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League Classic matchup

Ashe vs Blitzcrank

The lane, from both sides

Ashe’s side

  • Weak against Blitzcrankfrom the Crit Carry build (ADC)

    One Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is the whole matchup. Ashe has no dash and no shield, and Power FistPower FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. into Static FieldStatic FieldRPassively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. kills her from where the pull leaves her.

How Ashe plays it

Crit Carry
ADC21/9/0
Max
1–3
FlashHeal
  • Infinity Edge
  • Berserker's Greaves
  • Blade of the Ruined King

Blitzcrank’s side

  • Strong against Ashefrom the Engage Support build (Support)

    One landed hook ends the lane against immobile carries like Ashe, since she has no way to break the grab.

How Blitzcrank plays it

Engage Support
Support1/13/16
Max
1–3
FlashExhaust
  • Ruby Sightstone
  • Boots of Mobility
  • Locket of the Iron Solari

The lane in detail

AsheBlitzcrank

Blitzcrank-favored: one pull ends the lane

Rocket Grab reaches 925. Ashe answers at 600, with a toggle.

Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. costs 140 mana at every rank, and Mana BarrierMana BarrierPassiveInnate: Periodically, when damaged while below 20% maximum health, Blitzcrank generates a shield equal to 50% of current mana, lasting for up to 10 seconds. shields half of whatever mana is left once he drops under 20% health. A missed grab spends the cooldown and the shield together.

Who has the lane, level by level

1
2–5
6–12
13–18
  • 1Ashe: Volley at 1200, the grab at 925
  • 2–5Blitzcrank: Power Fist follows the pull in
  • 6–12Blitzcrank: Static Field adds 150 and a silence
  • 13–18Even: More frequent volleys punish missed hooks
Key levels
  • 2Power FistLevel 2: 1 second of knock-up for 25 mana, with an attack reset
  • 6Enchanted Crystal ArrowLevel 6: A 1 to 3.5 second stun, and 150 mana to fire it
  • 6Static FieldLevel 6: 150 magic damage and half a second of silence, every 40
  • 9VolleyLevel 9: Volley comes back in 4 seconds, still 60 mana a cast
  • 9Power FistLevel 9: The knock-up now lands every 5 seconds
  • 13Rocket GrabLevel 13: Its second point, and the 140 mana never moves

The numbers, head to head

AsheBlitzcrank

The line each of them fires, units

1200925

Both stop at the first enemy in the line, so a caster minion can eat either.

What that opener costs, rank 1

16s · 60 mana22s · 140 mana

At level 1, the 140-mana grab consumes over half his 240 pool; a miss leaves little for another cast.

What lands after the first hit

15% slow · 2s1s knock-up · 25 mana

Her slow needs an attack already in flight; his knock-up costs 25 mana and resets the attack timer.

What each ultimate is actually for

250 · 100s150 · 40s

The arrow waits 100 seconds for one stun; the silence returns every 40.

Attack range, units

600125

Every one of those units is walked, and OverdriveOverdriveWActive: Blitzcrank shifts into overdrive, gaining bonus movement speed and bonus attack speed for 8 seconds. gives him 8 seconds of walking.

The frame each one carries

474518

It only widens: Ashe gains 79 health a level and Blitzcrank 95.

Reach, from above

1200600

Ashe

925600125

Blitzcrank

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Ashe

  • Doran's Blade475g

    Against a lane that opens at 925, the 80 health matters more than the 10 attack damage.

  • Infinity Edge3800g

    Focus pays one guaranteed critical strike, and this makes that one worth 250% instead of 200%.

  • Berserker's Greaves900g

    Each attack is another 2 seconds of Frost Shot slow, which is what attack speed buys here.

  • Banshee's Veil2750g

    Nothing in her kit stops a skillshot; this blocks one enemy ability and comes back later.

Blitzcrank

  • Sightstone800g

    Three ward charges a trip: the hook wants to know where she is first.

  • Ruby Sightstone1700g

    Extra health helps Blitzcrank survive Frost Shot attacks while placing wards and moving into hook range.

  • Boots of Mobility1000g

    The hook is a walking problem: 45 movement speed, rising to 105 after 5 seconds out of combat.

  • Locket of the Iron Solari2225g

    Volley and Frost Shot attacks are physical; the arrow is not, so 35 armor covers the poke and not the pick.

Play it as Ashe

  1. 1Farm from behind the melee wave when he steps up: the grab takes the first body in its path.
  2. 2Open with VolleyVolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit. from 1200 and step back; he cannot answer until she is inside 925.
  3. 3Keep 150 mana banked for the arrow: Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. costs 8 a shot and a held toggle is what empties the bar.

Play it as Blitzcrank

  1. 1Hook out of the bush: at 600 attack range she has to walk inside 925 to farm at all.
  2. 2Follow every pull with Power FistPower FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. while she is still moving; the windup cannot be cancelled.
  3. 3Close to Static FieldStatic FieldRPassively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. range before the silence is needed; Enchanted Crystal ArrowEnchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. can be fired from far beyond its 600.

The catch

Ashe cannot dash out of the hook's line. Minion cover, VolleyVolleyWActive: Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Frost Shot slow to enemies hit. slows and vision are her first defenses; Banshee's Veil adds a spell shield later. Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. catches the first enemy hit, so moving around the wave for a last hit can give Blitzcrank the opening he needs.

The kits at a glance

  • Focus
  • Frost Shot
  • Volley
  • Hawkshot
  • Enchanted Crystal Arrow

Blitzcrank

Full abilities
  • Mana Barrier
  • Rocket Grab
  • Overdrive
  • Power Fist
  • Static Field

Base stats, side by side

StatAsheBlitzcrank
Health474 (+79)518 (+95)
HP regen1.01 (+0.11)1.6 (+0.15)
Mana208 (+35)240 (+40)
Attack damage49.15 (+2.85)59.16 (+3.5)
Armor18.9 (+3.4)22 (+3.5)
Magic resist3031.25 (+1.25)
Attack speed0.658 (+4)0.625 (+1.13)
Move speed325325
Attack range600125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Ashe · Blitzcrank