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League Classic matchup

Janna vs Leona

The lane, from both sides

Janna’s side

  • Strong against Leonafrom the Enchanter Support build (Support)

    Janna's buffed Season 3 E (50 bonus AD at max rank) and MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. counter Leona's engage directly.

How Janna plays it

Enchanter Support
Support0/9/21
Max
FlashExhaust
  • Ruby Sightstone
  • Ionian Boots of Lucidity
  • Locket of the Iron Solari

Leona’s side

  • Weak against Jannafrom the Engage Tank build (Support)

    Janna's MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. is the hard answer to Leona's engage, and her buffed Season 3 E also counters Leona directly.

How Leona plays it

Engage Tank
Support1/13/16
Max
FlashExhaust
  • Ruby Sightstone
  • Boots of Mobility
  • Locket of the Iron Solari

The lane in detail

JannaLeona

Janna-favored while the shield keeps its clock

Eye of the Storm costs 10 seconds at rank 1 and 10 seconds at rank 5.

Leona needs Zenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. at 13 seconds and Shield of DaybreakShield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. at 11 to land in that order. Eye of the StormEye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. is a flat 10 at every rank, so the answer is off cooldown before the engage is.

Who has the lane, level by level

1
2
3–13
14–18
  • 1Even: Eclipse against Zephyr, no shield yet
  • 2Leona: A dash and a root, one level early
  • 3–13Janna: 80 shield for 70 mana, every 10 seconds
  • 14–18Janna: The shield finally leaves rank 1
Key levels
  • 2Zenith BladeLevel 2: 875 units of sword, then a dash 225 past whoever it struck
  • 3Eye of the StormLevel 3: Rank 1 for eleven levels: 80 absorbed, 14 attack damage on top
  • 6MonsoonLevel 6: Up to 875 units of knockback, and 150 seconds before the next
  • 6Solar FlareLevel 6: 1200 units of reach every 90 seconds, for 100 mana
  • 9ZephyrLevel 9: 280 damage and a 48% slow, and the passive still drops on cast
  • 9EclipseLevel 9: Both resistances at 70 now, and another 3 seconds if it connects

The numbers, head to head

JannaLeona

Answering the walk-in, rank 1

10s · 70 mana13s · 60 mana

Shield of DaybreakShield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. returns in 11, which is still behind the shield.

Attack range, units

475125

Zenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. covers 875, so arriving is easy. Leaving is the part with no button.

Both mains maxed at level 9

8s · 80 mana14s · 60 mana

ZephyrZephyrWPassive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds. slows 48% from 600 units. EclipseEclipseWActive: Leona raises her guard for 3 seconds, gaining bonus armor and bonus magic resistance. Her shield detonates after the duration, dealing magic damage to nearby enemies. If this hits an enemy, Leona's guard is extended for an additional 3 seconds. only pays out on someone already standing next to Leona.

What the carry actually gets

80 shield · 14 AD20–140 magic

SunlightSunlightPassiveInnate: Leona's abilities mark enemies hit for 3.5 seconds, refreshing on subsequent hits. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal 20–140 bonus magic damage. pays one ally hit inside 3.5 seconds. The shield sits on the carry for 5.

The level 6 button, and what it costs

150s · 200 mana90s · 100 mana

At level 6 MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. takes 200 from a 686 pool, Solar FlareSolar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. 100 from 475.

Reach, from above

1075725600475

Janna

1200875125

Leona

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Janna

  • Sightstone800g

    Wards are the counter to a walk-up engage: Zenith Blade has to start somewhere she is not seen.

  • Ionian Boots of Lucidity1000g

    Eye of the Storm never gets faster with ranks, so 15% cooldown reduction is where the extra cast comes from.

  • Locket of the Iron Solari2225g

    A second shield on a 60 second cooldown, for the fights where Solar Flare landed on more than one.

  • Mikael's Crucible2500g

    Strips the 1.25 second stun off the carry and heals 150 plus 10% of maximum health.

Leona

  • Heart of Gold825g

    Income that does not need a kill, in a lane where Eye of the Storm answers the engage every 10 seconds.

  • Boots of Mobility1000g

    Leona has to arrive on foot, and Tailwind hands the other lane 3% for free the whole time.

  • Locket of the Iron Solari2225g

    Both supports buy this. Hers pays the carry she walked in to reach.

  • Shurelya's Reverie2100g

    An engage that does not need Zenith Blade: 40% movement speed for 3 seconds gets her there anyway.

Play it as Janna

  1. 1Shield whoever Leona is committing to. Eye of the StormEye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. adds 14 attack damage at rank 1 while its shield remains.
  2. 2Spend MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. on the engage that already landed. At 150 seconds an early cast is the rest of the lane.
  3. 3Poke with ZephyrZephyrWPassive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds. only when you can lose the passive; its 16% movement speed is gone while the cast is on cooldown.

Play it as Leona

  1. 1Walk in at level 2 and force the trade there. Zenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. is learned on 2, Eye of the StormEye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. on 3.
  2. 2Stun the carry, not Janna. SunlightSunlightPassiveInnate: Leona's abilities mark enemies hit for 3.5 seconds, refreshing on subsequent hits. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal 20–140 bonus magic damage. pays 20 to 140 to the next ally who hits the mark.
  3. 3Hold Solar FlareSolar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. for the retreat rather than the opening; 80% slow for 1.5 seconds beats a knockback she has spent.

The catch

Eye of the StormEye of the StormEActive: Janna grants the target allied champion or turret, or herself, a shield for 5 seconds. While the shield holds, the target gains attack damage. absorbs damage but does not block Leona's crowd control. A shielded ally can still be stunned. Janna needs Howling GaleHowling GaleQActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. or MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. to disrupt the follow-up, especially when Leona can apply SunlightSunlightPassiveInnate: Leona's abilities mark enemies hit for 3.5 seconds, refreshing on subsequent hits. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal 20–140 bonus magic damage. for her carry to trigger.

The kits at a glance

  • Tailwind
  • Howling Gale
  • Zephyr
  • Eye of the Storm
  • Monsoon
  • Sunlight
  • Shield of Daybreak
  • Eclipse
  • Zenith Blade
  • Solar Flare

Base stats, side by side

StatJannaLeona
Health434 (+78)517 (+87)
HP regen1.01 (+0.11)1.97 (+0.17)
Mana366 (+64)275 (+40)
Attack damage49 (+3)58 (+3)
Armor16.8 (+3.8)25.1 (+3.1)
Magic resist3031.25 (+1.25)
Attack speed0.625 (+2.61)0.625 (+2.9)
Move speed335335
Attack range475125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Janna · Leona