts three.

Maxed main, both at level 9

6s · 120 mana7s · 50 energy

Lee Sin can restore energy through FlurryFlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.; Fiddlesticks needs mana regeneration between expensive DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. casts.

Sustain in a duel, rank 1

60 a second · 60% back5% vamp · 10 armor

DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. heals only while the tether holds; Iron Will runs its 5 seconds regardless.

Who can afford to press level 6

150s · 150 mana90s · free

The kick returns 60 seconds sooner and never asks for a resource.

First Q, W and E casts at rank 1

195 mana150 energy

FlurryFlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. restores energy through attacks between casts; this cost excludes the energy spent on follow-up casts.

Reach, from above

800750650575480

Fiddlesticks

1100425375125

Lee Sin

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Fiddlesticks

  • Spirit Stone700g

    Lee Sin invades on energy that refills itself; the 7 mana every 5 seconds is what pays Fiddlesticks' 80 a Drain.

  • Spirit of the Spectral Wraith2000g

    Butcher's 30% against monsters is the clear; the 20% spell vamp is the duel.

  • Sorcerer's Shoes1100g

    Dread already takes 10 magic resist off anyone inside 800; the shoes take 15 more before Drain starts ticking.

  • Zhonya's Hourglass3260g

    The kick lands and then his team arrives; 2.5 seconds untargetable is the gap, and 50 armor covers the rest.

Lee Sin

  • Spirit of the Elder Lizard2000g

    Both halves of Sonic Wave pay 90% of bonus attack damage, so 35 here is 63 more on one cast.

  • Ninja Tabi1000g

    Fiddlesticks deals magic damage, so the 45 movement speed is the buy: 650 of Drain is a walk, not a fight.

  • Ravenous Hydra3300g

    Life steal helps Lee Sin recover from the invade; Cleave adds damage when Fiddlesticks is trapped in melee.

Play it as Fiddlesticks

  1. 1Use DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. on camps when Lee Sin is visible elsewhere; a full first-rank channel deals 300 before modifiers and heals 60% back.
  2. 2Fear Lee Sin before starting DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. when he is in range; his approach gives TerrifyTerrifyQActive: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. a target even if Sonic Wave began farther out.
  3. 3Save CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. for a fight already running; 1.5 seconds of channel in the open is 150 mana wasted.

Play it as Lee Sin

  1. 1Invade on the first clear. FlurryFlurryPassiveAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. returns 10 energy a hit at level 1, and the first one pays double.
  2. 2Kick him away from your team, not into it; the crows follow Fiddlesticks for the whole 5 seconds.
  3. 3Break the DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. tether before returning to trade; Cripple slows Fiddlesticks but does not interrupt his channel.

The catch

DrainDrainWActive: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, he deals magic damage each second, and heals himself for a percentage of the damage done. If the target breaks the tether by moving out of range, Drain ends immediately. needs a continuous channel. CrowstormCrowstormRActive: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. only channels before the blink; once the crows appear, they follow Fiddlesticks for five seconds. Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. can interrupt the setup or push the active storm away from allies. Tempest and Cripple deal damage and slow, but neither is a channel interrupt.

The kits at a glance

Fiddlesticks

Full abilities
  • Dread
  • Terrify
  • Drain
  • Dark Wind
  • Crowstorm
  • Flurry
  • Sonic Wave / Resonating Strike
  • Safeguard / Iron Will
  • Tempest / Cripple
  • Dragon's Rage

Base stats, side by side

StatFiddlesticksLee Sin
Health470 (+80)513 (+85)
HP regen1.04 (+0.12)1.39 (+0.14)
Mana310 (+59)–
Attack damage48.575 (+2.625)59 (+3.2)
Armor18.5 (+3.5)23.7 (+3.7)
Magic resist3031.25 (+1.25)
Attack speed0.625 (+2.11)0.651 (+3)
Move speed335350
Attack range480125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Fiddlesticks · Lee Sin