Ashe
the Frost Archer
Quick build
Crit Carry
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Marksman
- Released
- · original roster
Base stats
- Health
- 474+79
- HP regen
- 1.01+0.11
- Mana
- 208+35
- Mana regen
- 1.34+0.08
- Attack
- 49.15+2.85
- Armor
- 18.9+3.4
- MR
- 30
- Move speed
- 325
- Range
- 600
- Attack speed
- 0.658+4%
Abilities
P, Focus
Description
While out of combat, Ashe builds Focus. At 100 Focus, her next basic attack is guaranteed to critically strike.
Q, Frost Shot
Description
Toggle: Ashe's basic attacks slow enemies hit for 2 seconds. Slow: 15/20/25/30/35%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 1 | 1 | 1 | 1 | 1 |
| Cost | 8 | 8 | 8 | 8 | 8 |
W, Volley
Description
Active: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit. Physical Damage: 40/55/70/85/100 (+100% AD).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 40 | 55 | 70 | 85 | 100 |
| Cooldown (s) | 16 | 13 | 10 | 7 | 4 |
| Cost | 60 | 60 | 60 | 60 | 60 |
E, Hawkshot
Description
Passive: Ashe gains bonus gold whenever she kills an enemy. Active: Ashe sends a hawk spirit to a location, granting sight of the area along its path repeatedly for 0.5 seconds after every 100 units traveled and at its destination for 5 seconds. Bonus Gold: 1/2/3/4/5.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 60 | 60 | 60 | 60 | 60 |
| Cost | 0 | 0 | 0 | 0 | 0 |
R, Enchanted Crystal Arrow
Description
Active: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. Magic Damage: 250/425/600 (+100% AP). Reduced Magic Damage: 125/212.5/300 (+50% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 250 | 425 | 600 |
| Cooldown (s) | 100 | 90 | 80 |
| Cost | 150 | 150 | 150 |
Build
This build as its own page: Crit Carry (ADC)
First buy
Alternative start:Against a lane that can hit you.
Alternative start:Last Whisper takes a Long Sword and a Pickaxe, so this 400 gold survives into Ashe's late block.
Runes & masteries
21/9/0 · ADC
Standard Ashe ADC Runes
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 2× +1.5% Life Steal
- 1× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +11.25
- Life Steal
- +3%
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 2Q at level 2 | 8Q at level 8 | 12Q at level 12 | 13Q at level 13 | 17Q at level 17 | |||||||||||||
| W | 1W at level 1 | 3W at level 3 | 5W at level 5 | 7W at level 7 | 9W at level 9 | |||||||||||||
| E | 4E at level 4 | 10E at level 10 | 14E at level 14 | 15E at level 15 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Nunu & Willump
Absolute Zero
Absolute ZeroRActive: Nunu channels for 3 seconds, slowing by 50%;55%;60%;65%;70%;75%;80%;85%;90%;95% and crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately. When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5%;20%;27.5%;35%;42.5%;50%;57.5%;65%;72.5%;80%;87.5% if interrupted. is a channel Ashe never has to stand near, and
Ice Blast
Ice BlastEActive: Nunu launches a ball of ice at the targeted enemy, dealing magic damage, crippling by 25%, and slowing for 2 seconds.'s slow is answered by
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. slowing him back. Nunu has to close on the champion whose autos stop him closing.Full matchup page
SionSion's only way in is
Cryptic Gaze
Cryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them.; miss it and
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. kites him for the rest of the fight.
Enrage
EnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills. health does nothing about damage he cannot reach.Full matchup page
Cho'Gath
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. and
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. are both short-ranged and both telegraph.
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. keeps Ashe outside them, and
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks are health, not a way to cross the gap.Full matchup page
Weak against
BlitzcrankOne
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is the whole matchup. Ashe has no dash and no shield, and
Power Fist
Power FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. into
Static Field
Static FieldRPassively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. kills her from where the pull leaves her.Full matchup page
Leona
Zenith Blade
Zenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. into
Shield of Daybreak
Shield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. is point-and-click after the first step, and Ashe's answer is a slow that does not save her once
Solar Flare
Solar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. lands.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens at exactly the range Ashe's kit has no answer for. Her escape is a slow applied to the champion already standing on her.Full matchup page
Ezreal
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. dodges
Enchanted Crystal Arrow
Enchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. and out-trades an ADC with no escape of her own; Ashe cannot kite what blinks.Full matchup page
Sivir
Spell Shield
Spell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. eats
Enchanted Crystal Arrow
Enchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. and
Ricochet
RicochetWToggle: Sivir's basic attacks bounce to additional targets, dealing 25% less damage with each bounce. out-pushes
Volley
VolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit.; once the arrow is blanked, Ashe has no threat left.Full matchup page
Classic vs modern3 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Focus
Ashe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike.
Current League
Frost Shot
Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
Base-stat shifts10
- Base health
- Classic: 474Current League: 610
- Health per level
- Classic: 79Current League: 101
- Health regen
- Classic: 1.01Current League: 3.5
- Base mana
- Classic: 208Current League: 280
- Base attack damage
- Classic: 49.15Current League: 59
- Attack damage per level
- Classic: 2.85Current League: 0
- Base armor
- Classic: 18.9Current League: 26
- Armor per level
- Classic: 3.4Current League: 4.6
- Base magic resist
- Classic: 30Current League: 33
- Attack speed per level
- Classic: 4%Current League: 3%
Skins
Ashe
Amethyst Ashe
Heartseeker Ashe
Marauder Ashe
PROJECT: Ashe
Cosmic Queen Ashe
High Noon Ashe
Crystalis Motus Ashe
History & Notes
Released 2009-02-21, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
The modern champion swapped
Focus
FocusPassiveAshe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike. and
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. around; Classic keeps the older arrangement and prices it its own way:
Enchanted Crystal Arrow
Enchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. costs 150 mana at every rank where Season 3 charged 100, and base armor was lifted from 14.9 to 18.9 during the pre-launch build.
None of the steps listed below reached this version.
Hawkshot
HawkshotEPassive: Ashe gains bonus gold whenever she kills an enemy. Active: Ashe sends a hawk spirit to a location, granting sight of the area along its pathrepeatedly for 0.5 seconds after every 100 units traveledand at its destination for 5 seconds.'s fifth rank is still worth 5 gold a kill and still waits a flat 60 seconds, and 18.9 armor stands above even the 15.5 the live game climbed to.
Changed after 3.13
- V4.2
Hawkshot, Passive gold changed to 3 from 1/2/3/4/5.
Hawkshot, Cooldown reduced to 60/55/50/45/40 from 60.
- V4.5
- Stats, Base armor increased to 15.5 from 11.5.
- V4.17
- Texture update to Classic, Amethyst, Freljord, Queen, Sherwood Forest, and Woad Ashe.









