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Evelynn

Agony's Embrace

AClassic SRJungleMidAssassin · MagePre-rework kit

Quick build

Jungle AP Assassin

Full build
JungleClassic SR21/9/0 masteries
Max
1–3
SmiteFlash

First buy

Core

  • Spirit of the Ancient Golem
  • Sorcerer's Shoes
  • Liandry's Torment

Loadout

Jungle · AP Jungle · 21/9/0 masteries

Overview

Difficulty
Difficulty 6 of 10
Class
Assassin, Mage
Released
· original roster

Base stats

Health
470+90
HP regen
1.89+0.11
Mana
235+45
Mana regen
1.54+0.12
Attack
51.5+3.5
Armor
20+4
MR
31.25+1.25
Move speed
340
Range
125
Attack speed
0.625+3.6%

Abilities

P, Shadow Walk

Pre-rework

Description

Innate: Evelynn becomes camouflaged after being out-of-combat for 6 seconds, regenerating 1% maximum mana every second and ignoring unit collision. Entering combat or using an ability ends Shadow Walk, though not being seen by nearby enemy champions.

Build

Each build as its own page: Jungle AP Assassin (Jungle) · Mid AP Assassin (Mid)

JungleClassic SR
Max
1–3
SmiteFlash
  1. First buy

  2. Early

    • Spirit Stone
    • Kindlegem

    Toward Spirit of the Ancient Golem.

  3. Core

    • Spirit of the Ancient Golem
    • Sorcerer's Shoes
    • Liandry's Torment
  4. Late

    • Deathfire Grasp
    • Rylai's Crystal Scepter
    • Zhonya's Hourglass
  5. Full build

    • Spirit of the Ancient Golem
    • Sorcerer's Shoes
    • Liandry's Torment
    • Deathfire Grasp
    • Rylai's Crystal Scepter
    • Zhonya's Hourglass

Situationalswap into the late slots

  • Abyssal Scepter

Runes & masteries

21/9/0 · Jungle

AP Jungle

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Ability Power per level
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Ability Power per level
+1.8
Armor
+9
Magic Penetration
+9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (1 of 4 ranks)Sorcery1 / 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (1 of 4 ranks)Durability1 / 4 ranks+1.5/3/4.5/6 Health per levelTough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguard (1 of 1 ranks)Safeguard1 / 1 ranksReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Jungle AP Assassin
Lv123456789101112131415161718
Q1Q at level 13Q at level 35Q at level 57Q at level 79Q at level 9
W2W at level 214W at level 1415W at level 1517W at level 1718W at level 18
E4E at level 48E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • HeimerdingerHeimerdingerTurrets watch a lane, not a jungle path. Heimerdinger has no dash and nothing that reveals a stealthed champion, so RavageRavageEActive: Evelynn slashes her target twice, dealing magic damage. Additionally, she gains bonus attack speed for 3 seconds. into Agony's EmbraceAgony's EmbraceRActive: Evelynn impales enemies in target area, dealing magic damage and slowing them for 2 seconds. Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace. is a kill before H-28G matters.Full matchup page
  • VeigarVeigarEvent HorizonEvent HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. has to be cast at something Veigar can see. Evelynn opens from stealth inside it, and a mage with no escape does not get a second cast.Full matchup page
  • KarthusKarthusKarthus's only defence is Wall of PainWall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. in front of him, which does nothing about an opener from behind. Death DefiedDeath DefiedPassiveInnate: Upon taking fatal damage, Karthus enters a zombie state for 7 seconds, during which he can cast his abilities at no cost. If Defile has been learned, it will remain toggled on for Death Defied's entire duration. Requiem becomes disabled after 4 seconds of the duration have elapsed. While under this state, Karthus becomes untargetable and immune to crowd control as well as prevents all incoming damage, but is also rendered unable to move, declare basic attacks, use summoner spells, and activate items. gives him a RequiemRequiemRActive: Karthus channels for 3 seconds, then deals magic damage to all targetable enemy champions upon completion., not a way out.Full matchup page

Weak against

  • Lee SinLee SinLee Sin invades on the clear Evelynn needs uninterrupted, and Sonic Wave gives him vision of her the moment it lands: the pick she is funded by stops paying.Full matchup page
  • ShacoShacoJack In The Box wards the paths Evelynn walks and reveals her on the way in, and DeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. answers her opener with one of his own.Full matchup page
  • RammusRammusPuncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. takes the escape out of the assassination, and Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. turns Evelynn's own burst back on her while Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. holds.Full matchup page
  • RyzeRyzeRune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. holds Evelynn through her stealth window and Ryze's point-and-click rotation does not care how slippery she is - snared, she dies in one cage.Full matchup page
  • KassadinKassadinKassadin matches her roams with RiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. and bursts her down with Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. into Force PulseForce PulseEPassive: Each time Kassadin or a nearby champion casts an ability, Force Pulse gains a charge, up to 6 charges. At 6 charges, Kassadin can activate Force Pulse. Active: Kassadin consumes all charges and emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 3 seconds. before her own combo lands; no lane he covers can be ganked.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Shadow Walk

Innate: Evelynn becomes camouflaged after being out-of-combat for 6 seconds, regenerating 1% maximum mana every second and ignoring unit collision. Entering combat or using an ability ends Shadow Walk, though not being seen by nearby enemy champions.

Current League

Demon Shade

When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.

Coming from current LeaguePermanent stealth is available from level 1 with no charm, no Allure setup, no camouflage-gated level 6 spike, and no execute; burst comes from E and R while the passive is used as a mana battery.
Remembering Evelynn in 2013This is her second kit, not her first: the original Evelynn was kept intentionally underpowered until the season-2 rework, so Classic uses the post-rework version, and AD Evelynn is a real build path.
Base-stat shifts14
Base health
Classic: 470Current League: 642
Health per level
Classic: 90Current League: 98
Health regen
Classic: 1.89Current League: 8.5
Base mana
Classic: 235Current League: 315
Mana per level
Classic: 45Current League: 42
Base attack damage
Classic: 51.5Current League: 61
Attack damage per level
Classic: 3.5Current League: 0
Base armor
Classic: 20Current League: 37
Armor per level
Classic: 4Current League: 4.7
Base magic resist
Classic: 31.25Current League: 32
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 340Current League: 335
Base attack speed
Classic: 0.625Current League: 0.667
Attack speed per level
Classic: 3.6%Current League: 2.1%

Skins

  • Evelynn

  • Tango Evelynn

  • K/DA Evelynn

  • Prestige K/DA Evelynn

  • Coven Evelynn

  • Prestige K/DA Evelynn (2022)

  • Spirit Blossom Evelynn

  • Classic Evelynn

History & Notes

Released 2009-05-01, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.1
    • Hate Spike, Projectile speed lowered to 1250 from 2000.
    • Ravage, Base damage changed to physical from magic.
    • Agony's Embrace, Shield delay reduced to instant
  2. V4.2
    • Hate Spike, New Effect: Rapidly decays over the duration
  3. V4.13
    • Hate Spike, Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
    • Hate Spike, AP ratio changed to (+ 35/40/45/50/55% AP) from (+45% AP)
    • Hate Spike, AD ratio increased to (+ 50/55/60/65/70% Bonus AD) from (+50% Bonus AD) at all ranks.
    • Hate Spike, Mana cost reduced to 12/18/24/30/36 from 16/22/28/34/40.
Contributors
Reio