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League Classic matchup

Ahri vs Annie

The lane, from both sides

Ahri’s side

  • Strong against Anniefrom the AP Assassin build (Mid)

    CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. decides the matchup: mages who must stand still to cast, like Annie, lose to it, especially once Ahri hits level 3 and can chain CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. into Fox-Fire and Orb of DeceptionOrb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through..

How Ahri plays it

AP Assassin
Mid21/0/9
Max
FlashIgnite
  • Deathfire Grasp
  • Sorcerer's Shoes
  • Abyssal Scepter

Annie’s side

  • Weak against Ahrifrom the AP Burst Mage build (Mid)

    Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. is three dashes out of a 625-range combo, and CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. turns Annie's walk-up into the trade Ahri wanted. Annie cannot make her stand still.

How Annie plays it

AP Burst Mage
Mid21/0/9
Max
FlashIgnite
  • Deathfire Grasp
  • Sorcerer's Shoes
  • Rabadon's Deathcap

The lane in detail

AhriAnnie

Ahri-favored while Charm connects

Every trade Annie wants starts inside 625; Ahri's begins at 970.

PyromaniaPyromaniaPassiveInnate - Pyromania: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized. Energized: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.75 seconds. is not a cooldown, it is four casts. The cheapest of them is a 20 mana Molten ShieldMolten ShieldEActive: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage., which Annie can put up from anywhere on the map.

Who has the lane, level by level

1–2
3–5
6–18
  • 1–2Even: Charm arrives at level 3
  • 3–5Ahri: Charm sets up the return orb
  • 6–18Ahri: Three dashes to manage the Tibbers fight
Key levels
  • 3CharmLevel 3: Rank 1 for the whole lane: 1 second, 50 mana, 12 second cooldown
  • 3Molten ShieldLevel 3: Rank 1 until 14, at 20 armor and 20 magic resist, in the mid build.
  • 6Spirit RushLevel 6: Three 450 unit dashes inside a 10 second window
  • 6Summon: TibbersLevel 6: The same 100 mana and 120 seconds, and he stays for 45
  • 14CharmLevel 14: Its second point, the first since level 3
  • 14Molten ShieldLevel 14: It leaves rank 1 on the same level as Charm, in the mid build.

The numbers, head to head

AhriAnnie

Level 3 base burst, before modifiers

204175

Ahri: Q twice, all three W hits and E. Annie: Q plus W. Ratios, amplification and resistances are excluded.

The poke itself

40–140, twice90–250 · 4s

Molten ShieldMolten ShieldEActive: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage. reduces the Orb's outbound pass; the true-damage return lands in full.

Crowd control

1s charm · 65% slow1.75s stun

CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. amps her damage 20% for 6 seconds; nothing in Ahri's kit removes the stun.

Mana per cast

70–9060–80

From a 280 base pool; DisintegrateDisintegrateQActive: Annie hurls a fireball at the target enemy that deals magic damage. If this kills the target, Disintegrate's mana cost is refunded. refunds itself on a kill, Ahri has no refund anywhere.

Attack range, units

550625

The ultimate, for 100 mana

1350 units / 10s200 + 35 a second

Tibbers stands for 45 seconds; Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. is three dashes and gone.

Reach, from above

975970700550

Ahri

625625600

Annie

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Ahri

  • Deathfire Grasp3100g

    Use its active when Charm lands; Annie cannot sidestep the following magic burst while charmed.

  • Sorcerer's Shoes1100g

    Magic penetration strengthens Fox-fire and Charm against Annie; the orb's true-damage return gains nothing from it.

  • Abyssal Scepter2560g

    The magic resistance softens Tibbers and his aura while Ahri stays close enough to continue the fight.

  • Banshee's Veil2750g

    An intact spell shield can block the spell carrying Pyromania; keep it from being removed by an earlier cast.

Annie

  • Deathfire Grasp3100g

    Stun Ahri before the active and follow-up casts; an unused Spirit Rush makes a loose opening easy to escape.

  • Sorcerer's Shoes1100g

    The movement speed helps Annie enter Disintegrate range without spending Flash to cross the entire gap.

  • Rabadon's Deathcap3300g

    Tibbers and both damage spells scale with ability power, so completing the cap strengthens the full stun rotation.

  • Banshee's Veil2750g

    Blocking Charm removes the hold that gives Ahri time to land both orb passes; other spells can spend the shield first.

Play it as Ahri

  1. 1Watch the stack count more than the cooldowns: at three, Annie is one 20 mana Molten ShieldMolten ShieldEActive: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage. from armed.
  2. 2Spend Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. after the charm lands, not before; the 20% amplification runs five seconds past the hold.
  3. 3Take creeps with Orb of DeceptionOrb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. where you can, because a last hit at 550 is a last hit taken inside 625.

Play it as Annie

  1. 1Cast Molten ShieldMolten ShieldEActive: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage. on the walk: 20 mana buys 20 armor, 20 magic resist and 20 magic damage back at attackers.
  2. 2Punish Ahri when she steps inside 625 to attack. Fox-fireFox-fireWActive: Ahri releases 3 fox-fires that lock on to nearby enemies, dealing magic damage, with subsequent fox-fires against a target dealing 30% damage. can reach from 700, so seeing it alone is no guarantee.
  3. 3Park Tibbers on the 350 units of ground Ahri has to cross for her wave; three 450 unit dashes do not move him.

The catch

Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. can escape the initial burst, but Tibbers remains for up to 45 seconds. His aura deals 35 magic damage each second within 350 units. Annie can redirect him after a dash, so Ahri still needs to manage the bear while returning to the wave.

The kits at a glance

  • Essence Theft
  • Orb of Deception
  • Fox-fire
  • Charm
  • Spirit Rush
  • Pyromania
  • Disintegrate
  • Incinerate
  • Molten Shield
  • Summon: Tibbers

Base stats, side by side

StatAhriAnnie
Health440 (+80)460 (+76)
HP regen0.9 (+0.09)1.01 (+0.11)
Mana280 (+50)300 (+50)
Attack damage53 (+3)50.625 (+2.625)
Armor18.5 (+3.5)16.5 (+4)
Magic resist3030
Attack speed0.668 (+2)0.579 (+1.36)
Move speed330335
Attack range550625

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Ahri · Annie