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League Classic matchup

Ahri vs Karthus

The lane, from both sides

Ahri’s side

  • Strong against Karthusfrom the AP Assassin build (Mid)

    Karthus's lack of mobility makes him vulnerable to Ahri's CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds.-into-burst combo.

How Ahri plays it

AP Assassin
Mid21/0/9
Max
FlashIgnite
  • Deathfire Grasp
  • Sorcerer's Shoes
  • Abyssal Scepter

Karthus’s side

  • Weak against Ahrifrom the AP Burst Mage build (Jungle)

    CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the RequiemRequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. channel, and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. covers three times the ground Wall of PainWall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. can slow. Karthus's only defence is a wall Ahri dashes past.

How Karthus plays it

AP Burst Mage
Jungle21/0/9
Max
1–3
SmiteFlash
  • Ionian Boots of Lucidity
  • Spirit of the Spectral Wraith
  • Rabadon's Deathcap

The lane in detail

AhriKarthus

Ahri picks the moment, Karthus picks the ground

Lay Waste is placed on the ground. Charm stops at the first body it touches.

Killing Karthus does not end the exchange. Death DefiedDeath DefiedPassiveInnate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items. buys 7 seconds in which every cast is free, and RequiemRequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. only switches off once 4 of those have gone.

Who has the lane, level by level

1–2
3–5
6–10
11–18
  • 1–2Karthus: A one second cooldown against seven
  • 3–5Ahri: Charm arrives and he owns no dash
  • 6–10Ahri: Spirit Rush crosses the wall
  • 11–18Even: Requiem still lands from the other side
Key levels
  • 3CharmLevel 3: 1 second of hold and a 65% slow, on a 12 second clock
  • 6RequiemLevel 6: A 3 second channel, 150 mana, and 200 seconds to the next
  • 8DefileLevel 8: The aura finally exists: 30 damage a second, and 30 mana to run it
  • 9Lay WasteLevel 9: A fully ranked Lay Waste deals 240 to an isolated target
  • 9Orb of DeceptionLevel 9: 140 out as magic damage, 140 back as true, on one cast

The numbers, head to head

AhriKarthus

Poke at rank 1

40 + 40 · 70 mana80 isolated · 20 mana

His blast returns every second, her orb every seven.

Slow against charm, rank 1

1s charm · 12s40% slow · 18s

One second of charm is enough to void a 150 mana channel.

The 3 second channel against the escape

120s · 100 mana200s · 150 mana

A living Karthus can lose the channel to CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds.. Death DefiedDeath DefiedPassiveInnate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items. makes him immune to that interruption.

Health at level 6, before items

840840

The bars are identical, so it comes down to Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. against a wall and a toggle.

Each main at its fifth rank

140 + 140 · 90 mana240 isolated · 44 mana

Both figures need the final skill rank; Lay WasteLay WasteQActive: Karthus conjures a blast at the target location that detonates after 0.5 seconds, granting sight of the area and dealing magic damage to all enemies within, doubled when only one target is struck. doubles only when Ahri is the sole target.

Reach, from above

975970700550

Ahri

1000875550450

Karthus

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Ahri

  • Deathfire Grasp3100g

    The 20% amplifier holds for 4 seconds, and Karthus has no dash to spend those 4 seconds leaving.

  • Sorcerer's Shoes1100g

    Use the movement speed to leave Lay Waste before its half-second detonation; magic penetration helps the follow-up.

  • Abyssal Scepter2560g

    Requiem cannot be dodged by standing further away, and 45 magic resist is what shrinks it instead.

  • Zhonya's Hourglass3260g

    Requiem only bills champions it can target, so the hourglass has to be running when the channel ends.

Karthus

  • Catalyst the Protector1200g

    Defile bills him every second it is on, and the level-up refill hands back 200 mana over 8 seconds.

  • Rod of Ages2800g

    Whether he survives the Charm rotation at all is a question of 450 health.

  • Sorcerer's Shoes1100g

    Sidestepping Charm keeps Karthus free to cast; the extra movement matters before Ahri closes for Fox-fire.

  • Zhonya's Hourglass3260g

    Cast it before Charm lands rather than after, since 2.5 seconds outlasts any hold she owns.

Play it as Ahri

  1. 1Throw CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. from the side of the lane, where no minion is standing on the line between the two of you.
  2. 2Do not trade through Wall of PainWall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast.: at rank 1 it slows 40% for 5 seconds and adds magic penetration to everything he throws after.
  3. 3Fight him from 875 and further out, where Lay WasteLay WasteQActive: Karthus conjures a blast at the target location that detonates after 0.5 seconds, granting sight of the area and dealing magic damage to all enemies within, doubled when only one target is struck. stops and CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. still has 100 units to spare.

Play it as Karthus

  1. 1Channel RequiemRequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion. out of CharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. reach while alive; during Death DefiedDeath DefiedPassiveInnate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items., start it before the fourth second passes.
  2. 2Toggle DefileDefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost. off the moment nothing stands inside 550; it bills 30 mana at rank 1 either way.
  3. 3Aim Lay WasteLay WasteQActive: Karthus conjures a blast at the target location that detonates after 0.5 seconds, granting sight of the area and dealing magic damage to all enemies within, doubled when only one target is struck. where only Ahri stands, because a single target in the blast doubles it to 240 at rank 5.

The kits at a glance

  • Essence Theft
  • Orb of Deception
  • Fox-fire
  • Charm
  • Spirit Rush
  • Death Defied
  • Lay Waste
  • Wall of Pain
  • Defile
  • Requiem

Base stats, side by side

StatAhriKarthus
Health440 (+80)465 (+75)
HP regen0.9 (+0.09)1.21 (+0.11)
Mana280 (+50)331 (+61)
Attack damage53 (+3)45.45 (+3.25)
Armor18.5 (+3.5)18.5 (+3.5)
Magic resist3030
Attack speed0.668 (+2)0.625 (+2.11)
Move speed330335
Attack range550450

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Ahri · Karthus