League Classic matchup
Blitzcrank vs Kog'Maw
The lane, from both sides
Blitzcrank’s side
- Strong against Kog'Mawfrom the Engage Support build (Support)
Kog'Maw's total immobility makes him an easy hook target for Blitzcrank.
Kog'Maw’s side
- Weak against Blitzcrankfrom the On-Hit Carry build (ADC)
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is the whole matchup: pulled out of position, Kog'Maw has no escape at all, and
Power Fist
Power FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. keeps him there for the rest of it.
The lane in detail
Blitzcrank-favored while Rocket Grab is up
Bio-Arcane Barrage buys 130 units of range. The grab covers 925.
Icathian Surprise
Icathian SurprisePassiveInnate: Upon taking fatal damage, Kog'Maw remains active for 4 seconds, losing the ability to use abilities and basic attacks but becoming ghosted, untargetable, and invulnerable, as well as gaining up to 37.5% bonus movement speed over the duration. At the end of the duration, Kog'Maw explodes, dealing 125–550 true damage to all nearby enemies. is the price of a grab that kills. Kog'Maw stays up 4 seconds, untargetable and ghosted, then explodes on whoever stands over him for 125 to 550 true damage.
Who has the lane, level by level
- 1–2
Blitzcrank: The pull exists before the wave does - 3–5
Blitzcrank: Overdrive and Power Fist close the rest - 6–8Even: Living Artillery pokes the bush at 1400
- 9–18
Blitzcrank: A knock-up every 5 seconds after the pull
1Bio-Arcane BarrageLevel 1: 8 seconds of 630 range, every 17
2Power FistLevel 2: The knock-up that keeps him where the pull left him
6Living ArtilleryLevel 6: 1400 units, 40 mana, and 40 more for each repeat
6Static FieldLevel 6: The active adds 150 magic damage and a half-second silence within 600
9Bio-Arcane BarrageLevel 9: 710 range now, and 6% of maximum health a hit
13Rocket GrabLevel 13: Rank 2 at last: 21 seconds, still 140 mana
The numbers, head to head
Reach at rank 1, units
The barrage runs 8 seconds out of 17. The grab is patient about it.
Cost of the opener
Each repeat inside 6 seconds adds 40 to the next, up to 400 a cast.
Answering the walk-in
A slow argues with the approach. Neither slow nor ooze argues with a pull.
Damage priced on health
Every point of health Blitzcrank buys hands Kog'Maw a percentage of it back.
Silence versus artillery, rank 1
Kog'Maw can check a bush repeatedly with artillery; Blitzcrank must reach 600 to use his silence.
The gap on basic attacks, units
Even the maximum 710 range from
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. remains inside the 925 hook range.
Reach, from above
Blitzcrank
Kog'Maw
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Blitzcrank
800gThe hook needs him standing somewhere known, so two wards at a time is what this buys.
825gBlitzcrank takes no farm here, and Shelling Out pays 5 gold every 10 seconds regardless.
1700gIt eats the Heart of Gold and turns it into five charges and 380 health.
1000gOut of combat this reads 105 movement speed, which is where the hook starts.
2225gHealth helps absorb Living Artillery; the armor reduces basic attack damage but not the magic bonus from Barrage.
Kog'Maw
475gKog'Maw has no way out of a pull, so 80 health and 5 back per attack is the whole of his cushion.
1400gVoid Ooze is a skillshot; this one is point and click, 25% for 2 seconds on the melee already on him.
3200gBio-Arcane Barrage already prices Blitzcrank's health; the active adds another 15%, minimum 100.
900gThe barrage is 8 seconds long, so every point of attack speed is another percent-health hit inside it.
Play it as Blitzcrank
- 1Grab out of the bush at 925: rank 1
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. reaches 630 and runs for 8 seconds. - 2Hold the grab until he commits
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters.: 140 mana out of 240 buys one throw at level one. - 3Keep enough mana for the follow-up:
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. costs 140 and
Static Field
Static FieldRPassively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. adds another 150 before
Power Fist
Power FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer..
Play it as Kog'Maw
- 1Keep the wave across the hook line while farming; your 500 attack range already puts you within
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. reach. - 2Drop
Living Artillery
Living ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. on the bush rather than the wave; a hit reveals him for 4 seconds. - 3Place
Void Ooze
Void OozeEActive: Kog'Maw spews a ball of ooze in the target direction, dealing magic damage and slowing enemies for 1 second. The ooze lingers for 3 seconds, slowing enemies who stand in it as well as for 0.25 seconds after they leave the affected area. across the route Blitzcrank must walk to get an angle; a minion still needs to block the hook itself.
The kits at a glance
Blitzcrank
Full abilities- Mana Barrier
- Rocket Grab
- Overdrive
- Power Fist
- Static Field
Kog'Maw
Full abilities- Icathian Surprise
- Caustic Spittle
- Bio-Arcane Barrage
- Void Ooze
- Living Artillery
Base stats, side by side
| Stat | Blitzcrank | Kog'Maw |
|---|---|---|
| Health | 518 (+95) | 524 (+84) |
| HP regen | 1.6 (+0.15) | 1.11 (+0.11) |
| Mana | 240 (+40) | 295 (+40) |
| Attack damage | 59.16 (+3.5) | 49 (+3) |
| Armor | 22 (+3.5) | 17.5 (+3.5) |
| Magic resist | 31.25 (+1.25) | 30 |
| Attack speed | 0.625 (+1.13) | 0.665 (+2.65) |
| Move speed | 325 | 330 |
| Attack range | 125 | 500 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Blitzcrank · Kog'Maw









