Taric
the Shield of Valoran
Quick build
Aura Tank
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Support, Tank
- Released
- · original roster
Base stats
- Health
- 558+90
- HP regen
- 1.52+0.1
- Mana
- 311+56
- Mana regen
- 0.9+0.08
- Attack
- 55.5+3.5
- Armor
- 23.7+3.2
- MR
- 31.25+1.25
- Move speed
- 340
- Range
- 125
- Attack speed
- 0.625+2.02%
Abilities
P, Gemcraft
Description
Innate: Taric's basic attacks deal bonus magic damage equal to 2% of his maximum mana, doubled against champions.
Q, Imbue
Description
Active: Taric healing the target ally, healing himself for the same amount. When targeting himself, Taric heals by an additional 40%. Taric's basic attacks reduced Imbue's cooldown by 1 second, increased to 3 seconds when attacking an enemy champion. Heal: 60/100/140/180/220 (+60% AP). Enhanced Heal: 84/140/196/252/308 (+84% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Heal | 60 | 100 | 140 | 180 | 220 |
| Cooldown (s) | 20 | 19 | 18 | 17 | 16 |
| Cost | 80 | 95 | 110 | 125 | 140 |
W, Shatter
Description
Aura: Taric and nearby allied champions gain 10% of his armor as bonus armor. Passive: Taric gains bonus armor. This passive is lost when Shatter is on cooldown. Active: Taric shatters his gemstones, dealing magic damage to all nearby enemies as well as reducing their armor for 4 seconds. Bonus Armor: 10/15/20/25/30. Magic Damage: 50/90/130/170/210 (+60% AP) (+20% armor). Armor Reduction: 10/15/20/25/30.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 50 | 90 | 130 | 170 | 210 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 50 | 50 | 50 | 50 | 50 |
E, Dazzle
Description
Active: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. Minimum Magic Damage: 35/65/95/125/155 (+40% AP). Maximum Magic Damage: 70/130/190/250/310 (+80% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 14 | 13 | 12 | 11 | 10 |
| Cost | 75 | 75 | 75 | 75 | 75 |
R, Radiance
Description
Active: Taric slams the ground with his hammer, dealing magic damage to all nearby enemies. For the next 10 seconds, Taric also gains bonus attack damage, ability power, and emits an aura that grants 50% those bonuses to nearby allied champions. Magic Damage: 150/250/350 (+70% AP). Self Bonus Stats: 20/40/60. Ally Bonus Stats: 10/20/30.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 150 | 250 | 350 |
| Cooldown (s) | 60 | 60 | 60 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: Aura Tank (Support)
First buy
Alternative start:0.9 mana per 5 seconds at level one is why the Mana Potion is in this start and not cut.
Alternative start:
Runes & masteries
0/9/21 · Support
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× 0.83% Cooldown Reduction
- 3× +26 Health
Page total
- Armor
- +9
- Cooldown Reduction
- +7.47%
- Health
- +78
- Magic Penetration
- +9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense0
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
Perseverance (3 of 3 ranks)Perseverance3 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (2 of 3 ranks)Expanded Mind2 / 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
Greed (4 of 4 ranks)Greed4 / 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
Biscuiteer (1 of 1 ranks)Biscuiteer1 / 1 ranksStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Wealth (2 of 2 ranks)Wealth2 / 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
Explorer (1 of 1 ranks)Explorer1 / 1 ranksStart the game with an Explorer's Ward.
Pickpocket (1 of 1 ranks)Pickpocket1 / 1 ranksGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
Intelligence (3 of 3 ranks)Intelligence3 / 3 ranks+2%/4%/6% Cooldown Reduction
Nimble (1 of 1 ranks)Nimble1 / 1 ranks · CapstoneGrants 3% increased Movement Speedutility21
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 10Q at level 10 | 12Q at level 12 | 13Q at level 13 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 1E at level 1 | 4E at level 4 | 5E at level 5 | 7E at level 7 | 9E at level 9 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Ashe
Shatter
ShatterWAura: Taric and nearby allied champions gain 10% of his armor as bonus armor. Passive: Taric gains bonus armor. This passive is lost when Shatter is on cooldown. Active: Taric shatters his gemstones, dealing magic damage to all nearby enemies as well as reducing their armor for 4 seconds.'s armor aura blunts
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. and
Volley
VolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit. all lane, and
Dazzle
DazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. is point-and-click against a champion with no dash.
