Sona
Maven of the Strings
Quick build
Enchanter Support
Overview
- Difficulty
- Difficulty 2 of 10
- Class
- Support, Mage
- Released
- · later addition
Base stats
- Health
- 450+70
- HP regen
- 1.01+0.11
- Mana
- 310+45
- Mana regen
- 1.53+0.13
- Attack
- 50+3
- Armor
- 15.3+3.3
- MR
- 30
- Move speed
- 330
- Range
- 550
- Attack speed
- 0.644+2.3%
Abilities
P, Power Chord
Description
Innate: After casting 3 abilities, Sona's next basic attack deals 36–240 bonus magic damage and causes her target to deal 30% reduced damage for 3 seconds. Casting a basic ability grant an aura around Sona for 2 seconds after the ability's effect ends.
Q, Hymn of Valor
Description
Persistent Aura: Sona grants nearby allied champions bonus attack damage and ability power. Active: Sona sends out bolts of sound to the two nearest visible enemies, prioritizing champions. Each bolt deals magic damage. Bonus Attack Damage and Ability Power: 6/8/10/12/14. Magic Damage: 60/110/160/210/260 (+50% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 7 | 7 | 7 | 7 | 7 |
| Cost | 65 | 70 | 75 | 80 | 85 |
W, Aria of Perseverance
Description
Persistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. Bonus Resistances: 8/12/16/20/24. Heal: 30/55/80/105/130 (+50% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 7 | 7 | 7 | 7 | 7 |
| Cost | 65 | 70 | 75 | 80 | 85 |
E, Song of Celerity
Description
Persistent Aura: Sona grants nearby allies bonus movement speed. Active: Sona grants nearby allies bonus movement speed for 1.5 seconds. Aura Bonus Movement Speed: 8/11/14/17/20. Active Bonus Movement Speed: 6/8/10/12/14%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 7 | 7 | 7 | 7 | 7 |
| Cost | 65 | 70 | 75 | 80 | 85 |
R, Crescendo
Description
Active: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. Magic Damage: 150/250/350 (+70% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 150 | 250 | 350 |
| Cooldown (s) | 170 | 150 | 130 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: Enchanter Support (Support)
First buy
Alternative start:Nothing in this 470 gold generates more of it; Sona's Heart of Gold is a first-back purchase.
Alternative start:
Runes & masteries
1/13/16 · Support
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +1.2 Ability Power
- 3× +5 Ability Power
Page total
- Ability Power
- +25.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense1
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
Resistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense13
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (1 of 3 ranks)Expanded Mind1 / 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
Greed (4 of 4 ranks)Greed4 / 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
Biscuiteer (1 of 1 ranks)Biscuiteer1 / 1 ranksStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Wealth (2 of 2 ranks)Wealth2 / 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
Explorer (1 of 1 ranks)Explorer1 / 1 ranksStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility16
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
BlitzcrankBlitzcrank has to land
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. to matter, and Sona never has to leave the back of the lane.
Aria of Perseverance
Aria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. undoes the poke he traded for the attempt.Full matchup page
Weak against
Shaco450 base health and no escape.
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco inside aura range with
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. applied, and
Crescendo
CrescendoRActive: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. is a stun that has to be cast first.Full matchup page
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. arrives inside Sona's own cast range,
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the ultimate she needs to survive it, and
Force Pulse
Force PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. finishes a support with no dash.Full matchup page
Ahri
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. plus
Orb of Deception
Orb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. is more burst than
Aria of Perseverance
Aria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. restores, and
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. means Sona never gets to spend the
Crescendo
CrescendoRActive: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. she was holding.Full matchup page
LeonaLeona's chain CC runs straight over her: locked down at 450 base health, Sona is dead before auras and
Aria of Perseverance
Aria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. come into play.Full matchup page
Classic vs modern9 base-stat shifts
Base-stat shifts9
- Base health
- Classic: 450Current League: 550
- Health per level
- Classic: 70Current League: 91
- Health regen
- Classic: 1.01Current League: 5.5
- Base mana
- Classic: 310Current League: 340
- Base attack damage
- Classic: 50Current League: 49
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 15.3Current League: 26
- Armor per level
- Classic: 3.3Current League: 4.2
- Move speed
- Classic: 330Current League: 325
Skins
Sona
Sweetheart Sona
Star Guardian Sona
Immortal Journey Sona
Prestige Immortal Journey Sona
Spirit Blossom Springs Sona
History & Notes
Released 2010-09-21, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.14
Hymn of Valor, AP ratio reduced to (+50% AP) from (+70% AP).
Hymn of Valor, New Effect: Power Chord has a (+20% AP) ratio.
Aria of Perseverance, Heal reduced to 40/55/70/85/100 from 40/60/80/100/120.
Aria of Perseverance, New Effect: Power Chord has a (+2% per 100 AP) ratio.
Song of Celerity, Bonus movement speed changed to 4/6/8/10/12% (+2% per 100 AP) from 6/8/10/12/14.
Song of Celerity, New Effect: Power Chord has a (+4% per 100 AP) ratio.
- V4.2
Song of Celerity, Fixed a bug where the tooltip showed a +4% per 100 AP ratio for both haste and slow.
Song of Celerity, Fixed a bug where the haste was only using 1% of Sona's AP instead of 2.
Song of Celerity, Fixed a bug where the slow was only using 2% of Sona's AP instead of 4.
- V4.5
- Stats, Armor increased to 12 from 11.3.
- Contributors
- Reio








