Jarvan IV
the Exemplar of Demacia
Quick build
Jungle AD Bruiser
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Fighter, Tank
- Released
- · later addition
Base stats
- Health
- 510+90
- HP regen
- 1.54+0.14
- Mana
- 275+40
- Mana regen
- 1.29+0.09
- Attack
- 53.4+3.4
- Armor
- 21.6+3
- MR
- 31.25+1.25
- Move speed
- 340
- Range
- 175
- Attack speed
- 0.658+2.5%
Abilities
P, Martial Cadence
Description
Innate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 6–10% of the target's current health, capped at 400. This effect cannot occur on the same target more than once every few seconds.
Q, Dragon Strike
Description
Active: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash. Physical Damage: 70/115/160/205/250 (+120% bonus AD)Armor Reduction: 10/14/18/22/26% of target's armor.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 70 | 115 | 160 | 205 | 250 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 45 | 50 | 55 | 60 | 65 |
W, Golden Aegis
Description
Active: Jarvan IV slows all nearby enemies for 2 seconds. Jarvan IV also grants himself a shield for 5 seconds, increased by for each enemy champion hit by Golden Aegis. Slow: 15/20/25/30/35%. Shield Strength: 50/90/130/170/210. Bonus Shield Per Champion: 20/25/30/35/40.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Shield | 50 | 90 | 130 | 170 | 210 |
| Cooldown (s) | 20 | 18 | 16 | 14 | 12 |
| Cost | 45 | 50 | 55 | 60 | 65 |
E, Demacian Standard
Description
Passive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. Bonus Attack Speed: 10/13/16/19/22%. Bonus Armor: 10/13/16/19/22. Magic Damage: 60/105/150/195/240 (+80% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 105 | 150 | 195 | 240 |
| Cooldown (s) | 13 | 13 | 13 | 13 | 13 |
| Cost | 55 | 60 | 65 | 70 | 75 |
R, Cataclysm
Description
Active: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. Physical Damage: 200/325/450 (+150% bonus AD).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 200 | 325 | 450 |
| Cooldown (s) | 120 | 105 | 90 |
| Cost | 100 | 125 | 150 |
Build
Each build as its own page: Jungle AD Bruiser (Jungle) · Top AD Bruiser (Top)
First buy
Runes & masteries
21/9/0 · Jungle
AD Standard
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 3× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +15.75
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (2 of 4 ranks)Fury2 / 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Katarina
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. is a wall around a champion whose escape is
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. to a target: inside the arena there is nothing to jump to, and
Dragon Strike
Dragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash.'s knock-up ends
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds..Full matchup page
Master Yi
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. is movement speed, and
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. is terrain. Yi's resets need a target he can leave, and
Alpha Strike
Alpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. only puts him back inside the ring.Full matchup page
Tryndamere
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. keeps Tryndamere alive inside
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. and nowhere else. Five seconds later he is still in the arena, with
Golden Aegis
Golden AegisWActive: Jarvan IV slows all nearby enemies for 2 seconds. Jarvan IV also grants himself a shield for 5 seconds, increased by for each enemy champion hit by Golden Aegis. and a whole team around him.Full matchup page
Weak against
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. leaves the
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. arena as if it were not there, and Jack In The Box holds Jarvan in place while the flag-and-drag lands on nothing.Full matchup page
Lee SinSafeguard dashes out of the arena and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. kicks Jarvan out of his own engage. Lee Sin also wins the level-two invade Jarvan has to survive first.Full matchup page
Olaf
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers the
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. knock-up and every slow behind it, and
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage cuts through the armor
Demacian Standard
Demacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. adds.Full matchup page
Garen
Decisive Strike
Decisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer.'s silence shuts down the
Dragon Strike
Dragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash.-
Demacian Standard
Demacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. combo, and
Judgment
JudgmentEActive: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to basic attack but dealing physical damage each second to enemies within range for the duration. Judgment deals 75% damage to minions and monsters. Garen is ghosted while spinning but moves 20% slower when traveling through units. Judgment can critically strike. out-damages the passive shield in every extended trade.Full matchup page
Jax
Counter Strike
Counter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. dodges the
Dragon Strike
Dragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash. knock-up window and stuns the follow-up; inside
Cataclysm
CataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm., Jax is the one winning the duel.Full matchup page
Classic vs modern11 base-stat shifts
Base-stat shifts11
- Base health
- Classic: 510Current League: 640
- Health per level
- Classic: 90Current League: 104
- Health regen
- Classic: 1.54Current League: 8
- Base mana
- Classic: 275Current League: 300
- Mana per level
- Classic: 40Current League: 55
- Base attack damage
- Classic: 53.4Current League: 64
- Attack damage per level
- Classic: 3.4Current League: 0
- Base armor
- Classic: 21.6Current League: 36
- Armor per level
- Classic: 3Current League: 4.6
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
Skins
Jarvan IV
Commando Jarvan IV
Warring Kingdoms Jarvan IV
Fnatic Jarvan IV
Pool Party Jarvan IV
Nightbringer Jarvan IV
History & Notes
Released 2011-03-01, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.1
Martial Cadence, Removed: No longer triggers on turrets.
- V4.5
- Stats, Armor increased to 18 from 14.
Cataclysm, Wall alignment updated.
- V4.7
Martial Cadence, Per-target timer increased to 10;8;6 seconds from 6 at all levels.
Martial Cadence, Bonus damage increased to 10% of target's current health at all levels from 6/8/10%.
Golden Aegis, Mana cost reduced to 30 at all ranks from 45/50/55/60/65.
- Contributors
- Reio







