Heimerdinger
the Revered Inventor
Quick build
AP Control Mage
First buy
Every turret costs 70 at rank one, and the second slot only arrives at rank three; the regen decides how often they get rebuilt.
Loadout
Mid · AP Standard · 21/0/9 masteries
Overview
- Difficulty
- Difficulty 5 of 10
- Class
- Mage
- Released
- · original roster
Base stats
- Health
- 425+75
- HP regen
- 1.01+0.11
- Mana
- 305+65
- Mana regen
- 1.53+0.13
- Attack
- 52.24+3
- Armor
- 14+3
- MR
- 30
- Move speed
- 325
- Range
- 550
- Attack speed
- 0.625+1.21%
Abilities
P, Techmaturgical Repair Bots
Description
Innate: Heimerdinger grants himself, nearby allied champions, allied turrets and his turrets 10–25 health regeneration per 5 seconds.
Q, H-28G Evolution Turret
Description
Heimerdinger constructs a Machine Gun Turret with ([ 275 - 530 ] +[ 0/0/0/125/125 ]) health that deals ([ 30/38/46/54/62 ] +20%) magic damage (half damage to turrets) per attack. Turrets are spawned with an Attack Speed increase that decays over time. This Ability has [ 1/1/2/2/2 ] charges (25 second refresh). Each rank of this skill grants a further enhancement: Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50) Rank 3: Maximum turrets increased to 2 Rank 4: Turrets gain an additional 125 Health Rank 5: Turret attacks deal small area damage
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 30 | 38 | 46 | 54 | 62 |
| Cooldown (s) | 1 | 1 | 1 | 1 | 1 |
| Cost | 70 | 80 | 90 | 100 | 110 |
W, Hextech Micro-Rockets
Description
Heimerdinger fires 3 enemy-seeking Micro-Rockets (max 1 per target), hitting targets nearest to him. Each rocket deals 70/120/170/220/270 (+55% AP) magic damage.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 70 | 120 | 170 | 220 | 270 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 60 | 75 | 90 | 105 | 120 |
E, CH-1 Concussion Grenade
Description
Active: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds. Magic Damage: 80/135/190/245/300 (+60% AP). Blind Duration: 1/1.5/2/2.5/3 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 135 | 190 | 245 | 300 |
| Cooldown (s) | 13 | 12 | 11 | 10 | 9 |
| Cost | 80 | 90 | 100 | 110 | 120 |
R, UPGRADE!!!
Description
Passive: Heimerdinger gains bonus cooldown reduction. Active: Heimerdinger empowers all abilities and turrets for the next 10 seconds. * Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack slow targets hit. * Hextech Micro-Rockets: Fire 5 rockets instead of 3. * CH-1 Concussion Grenade: Travels 33% faster. Cooldown Reduction: 10/15/20%. Turret Slow: 20/25/30%.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 120 | 105 | 90 |
| Cost | 90 | 90 | 90 |
Build
Each build as its own page: AP Control Mage (Mid) · AP Tank (Top)
First buy
Every turret costs 70 at rank one, and the second slot only arrives at rank three; the regen decides how often they get rebuilt.
Alternative start:With 14 base armor, Heimerdinger cannot trade through a poke rotation, so he buys the speed to skip it.
Alternative start:Turrets hold the wave; magic resist holds Heimerdinger, and against a mage that is worth 400 gold.
Runes & masteries
21/0/9 · Mid
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
Destruction (1 of 1 ranks)Destruction1 / 1 ranksIncrease damage to turrets by 5%
Havoc (2 of 3 ranks)Havoc2 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (1 of 3 ranks)Expanded Mind1 / 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 1E at level 1 | 4E at level 4 | 5E at level 5 | 7E at level 7 | 9E at level 9 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
TryndamereTryndamere has to walk into three turrets to use
Spinning Slash
Spinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes., and
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. does nothing about the damage still landing when it ends.
CH-1 Concussion Grenade
CH-1 Concussion GrenadeEActive: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds. stuns him inside the nest.Full matchup page
NasusNasus needs
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. stacks from minions the turrets kill first, and
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is a slow on a champion who never has to move.Full matchup page
Weak against
Ahri
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. plus
Orb of Deception
Orb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. kills Heimerdinger from outside turret range, and
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. leaves before the grenade lands.Full matchup page
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. crosses the turret line entirely,
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences
UPGRADE!!!
