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League Classic matchup

Ashe vs Ezreal

The lane, from both sides

Ashe’s side

  • Weak against Ezrealfrom the Crit Carry build (ADC)

    Arcane ShiftArcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. dodges Enchanted Crystal ArrowEnchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. and out-trades an ADC with no escape of her own; Ashe cannot kite what blinks.

How Ashe plays it

Crit Carry
ADC21/9/0
Max
1–3
FlashHeal
  • Infinity Edge
  • Berserker's Greaves
  • Blade of the Ruined King

Ezreal’s side

  • Strong against Ashefrom the AD Carry build (ADC)

    Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds.'s slow is what Arcane ShiftArcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. is for. Ashe has no way out of Trueshot BarrageTrueshot BarrageRActive: Ezreal fires a powerful arc of energy in the target direction that briefly grants sight of its surroundings and deals magic damage to enemies hit. Trueshot Barrage deals 8% less damage for each enemy it hits, down to a minimum of 30%.'s line and no answer once Ezreal is standing behind her.

How Ezreal plays it

AD Carry
ADC21/9/0
Max
1–3
FlashIgnite
  • Trinity Force
  • Ionian Boots of Lucidity
  • Blade of the Ruined King

The lane in detail

AsheEzreal

Ezreal-favored, and the poke war decides it

Volley reaches 1200 and Mystic Shot 1150; at rank 1 that is 16 seconds against 6.

Every Mystic ShotMystic ShotQEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit. that connects takes 1 second off all of Ezreal's cooldowns, Arcane ShiftArcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. included. The blink Ashe is trying to wait out gets shorter while she is being hit.

Who has the lane, level by level

1–2
3–8
9–18
  • 1–2Ezreal: Mystic Shot returns before Volley
  • 3–8Ezreal: Arcane Shift covers missed trades
  • 9–18Ezreal: Both pokes maxed; his hits shorten cooldowns
Key levels
  • 3Arcane ShiftLevel 3: 475 units of blink for 90 mana, every 17 seconds
  • 6Enchanted Crystal ArrowLevel 6: The stun grows with the distance flown, up to 3.5 seconds
  • 6Trueshot BarrageLevel 6: 350 down the lane, 8% less for every body it passes
  • 9VolleyLevel 9: 100 damage a cone now, and 4 seconds between them
  • 9Mystic ShotLevel 9: The poke returns in 4 seconds, at 50 mana
  • 13Arcane ShiftLevel 13: The blink is down to 9 seconds

The numbers, head to head

AsheEzreal

The poke at rank 1

40 · 16s40 · 6s

VolleyVolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit. carries 100% of Ashe's attack damage, Mystic ShotMystic ShotQEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit. 110% of his.

What the poke costs

60 of 20830 of 280

The cheaper spell also happens to sit on the bigger bar.

Leaving a lost trade

0 dashes475 units · 90 mana

Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. slows a hit target by 15% at rank 1, and a blink ignores slows.

Where each carry farms from, units

600550

Ashe has the longer basic attack and VolleyVolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit.; Ezreal can use Mystic ShotMystic ShotQEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit. repeatedly between her early volleys.

The ultimate, 150 mana each

250 · 150 mana350 · 150 mana

Hers stuns and reveals. His drops 8% of the damage for each enemy it passes.

What each passive banks

100 stacks, one crit5 stacks · 50% attack speed

Hers is banked before the fight; his is built inside it, one ability hit at a time.

Reach, from above

1200600

Ashe

11501000550475

Ezreal

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Ashe

  • Doran's Blade475g

    The 80 health is the half that matters against poke which never walks in.

  • B. F. Sword1550g

    Volley carries 100% of her attack damage, so 45 of it lands on the cone as well as on the hit.

  • Infinity Edge3800g

    Ezreal sits on 19.5 base armor, and critical strikes land at 250% here instead of 200%.

  • Blade of the Ruined King3200g

    A blink does not give back what the active took: 30% of his movement speed, on her side, for 3 seconds.

  • Banshee's Veil2750g

    Only Mystic Shot is physical, so 55 magic resist sits under Essence Flux, Arcane Shift and Trueshot Barrage.

Ezreal

  • Sheen1200g

    Mystic Shot applies on-hit effects, so Spellblade fires off the poke itself.

  • Phage1250g

    Every attack he lands is 20 more movement speed for 2 seconds, which is how he stays off her 600.

  • Trinity Force3628g

    Sheen's hit was base attack damage; this one is 200% of it, and 250 health comes with.

  • Ionian Boots of Lucidity1000g

    Cooldown reduction helps Arcane Shift return between arrows; Mystic Shot hits shorten the remaining wait further.

Play it as Ashe

  1. 1Aim the arrow along a wall he is walking beside, not down the open lane where 475 units is enough.
  2. 2Use the extra 50 attack range when Ezreal steps forward, and keep a minion between you and Mystic ShotMystic ShotQEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit..
  3. 3Take Banshee's Veil over a sixth damage item: the shield returns 25 seconds after the last champion hit.

Play it as Ezreal

  1. 1Poke from 1150 and stay off 550, where her 600 attack range wins the exchange.
  2. 2Aim Essence FluxEssence FluxWActive: Ezreal fires a wave of energy in a line, dealing magic damage to enemy champions struck and crippling their attack speed for 5 seconds. Allied champions hit by the wave heal for 40 (+30% AP) and gain bonus attack speed for 5 seconds. If the circumstances permit, Ezreal can boost himself with Essence Flux. through an allied champion during a trade; it heals them and grants attack speed while hindering Ashe.
  3. 3Keep Arcane ShiftArcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage. for the arrow rather than the wave; 475 units sideways is the entire answer.

The catch

FocusFocusPassiveAshe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike. rewards an untouched opening attack; Rising Spell ForceRising Spell ForcePassiveHitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times). rewards landing abilities during a fight. A Mystic ShotMystic ShotQEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit. hit also shortens Arcane ShiftArcane ShiftEActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage., so Ashe needs to avoid poke while waiting for her next arrow. Her longer attack range gives room to trade, but does not protect her from the shot.

The kits at a glance

  • Focus
  • Frost Shot
  • Volley
  • Hawkshot
  • Enchanted Crystal Arrow
  • Rising Spell Force
  • Mystic Shot
  • Essence Flux
  • Arcane Shift
  • Trueshot Barrage

Base stats, side by side

StatAsheEzreal
Health474 (+79)430 (+80)
HP regen1.01 (+0.11)1.21 (+0.11)
Mana208 (+35)280 (+45)
Attack damage49.15 (+2.85)49.6 (+3)
Armor18.9 (+3.4)19.5 (+3.5)
Magic resist3030
Attack speed0.658 (+4)0.658 (+3.22)
Move speed325330
Attack range600550

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Ashe · Ezreal