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Ashe

the Frost Archer

AClassic SRADCMarksmanPre-rework kit

Quick build

Crit Carry

Full build
ADCClassic SR21/9/0 masteries
Max
1–3
FlashHeal

First buy

  1. Doran's Blade

Core

  • Infinity Edge
  • Berserker's Greaves
  • Blade of the Ruined King

Loadout

ADC · Standard Ashe ADC Runes · 21/9/0 masteries

Overview

Difficulty
Difficulty 4 of 10
Class
Marksman
Released
· original roster

Base stats

Health
474+79
HP regen
1.01+0.11
Mana
208+35
Mana regen
1.34+0.08
Attack
49.15+2.85
Armor
18.9+3.4
MR
30
Move speed
325
Range
600
Attack speed
0.658+4%

Abilities

P, Focus

Pre-rework

Description

While out of combat, Ashe builds Focus. At 100 Focus, her next basic attack is guaranteed to critically strike.

Build

This build as its own page: Crit Carry (ADC)

ADCClassic SR
Max
1–3
FlashHeal
  1. First buy

    1. Doran's Blade
    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    Against a lane that can hit you.

    Alternative start:
    1. Long Sword
    2. Health Potion, 2 of them

    Last Whisper takes a Long Sword and a Pickaxe, so this 400 gold survives into Ashe's late block.

  2. Early

    • B. F. Sword
    • Pickaxe

    Toward Infinity Edge.

  3. Core

    • Infinity Edge
    • Berserker's Greaves
    • Blade of the Ruined King
  4. Late

    • Phantom Dancer
    • Last Whisper
    • The Bloodthirster
  5. Full build

    • Infinity Edge
    • Berserker's Greaves
    • Blade of the Ruined King
    • Phantom Dancer
    • Last Whisper
    • The Bloodthirster

Situationalswap into the late slots

  • Banshee's Veil
  • Guardian Angel
  • Randuin's Omen

Runes & masteries

21/9/0 · ADC

Standard Ashe ADC Runes

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 2× +1.5% Life Steal
  • 1× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+11.25
Life Steal
+3%
Magic Resist per level
+1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Crit Carry
Lv123456789101112131415161718
Q2Q at level 28Q at level 812Q at level 1213Q at level 1317Q at level 17
W1W at level 13W at level 35W at level 57W at level 79W at level 9
E4E at level 410E at level 1014E at level 1415E at level 1518E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • Nunu & WillumpNunu & WillumpAbsolute ZeroAbsolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. is a channel Ashe never has to stand near, and Ice BlastIce BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds.'s slow is answered by Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. slowing him back. Nunu has to close on the champion whose autos stop him closing.Full matchup page
  • SionSionSion's only way in is Cryptic GazeCryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them.; miss it and Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. kites him for the rest of the fight. EnrageEnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills. health does nothing about damage he cannot reach.Full matchup page
  • Cho'GathCho'GathRuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. and Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. are both short-ranged and both telegraph. Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. keeps Ashe outside them, and FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks are health, not a way to cross the gap.Full matchup page

Weak against

  • BlitzcrankBlitzcrankOne Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is the whole matchup. Ashe has no dash and no shield, and Power FistPower FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. into Static FieldStatic FieldRPassively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. kills her from where the pull leaves her.Full matchup page
  • LeonaLeonaZenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. into Shield of DaybreakShield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. is point-and-click after the first step, and Ashe's answer is a slow that does not save her once Solar FlareSolar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. lands.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens at exactly the range Ashe's kit has no answer for. Her escape is a slow applied to the champion already standing on her.Full matchup page
  • EzrealEzrealArcane ShiftArcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. dodges Enchanted Crystal ArrowEnchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. and out-trades an ADC with no escape of her own; Ashe cannot kite what blinks.Full matchup page
  • SivirSivirSpell ShieldSpell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. eats Enchanted Crystal ArrowEnchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. and RicochetRicochetWToggle: Sivir's basic attacks bounce to additional targets, dealing 25% less damage with each bounce. out-pushes VolleyVolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit.; once the arrow is blanked, Ashe has no threat left.Full matchup page

Classic vs modern3 recorded kit changes

Source kit

League Classic

3 changes

Compared with

Current League

Classic

Focus

Ashe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike.

Current League

Frost Shot

Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

Coming from current LeagueQ opens no burst damage window; the spike is a pre-fight Focus crit and Q is a mana-draining slow toggle, so holding it on while farming wastes mana and slow uptime.
Remembering Ashe in 2013E is not free map-wide info the way modern Ashe expects, and base armor was raised from 14.9 to 18.9 on the pre-launch build.
Base-stat shifts10
Base health
Classic: 474Current League: 610
Health per level
Classic: 79Current League: 101
Health regen
Classic: 1.01Current League: 3.5
Base mana
Classic: 208Current League: 280
Base attack damage
Classic: 49.15Current League: 59
Attack damage per level
Classic: 2.85Current League: 0
Base armor
Classic: 18.9Current League: 26
Armor per level
Classic: 3.4Current League: 4.6
Base magic resist
Classic: 30Current League: 33
Attack speed per level
Classic: 4%Current League: 3%

Skins

  • Ashe

  • Amethyst Ashe

  • Heartseeker Ashe

  • Marauder Ashe

  • PROJECT: Ashe

  • Cosmic Queen Ashe

  • High Noon Ashe

  • Crystalis Motus Ashe

History & Notes

Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

The modern champion swapped FocusFocusPassiveAshe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike. and Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. around; Classic keeps the older arrangement and prices it its own way: Enchanted Crystal ArrowEnchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. costs 150 mana at every rank where Season 3 charged 100, and base armor was lifted from 14.9 to 18.9 during the pre-launch build.

None of the steps listed below reached this version. HawkshotHawkshotEPassive: Ashe gains bonus gold whenever she kills an enemy. Active: Ashe sends a hawk spirit to a location, granting sight of the area along its pathrepeatedly for 0.5 seconds after every 100 units traveledand at its destination for 5 seconds.'s fifth rank is still worth 5 gold a kill and still waits a flat 60 seconds, and 18.9 armor stands above even the 15.5 the live game climbed to.

Changed after 3.13

  1. V4.2
    • Hawkshot, Passive gold changed to 3 from 1/2/3/4/5.
    • Hawkshot, Cooldown reduced to 60/55/50/45/40 from 60.
  2. V4.5
    • Stats, Base armor increased to 15.5 from 11.5.
  3. V4.17
    • Texture update to Classic, Amethyst, Freljord, Queen, Sherwood Forest, and Woad Ashe.