UPGRADE!!!RPassive: Heimerdinger gains bonus cooldown reduction. Active: Heimerdinger empowers all abilities and turrets for the next 10 seconds. * Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack slow targets hit. * Hextech Micro-Rockets: Fire 5 rockets instead of 3. * CH-1 Concussion Grenade: Travels 33% faster., and
Force Pulse
Force PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. finishes a mage with 425 base health.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco behind the turrets, which are already facing the wrong way, and
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. damage on a stationary target ends it there.Full matchup page
Nunu & WillumpNunu eats turret chip with
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. sustain,
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. keeps Heimerdinger from repositioning the nest, and
Absolute Zero
Absolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. wipes it wholesale.Full matchup page
Master YiMaster Yi ignores the turret line:
Alpha Strike
Alpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. jumps onto Heimerdinger over the nest, and
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. resets on a squishy lane mean one pick snowballs.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Techmaturgical Repair Bots
Innate: Heimerdinger grants himself, nearby allied champions, allied turrets and his turrets 10–25 health regeneration per 5 seconds.
Current League
Hextech Affinity
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Base-stat shifts12
- Base health
- Classic: 425Current League: 558
- Health per level
- Classic: 75Current League: 105
- Health regen
- Classic: 1.01Current League: 7
- Base mana
- Classic: 305Current League: 385
- Mana per level
- Classic: 65Current League: 20
- Base attack damage
- Classic: 52.24Current League: 56
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 14Current League: 19
- Armor per level
- Classic: 3Current League: 4.2
- Move speed
- Classic: 325Current League: 340
- Base attack speed
- Classic: 0.625Current League: 0.658
- Attack speed per level
- Classic: 1.21%Current League: 1.36%
Skins
Heimerdinger
Hazmat Heimerdinger
Dragon Trainer Heimerdinger
Pool Party Heimerdinger
Heimerstinger
Classic Heimerdinger
History & Notes
Released 2009-10-10, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
The freeze date and this champion disagree. Classic ships
CH-1 Concussion Grenade
CH-1 Concussion GrenadeEActive: Heimerdinger tosses a grenade at a location, dealing magic damage to enemy units and blinding them. Enemies hit by the center are stunned for 1.5 seconds., the version that blinds the surrounding area and stuns a direct hit for 1.5 seconds, while patch 3.13.24 itself had already replaced it with CH-2 Electron Storm Grenade. The kit here is older than the patch the mode is frozen on, and the passive still repairing allied structures dates from the same side of that line. The turret ladder belongs to neither side of it: the champion before and after V3.13 both fixed turret charges at 1/1/2/2/3 by rank and gave the turret a laser, where Classic gives 1/1/2/2/2 charges, no laser at all, and hangs the shred, the second turret, the bonus health and the area damage off the ranks instead. The prices moved too: a turret costs 70 to 110 mana where Season 3 charged a flat 20, and
UPGRADE!!!
UPGRADE!!!RPassive: Heimerdinger gains bonus cooldown reduction. Active: Heimerdinger empowers all abilities and turrets for the next 10 seconds. * Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack slow targets hit. * Hextech Micro-Rockets: Fire 5 rockets instead of 3. * CH-1 Concussion Grenade: Travels 33% faster. runs 120/105/90 seconds against 100/85/70.
The live game then spent the steps listed below building onto exactly the beam Classic left out, tuning its charge rate, its ratio and its damage. None of that reaches this turret, which has no beam at all and attacks for 30/38/46/54/62. The two lines cross once by accident: the same patch that retuned the beam raised his base armor to 14 from 10, and 14 is what Classic lists.
Changed after 3.13
- V4.4
- Visual update.
- Complete visual upgrade across all skins.
- New artwork for Heimerdinger.
- Stats, Movement speed increased to 340 from 335.
H-28G Evolution Turret, New Effect: Turret health has a 5;5;5;5;5;5;5;5;8.5;12;15.5;19;22.5;26;29.5;33;36.5;40% AP ratio.
H-28G Evolution Turret, New Effect: Turret basic attacks generate 1/2/3/4/5% laser beam charge.
- V4.5
- Stats, Base armor increased to 14 from 10.
H-28G Evolution Turret, Laser beam recharge time increased to 16 seconds.
H-28G Evolution Turret, Turret base damage reduced to 12/18/23/29/34 from 15/22/29/36/42
H-28G Evolution Turret, Turret AP ratio increased to 15% AP 12.5% AP.
H-28G Evolution Turret, Laser beam base damage reduced to 40/60/80/105/130 from 50/75/100/125/150.
H-28G Evolution Turret, Laser beam AP ratio increased to 55% AP from 50% AP.
- V4.11
H-28G Evolution Turret, New particle for Heimerdinger when marking an opponent for turret targeting.
H-28G Evolution Turret, New particles for enemies being targeted and being attacked by turrets.
- Contributors
- Reio









