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League Classic matchup

Jarvan IV vs Nunu & Willump

The lane, from both sides

Jarvan IV’s side

No note from Jarvan IV’s side yet; the silence is a gap, not a verdict.

How Jarvan IV plays it

Jungle AD Bruiser
Jungle21/9/0
Max
SmiteFlash
  • Locket of the Iron Solari
  • Ninja Tabi
  • Spirit of the Elder Lizard

Nunu & Willump’s side

  • Weak against Jarvan IVfrom the Utility Tank build (Jungle)

    Demacian StandardDemacian StandardEPassive: Jarvan IV gains bonus attack speed and bonus armor. Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area. The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself. into Dragon StrikeDragon StrikeQActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor penetration for 3 seconds. If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds. Jarvan IV can cast any of his abilities during the dash. is a knock-up on a champion mid-ConsumeConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds., and CataclysmCataclysmRActive: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to the target enemy upon arrival. Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present. Recast: Jarvan IV destroys the terrain created by Cataclysm. holds Nunu inside a fight Absolute ZeroAbsolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. needed him to be leaving.

How Nunu & Willump plays it

Utility Tank
Jungle9/21/0
Max
SmiteFlash
  • Spirit of the Ancient Golem
  • Ninja Tabi
  • Sunfire Cape

The kits at a glance

  • Martial Cadence
  • Dragon Strike
  • Golden Aegis
  • Demacian Standard
  • Cataclysm

Nunu & Willump

Full abilities
  • Visionary
  • Consume
  • Blood Boil
  • Ice Blast
  • Absolute Zero

Base stats, side by side

StatJarvan IVNunu & Willump
Health510 (+90)533 (+96)
HP regen1.54 (+0.14)1.57 (+0.16)
Mana275 (+40)255 (+42)
Attack damage53.4 (+3.4)54.51 (+3.45)
Armor21.6 (+3)24 (+3.5)
Magic resist31.25 (+1.25)31.25 (+1.25)
Attack speed0.658 (+2.5)0.625 (+2.25)
Move speed340350
Attack range175125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Jarvan IV · Nunu & Willump