Evelynn
Agony's Embrace
Quick build
Jungle AP Assassin
Overview
- Difficulty
- Difficulty 6 of 10
- Class
- Assassin, Mage
- Released
- · original roster
Base stats
- Health
- 470+90
- HP regen
- 1.89+0.11
- Mana
- 235+45
- Mana regen
- 1.54+0.12
- Attack
- 51.5+3.5
- Armor
- 20+4
- MR
- 31.25+1.25
- Move speed
- 340
- Range
- 125
- Attack speed
- 0.625+3.6%
Abilities
P, Shadow Walk
Description
Innate: Evelynn becomes camouflaged after being out-of-combat for 6 seconds, regenerating 1% maximum mana every second and ignoring unit collision. Entering combat or using an ability ends Shadow Walk, though not being seen by nearby enemy champions.
Q, Hate Spike
Description
Active: Evelynn projects a line of spikes, dealing magic damage to all enemies struck, proritizing targets recently hit by Hate Spike. Magic Damage: 40/55/70/85/100 (+50% bonus AD) (+45% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 40 | 55 | 70 | 85 | 100 |
| Cooldown (s) | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 |
| Cost | 16 | 22 | 28 | 34 | 40 |
W, Dark Frenzy
Description
Passive: Evelynn's ability hits on enemy champions grant her bonus movement speed for 3 seconds, stacking up to 4 times. Active: Evelynn removes all slows affecting her and gains bonus movement speed for 3 seconds. Dark Frenzy's cooldown is refreshed on enemy champion takedowns. Passive Movement Speed: 4/8/12/16/20. Maximum Passive Movement Speed: 16/32/48/64/80. Active Movement Speed: 30/40/50/60/70%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 20 | 20 | 20 | 20 | 20 |
| Cost | 40 | 40 | 40 | 40 | 40 |
E, Ravage
Description
Active: Evelynn slashes her target twice, dealing magic damage. Additionally, she gains bonus attack speed for 3 seconds. Total Magic Damage: 70/110/150/190/230 (+100% bonus AD) (+100% AP). Magic Damage Per Slash: 35/55/75/95/115 (+50% bonus AD) (+50% AP). Bonus Attack Speed: 60/75/90/105/120%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 9 | 9 | 9 | 9 | 9 |
| Cost | 50 | 55 | 60 | 65 | 70 |
R, Agony's Embrace
Description
Active: Evelynn impales enemies in target area, dealing magic damage and slowing them for 2 seconds. Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace. Magic Damage: 15/20/25% (+1% per 100 AP) of target's current health. Slow: 30/50/70%. Shield Per Champion: 150/225/300.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 15 | 20 | 25 |
| Shield | 150 | 225 | 300 |
| Cooldown (s) | 150 | 120 | 90 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: Jungle AP Assassin (Jungle) · Mid AP Assassin (Mid)
First buy
Runes & masteries
21/9/0 · Jungle
AP Jungle
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rank
Butcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (1 of 4 ranks)Durability1 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
Safeguard (1 of 1 ranks)Safeguard1 / 1 ranksReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 3Q at level 3 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 4E at level 4 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
HeimerdingerTurrets watch a lane, not a jungle path. Heimerdinger has no dash and nothing that reveals a stealthed champion, so
Ravage
RavageEActive: Evelynn slashes her target twice, dealing magic damage. Additionally, she gains bonus attack speed for 3 seconds. into
Agony's Embrace
Agony's EmbraceRActive: Evelynn impales enemies in target area, dealing magic damage and slowing them for 2 seconds. Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace. is a kill before H-28G matters.Full matchup page
Veigar
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. has to be cast at something Veigar can see. Evelynn opens from stealth inside it, and a mage with no escape does not get a second cast.Full matchup page
KarthusKarthus's only defence is
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. in front of him, which does nothing about an opener from behind.
Death Defied
Death DefiedPassiveInnate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items. gives him a
Requiem
RequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion., not a way out.Full matchup page
Weak against
Lee SinLee Sin invades on the clear Evelynn needs uninterrupted, and Sonic Wave gives him vision of her the moment it lands: the pick she is funded by stops paying.Full matchup page
ShacoJack In The Box wards the paths Evelynn walks and reveals her on the way in, and
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. answers her opener with one of his own.Full matchup page
Rammus
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. takes the escape out of the assassination, and
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. turns Evelynn's own burst back on her while
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. holds.Full matchup page
Ryze
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. holds Evelynn through her stealth window and Ryze's point-and-click rotation does not care how slippery she is - snared, she dies in one cage.Full matchup page
KassadinKassadin matches her roams with
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. and bursts her down with
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. into
Force Pulse
Force PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. before her own combo lands; no lane he covers can be ganked.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Shadow Walk
Innate: Evelynn becomes camouflaged after being out-of-combat for 6 seconds, regenerating 1% maximum mana every second and ignoring unit collision. Entering combat or using an ability ends Shadow Walk, though not being seen by nearby enemy champions.
Current League
Demon Shade
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.
Base-stat shifts14
- Base health
- Classic: 470Current League: 642
- Health per level
- Classic: 90Current League: 98
- Health regen
- Classic: 1.89Current League: 8.5
- Base mana
- Classic: 235Current League: 315
- Mana per level
- Classic: 45Current League: 42
- Base attack damage
- Classic: 51.5Current League: 61
- Attack damage per level
- Classic: 3.5Current League: 0
- Base armor
- Classic: 20Current League: 37
- Armor per level
- Classic: 4Current League: 4.7
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 340Current League: 335
- Base attack speed
- Classic: 0.625Current League: 0.667
- Attack speed per level
- Classic: 3.6%Current League: 2.1%
Skins
Evelynn
Tango Evelynn
K/DA Evelynn
Prestige K/DA Evelynn
Coven Evelynn
Prestige K/DA Evelynn (2022)
Spirit Blossom Evelynn
Classic Evelynn
History & Notes
Released 2009-05-01, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.1
Hate Spike, Projectile speed lowered to 1250 from 2000.
Ravage, Base damage changed to physical from magic.
Agony's Embrace, Shield delay reduced to instant
- V4.2
Hate Spike, New Effect: Rapidly decays over the duration
- V4.13
Hate Spike, Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
Hate Spike, AP ratio changed to (+ 35/40/45/50/55% AP) from (+45% AP)
Hate Spike, AD ratio increased to (+ 50/55/60/65/70% Bonus AD) from (+50% Bonus AD) at all ranks.
Hate Spike, Mana cost reduced to 12/18/24/30/36 from 16/22/28/34/40.
- Contributors
- Reio









