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Jarvan IV

the Exemplar of Demacia

AClassic SRJungleTopFighter · Tank

Quick build

Jungle AD Bruiser

Full build
JungleClassic SR21/9/0 masteries
Max
SmiteFlash

First buy

Core

  • Locket of the Iron Solari
  • Ninja Tabi
  • Spirit of the Elder Lizard

Loadout

Jungle · AD Standard · 21/9/0 masteries

Overview

Difficulty
Difficulty 4 of 10
Class
Fighter, Tank
Released
· later addition

Base stats

Health
510+90
HP regen
1.54+0.14
Mana
275+40
Mana regen
1.29+0.09
Attack
53.4+3.4
Armor
21.6+3
MR
31.25+1.25
Move speed
340
Range
175
Attack speed
0.658+2.5%

Abilities

P, Martial Cadence

Description

Innate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 6–10% of the target's current health, capped at 400. This effect cannot occur on the same target more than once every few seconds.

Build

Each build as its own page: Jungle AD Bruiser (Jungle) · Top AD Bruiser (Top)

JungleClassic SR
Max
SmiteFlash
  1. First buy

  2. Early

    • Emblem of Valor
    • Heart of Gold

    Toward Locket of the Iron Solari.

  3. Core

    • Locket of the Iron Solari
    • Ninja Tabi
    • Spirit of the Elder Lizard
  4. Late

    • Sunfire Cape
    • Randuin's Omen
    • Warmog's Armor
  5. Full build

    • Locket of the Iron Solari
    • Ninja Tabi
    • Spirit of the Elder Lizard
    • Sunfire Cape
    • Randuin's Omen
    • Warmog's Armor

Runes & masteries

21/9/0 · Jungle

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Magic Resist per level
+1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (2 of 4 ranks)Fury2 / 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Jungle AD Bruiser
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • KatarinaKatarinaCataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. is a wall around a champion whose escape is ShunpoShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. to a target: inside the arena there is nothing to jump to, and Dragon StrikeDragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash.'s knock-up ends Death LotusDeath LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds..Full matchup page
  • Master YiMaster YiHighlanderHighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half. is movement speed, and CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. is terrain. Yi's resets need a target he can leave, and Alpha StrikeAlpha StrikeQMaster Yi becomes untargetable and strikes up to 4 nearby enemies, dealing magic damage. Can deal bonus damage to minions and monsters. only puts him back inside the ring.Full matchup page
  • TryndamereTryndamereUndying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. keeps Tryndamere alive inside CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. and nowhere else. Five seconds later he is still in the arena, with Golden AegisGolden AegisWActive: Jarvan IV slows all nearby enemies for 2 seconds. Jarvan IV also grants himself a shield for 5 seconds, increased by for each enemy champion hit by Golden Aegis. and a whole team around him.Full matchup page

Weak against

  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. leaves the CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. arena as if it were not there, and Jack In The Box holds Jarvan in place while the flag-and-drag lands on nothing.Full matchup page
  • Lee SinLee SinSafeguard dashes out of the arena and Dragon's RageDragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. kicks Jarvan out of his own engage. Lee Sin also wins the level-two invade Jarvan has to survive first.Full matchup page
  • OlafOlafRagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers the CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. knock-up and every slow behind it, and Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage cuts through the armor Demacian StandardDemacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. adds.Full matchup page
  • GarenGarenDecisive StrikeDecisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer.'s silence shuts down the Dragon StrikeDragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash.-Demacian StandardDemacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. combo, and JudgmentJudgmentEActive: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to basic attack but dealing physical damage each second to enemies within range for the duration. Judgment deals 75% damage to minions and monsters. Garen is ghosted while spinning but moves 20% slower when traveling through units. Judgment can critically strike. out-damages the passive shield in every extended trade.Full matchup page
  • JaxJaxCounter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. dodges the Dragon StrikeDragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash. knock-up window and stuns the follow-up; inside CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm., Jax is the one winning the duel.Full matchup page

Classic vs modern11 base-stat shifts

Base-stat shifts11
Base health
Classic: 510Current League: 640
Health per level
Classic: 90Current League: 104
Health regen
Classic: 1.54Current League: 8
Base mana
Classic: 275Current League: 300
Mana per level
Classic: 40Current League: 55
Base attack damage
Classic: 53.4Current League: 64
Attack damage per level
Classic: 3.4Current League: 0
Base armor
Classic: 21.6Current League: 36
Armor per level
Classic: 3Current League: 4.6
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05

Skins

  • Jarvan IV

  • Commando Jarvan IV

  • Warring Kingdoms Jarvan IV

  • Fnatic Jarvan IV

  • Pool Party Jarvan IV

  • Nightbringer Jarvan IV

History & Notes

Released 2011-03-01, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.1
    • Martial Cadence, Removed: No longer triggers on turrets.
  2. V4.5
    • Stats, Armor increased to 18 from 14.
    • Cataclysm, Wall alignment updated.
  3. V4.7
    • Martial Cadence, Per-target timer increased to 10;8;6 seconds from 6 at all levels.
    • Martial Cadence, Bonus damage increased to 10% of target's current health at all levels from 6/8/10%.
    • Golden Aegis, Mana cost reduced to 30 at all ranks from 45/50/55/60/65.
Contributors
Reio