League Classic matchup
Janna vs Leona
The lane, from both sides
Janna’s side
- Strong against Leonafrom the Enchanter Support build (Support)
Janna's buffed Season 3 E (50 bonus AD at max rank) and
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. counter Leona's engage directly.
Leona’s side
- Weak against Jannafrom the Engage Tank build (Support)
Janna's
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. is the hard answer to Leona's engage, and her buffed Season 3 E also counters Leona directly.
The lane in detail
Janna-favored while the shield keeps its clock
Eye of the Storm costs 10 seconds at rank 1 and 10 seconds at rank 5.
Leona needs
Zenith Blade
Zenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. at 13 seconds and
Shield of Daybreak
Shield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. at 11 to land in that order.
Eye of the Storm
Eye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. is a flat 10 at every rank, so the answer is off cooldown before the engage is.
Who has the lane, level by level
- 1Even: Eclipse against Zephyr, no shield yet
- 2
Leona: A dash and a root, one level early - 3–13
Janna: 80 shield for 70 mana, every 10 seconds - 14–18
Janna: The shield finally leaves rank 1
2Zenith BladeLevel 2: 875 units of sword, then a dash 225 past whoever it struck
3Eye of the StormLevel 3: Rank 1 for eleven levels: 80 absorbed, 14 attack damage on top
6MonsoonLevel 6: Up to 875 units of knockback, and 150 seconds before the next
6Solar FlareLevel 6: 1200 units of reach every 90 seconds, for 100 mana
9ZephyrLevel 9: 280 damage and a 48% slow, and the passive still drops on cast
9EclipseLevel 9: Both resistances at 70 now, and another 3 seconds if it connects
The numbers, head to head
Answering the walk-in, rank 1
Shield of Daybreak
Shield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. returns in 11, which is still behind the shield.
Attack range, units
Zenith Blade
Zenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. covers 875, so arriving is easy. Leaving is the part with no button.
Both mains maxed at level 9
Zephyr
ZephyrWPassive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds. slows 48% from 600 units.
Eclipse
EclipseWActive: Leona raises her guard for 3 seconds, gaining bonus armor and bonus magic resistance. Her shield detonates after the duration, dealing magic damage to nearby enemies. If this hits an enemy, Leona's guard is extended for an additional 3 seconds. only pays out on someone already standing next to Leona.
What the carry actually gets
Sunlight
SunlightPassiveInnate: Leona's abilities mark enemies hit for 3.5 seconds, refreshing on subsequent hits. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal 20–140 bonus magic damage. pays one ally hit inside 3.5 seconds. The shield sits on the carry for 5.
The level 6 button, and what it costs
At level 6
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. takes 200 from a 686 pool,
Solar Flare
Solar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. 100 from 475.
Reach, from above
Janna
Leona
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Janna
800gWards are the counter to a walk-up engage: Zenith Blade has to start somewhere she is not seen.
1000gEye of the Storm never gets faster with ranks, so 15% cooldown reduction is where the extra cast comes from.
2225gA second shield on a 60 second cooldown, for the fights where Solar Flare landed on more than one.
2500gStrips the 1.25 second stun off the carry and heals 150 plus 10% of maximum health.
Leona
825gIncome that does not need a kill, in a lane where Eye of the Storm answers the engage every 10 seconds.
1000gLeona has to arrive on foot, and Tailwind hands the other lane 3% for free the whole time.
2225gBoth supports buy this. Hers pays the carry she walked in to reach.
2100gAn engage that does not need Zenith Blade: 40% movement speed for 3 seconds gets her there anyway.
Play it as Janna
- 1Shield whoever Leona is committing to.
Eye of the Storm
Eye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. adds 14 attack damage at rank 1 while its shield remains. - 2Spend
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. on the engage that already landed. At 150 seconds an early cast is the rest of the lane. - 3Poke with
Zephyr
ZephyrWPassive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds. only when you can lose the passive; its 16% movement speed is gone while the cast is on cooldown.
Play it as Leona
- 1Walk in at level 2 and force the trade there.
Zenith Blade
Zenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. is learned on 2,
Eye of the Storm
Eye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. on 3. - 2Stun the carry, not Janna.
Sunlight
SunlightPassiveInnate: Leona's abilities mark enemies hit for 3.5 seconds, refreshing on subsequent hits. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal 20–140 bonus magic damage. pays 20 to 140 to the next ally who hits the mark. - 3Hold
Solar Flare
Solar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. for the retreat rather than the opening; 80% slow for 1.5 seconds beats a knockback she has spent.
The catch
Eye of the Storm
Eye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. absorbs damage but does not block Leona's crowd control. A shielded ally can still be stunned. Janna needs
Howling Gale
Howling GaleQActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. or
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. to disrupt the follow-up, especially when Leona can apply
Sunlight
SunlightPassiveInnate: Leona's abilities mark enemies hit for 3.5 seconds, refreshing on subsequent hits. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal 20–140 bonus magic damage. for her carry to trigger.
The kits at a glance
Janna
Full abilities- Tailwind
- Howling Gale
- Zephyr
- Eye of the Storm
- Monsoon
Leona
Full abilities- Sunlight
- Shield of Daybreak
- Eclipse
- Zenith Blade
- Solar Flare
Base stats, side by side
| Stat | Janna | Leona |
|---|---|---|
| Health | 434 (+78) | 517 (+87) |
| HP regen | 1.01 (+0.11) | 1.97 (+0.17) |
| Mana | 366 (+64) | 275 (+40) |
| Attack damage | 49 (+3) | 58 (+3) |
| Armor | 16.8 (+3.8) | 25.1 (+3.1) |
| Magic resist | 30 | 31.25 (+1.25) |
| Attack speed | 0.625 (+2.61) | 0.625 (+2.9) |
| Move speed | 335 | 335 |
| Attack range | 475 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Janna · Leona








