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Kassadin

the Void Walker

AClassic SRMidAssassin · Mage

Quick build

AP Assassin

Full build
MidClassic SR21/0/9 masteries
Max
FlashIgnite

First buy

  1. Sapphire Crystal
  2. Health Potion
  3. Mana Potion

This Sapphire Crystal starts the Tear, and the Tear is the line that ends in the late Seraph's Embrace.

Core

  • Rod of Ages
  • Sorcerer's Shoes
  • Rabadon's Deathcap

Loadout

Mid · AP Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 7 of 10
Class
Assassin, Mage
Released
· original roster

Base stats

Health
511+78
HP regen
1.49+0.1
Mana
275+45
Mana regen
1.5+0.12
Attack
56.2+3.9
Armor
21.2+3.2
MR
31.25+1.25
Move speed
340
Range
125
Attack speed
0.64+3.7%

Abilities

P, Void Stone

Description

Innate: Kassadin gains bonus attack speed equal to 15% of magic damage taken.

Build

This build as its own page: AP Assassin (Mid)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Sapphire Crystal
    2. Health Potion
    3. Mana Potion

    This Sapphire Crystal starts the Tear, and the Tear is the line that ends in the late Seraph's Embrace.

    Alternative start:
    1. Faerie Charm
    2. Sight Ward
    3. Vision Ward
    4. Health Potion
    5. Mana Potion
    Alternative start:
    1. Doran's Ring
    2. Health Potion, 2 of them

    Nether Blade feeds Kassadin mana on every hit; what the ring adds is a tougher level two and a head start on ability power.

  2. Early

    • Catalyst the Protector
    • Tear of the Goddess

    Two late items grow from here: Catalyst into Rod of Ages, the Tear's 4 mana a cast into Seraph's Embrace.

  3. Core

    • Rod of Ages
    • Sorcerer's Shoes
    • Rabadon's Deathcap
  4. Late

    • Seraph's Embrace
    • Zhonya's Hourglass
    • Lich Bane
  5. Full build

    • Rod of Ages
    • Sorcerer's Shoes
    • Rabadon's Deathcap
    • Seraph's Embrace
    • Zhonya's Hourglass
    • Lich Bane

Runes & masteries

21/0/9 · Mid

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +26 Health

Page total

Ability Power per level
+1.8
Armor
+9
Health
+78
Magic Penetration
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded Mind (3 of 3 ranks)Expanded Mind3 / 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Assassin
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • VeigarVeigarKassadin's magic burst overwhelms 30 base magic resist and RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. lets him bail out of any losing trade, so immobile mages like Veigar lose once he hits level 6 RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. and starts scaling; the losing side needs magic resist and hard CC to punish him pre-6.Full matchup page
  • AnnieAnnieKassadin's burst plus RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. mobility beats Annie's lack of an escape; shut him down before level 6 or he snowballs into a late-game one-shot.Full matchup page
  • KarthusKarthusKarthus cannot escape Kassadin's burst combo, and once Kassadin scales with items he can one-shot squishy immobile mages; hard CC and magic resist are the only real counterplay.Full matchup page
  • AhriAhriKassadin is the only champion that out-mobiles Ahri in mid lane, beating her mobility mirror once RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. is online.Full matchup page
  • Master YiMaster YiAgainst AP Master Yi, Kassadin's passive reduces Yi's primary damage tool, his Q silence stops MeditateMeditateWMaster Yi channels, restoring health over the duration and gaining Armor and Magic Resist while he channels. when used as a ranged ability, and RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. makes him hard to catch with HighlanderHighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half., denying Yi's only gap-closer.Full matchup page

Weak against

  • OlafOlafOlaf's true damage and CC-ignoring ultimate beat Kassadin, who relies on landing burst and escaping rather than sustained dueling.Full matchup page
  • SionSionSion's point-and-click stun shuts down Kassadin before RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. can be used to escape, making him a weak matchup for Kassadin.Full matchup page

Classic vs modern13 base-stat shifts

Base-stat shifts13
Base health
Classic: 511Current League: 646
Health per level
Classic: 78Current League: 113
Health regen
Classic: 1.49Current League: 6
Base mana
Classic: 275Current League: 400
Mana per level
Classic: 45Current League: 87
Base attack damage
Classic: 56.2Current League: 59
Attack damage per level
Classic: 3.9Current League: 0
Base armor
Classic: 21.2Current League: 21
Armor per level
Classic: 3.2Current League: 4
Base magic resist
Classic: 31.25Current League: 30
Magic resist per level
Classic: 1.25Current League: 1.3
Move speed
Classic: 340Current League: 335
Attack range
Classic: 125Current League: 150

Skins

  • Kassadin

  • Pre-Void Kassadin

  • Harbinger Kassadin

  • Cosmic Reaver Kassadin

  • Hextech Kassadin

  • Shockblade Kassadin

Kassadin has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-08-07, one of the original forty champions. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.3
    • Null Sphere, Base damage reduced to 80/110/140/170/200 from 80/115/150/185/220.
    • Null Sphere, Silence duration reduced to 1/1.25/1.5/1.75/2 seconds from 1.5/1.75/2/2.25/2.5.
    • Force Pulse, Base damage reduced to 80/120/160/200/240 from 80/130/180/230/280.
  2. V4.4
    • New particle effects
    • Stats, Attack range increased to 150 from 125.
    • Void Stone, Removed: No longer converts the reduced damage into attack speed.
    • Void Stone, New Effect: Kassadin perpetually ignores unit collision.
    • Null Sphere, No longer silences, but will still interrupt channels and charges.
    • Null Sphere, Base damage changed to 80/105/130/155/180 from 80/110/140/170/200.
  3. V4.5
    • Stats, Base armor increased to 18 from 14.
Contributors
Reio