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Taric

the Shield of Valoran

BClassic SRSupportSupport · TankPre-rework kit

Quick build

Aura Tank

Full build
SupportClassic SR0/9/21 masteries
Max
FlashExhaust

First buy

Core

  • Ruby Sightstone
  • Boots of Mobility
  • Locket of the Iron Solari

Loadout

Support · AP Standard · 0/9/21 masteries

Overview

Difficulty
Difficulty 4 of 10
Class
Support, Tank
Released
· original roster

Base stats

Health
558+90
HP regen
1.52+0.1
Mana
311+56
Mana regen
0.9+0.08
Attack
55.5+3.5
Armor
23.7+3.2
MR
31.25+1.25
Move speed
340
Range
125
Attack speed
0.625+2.02%

Abilities

P, Gemcraft

Pre-rework

Description

Innate: Taric's basic attacks deal bonus magic damage equal to 2% of his maximum mana, doubled against champions.

Build

This build as its own page: Aura Tank (Support)

SupportClassic SR
Max
FlashExhaust
  1. First buy

    Alternative start:
    1. Rejuvenation Bead
    2. Sight Ward, 2 of them
    3. Health Potion, 3 of them
    4. Mana Potion

    0.9 mana per 5 seconds at level one is why the Mana Potion is in this start and not cut.

    Alternative start:
    1. Faerie Charm
    2. Sight Ward, 2 of them
    3. Health Potion, 3 of them
    4. Mana Potion
  2. Early

    • Sightstone
    • Heart of Gold

    Toward Ruby Sightstone.

  3. Core

    • Ruby Sightstone
    • Boots of Mobility
    • Locket of the Iron Solari
  4. Late

    • Shurelya's Reverie
    • Aegis of the Legion
    • Stark's Fervor
  5. Full build

    • Ruby Sightstone
    • Boots of Mobility
    • Locket of the Iron Solari
    • Shurelya's Reverie
    • Aegis of the Legion
    • Stark's Fervor

Runes & masteries

0/9/21 · Support

AP Standard

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× 0.83% Cooldown Reduction
Quintessences
  • 3× +26 Health

Page total

Armor
+9
Cooldown Reduction
+7.47%
Health
+78
Magic Penetration
+9
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense0

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverance (3 of 3 ranks)Perseverance3 / 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded Mind (2 of 3 ranks)Expanded Mind2 / 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
Greed (4 of 4 ranks)Greed4 / 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteer (1 of 1 ranks)Biscuiteer1 / 1 ranksStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Wealth (2 of 2 ranks)Wealth2 / 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorer (1 of 1 ranks)Explorer1 / 1 ranksStart the game with an Explorer's Ward.
Pickpocket (1 of 1 ranks)Pickpocket1 / 1 ranksGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)Intelligence (3 of 3 ranks)Intelligence3 / 3 ranks+2%/4%/6% Cooldown Reduction
Nimble (1 of 1 ranks)Nimble1 / 1 ranks · CapstoneGrants 3% increased Movement Speed

utility21

Skill order

Max order››
Skill order by level for Aura Tank
Lv123456789101112131415161718
Q2Q at level 28Q at level 810Q at level 1012Q at level 1213Q at level 13
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E1E at level 14E at level 45E at level 57E at level 79E at level 9
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • AsheAsheShatterShatterWAura: Taric and nearby allied champions gain 10% of his armor as bonus armor. Passive: Taric gains bonus armor. This passive is lost when Shatter is on cooldown. Active: Taric shatters his gemstones, dealing magic damage to all nearby enemies as well as reducing their armor for 4 seconds.'s armor aura blunts Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. and VolleyVolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit. all lane, and DazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. is point-and-click against a champion with no dash. ImbueImbueQActive: Taric healing the target ally, healing himself for the same amount. When targeting himself, Taric heals by an additional 40%. Taric's basic attacks reduced Imbue's cooldown by 1 second, increased to 3 seconds when attacking an enemy champion. heals back whatever the poke traded for.Full matchup page
  • CorkiCorkiCorki's physical half runs into the ShatterShatterWAura: Taric and nearby allied champions gain 10% of his armor as bonus armor. Passive: Taric gains bonus armor. This passive is lost when Shatter is on cooldown. Active: Taric shatters his gemstones, dealing magic damage to all nearby enemies as well as reducing their armor for 4 seconds. aura and his magic half is not enough on its own, and DazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. stuns him out of ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within.'s cast time.Full matchup page
  • Miss FortuneMiss FortuneImpure ShotsImpure ShotsWMiss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target. is physical damage into an armor aura, and StrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. turns off the moment DazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. lands. Taric wins the all-in he starts.Full matchup page

