League Classic matchup
Kassadin vs Veigar
The lane, from both sides
Kassadin’s side
- Strong against Veigarfrom the AP Assassin build (Mid)
Kassadin's magic burst overwhelms 30 base magic resist and
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. lets him bail out of any losing trade, so immobile mages like Veigar lose once he hits level 6
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. and starts scaling; the losing side needs magic resist and hard CC to punish him pre-6.
Veigar’s side
- Weak against Kassadinfrom the AP Burst Mage build (Mid)
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. crosses
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. once it has been spent,
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the burst, and
Void Stone
Void StonePassiveInnate: Kassadin gains bonus attack speed equal to 15% of magic damage taken. turns what lands into attack speed, through exactly the farm phase the stacks need.
The lane in detail
Kassadin-favored after learning Riftwalk
Event Horizon is 1.5 seconds until level 14. Riftwalk is every 7.
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. can bypass the edge of
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast.. Kassadin gains that answer at 6, but buying ability power also feeds the target scaling on
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage..
Who has the lane, level by level
- 1–2
Veigar: A 525 attack range against 125 - 3–5
Veigar: The cage exists, the blink does not - 6–13
Kassadin: Riftwalk answers a rank 1 ring - 14–18Even: Primordial Burst reads his own Deathcap
3Event HorizonLevel 3: Rank 1 until level 14: 1.5 seconds of stun, 20 seconds, 80 mana
6RiftwalkLevel 6: A blink at 700, then 60 more damage on every stack after
6Primordial BurstLevel 6: Rank 1 costs 125 mana and does not come back for 130 seconds
9Null SphereLevel 9: Rank 5: 240 damage and two full seconds of silence
9Baleful StrikeLevel 9: Rank 5 at 260, thrown every 4 seconds
14Event HorizonLevel 14: Rank 2 arrives eleven levels late, at 1.75 seconds
16RiftwalkLevel 16: Rank 3: five seconds between blinks
The numbers, head to head
The trading tool at rank 1
Veigar's costs less and hits harder; Kassadin's takes the next cast away.
Maxed main, both at level 9
The shorter
Baleful Strike
Baleful StrikeQUnleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently. cooldown leaves Veigar more casts to farm after the silence ends.
Crowd control at rank 1
The silence is point and click at 650. The ring has to be walked into.
Ultimate cadence at rank 1
Each
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. stack adds 60 damage and 100 mana to the next blink.
Cost of the maxed main, rank 5
Equilibrium
EquilibriumPassiveVeigar's mana regeneration increases by 1% for each 1% of mana missing. hands Veigar more regeneration the emptier his pool gets.
Health at level 1
Veigar holds the smaller bar and 525 units of ground to hold it in.
Reach, from above
Kassadin
Veigar
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Kassadin
700g250 mana now and 4 more per cast, against an ultimate that bills 100 a stack.
2800gHealth cushions Primordial Burst while the growing mana pool supports repeated Riftwalk casts.
1100g15 magic penetration against the 30 magic resist Veigar starts the game with.
3300g120 ability power and 30% more, every point of it also priced into Primordial Burst.
Veigar
1600g80 ability power bought, on top of whatever Baleful Strike has taken off the wave.
3300g30% of a total that keeps growing on its own, one last hit at a time.
1100g15 magic penetration into 31.25, plus the 45 movement speed that keeps him at 525.
3260gStasis buys 2.5 seconds after a blink lands. It does not clear a stun already applied.
Play it as Kassadin
- 1Silence the cast, not the cage.
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. is point and click at 650 and
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. needs half a second to rise. - 2Count his casts as your charges: six arm
Force Pulse
Force PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds., and every spell thrown near you counts toward them. - 3Farm at 125 with
Nether Blade
Nether BladeWPassive: Kassadin's basic attacks restore mana each hit. If the target is an enemy champion, the mana restored is tripled. Active: Kassadin empowers his basic attacks on-hit for 5 seconds to deal bonus magic damage. running, because a hit on Veigar hands back 24 mana at rank 1.
Play it as Veigar
- 1Place
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. where Kassadin must walk after landing. Leave room to retreat while
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. is on cooldown. - 2Last hit with
Baleful Strike
Baleful StrikeQUnleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently. rather than autos; a large minion is worth 2 ability power at rank 1. - 3Check his ability-power purchases before trading ultimates;
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. uses 80% of his total as additional damage.
The catch
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. adds 80% of Kassadin's ability power to its damage. Buying Deathcap therefore raises both champions' burst. That tradeoff matters once they have items, even though
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. keeps its positional advantage over the cage.
The kits at a glance
Kassadin
Full abilities- Void Stone
- Null Sphere
- Nether Blade
- Force Pulse
- Riftwalk
Veigar
Full abilities- Equilibrium
- Baleful Strike
- Dark Matter
- Event Horizon
- Primordial Burst
Base stats, side by side
| Stat | Kassadin | Veigar |
|---|---|---|
| Health | 511 (+78) | 437 (+82) |
| HP regen | 1.49 (+0.1) | 1.03 (+0.1) |
| Mana | 275 (+45) | 305 (+55) |
| Attack damage | 56.2 (+3.9) | 50.65 (+2.65) |
| Armor | 21.2 (+3.2) | 19.75 (+3.75) |
| Magic resist | 31.25 (+1.25) | 30 |
| Attack speed | 0.64 (+3.7) | 0.625 (+2) |
| Move speed | 340 | 340 |
| Attack range | 125 | 525 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Kassadin · Veigar






