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Nunu & Willump

the Boy and His Yeti

BClassic SRJungleTank · MagePre-rework kit

Quick build

Utility Tank

Full build
JungleClassic SR9/21/0 masteries
Max
SmiteFlash

First buy

Core

  • Spirit of the Ancient Golem
  • Ninja Tabi
  • Sunfire Cape

Loadout

Jungle · AP Standard · 9/21/0 masteries

Overview

Difficulty
Difficulty 3 of 10
Class
Tank, Mage
Released
· original roster

Base stats

Health
533+96
HP regen
1.57+0.16
Mana
255+42
Mana regen
1.42+0.1
Attack
54.51+3.45
Armor
24+3.5
MR
31.25+1.25
Move speed
350
Range
125
Attack speed
0.625+2.25%

Abilities

P, Visionary

Pre-rework

Description

Innate: Nunu's basic attack grants 1 stack of Visionary. At 5 Visionary stacks, Nunu's next ability has no mana cost.

Build

This build as its own page: Utility Tank (Jungle)

JungleClassic SR
Max
SmiteFlash
  1. First buy

  2. Early

    • Spirit Stone
    • Kindlegem

    Toward Spirit of the Ancient Golem.

  3. Core

    • Spirit of the Ancient Golem
    • Ninja Tabi
    • Sunfire Cape
  4. Late

    • Shurelya's Reverie
    • Locket of the Iron Solari
    • Frozen Heart
  5. Full build

    • Spirit of the Ancient Golem
    • Ninja Tabi
    • Sunfire Cape
    • Shurelya's Reverie
    • Locket of the Iron Solari
    • Frozen Heart

Runes & masteries

9/21/0 · Jungle

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +1.4 Magic Resist
Quintessences
  • 3× +26 Health

Page total

Armor
+9
Health
+78
Magic Penetration
+9
Magic Resist
+12.6
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (2 of 4 ranks)Fury2 / 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense9

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (2 of 3 ranks)Hardiness2 / 3 ranks+2/4/6 ArmorResistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic ResistBladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%Juggernaut (2 of 3 ranks)Juggernaut2 / 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced Armor (1 of 1 ranks)Reinforced Armor1 / 1 ranksReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%

defense21

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Utility Tank
Lv123456789101112131415161718
Q3Q at level 314Q at level 1415Q at level 1517Q at level 1718Q at level 18
W2W at level 28W at level 810W at level 1012W at level 1213W at level 13
E1E at level 14E at level 45E at level 57E at level 79E at level 9
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • ShacoShacoConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. takes the camp before Shaco arrives, and boxes cannot hold a jungler who was never going to fight him. Ice BlastIce BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. answers the DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. reposition.Full matchup page
  • WarwickWarwickWarwick's clear needs Hungering StrikeHungering StrikeQActive: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. Against enemy champions, Hungering Strike's base damage changes to the highest between the flat value or a percentage of the target's maximum health. on a full camp, and Blood BoilBlood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. gets Nunu there first. Infinite DuressInfinite DuressRActive: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, gaining 30% life steal for the duration, dealing magic damage 5 times (each hit applies on-hit effects) and suppressing the target for 1.8 seconds. is a channel that has to start with Warwick already ahead.Full matchup page
  • AmumuAmumuAmumu's pathing is fixed and slow, and ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. steals the buff his clear was built around. Bandage TossBandage TossQAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. is one skillshot against a champion Blood BoilBlood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. keeps out of reach.Full matchup page

Weak against

  • Lee SinLee SinLee Sin fights at the camp, which is the one thing the plan cannot answer. Sonic Wave into Resonating Strike arrives while ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. is on cooldown.Full matchup page
  • Jarvan IVJarvan IVDemacian StandardDemacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. into Dragon StrikeDragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash. is a knock-up on a champion mid-ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds., and CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. holds Nunu inside a fight Absolute ZeroAbsolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. needed him to be leaving.Full matchup page
  • OlafOlafUndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. and Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. win the fight at the camp outright, and Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage ignores the health ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. just restored.Full matchup page
  • SonaSonaPower ChordPower ChordPassiveInnate: After casting 3 abilities, Sona's next basic attack deals 36–240 bonus magic damage and causes her target to deal 30% reduced damage for 3 seconds. Casting a basic ability grant an aura around Sona for 2 seconds after the ability's effect ends. poke wins the sustain war long before Absolute ZeroAbsolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. matters, and CrescendoCrescendoRActive: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. interrupts the channel outright.Full matchup page
  • SorakaSorakaStarcallStarcallQActive: Soraka summons a shower of stars to fall from the sky, striking all nearby enemy units within range for magic damage and reducing their magic resistance for 5 seconds, stacking up to 10 times. spam out-sustains the ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. trading, and InfuseInfuseEActive: Soraka can cast Infuse on an allied champions or an enemy. Active - Ally Champion Cast: Soraka restores mana to her target allied champion. Soraka cannot use Infuse on herself or ally champions who do not require mana. Active - Enemy Cast: Soraka deals magic damage and silences the target for a duration.'s silence stops Absolute ZeroAbsolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. mid-channel.Full matchup page

Nunu level-2 buff steal

  1. Own first buff
  2. Enemy second buff
  3. Look for first blood

Nunu level-2 buff steal, red side

  1. Own first buff
  2. Enemy second buff
  3. Look for first blood

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Visionary

Innate: Nunu's basic attack grants 1 stack of Visionary. At 5 Visionary stacks, Nunu's next ability has no mana cost.

Current League

Call of the Freljord

Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.

Coming from current LeagueThe snowball is gone and with it any engage tool: threat comes from Ice Blast's slow plus a channelled, unshielded ult, requiring brush, flanks, or peel; Consume cannot target champions, so it is purely jungle sustain/objective-secure.
Remembering Nunu & Willump in 2013Whether Willump's Blood Boil buffs one target (self) or two (self plus an ally) is uncertain even to Phreak, and the in-game text does not settle it; base armor also moved from 20 to 24 pre-launch.
Base-stat shifts11
Base health
Classic: 533Current League: 610
Health per level
Classic: 96Current League: 90
Health regen
Classic: 1.57Current League: 5
Base mana
Classic: 255Current League: 280
Base attack damage
Classic: 54.51Current League: 61
Attack damage per level
Classic: 3.45Current League: 0
Base armor
Classic: 24Current League: 29
Armor per level
Classic: 3.5Current League: 4.2
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 350Current League: 345

Skins

  • Nunu & Willump

  • Sasquatch Nunu

  • Workshop Nunu

  • Grungy Nunu

  • Nunu Bot

  • Demolisher Nunu

  • TPA Nunu

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.14
    • Consume, Base damage reduced to 400/550/700/850/1000 from 500/625/750/875/1000.
    • Consume, Heal reduced to 70/115/160/205/250 from 90/130/170/210/250.
    • Consume, Cooldown reduced to 13/12/11/10/9 seconds from 17/15/13/11/9.
  2. V4.5
    • Stats, Armor increased to 20.5 from 16.5.
  3. V4.18
    • Absolute Zero, Tooltip updated.
Contributors
Reio