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Heimerdinger

the Revered Inventor

BClassic SRMidTopMagePre-rework kit

Quick build

AP Control Mage

Full build
MidClassic SR21/0/9 masteries
Max
FlashIgnite

First buy

  1. Doran's Ring
  2. Health Potion, 2 of them

Every turret costs 70 at rank one, and the second slot only arrives at rank three; the regen decides how often they get rebuilt.

Core

  • Shushei's Mana Jug
  • Sorcerer's Shoes
  • Zhonya's Hourglass

Loadout

Mid · AP Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 5 of 10
Class
Mage
Released
· original roster

Base stats

Health
425+75
HP regen
1.01+0.11
Mana
305+65
Mana regen
1.53+0.13
Attack
52.24+3
Armor
14+3
MR
30
Move speed
325
Range
550
Attack speed
0.625+1.21%

Abilities

P, Techmaturgical Repair Bots

Pre-rework

Description

Innate: Heimerdinger grants himself, nearby allied champions, allied turrets and his turrets 10–25 health regeneration per 5 seconds.

Build

Each build as its own page: AP Control Mage (Mid) · AP Tank (Top)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Doran's Ring
    2. Health Potion, 2 of them

    Every turret costs 70 at rank one, and the second slot only arrives at rank three; the regen decides how often they get rebuilt.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    With 14 base armor, Heimerdinger cannot trade through a poke rotation, so he buys the speed to skip it.

    Alternative start:
    1. Null-Magic Mantle
    2. Health Potion, 2 of them

    Turrets hold the wave; magic resist holds Heimerdinger, and against a mage that is worth 400 gold.

  2. Early

    • Fiendish Codex
    • Chalice of Harmony

    Toward Shushei's Mana Jug.

  3. Core

    • Shushei's Mana Jug
    • Sorcerer's Shoes
    • Zhonya's Hourglass
  4. Late

    • Rabadon's Deathcap
    • Morellonomicon
    • Void Staff
  5. Full build

    • Shushei's Mana Jug
    • Sorcerer's Shoes
    • Zhonya's Hourglass
    • Rabadon's Deathcap
    • Morellonomicon
    • Void Staff

Runes & masteries

21/0/9 · Mid

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Armor
+9
Magic Penetration
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestruction (1 of 1 ranks)Destruction1 / 1 ranksIncrease damage to turrets by 5%
Havoc (2 of 3 ranks)Havoc2 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded Mind (1 of 3 ranks)Expanded Mind1 / 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AP Control Mage
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E1E at level 14E at level 45E at level 57E at level 79E at level 9
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • TryndamereTryndamereTryndamere has to walk into three turrets to use Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes., and Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. does nothing about the damage still landing when it ends. CH-1 Concussion GrenadeCH-1 Concussion GrenadeEActive: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds. stuns him inside the nest.Full matchup page
  • NasusNasusNasus needs Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. stacks from minions the turrets kill first, and WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is a slow on a champion who never has to move.Full matchup page

Weak against

  • AhriAhriCharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. plus Orb of DeceptionOrb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. kills Heimerdinger from outside turret range, and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. leaves before the grenade lands.Full matchup page
  • KassadinKassadinRiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. crosses the turret line entirely, Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences UPGRADE!!!UPGRADE!!!RPassive: Heimerdinger gains bonus cooldown reduction. Active: Heimerdinger empowers all abilities and turrets for the next 10 seconds. * Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack slow targets hit. * Hextech Micro-Rockets: Fire 5 rockets instead of 3. * CH-1 Concussion Grenade: Travels 33% faster., and Force PulseForce PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. finishes a mage with 425 base health.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind the turrets, which are already facing the wrong way, and BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. damage on a stationary target ends it there.Full matchup page
  • Nunu & WillumpNunu & WillumpNunu eats turret chip with ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. sustain, Ice BlastIce BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. keeps Heimerdinger from repositioning the nest, and Absolute ZeroAbsolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. wipes it wholesale.Full matchup page
  • Master YiMaster YiMaster Yi ignores the turret line: Alpha StrikeAlpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. jumps onto Heimerdinger over the nest, and HighlanderHighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. resets on a squishy lane mean one pick snowballs.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Techmaturgical Repair Bots

Innate: Heimerdinger grants himself, nearby allied champions, allied turrets and his turrets 10–25 health regeneration per 5 seconds.