Imbue
ImbueQActive: Taric healing the target ally, healing himself for the same amount. When targeting himself, Taric heals by an additional 40%. Taric's basic attacks reduced Imbue's cooldown by 1 second, increased to 3 seconds when attacking an enemy champion. heals back whatever the poke traded for.Full matchup page
CorkiCorki's physical half runs into the
Shatter
ShatterWAura: Taric and nearby allied champions gain 10% of his armor as bonus armor. Passive: Taric gains bonus armor. This passive is lost when Shatter is on cooldown. Active: Taric shatters his gemstones, dealing magic damage to all nearby enemies as well as reducing their armor for 4 seconds. aura and his magic half is not enough on its own, and
Dazzle
DazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. stuns him out of
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within.'s cast time.Full matchup page
Miss Fortune
Impure Shots
Impure ShotsWMiss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target. is physical damage into an armor aura, and
Strut
StrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. turns off the moment
Dazzle
DazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. lands. Taric wins the all-in he starts.Full matchup page
Weak against
Janna
Howling Gale
Howling GaleQActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. and
Monsoon
MonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. undo the
Dazzle
DazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. engage before Taric's carry can follow it, and
Zephyr
ZephyrWPassive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds.'s slow means he never closes that distance again.Full matchup page
SonaSona pokes from outside
Dazzle
DazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds.'s range all lane and
Aria of Perseverance
Aria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. heals what does land. Taric has no way to force the fight he needs.Full matchup page
Soraka
Astral Blessing
Astral BlessingWSoraka blesses a friendly unit, restoring health and increasing Armor for a short time. out-heals the one all-in Taric can start, and
Infuse
InfuseEActive: Soraka can cast Infuse on an allied champions or an enemy. Active - Ally Champion Cast: Soraka restores mana to her target allied champion. Soraka cannot use Infuse on herself or ally champions who do not require mana. Active - Enemy Cast: Soraka deals magic damage and silences the target for a duration. silences
Radiance
RadianceRActive: Taric slams the ground with his hammer, dealing magic damage to all nearby enemies. For the next 10 seconds, Taric also gains bonus attack damage, ability power, and emits an aura that grants 50% those bonuses to nearby allied champions. at the moment it would have mattered.Full matchup page
Sivir
Spell Shield
Spell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. eats
Dazzle
DazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. - the one spell Taric's engage hangs on - and
Ricochet
RicochetWToggle: Sivir's basic attacks bounce to additional targets, dealing 25% less damage with each bounce. shoves the lane faster than his mana can answer.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Gemcraft
Innate: Taric's basic attacks deal bonus magic damage equal to 2% of his maximum mana, doubled against champions.
Current League
Bravado
Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.
Coming from current LeagueThe Bastion tether that mirrors spells onto an ally does not exist here, and R does not save anyone.
It is a damage-plus-stats aura; W's armor is also removed while on cooldown, so spamming Shatter for poke makes him squishy on purpose.
Base-stat shifts13
- Base health
- Classic: 558Current League: 645
- Health per level
- Classic: 90Current League: 99
- Health regen
- Classic: 1.52Current League: 6
- Base mana
- Classic: 311Current League: 300
- Mana per level
- Classic: 56Current League: 60
- Base attack damage
- Classic: 55.5Current League: 55
- Attack damage per level
- Classic: 3.5Current League: 0
- Base armor
- Classic: 23.7Current League: 40
- Armor per level
- Classic: 3.2Current League: 4.3
- Base magic resist
- Classic: 31.25Current League: 28
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Attack range
- Classic: 125Current League: 150
- Attack speed per level
- Classic: 2.02%Current League: 2%
Skins
Taric
Armor of the Fifth Age Taric
Bloodstone Taric
Pool Party Taric
Taric Luminshield
Space Groove Taric
Taric has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2009-08-19, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.14
Gemcraft, On-hit bonus magic damage changed to 30% armor from 2% maximum mana.
Gemcraft, New Effect: After using an ability Taric's next basic attack reduces his ability cooldowns by 2 seconds.
Imbue, Cooldown reduced to 18/17/16/15/14 seconds from 20/19/18/17/16.
Imbue, Mana cost reduced to 60/80/100/120/140 from 80/95/110/125/140.
Imbue, Heal AP ratio reduced to 30% AP from 60% AP.
Imbue, New Effect: Heal now scales with 5% bonus health.
- V3.15
Gemcraft, Armor ratio reduced to 20% armor from 30% armor.
Shatter, Bug Fix: Fixed a bug where Shatter's aura was granting 15% armor instead of the intended 12% armor.
Shatter, Armor ratio on the damage reduced to 20% armor from 30% armor.
Shatter, Enemy armor reduction reduced to 5/10/15/20/25 from 10/15/20/25/30.
Shatter, Enemy armor reduction armor ratio reduced to 5% armor from 10% armor
Shatter, Undocumented: Armor ratio reduced to 30% armor from 50% armor.
- V4.5
- Stats, Base armor increased to 20.5 from 16.5.
- Contributors
- Reio







