Veigar
the Tiny Master of Evil
Quick build
AP Burst Mage
First buy
Equilibrium already scales Veigar's regen with missing mana; the ring's job here is health and a 15 ability power head start.
Loadout
Mid · AP Standard · 21/0/9 masteries
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Mage
- Released
- · original roster
Base stats
- Health
- 437+82
- HP regen
- 1.03+0.1
- Mana
- 305+55
- Mana regen
- 1.5+0.12
- Attack
- 50.65+2.65
- Armor
- 19.75+3.75
- MR
- 30
- Move speed
- 340
- Range
- 525
- Attack speed
- 0.625+2%
Abilities
P, Equilibrium
Description
Veigar's Mana regeneration increases by 1% for each 1% of Mana he is missing.
Q, Baleful Strike
Description
Active: Veigar unleashes dark energy at target enemy, dealing magic damage. If this kills the target, Veigar gains ability power, doubled against champions, large minions and large monsters. Magic Damage: 80/125/170/215/260 (+65% AP). Ability Power Per Kill: 1/2/3/4/5. Ability Power Per Large Kill: 2/4/6/8/10.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 125 | 170 | 215 | 260 |
| Cooldown (s) | 8 | 7 | 6 | 5 | 4 |
| Cost | 50 | 55 | 60 | 65 | 70 |
W, Dark Matter
Description
Active: Veigar casts down a mass of dark matter that strikes the target location after a 1.2 delay, granting sight of the area during the delay and afterwards dealing magic damage to enemies hit. Magic Damage: 120/170/220/270/320 (+100% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 120 | 170 | 220 | 270 | 320 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 70 | 80 | 90 | 100 | 110 |
E, Event Horizon
Description
Active: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. Stun Duration: 1.5/1.75/2/2.25/2.5 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 20 | 19 | 18 | 17 | 16 |
| Cost | 80 | 90 | 100 | 110 | 120 |
R, Primordial Burst
Description
Active: Veigar sends a primordial burst at the target enemy champion that deals magic damage. Magic Damage: 250/375/500 (+120% AP) (+80% of target's AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 250 | 375 | 500 |
| Cooldown (s) | 130 | 110 | 90 |
| Cost | 125 | 175 | 225 |
Build
This build as its own page: AP Burst Mage (Mid)
First buy
Equilibrium already scales Veigar's regen with missing mana; the ring's job here is health and a 15 ability power head start.
Alternative start:Dark Matter takes 1.2 seconds to land, and 25 movement speed helps Veigar place it and walk out of the answers.
Alternative start:Veigar only has to survive to his stacks, which is what 400 gold of magic resist buys in a mage lane.
Runes & masteries
21/0/9 · Mid
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
Destruction (1 of 1 ranks)Destruction1 / 1 ranksIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (3 of 3 ranks)Expanded Mind3 / 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
RyzeRyze needs a long farm phase and has no burst to end one.
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. scales off both champions' numbers at once, and
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. stops the only approach he has.Full matchup page
NasusBoth scale on stacks:
Baleful Strike
Baleful StrikeQUnleashes dark energy at target enemy, dealing magic damage. If a unit is killed, Veigar gains some Ability Power permanently. from range,
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. from melee.
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. stuns Nasus out of the
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. follow-up, and
Fury of the Sands
Fury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD is health
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. is priced against.Full matchup page
Sion
Cryptic Gaze
Cryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is Sion's one way in, and
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. is a ring around where he lands.
Dark Matter
Dark MatterWActive: Veigar casts down a mass of dark matter that strikes the target location after a 1.2 delay, granting sight of the area during the delay and afterwards dealing magic damage to enemies hit. plus
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. is more than
Enrage
EnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills. health absorbs.Full matchup page
Weak against
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. crosses
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. once it has been spent,
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the burst, and
Void Stone
Void StonePassiveInnate: Kassadin gains bonus attack speed equal to 15% of magic damage taken. turns what lands into attack speed, through exactly the farm phase the stacks need.Full matchup page
Ahri
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. is three dashes against one ring, and
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. arrives first. Veigar needs a long lane, and Ahri's job is to make sure he does not get one.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens inside
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. rather than through it, and Veigar has no escape and no second stun once
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. has landed.Full matchup page
Katarina
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. jumps clean over
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast.'s edge and
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. deletes the stacking mage; Veigar's burst returns far slower than hers.Full matchup page
Classic vs modern4 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Equilibrium
Veigar's mana regeneration increases by 1% for each 1% of mana missing.
Current League
Phenomenal Evil Power
Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.
Classic-specific behavior
Classic's Equilibrium grants 1% mana regen per 1% missing mana; the historical pre-rework innate gave 1.5% per 1%.
Base-stat shifts12
- Base health
- Classic: 437Current League: 580
- Health per level
- Classic: 82Current League: 108
- Health regen
- Classic: 1.03Current League: 6.5
- Base mana
- Classic: 305Current League: 490
- Mana per level
- Classic: 55Current League: 26
- Base attack damage
- Classic: 50.65Current League: 52
- Attack damage per level
- Classic: 2.65Current League: 0
- Base armor
- Classic: 19.75Current League: 18
- Armor per level
- Classic: 3.75Current League: 5.2
- Base magic resist
- Classic: 30Current League: 32
- Attack range
- Classic: 525Current League: 550
- Attack speed per level
- Classic: 2%Current League: 2.24%
Skins
Veigar
Leprechaun Veigar
Final Boss Veigar
Furyhorn Cosplay Veigar
Astronaut Veigar
History & Notes
Released 2009-07-24, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V5.4
- New ability effects.
Baleful Strike, Ability power gain can be triggered up to twice per cast.
Baleful Strike, Range increased to 850 from 650.
Baleful Strike, Cooldown changed to 7/6.5/6/5.5/5 seconds from 8/7/6/5/4.
Dark Matter, Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
Dark Matter, Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10 at all ranks.
- V5.5
Baleful Strike, Missile speed increased to 2000 from 1750.
Baleful Strike, Fixed a bug where Baleful Strike would fail to cast if you got CCed during the cast.
Event Horizon, Delay before walls appear decreased to 0.5 from 0.75.
Event Horizon, Warning particle display now occurs on cast rather than after cast time.
- V5.6
Equilibrium, Mana regen increased to 1.5% per 1% missing mana from 1% per 1% missing mana.
Baleful Strike, Range increased to 950 from 850.
Event Horizon, Enemy dashes through Event Horizon's walls will stop at them instead.
- Contributors
- Reio