Current League

Hextech Affinity

Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.

Coming from current LeagueR is not 'empower my next spell': it is a duration buff upgrading everything at once, so it should be cast before a fight while rotating W and E repeatedly; W also cannot miss.
Remembering Heimerdinger in 2013Turret count and quality are gated by Q rank in a way no historical Heimerdinger did, and the health-regen passive helping structures means he defends towers rather than pushing.
Base-stat shifts12
Base health
Classic: 425Current League: 558
Health per level
Classic: 75Current League: 105
Health regen
Classic: 1.01Current League: 7
Base mana
Classic: 305Current League: 385
Mana per level
Classic: 65Current League: 20
Base attack damage
Classic: 52.24Current League: 56
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 14Current League: 19
Armor per level
Classic: 3Current League: 4.2
Move speed
Classic: 325Current League: 340
Base attack speed
Classic: 0.625Current League: 0.658
Attack speed per level
Classic: 1.21%Current League: 1.36%

Skins

  • Heimerdinger

  • Hazmat Heimerdinger

  • Dragon Trainer Heimerdinger

  • Pool Party Heimerdinger

  • Heimerstinger

  • Classic Heimerdinger

History & Notes

Released 2009-10-10, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

The freeze date and this champion disagree. Classic ships CH-1 Concussion GrenadeCH-1 Concussion GrenadeEActive: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds., the version that blinds the surrounding area and stuns a direct hit for 1.5 seconds, while patch 3.13.24 itself had already replaced it with CH-2 Electron Storm Grenade. The kit here is older than the patch the mode is frozen on, and the passive still repairing allied structures dates from the same side of that line. The turret ladder belongs to neither side of it: the champion before and after V3.13 both fixed turret charges at 1/1/2/2/3 by rank and gave the turret a laser, where Classic gives 1/1/2/2/2 charges, no laser at all, and hangs the shred, the second turret, the bonus health and the area damage off the ranks instead. The prices moved too: a turret costs 70 to 110 mana where Season 3 charged a flat 20, and UPGRADE!!!UPGRADE!!!RPassive: Heimerdinger gains bonus cooldown reduction. Active: Heimerdinger empowers all abilities and turrets for the next 10 seconds. * Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack slow targets hit. * Hextech Micro-Rockets: Fire 5 rockets instead of 3. * CH-1 Concussion Grenade: Travels 33% faster. runs 120/105/90 seconds against 100/85/70.

The live game then spent the steps listed below building onto exactly the beam Classic left out, tuning its charge rate, its ratio and its damage. None of that reaches this turret, which has no beam at all and attacks for 30/38/46/54/62. The two lines cross once by accident: the same patch that retuned the beam raised his base armor to 14 from 10, and 14 is what Classic lists.

Changed after 3.13

  1. V4.4
    • Visual update.
    • Complete visual upgrade across all skins.
    • New artwork for Heimerdinger.
    • Stats, Movement speed increased to 340 from 335.
    • H-28G Evolution Turret, New Effect: Turret health has a 5;5;5;5;5;5;5;5;8.5;12;15.5;19;22.5;26;29.5;33;36.5;40% AP ratio.
    • H-28G Evolution Turret, New Effect: Turret basic attacks generate 1/2/3/4/5% laser beam charge.
  2. V4.5
    • Stats, Base armor increased to 14 from 10.
    • H-28G Evolution Turret, Laser beam recharge time increased to 16 seconds.
    • H-28G Evolution Turret, Turret base damage reduced to 12/18/23/29/34 from 15/22/29/36/42
    • H-28G Evolution Turret, Turret AP ratio increased to 15% AP 12.5% AP.
    • H-28G Evolution Turret, Laser beam base damage reduced to 40/60/80/105/130 from 50/75/100/125/150.
    • H-28G Evolution Turret, Laser beam AP ratio increased to 55% AP from 50% AP.
  3. V4.11
    • H-28G Evolution Turret, New particle for Heimerdinger when marking an opponent for turret targeting.
    • H-28G Evolution Turret, New particles for enemies being targeted and being attacked by turrets.
Contributors
Reio