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Sona

Maven of the Strings

SClassic SRSupportSupport · Mage

Quick build

Enchanter Support

Full build
SupportClassic SR1/13/16 masteries
Max
FlashExhaust

First buy

Core

  • Ruby Sightstone
  • Ionian Boots of Lucidity
  • Locket of the Iron Solari

Loadout

Support · AP Standard · 1/13/16 masteries

Overview

Difficulty
Difficulty 2 of 10
Class
Support, Mage
Released
· later addition

Base stats

Health
450+70
HP regen
1.01+0.11
Mana
310+45
Mana regen
1.53+0.13
Attack
50+3
Armor
15.3+3.3
MR
30
Move speed
330
Range
550
Attack speed
0.644+2.3%

Abilities

P, Power Chord

Description

Innate: After casting 3 abilities, Sona's next basic attack deals 36–240 bonus magic damage and causes her target to deal 30% reduced damage for 3 seconds. Casting a basic ability grant an aura around Sona for 2 seconds after the ability's effect ends.

Build

This build as its own page: Enchanter Support (Support)

SupportClassic SR
Max
FlashExhaust
  1. First buy

    Alternative start:
    1. Rejuvenation Bead
    2. Sight Ward, 2 of them
    3. Health Potion, 3 of them
    4. Mana Potion

    Nothing in this 470 gold generates more of it; Sona's Heart of Gold is a first-back purchase.

    Alternative start:
    1. Faerie Charm
    2. Sight Ward, 2 of them
    3. Health Potion, 3 of them
    4. Mana Potion
  2. Early

    • Sightstone
    • Heart of Gold

    Toward Ruby Sightstone.

  3. Core

    • Ruby Sightstone
    • Ionian Boots of Lucidity
    • Locket of the Iron Solari
  4. Late

    • Shurelya's Reverie
    • Mikael's Crucible
    • Shard of True Ice
  5. Full build

    • Ruby Sightstone
    • Ionian Boots of Lucidity
    • Locket of the Iron Solari
    • Shurelya's Reverie
    • Mikael's Crucible
    • Shard of True Ice

Runes & masteries

1/13/16 · Support

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +1.2 Ability Power
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+25.8
Armor
+9
Magic Penetration
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense1

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense13

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded Mind (1 of 3 ranks)Expanded Mind1 / 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
Greed (4 of 4 ranks)Greed4 / 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteer (1 of 1 ranks)Biscuiteer1 / 1 ranksStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Wealth (2 of 2 ranks)Wealth2 / 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorer (1 of 1 ranks)Explorer1 / 1 ranksStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility16

Skill order

Max order››
Skill order by level for Enchanter Support
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W2W at level 28W at level 810W at level 1012W at level 1213W at level 13
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • BlitzcrankBlitzcrankBlitzcrank has to land Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. to matter, and Sona never has to leave the back of the lane. Aria of PerseveranceAria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. undoes the poke he traded for the attempt.Full matchup page

Weak against

  • ShacoShaco450 base health and no escape. DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco inside aura range with BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. applied, and CrescendoCrescendoRActive: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. is a stun that has to be cast first.Full matchup page
  • KassadinKassadinRiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. arrives inside Sona's own cast range, Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences the ultimate she needs to survive it, and Force PulseForce PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. finishes a support with no dash.Full matchup page
  • AhriAhriCharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. plus Orb of DeceptionOrb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. is more burst than Aria of PerseveranceAria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. restores, and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. means Sona never gets to spend the CrescendoCrescendoRActive: Sona strikes an irresistible chord in the target direction that deals magic damage to enemy champions hit and stuns them for 1.5 seconds, forcing them to dance for the duration. she was holding.Full matchup page
  • LeonaLeonaLeona's chain CC runs straight over her: locked down at 450 base health, Sona is dead before auras and Aria of PerseveranceAria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. come into play.Full matchup page

Classic vs modern9 base-stat shifts

Base-stat shifts9
Base health
Classic: 450Current League: 550
Health per level
Classic: 70Current League: 91
Health regen
Classic: 1.01Current League: 5.5
Base mana
Classic: 310Current League: 340
Base attack damage
Classic: 50Current League: 49
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 15.3Current League: 26
Armor per level
Classic: 3.3Current League: 4.2
Move speed
Classic: 330Current League: 325

Skins

  • Sona

  • Sweetheart Sona

  • Star Guardian Sona

  • Immortal Journey Sona

  • Prestige Immortal Journey Sona

  • Spirit Blossom Springs Sona

History & Notes

Released 2010-09-21, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.14
    • Hymn of Valor, AP ratio reduced to (+50% AP) from (+70% AP).
    • Hymn of Valor, New Effect: Power Chord has a (+20% AP) ratio.
    • Aria of Perseverance, Heal reduced to 40/55/70/85/100 from 40/60/80/100/120.
    • Aria of Perseverance, New Effect: Power Chord has a (+2% per 100 AP) ratio.
    • Song of Celerity, Bonus movement speed changed to 4/6/8/10/12% (+2% per 100 AP) from 6/8/10/12/14.
    • Song of Celerity, New Effect: Power Chord has a (+4% per 100 AP) ratio.
  2. V4.2
    • Song of Celerity, Fixed a bug where the tooltip showed a +4% per 100 AP ratio for both haste and slow.
    • Song of Celerity, Fixed a bug where the haste was only using 1% of Sona's AP instead of 2.
    • Song of Celerity, Fixed a bug where the slow was only using 2% of Sona's AP instead of 4.
  3. V4.5
    • Stats, Armor increased to 12 from 11.3.
Contributors
Reio