Weak against

  • JannaJannaHowling GaleHowling GaleQActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for 0.5–1.25 seconds. and MonsoonMonsoonRActive: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every second. undo the DazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. engage before Taric's carry can follow it, and ZephyrZephyrWPassive: Janna is ghosted and gains bonus movement speed. This passive is lost when Zephyr is on cooldown. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds.'s slow means he never closes that distance again.Full matchup page
  • SonaSonaSona pokes from outside DazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds.'s range all lane and Aria of PerseveranceAria of PerseveranceWPersistent Aura: Sona grants nearby allied champions bonus armor and bonus magic resistance. Active: Sona heals herself and the most wounded nearby allied champion. heals what does land. Taric has no way to force the fight he needs.Full matchup page
  • SorakaSorakaAstral BlessingAstral BlessingWSoraka blesses a friendly unit, restoring health and increasing Armor for a short time. out-heals the one all-in Taric can start, and InfuseInfuseEActive: Soraka can cast Infuse on an allied champions or an enemy. Active - Ally Champion Cast: Soraka restores mana to her target allied champion. Soraka cannot use Infuse on herself or ally champions who do not require mana. Active - Enemy Cast: Soraka deals magic damage and silences the target for a duration. silences RadianceRadianceRActive: Taric slams the ground with his hammer, dealing magic damage to all nearby enemies. For the next 10 seconds, Taric also gains bonus attack damage, ability power, and emits an aura that grants 50% those bonuses to nearby allied champions. at the moment it would have mattered.Full matchup page
  • SivirSivirSpell ShieldSpell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. eats DazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds. - the one spell Taric's engage hangs on - and RicochetRicochetWToggle: Sivir's basic attacks bounce to additional targets, dealing 25% less damage with each bounce. shoves the lane faster than his mana can answer.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Gemcraft

Innate: Taric's basic attacks deal bonus magic damage equal to 2% of his maximum mana, doubled against champions.

Current League

Bravado

Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.

Coming from current LeagueThe Bastion tether that mirrors spells onto an ally does not exist here, and R does not save anyone.

It is a damage-plus-stats aura; W's armor is also removed while on cooldown, so spamming Shatter for poke makes him squishy on purpose.

Remembering Taric in 2013The E stun scales with distance, not rank, unlike the historical rank-based stun (1.5s flat, later 1.2-1.6s) where only damage scaled with proximity, playing for max-damage proximity actually chooses the shortest stun.
Base-stat shifts13
Base health
Classic: 558Current League: 645
Health per level
Classic: 90Current League: 99
Health regen
Classic: 1.52Current League: 6
Base mana
Classic: 311Current League: 300
Mana per level
Classic: 56Current League: 60
Base attack damage
Classic: 55.5Current League: 55
Attack damage per level
Classic: 3.5Current League: 0
Base armor
Classic: 23.7Current League: 40
Armor per level
Classic: 3.2Current League: 4.3
Base magic resist
Classic: 31.25Current League: 28
Magic resist per level
Classic: 1.25Current League: 2.05
Attack range
Classic: 125Current League: 150
Attack speed per level
Classic: 2.02%Current League: 2%

Skins

  • Taric

  • Armor of the Fifth Age Taric

  • Bloodstone Taric

  • Pool Party Taric

  • Taric Luminshield

  • Space Groove Taric

Taric has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2009-08-19, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.14
    • Gemcraft, On-hit bonus magic damage changed to 30% armor from 2% maximum mana.
    • Gemcraft, New Effect: After using an ability Taric's next basic attack reduces his ability cooldowns by 2 seconds.
    • Imbue, Cooldown reduced to 18/17/16/15/14 seconds from 20/19/18/17/16.
    • Imbue, Mana cost reduced to 60/80/100/120/140 from 80/95/110/125/140.
    • Imbue, Heal AP ratio reduced to 30% AP from 60% AP.
    • Imbue, New Effect: Heal now scales with 5% bonus health.
  2. V3.15
    • Gemcraft, Armor ratio reduced to 20% armor from 30% armor.
    • Shatter, Bug Fix: Fixed a bug where Shatter's aura was granting 15% armor instead of the intended 12% armor.
    • Shatter, Armor ratio on the damage reduced to 20% armor from 30% armor.
    • Shatter, Enemy armor reduction reduced to 5/10/15/20/25 from 10/15/20/25/30.
    • Shatter, Enemy armor reduction armor ratio reduced to 5% armor from 10% armor
    • Shatter, Undocumented: Armor ratio reduced to 30% armor from 50% armor.
  3. V4.5
    • Stats, Base armor increased to 20.5 from 16.5.
Contributors
Reio