Ryze
the Rune Mage
Quick build
AP Battlemage
Overview
- Difficulty
- Difficulty 7 of 10
- Class
- Mage, Fighter
- Released
- · original roster
Base stats
- Health
- 446+86
- HP regen
- 0.98+0.11
- Mana
- 305+55
- Mana regen
- 1.52+0.12
- Attack
- 55+3
- Armor
- 18.9+3.9
- MR
- 30
- Move speed
- 335
- Range
- 550
- Attack speed
- 0.625+2.112%
Abilities
P, Arcane Mastery
Description
Innate: Upon using an ability, Ryze's other cooldowns are each reduced by 1 second.
Q, Overload
Description
Passive: Ryze permanently gains cooldown reduction. Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage. Cooldown Reduction: 2/4/6/8/10%. Magic Damage: 60/85/110/135/160 (+40% AP) (+6.5% maximum mana).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 85 | 110 | 135 | 160 |
| Cooldown (s) | 3.5 | 3.5 | 3.5 | 3.5 | 3.5 |
| Cost | 60 | 60 | 60 | 60 | 60 |
W, Rune Prison
Description
Active: Ryze instantly deals magic damage and roots the target enemy for a short duration. Magic Damage: 60/95/130/165/200 (+60% AP) (+4.5% maximum mana). Root Duration: 0.75/1/1.25/1.5/1.75 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 95 | 130 | 165 | 200 |
| Cooldown (s) | 14 | 14 | 14 | 14 | 14 |
| Cost | 60 | 70 | 80 | 90 | 100 |
E, Spell Flux
Description
Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and reducing their magic resistance. After striking the target, the orb bounces up to 5 times to Ryze and nearby enemies around the primary target, dealing the same magic damage to each as well as also reducing their magic resistance. Magic Damage: 50/70/90/110/130 (+35% AP) (+1% maximum mana). Magic Resistance Reduction: 12/15/18/21/24. Maximum Single-Target Damage: 150/210/270/330/390 (+105% AP) (+3% maximum mana).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 50 | 70 | 90 | 110 | 130 |
| Cooldown (s) | 14 | 14 | 14 | 14 | 14 |
| Cost | 60 | 70 | 80 | 90 | 100 |
R, Desperate Power
Description
Active: For the duration, Ryze gains bonus spell vamp, bonus movement speed, and his basic abilities deal 50% of their damage to all nearby enemies around the primary target. Duration: 5/6/7 seconds. Spell Vamp: 15/20/25%. Bonus Movement Speed: 60/70/80.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 70 | 60 | 50 |
| Cost | 0 | 0 | 0 |
Build
Each build as its own page: AP Battlemage (Mid) · Hybrid On-Hit (Top)
First buy
Alternative start:Sapphire Crystal buys the bigger pool; the ring buys regen with 15 ability power attached.
Alternative start:Every Ryze ability locks on, so he gives up nothing by playing the lane at a distance and moving.
Runes & masteries
9/21/0 · Mid
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +1.2 Ability Power
- 3× +1.5% Movement Speed
Page total
- Ability Power
- +10.8
- Armor
- +9
- Magic Penetration
- +9
- Movement Speed
- +4.5%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense9
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
Perseverance (2 of 3 ranks)Perseverance2 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 Armor
Resistance (3 of 3 ranks)Resistance3 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
Tenacious (3 of 3 ranks)Tenacious3 / 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary Armor (3 of 3 ranks)Legendary Armor3 / 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%defense21
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
SionRyze out-damages
Enrage
EnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills.'s health growth from range, and
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. holds Sion still through the whole rotation.
Cryptic Gaze
Cryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is his one way in, and it is a skillshot.Full matchup page
Nasus
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. stops the
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. farm, and
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. does nothing to a champion casting point-and-click.
Spell Flux
Spell FluxEActive: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and reducing their magic resistance. After striking the target, the orb bounces up to 5 times to Ryze and nearby enemies around the primary target, dealing the same magic damage to each as well as also reducing their magic resistance. plus
Overload
OverloadQPassive: Ryze permanently gains cooldown reduction. Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage. beats
Soul Eater
Soul EaterPassiveInnate: Nasus gains 10/15/20% life steal at levels 1/6/11. long before the stacks land.Full matchup page
Tryndamere
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. is a root
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. does not answer, and Ryze's rotation is point-and-click against a champion whose approach is
Spinning Slash
Spinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. and nothing else.Full matchup page
Weak against
KassadinKassadin can silence Ryze with
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. before blinking away.
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. prevents movement while it holds, so use that window to land the spells before
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. is available again.Full matchup page
Ahri
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the rotation and
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. leaves before
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. is back. Ryze needs a long uninterrupted farm phase, and ending it is Ahri's whole job.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens from behind on a mage with no dash and no shield.
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. is point-and-click, but it still needs Ryze alive to cast it.Full matchup page
Anivia
Crystallize
CrystallizeWAnivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts. and
Flash Frost
Flash FrostQActive: Anivia launches a chunk of ice in the target direction that deals magic damage to enemies hit and slows them by 20% for 3 seconds. Flash Frost can be recast while the ice is in flight after its cast time, and does so automatically at maximum range. Recast: Anivia shatters the ice, dealing the same magic damage to nearby enemies and stunning them for 1 second, as well as refreshing the slow. control the short-range engage Ryze's rotation needs, and
Rebirth
RebirthPassiveUpon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. blanks his one full-combo kill window.Full matchup page
BrandBrand outranges the 600-range rotation and a
Sear
SearQActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits. Blaze old.png Blaze: The target is also stunned for 2 seconds.-led combo bursts before
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. tethers; the poke war is his.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Arcane Mastery
Innate: Upon using an ability, Ryze's other cooldowns are each reduced by 1 second.
Current League
Arcane Mastery
Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.
Remembering Ryze in 2013Classic ships the first Ryze kit at roughly its V3.10-V3.11 state, base movement speed 335 and Desperate Power's 60/70/80 MS.
Both changed by V3.12 (to 340 and flat 80), so anyone remembering end-of-season-3 Ryze is remembering the faster version.
Base-stat shifts12
- Base health
- Classic: 446Current League: 620
- Health per level
- Classic: 86Current League: 124
- Health regen
- Classic: 0.98Current League: 8
- Base mana
- Classic: 305Current League: 300
- Mana per level
- Classic: 55Current League: 70
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 18.9Current League: 22
- Armor per level
- Classic: 3.9Current League: 4.7
- Base magic resist
- Classic: 30Current League: 32
- Move speed
- Classic: 335Current League: 340
- Base attack speed
- Classic: 0.625Current League: 0.658
- Attack speed per level
- Classic: 2.112%Current League: 2.11%
Skins
Ryze
Young Ryze
Triumphant Ryze
Zombie Ryze
Dark Crystal Ryze
Ryze Whitebeard
Arcana Ryze
Blood Moon Ryze
Ryze has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.3
- Stats, Base health increased to 414 from 360.
Overload, Range increased to 625 from 600.
- V4.5
- Stats, Base armor increased to 15 from 11.
- V4.19
Overload, Base damage reduced to 40/60/80/100/120 from 60/85/110/135/160.
- Contributors
- Reio









