Nunu & Willump
the Boy and His Yeti
Quick build
Utility Tank
Overview
- Difficulty
- Difficulty 3 of 10
- Class
- Tank, Mage
- Released
- · original roster
Base stats
- Health
- 533+96
- HP regen
- 1.57+0.16
- Mana
- 255+42
- Mana regen
- 1.42+0.1
- Attack
- 54.51+3.45
- Armor
- 24+3.5
- MR
- 31.25+1.25
- Move speed
- 350
- Range
- 125
- Attack speed
- 0.625+2.25%
Abilities
P, Visionary
Description
Innate: Nunu's basic attack grants 1 stack of Visionary. At 5 Visionary stacks, Nunu's next ability has no mana cost.
Q, Consume
Description
Active: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. True Damage: 500/625/750/875/1000. Self-Heal: 90/130/170/210/250 (+75% AP). Buff Duration: 120/150/180/210/240 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 500 | 625 | 750 | 875 | 1000 |
| Cooldown (s) | 17 | 15 | 13 | 11 | 9 |
| Cost | 60 | 60 | 60 | 60 | 60 |
W, Blood Boil
Description
Active: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. Bonus Movement Speed: 8/9/10/11/12%. Bonus Attack Speed: 25/30/35/40/45%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 15 | 15 | 15 | 15 | 15 |
| Cost | 50 | 50 | 50 | 50 | 50 |
E, Ice Blast
Description
Active: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. Magic Damage: 85/130/175/225/275 (+100% AP). Slow: 20/30/40/50/60%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 85 | 130 | 175 | 225 | 275 |
| Cooldown (s) | 6 | 6 | 6 | 6 | 6 |
| Cost | 75 | 85 | 95 | 105 | 115 |
R, Absolute Zero
Description
Active: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. Magic Damage: 625/875/1125 (+250% AP). Minimum Interrupted Magic Damage: 78.125/109.375/140.625 (+31.25% AP). Maximum Interrupted Magic Damage: 546.875/765.625/984.375 (+218.75% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 625 | 875 | 1125 |
| Cooldown (s) | 110 | 100 | 90 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: Utility Tank (Jungle)
First buy
Runes & masteries
9/21/0 · Jungle
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +1.4 Magic Resist
- 3× +26 Health
Page total
- Armor
- +9
- Health
- +78
- Magic Penetration
- +9
- Magic Resist
- +12.6
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (2 of 4 ranks)Fury2 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense9
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (2 of 3 ranks)Hardiness2 / 3 ranks+2/4/6 Armor
Resistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
Juggernaut (2 of 3 ranks)Juggernaut2 / 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced Armor (1 of 1 ranks)Reinforced Armor1 / 1 ranksReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%defense21
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 3Q at level 3 | 14Q at level 14 | 15Q at level 15 | 17Q at level 17 | 18Q at level 18 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 1E at level 1 | 4E at level 4 | 5E at level 5 | 7E at level 7 | 9E at level 9 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Shaco
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. takes the camp before Shaco arrives, and boxes cannot hold a jungler who was never going to fight him.
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. answers the
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. reposition.Full matchup page
WarwickWarwick's clear needs
Hungering Strike
Hungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. on a full camp, and
Blood Boil
Blood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. gets Nunu there first.
Infinite Duress
Infinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. is a channel that has to start with Warwick already ahead.Full matchup page
AmumuAmumu's pathing is fixed and slow, and
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. steals the buff his clear was built around.
Bandage Toss
Bandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. is one skillshot against a champion
Blood Boil
Blood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. keeps out of reach.Full matchup page
Weak against
Lee SinLee Sin fights at the camp, which is the one thing the plan cannot answer. Sonic Wave into Resonating Strike arrives while
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. is on cooldown.Full matchup page
Jarvan IV
Demacian Standard
Demacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. into
Dragon Strike
Dragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash. is a knock-up on a champion mid-
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds., and
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. holds Nunu inside a fight
Absolute Zero
Absolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. needed him to be leaving.Full matchup page
Olaf
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. and
Vicious Strikes
Vicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. win the fight at the camp outright, and
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage ignores the health
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. just restored.Full matchup page
Sona
Power Chord
Power ChordPassiveInnate: After casting 3 abilities, Sona's next basic attack deals 36–240 bonus magic damage and causes her target to deal 30% reduced damage for 3 seconds. Casting a basic ability grant an aura around Sona for 2 seconds after the ability's effect ends. poke wins the sustain war long before
Absolute Zero
Absolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. matters, and
Crescendo
CrescendoRActive: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. interrupts the channel outright.Full matchup page
Soraka
Starcall
StarcallQActive: Soraka summons a shower of stars to fall from the sky, striking all nearby enemy units within range for magic damage and reducing their magic resistance for 5 seconds, stacking up to 10 times. spam out-sustains the
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. trading, and
Infuse
InfuseEActive: Soraka can cast Infuse on an allied champions or an enemy. Active - Ally Champion Cast: Soraka restores mana to her target allied champion. Soraka cannot use Infuse on herself or ally champions who do not require mana. Active - Enemy Cast: Soraka deals magic damage and silences the target for a duration.'s silence stops
Absolute Zero
Absolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. mid-channel.Full matchup page
Nunu level-2 buff steal
- Own first buff
- Enemy second buff
- Look for first blood
Nunu level-2 buff steal, red side
- Own first buff
- Enemy second buff
- Look for first blood
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Visionary
Innate: Nunu's basic attack grants 1 stack of Visionary. At 5 Visionary stacks, Nunu's next ability has no mana cost.
Current League
Call of the Freljord
Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Base-stat shifts11
- Base health
- Classic: 533Current League: 610
- Health per level
- Classic: 96Current League: 90
- Health regen
- Classic: 1.57Current League: 5
- Base mana
- Classic: 255Current League: 280
- Base attack damage
- Classic: 54.51Current League: 61
- Attack damage per level
- Classic: 3.45Current League: 0
- Base armor
- Classic: 24Current League: 29
- Armor per level
- Classic: 3.5Current League: 4.2
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 350Current League: 345
Skins
Nunu & Willump
Sasquatch Nunu
Workshop Nunu
Grungy Nunu
Nunu Bot
Demolisher Nunu
TPA Nunu
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.14
Consume, Base damage reduced to 400/550/700/850/1000 from 500/625/750/875/1000.
Consume, Heal reduced to 70/115/160/205/250 from 90/130/170/210/250.
Consume, Cooldown reduced to 13/12/11/10/9 seconds from 17/15/13/11/9.
- V4.5
- Stats, Armor increased to 20.5 from 16.5.
- V4.18
Absolute Zero, Tooltip updated.
- Contributors
- Reio








