Ezreal
the Prodigal Explorer
Quick build
AD Carry
Overview
- Difficulty
- Difficulty 6 of 10
- Class
- Marksman, Mage
- Released
- · later addition
Base stats
- Health
- 430+80
- HP regen
- 1.21+0.11
- Mana
- 280+45
- Mana regen
- 1.53+0.13
- Attack
- 49.6+3
- Armor
- 19.5+3.5
- MR
- 30
- Move speed
- 330
- Range
- 550
- Attack speed
- 0.658+3.22%
Abilities
P, Rising Spell Force
Description
Hitting an enemy with an ability grants 10% Attack Speed for 5 seconds, stacking up to 5 times.
Q, Mystic Shot
Description
Ezreal fires a bolt of energy, dealing 40/65/90/115/140 physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 40 | 65 | 90 | 115 | 140 |
| Cooldown (s) | 6 | 5.5 | 5 | 4.5 | 4 |
| Cost | 30 | 35 | 40 | 45 | 50 |
W, Essence Flux
Description
Active: Ezreal fires a wave of energy in a line, dealing magic damage to enemy champions struck and crippling their attack speed for 5 seconds. Allied champions hit by the wave heal for 40 (+30% AP) and gain bonus attack speed for 5 seconds. If the circumstances permit, Ezreal can boost himself with Essence Flux. Magic Damage: 80/130/180/230/280 (+60% AP). Reduced Attack Speed: 5/10/15/20/25%. Bonus Attack Speed: 5/10/15/20/25%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 130 | 180 | 230 | 280 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 80 | 90 | 100 | 110 | 120 |
E, Arcane Shift
Description
Active: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. Magic Damage: 75/125/175/225/275 (+75% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 75 | 125 | 175 | 225 | 275 |
| Cooldown (s) | 17 | 15 | 13 | 11 | 9 |
| Cost | 90 | 90 | 90 | 90 | 90 |
R, Trueshot Barrage
Description
Active: Ezreal fires a powerful arc of energy in the target direction that briefly grants sight of its surroundings and deals magic damage to enemies hit. Trueshot Barrage deals 8% less damage for each enemy it hits, down to a minimum of 30%. Magic Damage: 350/500/650 (+70% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 350 | 500 | 650 |
| Cooldown (s) | 100 | 100 | 100 |
| Cost | 150 | 150 | 150 |
Build
Each build as its own page: AD Carry (ADC) · Blue Ezreal (ADC) · AP Poke Mage (Mid)
First buy
Alternative start:Against a lane that can hit you.
Alternative start:Phage is a Ruby Crystal and a Long Sword, so this sword keeps its value even with Sheen first in the build order.
Runes & masteries
21/9/0 · ADC
Standard AD
- 9× +1 Attack Damage
- 9× +0.4 Mana Regen / 5 sec.
- 9× 0.1% Cooldown Reduction per level
- 3× +2.25 Attack Damage
Page total
- Attack Damage
- +15.75
- Cooldown Reduction per level
- +0.9%
- Mana Regen / 5 sec.
- +3.6
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 3E at level 3 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Sivir
Spell Shield
Spell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. blocks one
Mystic Shot
Mystic ShotQEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit. and another is up in seconds. Sivir has no dash, so
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. decides where the trade happens and Ezreal never has to be in
Boomerang Blade
Boomerang BladeQActive: Sivir hurls her crossblade in the target direction, dealing magic damage to enemies within its path. Boomerang Blade's damage is reduced by 0–60%. Enemies can be hit only once per pass.'s line twice.Full matchup page
Ashe
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds.'s slow is what
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. is for. Ashe has no way out of
Trueshot Barrage
Trueshot BarrageRActive: Ezreal fires a powerful arc of energy in the target direction that briefly grants sight of its surroundings and deals magic damage to enemies hit. Trueshot Barrage deals 8% less damage for each enemy it hits, down to a minimum of 30%.'s line and no answer once Ezreal is standing behind her.Full matchup page
Miss Fortune
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. steps out of
Make It Rain
Make It RainEActive: After a 0.5 seconds delay, Miss Fortune rains down hundreds of bullets onto the target area for 2 seconds, slowing for 1 second and dealing magic damage every 0.25 seconds to units within. and
Bullet Time
Bullet TimeRMiss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies. entirely; Miss Fortune has no mobility to answer his.Full matchup page
Weak against
Blitzcrank
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. lands faster than
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. can be reacted to, and
Power Fist
Power FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. into
Static Field
Static FieldRPassively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. is more than 430 base health absorbs.Full matchup page
Leona
Zenith Blade
Zenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. closes the gap
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. just bought, and the chain from
Shield of Daybreak
Shield of DaybreakQActive: Leona illuminates her shield, empowering her next basic attack within 6 seconds to deal bonus magic damage and stun the target for 1.25 seconds. Shield of Daybreak resets Leona's basic attack timer. into
Solar Flare
Solar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. outlasts the dash's cooldown.Full matchup page
VayneVayne's short-range true-damage burst is the one thing mobility does not answer: once she closes the gap,
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. win the all-in no matter how clean the poke was.Full matchup page
Tristana
Draw a Bead
Draw a BeadPassiveIncreases Tristana's basic attack range and Explosive Shot cast range as she levels. grows Tristana's range past anything Ezreal can poke from, and
Rocket Jump
Rocket JumpWTristana fires at the ground to propel herself to a distant location, dealing magic damage and slowing surrounding units where she lands. answers
Arcane Shift
Arcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. move for move.Full matchup page
Classic vs modern13 base-stat shifts
Base-stat shifts13
- Base health
- Classic: 430Current League: 600
- Health per level
- Classic: 80Current League: 102
- Health regen
- Classic: 1.21Current League: 4
- Base mana
- Classic: 280Current League: 375
- Mana per level
- Classic: 45Current League: 70
- Base attack damage
- Classic: 49.6Current League: 60
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 19.5Current League: 24
- Armor per level
- Classic: 3.5Current League: 4.2
- Base magic resist
- Classic: 30Current League: 33
- Move speed
- Classic: 330Current League: 325
- Base attack speed
- Classic: 0.658Current League: 0.625
- Attack speed per level
- Classic: 3.22%Current League: 2.5%
Skins
Ezreal
Frosted Ezreal
Pulsefire Ezreal
HEARTSTEEL Ezreal
Heavenscale Ezreal
Prestige Heavenscale Ezreal
Classic Ezreal
History & Notes
Released 2010-03-16, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.4
Mystic Shot, AP ratio increased to 40% AP from 20% AP.
- V4.5
- Stats, Base armor increased to 16 from 12.
- V4.12
Essence Flux, New Effect: Can now benefit from the attack speed increase if he places himself within the wave.
- Contributors
- Reio








