League Classic matchup
Nunu & Willump vs Shaco
The lane, from both sides
Nunu & Willump’s side
- Strong against Shacofrom the Utility Tank build (Jungle)
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. takes the camp before Shaco arrives, and boxes cannot hold a jungler who was never going to fight him.
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. answers the
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. reposition.
Shaco’s side
- Weak against Nunu & Willumpfrom the Crit Assassin build (Jungle)
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. takes the camp Shaco was clearing and
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. slows the escape;
Blood Boil
Blood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. means Nunu is simply somewhere else first, which is the whole of Shaco's early game.
The lane in detail
Nunu-favored when Consume can secure the camp
Deceive blinks 400 units. Ice Blast reaches 550 and returns every 6 seconds.
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. deals 500 true damage at rank 1 to one minion or monster. Shaco must guard the camp before its key monster reaches that threshold; boxes need time to arm and attack.
Who has the lane, level by level
- 1–2
Shaco: Boxes clear a camp Consume cannot touch yet - 3–5
Nunu & Willump: 500 true damage on a single cast - 6–9Even: A box fear can interrupt Absolute Zero
- 10–18
Nunu & Willump: Ice Blast every 6 seconds outlasts one opener
1Jack in the BoxLevel 1: Placed before the camp spawns, invisible 2 seconds later
1Ice BlastLevel 1: Rank 1 for 75 mana: 85 damage, a 20% slow and a 25% cripple
3ConsumeLevel 3: 500 true damage to a monster and 90 health back, for 60 mana
6Absolute ZeroLevel 6: 3 seconds of standing still for 625, and 110 between casts
6HallucinateLevel 6: A clone for 18 seconds at 75% of his damage
9Ice BlastLevel 9: Rank 5: 275 damage and a 60% slow, still on 6 seconds
9Two-Shiv PoisonLevel 9: Maxed: 210 magic damage, and the slow holds 3 seconds
14ConsumeLevel 14: Point two at last; Consume ran the whole jungle on rank 1
The numbers, head to head
One camp, rank 1
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds. can secure a monster below its damage threshold; it does not remove every monster in a camp.
Slow and cripple at rank 5
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. also cripples 25%.
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. pays per attack landed from behind, and a cripple removes attacks.
Which main returns first
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds. spends more mana per cast but recovers 2 seconds sooner than
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds..
Reaching a jungler who leaves
The blink is the escape, and a point and click cast reaches 150 units further.
Level 6, and who has to stand still
The clone can walk. The channel ends the moment Nunu does.
Reach, from above
Nunu & Willump
Shaco
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Nunu & Willump
300gThe camp starts on basic attacks: 10 magic damage a hit against monsters, and 5 potions beside it.
700gMana regeneration helps between Consume casts; the monster-damage bonus speeds the rest of the clear.
2000gTenacity shortens box fear, but even a shorter fear can interrupt Absolute Zero. The health helps survive it.
1000gNinja Footwork blocks 10% of every basic attack, and the strike waiting on Deceive is a basic attack.
Shaco
700gA 25% roll at 300 bonus magic damage on a monster, so the camp falls to basic attacks rather than to a box.
2000gA 25% chance at 500 to a monster, and a ward on 180 seconds to put over the camp Nunu wants next.
900gExtra attacks exploit Backstab when Shaco reaches Nunu's rear, especially before Ice Blast applies its cripple.
2500gThe charges build while he walks to the gank: 100 bonus magic damage across up to 4 targets on arrival.
Play it as Nunu & Willump
- 1Watch the monster's health before using
Consume
ConsumeQActive: Nunu commands WillumpSquare old.png Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Nunu gains bonuses for a duration based on what he consumed. * Wolves or Reptiles: Basic attacks and abilities deal an additional 1% of your maximum health as bonus magic damage. * Golems: Gain 10% increased size and 10% maximum health. * Wraiths: Killing a unit grants 15% bonus movement speed for 3 seconds.. At rank 1 its 500 true damage lands after a 0.4 second delay. - 2Cast
Blood Boil
Blood BoilWActive: The heat of Nunu and target allied unit's blood rises, granting bonus movement speed and bonus attack speed for 12 seconds. If Nunu targets himself, Blood Boil also affects the nearest allied champion in range. on yourself before crossing the map: 8% movement speed for 12 seconds, and the nearest ally gets it too. - 3Hold
Absolute Zero
Absolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. until the boxes are spent. A rank 5 fear runs 1.5 seconds and the channel needs 3.
Play it as Shaco
- 1Set a box ahead of the invade route so it has its 2 seconds to become invisible before Nunu arrives.
- 2Open from behind or do not open.
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. is 20% bonus damage and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. only covers 400 units of it. - 3Slow before you commit.
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. holds 30% for 3 seconds at rank 5, which is what keeps a 350 move speed target inside 125.
The kits at a glance
Nunu & Willump
Full abilities- Visionary
- Consume
- Blood Boil
- Ice Blast
- Absolute Zero
Shaco
Full abilities- Backstab
- Deceive
- Jack in the Box
- Two-Shiv Poison
- Hallucinate
Base stats, side by side
| Stat | Nunu & Willump | Shaco |
|---|---|---|
| Health | 533 (+96) | 525 (+84) |
| HP regen | 1.57 (+0.16) | 1.6 (+0.11) |
| Mana | 255 (+42) | 270 (+40) |
| Attack damage | 54.51 (+3.45) | 55.2 (+3.5) |
| Armor | 24 (+3.5) | 22.5 (+3.5) |
| Magic resist | 31.25 (+1.25) | 31.25 (+1.25) |
| Attack speed | 0.625 (+2.25) | 0.694 (+3) |
| Move speed | 350 | 350 |
| Attack range | 125 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Nunu & Willump · Shaco








