Kassadin
the Void Walker
Quick build
AP Assassin
Overview
- Difficulty
- Difficulty 7 of 10
- Class
- Assassin, Mage
- Released
- · original roster
Base stats
- Health
- 511+78
- HP regen
- 1.49+0.1
- Mana
- 275+45
- Mana regen
- 1.5+0.12
- Attack
- 56.2+3.9
- Armor
- 21.2+3.2
- MR
- 31.25+1.25
- Move speed
- 340
- Range
- 125
- Attack speed
- 0.64+3.7%
Abilities
P, Void Stone
Description
Innate: Kassadin gains bonus attack speed equal to 15% of magic damage taken.
Q, Null Sphere
Description
Active: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. Magic Damage: 60/105/150/195/240 (+70% AP). Silence Duration: 1/1.25/1.5/1.75/2 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 105 | 150 | 195 | 240 |
| Cooldown (s) | 9 | 9 | 9 | 9 | 9 |
| Cost | 70 | 80 | 90 | 100 | 110 |
W, Nether Blade
Description
Passive: Kassadin's basic attacks restore mana each hit. If the target is an enemy champion, the mana restored is tripled. Active: Kassadin empowers his basic attacks on-hit for 5 seconds to deal bonus magic damage. Mana Restored: 8/11/14/17/20. Champion Mana Restored: 24/33/42/51/60. Bonus Magic Damage: 30/45/60/75/90 (+30% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 30 | 45 | 60 | 75 | 90 |
| Cooldown (s) | 12 | 12 | 12 | 12 | 12 |
| Cost | 25 | 25 | 25 | 25 | 25 |
E, Force Pulse
Description
Passive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. Magic Damage: 80/130/180/230/280 (+70% AP). Slow: 30/35/40/45/50%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 130 | 180 | 230 | 280 |
| Cooldown (s) | 6 | 6 | 6 | 6 | 6 |
| Cost | 80 | 80 | 80 | 80 | 80 |
R, Riftwalk
Description
Active: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. Magic Damage: 60/70/80 (+70% AP). Maximum Magic Damage: 660/670/680 (+70% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 60 | 70 | 80 |
| Cooldown (s) | 7 | 6 | 5 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: AP Assassin (Mid)
First buy
This Sapphire Crystal starts the Tear, and the Tear is the line that ends in the late Seraph's Embrace.
Alternative start:Nether Blade feeds Kassadin mana on every hit; what the ring adds is a tougher level two and a head start on ability power.
Runes & masteries
21/0/9 · Mid
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +26 Health
Page total
- Ability Power per level
- +1.8
- Armor
- +9
- Health
- +78
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (3 of 3 ranks)Expanded Mind3 / 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
VeigarKassadin's magic burst overwhelms 30 base magic resist and
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. lets him bail out of any losing trade, so immobile mages like Veigar lose once he hits level 6
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. and starts scaling; the losing side needs magic resist and hard CC to punish him pre-6.Full matchup page
AnnieKassadin's burst plus
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. mobility beats Annie's lack of an escape; shut him down before level 6 or he snowballs into a late-game one-shot.Full matchup page
KarthusKarthus cannot escape Kassadin's burst combo, and once Kassadin scales with items he can one-shot squishy immobile mages; hard CC and magic resist are the only real counterplay.Full matchup page
AhriKassadin is the only champion that out-mobiles Ahri in mid lane, beating her mobility mirror once
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. is online.Full matchup page
Master YiAgainst AP Master Yi, Kassadin's passive reduces Yi's primary damage tool, his Q silence stops
Meditate
MeditateWMaster Yi channels, restoring health over the duration and gaining Armor and Magic Resist while he channels. when used as a ranged ability, and
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. makes him hard to catch with
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half., denying Yi's only gap-closer.Full matchup page
Weak against
OlafOlaf's true damage and CC-ignoring ultimate beat Kassadin, who relies on landing burst and escaping rather than sustained dueling.Full matchup page
SionSion's point-and-click stun shuts down Kassadin before
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. can be used to escape, making him a weak matchup for Kassadin.Full matchup page
Classic vs modern13 base-stat shifts
Base-stat shifts13
- Base health
- Classic: 511Current League: 646
- Health per level
- Classic: 78Current League: 113
- Health regen
- Classic: 1.49Current League: 6
- Base mana
- Classic: 275Current League: 400
- Mana per level
- Classic: 45Current League: 87
- Base attack damage
- Classic: 56.2Current League: 59
- Attack damage per level
- Classic: 3.9Current League: 0
- Base armor
- Classic: 21.2Current League: 21
- Armor per level
- Classic: 3.2Current League: 4
- Base magic resist
- Classic: 31.25Current League: 30
- Magic resist per level
- Classic: 1.25Current League: 1.3
- Move speed
- Classic: 340Current League: 335
- Attack range
- Classic: 125Current League: 150
Skins
Kassadin
Pre-Void Kassadin
Harbinger Kassadin
Cosmic Reaver Kassadin
Hextech Kassadin
Shockblade Kassadin
Kassadin has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-08-07, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.3
Null Sphere, Base damage reduced to 80/110/140/170/200 from 80/115/150/185/220.
Null Sphere, Silence duration reduced to 1/1.25/1.5/1.75/2 seconds from 1.5/1.75/2/2.25/2.5.
Force Pulse, Base damage reduced to 80/120/160/200/240 from 80/130/180/230/280.
- V4.4
- New particle effects
- Stats, Attack range increased to 150 from 125.
Void Stone, Removed: No longer converts the reduced damage into attack speed.
Void Stone, New Effect: Kassadin perpetually ignores unit collision.
Null Sphere, No longer silences, but will still interrupt channels and charges.
Null Sphere, Base damage changed to 80/105/130/155/180 from 80/110/140/170/200.
- V4.5
- Stats, Base armor increased to 18 from 14.
- Contributors
- Reio








