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Ryze

the Rune Mage

BClassic SRMidTopMage · FighterPre-rework kit

Quick build

AP Battlemage

Full build
MidClassic SR9/21/0 masteries
Max
FlashIgnite

First buy

Core

  • Rod of Ages
  • Sorcerer's Shoes
  • Frozen Heart

Loadout

Mid · AP Standard · 9/21/0 masteries

Overview

Difficulty
Difficulty 7 of 10
Class
Mage, Fighter
Released
· original roster

Base stats

Health
446+86
HP regen
0.98+0.11
Mana
305+55
Mana regen
1.52+0.12
Attack
55+3
Armor
18.9+3.9
MR
30
Move speed
335
Range
550
Attack speed
0.625+2.112%

Abilities

P, Arcane Mastery

Description

Innate: Upon using an ability, Ryze's other cooldowns are each reduced by 1 second.

Build

Each build as its own page: AP Battlemage (Mid) · Hybrid On-Hit (Top)

MidClassic SR
Max
FlashIgnite
  1. First buy

    Alternative start:
    1. Doran's Ring
    2. Health Potion, 2 of them

    Sapphire Crystal buys the bigger pool; the ring buys regen with 15 ability power attached.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    Every Ryze ability locks on, so he gives up nothing by playing the lane at a distance and moving.

  2. Early

    • Catalyst the Protector
    • Tear of the Goddess

    Three more mana items follow in this build (Frozen Heart, then Seraph's and Archangel's); Catalyst and Tear lay the foundations.

  3. Core

    • Rod of Ages
    • Sorcerer's Shoes
    • Frozen Heart
  4. Late

    • Seraph's Embrace
    • Spirit Visage
    • Archangel's Staff
    • Void Staff
  5. Full build

    • Rod of Ages
    • Sorcerer's Shoes
    • Frozen Heart
    • Seraph's Embrace
    • Spirit Visage
    • Void Staff

Runes & masteries

9/21/0 · Mid

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +1.2 Ability Power
Quintessences
  • 3× +1.5% Movement Speed

Page total

Ability Power
+10.8
Armor
+9
Magic Penetration
+9
Movement Speed
+4.5%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense9

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverance (2 of 3 ranks)Perseverance2 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 ArmorResistance (3 of 3 ranks)Resistance3 / 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3Tenacious (3 of 3 ranks)Tenacious3 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary Armor (3 of 3 ranks)Legendary Armor3 / 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%

defense21

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for AP Battlemage
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • SionSionRyze out-damages EnrageEnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills.'s health growth from range, and Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. holds Sion still through the whole rotation. Cryptic GazeCryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is his one way in, and it is a skillshot.Full matchup page
  • NasusNasusRune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. stops the Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. farm, and WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. does nothing to a champion casting point-and-click. Spell FluxSpell FluxEActive: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and reducing their magic resistance. After striking the target, the orb bounces up to 5 times to Ryze and nearby enemies around the primary target, dealing the same magic damage to each as well as also reducing their magic resistance. plus OverloadOverloadQPassive: Ryze permanently gains cooldown reduction. Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage. beats Soul EaterSoul EaterPassiveInnate: Nasus gains 10/15/20% life steal at levels 1/6/11. long before the stacks land.Full matchup page
  • TryndamereTryndamereRune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. is a root Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. does not answer, and Ryze's rotation is point-and-click against a champion whose approach is Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. and nothing else.Full matchup page

Weak against

  • KassadinKassadinKassadin can silence Ryze with Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. before blinking away. Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. prevents movement while it holds, so use that window to land the spells before RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. is available again.Full matchup page
  • AhriAhriCharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the rotation and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. leaves before Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. is back. Ryze needs a long uninterrupted farm phase, and ending it is Ahri's whole job.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens from behind on a mage with no dash and no shield. Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. is point-and-click, but it still needs Ryze alive to cast it.Full matchup page
  • AniviaAniviaCrystallizeCrystallizeWAnivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts. and Flash FrostFlash FrostQActive: Anivia launches a chunk of ice in the target direction that deals magic damage to enemies hit and slows them by 20% for 3 seconds. Flash Frost can be recast while the ice is in flight after its cast time, and does so automatically at maximum range. Recast: Anivia shatters the ice, dealing the same magic damage to nearby enemies and stunning them for 1 second, as well as refreshing the slow. control the short-range engage Ryze's rotation needs, and RebirthRebirthPassiveUpon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. blanks his one full-combo kill window.Full matchup page
  • BrandBrandBrand outranges the 600-range rotation and a SearSearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds.-led combo bursts before Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. tethers; the poke war is his.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Arcane Mastery

Innate: Upon using an ability, Ryze's other cooldowns are each reduced by 1 second.

Current League

Arcane Mastery

Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Coming from current LeagueThere is no Flux-combo system or cooldown-reset loop on Q; every cast instead shaves 1 second off everything else, so the rotation is a flat Q-W-E-Q cycle, and R is a self-buff used every skirmish rather than a once-a-fight teleport.
Remembering Ryze in 2013Classic ships the first Ryze kit at roughly its V3.10-V3.11 state, base movement speed 335 and Desperate Power's 60/70/80 MS.

Both changed by V3.12 (to 340 and flat 80), so anyone remembering end-of-season-3 Ryze is remembering the faster version.

Base-stat shifts12
Base health
Classic: 446Current League: 620
Health per level
Classic: 86Current League: 124
Health regen
Classic: 0.98Current League: 8
Base mana
Classic: 305Current League: 300
Mana per level
Classic: 55Current League: 70
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 18.9Current League: 22
Armor per level
Classic: 3.9Current League: 4.7
Base magic resist
Classic: 30Current League: 32
Move speed
Classic: 335Current League: 340
Base attack speed
Classic: 0.625Current League: 0.658
Attack speed per level
Classic: 2.112%Current League: 2.11%

Skins

  • Ryze

  • Young Ryze

  • Triumphant Ryze

  • Zombie Ryze

  • Dark Crystal Ryze

  • Ryze Whitebeard

  • Arcana Ryze

  • Blood Moon Ryze

Ryze has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.3
    • Stats, Base health increased to 414 from 360.
    • Overload, Range increased to 625 from 600.
  2. V4.5
    • Stats, Base armor increased to 15 from 11.
  3. V4.19
    • Overload, Base damage reduced to 40/60/80/100/120 from 60/85/110/135/160.
Contributors
Reio